#gold skin mix

2 messages · Page 1 of 1 (latest)

oblique moon
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Hello, I'm gonna talk about something that touch a very specific part of the dod community, the gold skins, perhaps benig beautiful that is somethnig that makes me sad and would like to highlight,

The gold overlay? can we talk about it? in the UE4 version, leuc + gold would give you Golden Fire for exemple, in UE5 why wearing the pearl on a leuc skin doesn't make us look like golden fire? I find it sad cause i LOVED those mix, the asd one couldn't be more gorgeous, same for obsidian gold.
why the current gold is just a simple gold line on spikes ? can we have those mix back as overlay? and also removing the entire body being mettallic, beside gold? and just keep gold being the metallic part :D?

onyx socket
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I would personally love to pick where the gold overlay goes like with the planned skin crafting system. I would expect it to be an option along with that update. I know they've mentioned it before that they have been unable to isolate the metallic effect to just the gold areas so it does unfortunately make the whole dragon metallic. (Even the blood). This would've been fixed if they are using what I assume is Substance Painter for the materials and textures. In which case, this problem would be easily fixed by making sure the base material for the dragons is specifically set to 0 for metalness. If you only disable the metallic channel on the base skin, then the metallic gold effect will overwrite the metal affect of the entire material where it is not specified