#SS Cloak

290 messages · Page 1 of 1 (latest)

analog stream
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As it stands, SS cloak is OP. It can go invisible while flying and stay that way due to it no longer taking stamina, which is fine. The thing is, nothing keeps it from uncloaking aside damage (fire ticks/acid/bleed..) but if you can't get that on an SS that is constantly zooming in and out, it has free range.

That being said, I think BIO SPIT should UNCLOAK an SS. It allows the bios to be a bit more useful in PvP aside highlighting a target, and helps in PvP against a perma invis dragon.

glad cape
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SS cloak isn't op imo, since you can still very visibly see it while in flight. However, i do agree that Bio spit should counter it

light bear
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bio spit does uncloak

glad cape
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oh sick LOL

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then yeah, SS cloak isn't op at all lol

analog stream
light bear
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huh i believe its supposed to

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might be broken then

analog stream
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After coming OUT of uncloak they were glowing, but that was them uncloaking.

It doesn't, trust me as someone who has been PvPing on the bio to track cloaked SS xD

analog stream
light bear
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i feel like thats the point no?

glad cape
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yyyeaaahhh

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it just kinda sounds like another unnecessary nerf to a dragon that was already super weak to begin with

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i'm glad shadowscale's actually on par with the other species in game now

analog stream
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I mean if it cant be uncloaked at the time it kinda OP lol

If they can get bios to actually uncloak an ss/keep them from cloaking would be amazing

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I do love the SS cloak being able to fly invis

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But it needs a counter and atm it doesnt really have one

light bear
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bio should be able to uncloak them so you should but that in bug reports

glad cape
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^

supple axle
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I think it was being talked about in a dev talk (i have 0 clue if someone can scan through the livestreams and development overview videos to confirm this? ixi) about bio uncloaking SS, But I am not sure
I think as it is, FS is supposed to be the counter for SS, but it doesn't have much range with heat vision to be able to counter the range on the SS
That being said, The invisibility is absolutely important to baby SS survival
If any nerfs are done, I'd think maybe have it be less effective with age might be helpful

fallen charm
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with or without the bio spit countering it, ss’s cloaking ability was never op. it makes up for its lack of health and armor imo

supple axle
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It's also important to keep in mind that more dragons that may completely stomp out the SS easily might still come out, Things resistant to plasma and good at keeping track, Especially with bugfixes to desync in the end
While right now it may seem op, It is the SS's main feature and trait that keeps it alive with many dragons that without it would absolutely murk em
All in all, If there needs to be a patch at all added to nerf it, I would only say for adults, Because the rest of their life absolutley needs the advantage

fallen charm
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yesss, this

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without the cloak, ss would be completely weak

glad cape
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ngl they were getting murked in legacy with how cloak used to work

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really glad the SS was buffed overall ngl

analog stream
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The cloaking is fine i love the cloak now. Im just saying that as a fighter its a bit OP. Nothing can really catch an ss aside another ss and a bio. The cloaking is easily used to get away and just constantly rain down plasma shots with noworry of dying.

I was able to kill two adult fs as a juv ss because of this, as during a fight with another clan they were bleeding/laying down... i would go in cloaked, full charge and leave cloaked. Get stam/bile, come back til they died.

IF bio glow spit made them uncloak or unable to cloak that would be great. Otherwise until then the cloak is a little too broken.

weary fable
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Remember we're getting another dragon that's faster than SS is in the air soon as well! plus the FS infrared sight (which is the thing I think could use a buff rather than nerfing SS again actually). I think SS is pretty good as it is currently.

analog stream
# weary fable Remember we're getting another dragon that's faster than SS is in the air soon a...

Fs ability is actually garbage in pvp fighting. In legacy not so much cuz cloaking was different. It is useless now, because fs is slow and cannot catch an ss. Using that ability while flying is a risk because TREES. Its not a hard counter. It really isnt. On hatchies maybe, sure. But not adults.

Again only thing that needs changing is just have bio spit uncloak an ss til glow goes away. Thats it. No other changes necessary lol

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Can still keep the infinite cloak

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Cuz im pretty sure thats how its sposed to be but i guess its buggy and not working as intended

hidden aspen
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The issue is they made the ss cloak TOO invisible. The cloak using no stam isn’t the problem. That should be a normal thing. They need to fix the cloak to be like it used to look.

weary fable
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used to?

hidden aspen
# weary fable used to?

You could see the invisible outline on the SS now it just looks invisible and you can barely tell

analog stream
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Honestly I can generally keep up with a cloaked ss as a bio, but its rough. Its easy to lose if you arent fully focused on it (in a fight with fs and irs that can one shot you makes it pain)

weary fable
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there's a consistent shimmer on the thing if youre moving at all, theyre pretty easy to see if they make a move, especially out in the open

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while battling in air its different ofc with all the turning and whatnot

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you kind of have to still be in bushes to really utilize it, which is fair enough i think, any more visibility and i think it would start to make the cloak kind of pointless

analog stream
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I think cloak is fine - just let bio bile work as intended and uncloak them

hidden aspen
analog stream
eternal flame
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I think it might depend on graphic settings, hence why people have different opinions on that? A lot of players had to change their settings because of a sudden increase in requirements, which was astronomical btw

glad cape
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True, but I haven't noticed any difference in appearance, and I also had to lower my settings to get at least 30 fps

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there's 0 reason to nerf the SS cloak again once the Bio spit uncloaks it as intended

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when you think about it, the shadowscale's cloak is the only special ability that actually has counters to it

midnight harness
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I personally think they shouldn't have touched hp of ss but that's just me

fallen charm
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yeah, ss’s health pool is on the lower end

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along with the armor too, but like i said, i think the damage of its plasma and the cloaking ability makes up for it

marble hull
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I think the bio spit should show up over the cloak, so they're still cloaked, but the spit makes them more visible instead of fully uncloaking them.

analog stream
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Only change I want is the bio spit to uncloak as it is supposed to 😭

fallen charm
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and maybe if a shadowscale goes in water the spit goes away. or the spit could just wear off over time

supple axle
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Bio bile washes off and wears off over time so that would fit with bio mechanics

north mantle
# glad cape when you think about it, the shadowscale's cloak is the only special ability tha...

True but why would anyone have a counter to heat vision, it is a bad ability thats only purpose is to see a good ability at close range...

SS cloak is needed and good but it should have a high initial start up cost 30%-40% while flying. This would stop SS from cloak scouting the map to shoot cloak away and still out stamina IR/FS. SS should out speed IR and FS but shouldn't out stamina after cloak flying shooting and cloak flying again.

cedar knoll
stray anvil
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Heat vision inddeed needs a change As well, IT should visualy look like night vision but with the heat signstures ín color As IT is Now and if SS can cloak forever FS heat vision should be a toggle As well not a set duration, because if the fs wants to keep up with the cloaked SS with heat vision IT Will burn through it's stamina even faster Than usual (realisticaly speaking heat vision doesn't cost anything for Animals to use, it's just there all the Time anyway)

past trout
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ss needs to be nerfed

strange fulcrum
stuck pebble
deft sleet
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SS just needs it's damage reduced. The Cloak and stamina wouldn't be such an issue if it couldn't 4-tap both class 5's with impunity.

midnight harness
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Increased ss health, plasma damage

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Ss should not be getting too much of a buff

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When it's suppose to be considered as a glass canon

glad cape
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it needed a buff

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It was getting constantly stomped on

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It used to take multiple full bars of bile to kill ONE flamestalker

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and it used to die in seconds to flame and both asd acid

midnight harness
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And no, if you knew how to dodge and fly nicely, you will dodge a good chunk of fire. One flame won't kill you if you know how to fly. Also two elder biles pretty sure would kill an fs.

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And if you were using multiple bars worth, again that would be a desync or hitbox issue.

deft sleet
# midnight harness Ss should not be getting too much of a buff

You're reading it wrong.

They increased plasma type damage but decreased the damage of the shot. Which probably amounts to almost the same amount of damage, just calculated differently vs armor and resistances.

I play SS and the health thing is not very different. Still very easy to die, I didn't notice a major difference but maybe plays bigger role with A stats

midnight harness
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? It doesn't say plasma type it says plasma damage???

deft sleet
glad cape
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Even when standing still in front of someone, it took multiple bars

deft sleet
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It only has 1 plasma attack

glad cape
midnight harness
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Yea? So how am I reading it wrong?

midnight harness
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I'm joking.

glad cape
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???

midnight harness
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I'm joking xD

deft sleet
glad cape
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uhh

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sure

deft sleet
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If anything, I think it's a bit weaker than before release

midnight harness
glad cape
midnight harness
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No lol

glad cape
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shadowscale is so much stronger, like it should’ve been in the first place

stuck pebble
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The thing is that it is that little bit too much of a buff.

glad cape
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^^^^

glad cape
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Not really

midnight harness
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I still think they should nerf health bit if they are gonna call it a glass Canon still while buffing damage bit that's me.

glad cape
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Yk what would help the other dragons??

midnight harness
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?

glad cape
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Giving them higher plasma resists

deft sleet
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But I don't think the damage is crazy different, it feels that way because hardly anyone is playing FS anymore XD

stuck pebble
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The only thing that I would want is a bit more stam usage from switching to Cloak mode.

midnight harness
glad cape
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i was never a fan of FS tbh, especially cause it was animated after a horse….

deft sleet
glad cape
midnight harness
glad cape
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IR has a super strong bite

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it’s made for more up close combat

midnight harness
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It has the strongest bite in the game atm

stuck pebble
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And it is super ruined the second it fights something that isn't in bite range, is the issue. But that is not the topic here.

deft sleet
glad cape
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And uh

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I think FS’s bite is slightly weaker now

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IR does the most bite damage overall

midnight harness
deft sleet
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I dont think the cloak needs a nerf. Honestly. It's easy to see while flying anyway, unless you've got distance. Which, is the entire playstyle. Going I nand out of cloak is the entire game. It's a hit and run dragon.

midnight harness
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Yea cloak can day idc about that

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I can't spell

stuck pebble
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Yeah, I am with you on the Hit and Run bit. The main issue is that it can maintain that for longer than is reasonable and ambush enemies too efficiently

glad cape
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day of dragon PVPers when the dragon that’s built for hitting and running adopts a hit and run strat

stuck pebble
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With very little you can do to counter it atm.

glad cape
stuck pebble
midnight harness
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Basically be higher than ss you'll be fine

deft sleet
glad cape
stuck pebble
midnight harness
glad cape
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makes sense

deft sleet
glad cape
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Shadowscales are high altitude flyers

midnight harness
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So not bad but not immune. But yea electric is like a plasma type

stuck pebble
deft sleet
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And FS isn't fast enough to catch SS anyway

midnight harness
deft sleet
glad cape
deft sleet
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Welp lmao

glad cape
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i’ve flown straight up before

midnight harness
stuck pebble
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The approach was to counter-snipe SS if they come in too close, which is why they got so much fire damage. Now the balance is very heavily skewed to SS favour (if they can aim) and that means there has to be some measure of balancing act.

glad cape
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it is straight up lol

deft sleet
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SS can fly straight up yes

midnight harness
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Not very well

glad cape
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Actually

midnight harness
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I've gotten away with an ir by doing so >.>

glad cape
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In 1.0, i feel like it’s a lot easier to fly straight up

deft sleet
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That's how I play now. I get altitude and shoot from high above then by the time they reach me they're either already dead or I just cloak and swoop away lmao

glad cape
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I’ve been able to follow IR’s in their “straight up” path and kill them on DM servers

midnight harness
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Then ig they are bad lmao

stuck pebble
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Again, y'all be drifting away from the topic here. At least -try- to stay relevant to the SS thing 😄

glad cape
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fr LOL

deft sleet
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Yeah same, SS can fly up you just gotta use more skill to do it I guess

midnight harness
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I'm joking don't smack

glad cape
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i’m not

midnight harness
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Lmao

glad cape
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I think people need time to figure out IR strats ngl

deft sleet
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Anyway, on topic to the post no I don't think SS cloak needs a nerf it's fine as is imo

glad cape
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cause in legacy, flamestalker mains were actually kinda scary LOL

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Esp if they knew how to fly that big beast

midnight harness
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Ir is my new main and I will be bias xD

deft sleet
glad cape
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i think the cloak was pretty much useless in legacy, and now that it actually serves its purpose, people are angee

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Fr LOL

midnight harness
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Ir with fast 👀

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Would be better 👀

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That bite speed +damage

deft sleet
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FS maybe needs an HP or armor buff I'm really surprised I'm not seeing more FS so I guess they must just be outclassed

glad cape
midnight harness
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Ye

deft sleet
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That's exactly what this thread is.

glad cape
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true LOL

midnight harness
glad cape
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i feel like

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the dragons are lowkey pretty balanced

midnight harness
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They also have a faster bite speed than ir

deft sleet
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Aaah maybe that's it then

midnight harness
glad cape
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It’s a matter of skill at this point

deft sleet
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Idk what FS niche is anymore I haven't seen any to fight and know

midnight harness
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It's hard to grow fs/ir cause clans are still figuring out how to feed themselves

deft sleet
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Anytime I see a juvi fs I kill it bc of trauma from legacy knowing what the grown ones could do lol

midnight harness
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XD

glad cape
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I suggest practicing pvp on scaleworx’s deathmatch server

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it’s kind of chaotic but real fun

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and you still spawn as an elder

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IR with 4/4 speed is scary btw

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plus 3/4 scav

deft sleet
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Honestly I agree with your balance statement because I did play on the deathmatch server and I didn't get but like 2 kills and only died once but the entire time was fighting for maybe an hour or so. Where before it was like.... dethdethdeth lmao. And im not even that good so.

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Must be something going right.

stuck pebble
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The thing is, by the way it is meant to be set up, SS is -supposed- to be slightly weaker than FS or IR, being they are a size smaller.

deft sleet
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I die in couple bites from IR

stuck pebble
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...If you LITERALLY go and approach them on their own field throwing away every advantage you have, duh.

deft sleet
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High ceiling

midnight harness
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That's why I wasn't really glad of the health buff. But fine about everything else

stuck pebble
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That's just it. Right now it is not a high ceiling anymore, at least by comparison it got -way- easier.

deft sleet
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And not get touched

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If you get touched you die if you land you die

stuck pebble
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Having fought SS with an IR on deathmath myself, that is objectively untrue at this point. They have gotten -way- sturdier, you have to do more than just "touch" them.

deft sleet
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They're able to take like at most an extra 2 ticks of burn I think. But that's just how it feels, idk exact numbers.

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And IR flame damage might be scaled different, and that's really just from elder rank SS vs Elder rank IR idk how it plays out with more natural stats. I haven't been killed in a fair fight on official PvP yet

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On the flip side it takes soooo many charge bolts to kill an IR man. It is not a quick kill whatsoever unless they're literally just brain dead and I don't miss a shot.

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But that's the SS game. Persistance/Ambush hunting. It's all we've got, idk what else you want and keep it fair.

midnight harness
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Remember that not all of your shots may not be hitting due to desync

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Because I've played ir and the amount of shots that would have hit me didn't

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Nurf ss health 🙂

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So yes, it will take a lot of shots because not all of your shots are hitting when flying

deft sleet
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Stg fire-breath tracking is more reliable than my sniper shots 😂

midnight harness
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That's also because it's a projectile and not as much of a hitscan terms of other games.

deft sleet
midnight harness
strange fulcrum
deft sleet
glad cape
stuck pebble
glad cape
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most of them just flap around in circles randomly spitting fire

stuck pebble
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It can be quite dependant on the situation ultimately, but just from the fights I witnessed it can be seen that SS are currently the key to victory or loss. 😅

glad cape
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Well, yeah lol

stuck pebble
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Which is not exactly how it should be. It should not be -one- dragon, especially not the one that's technically meant to be weaker 1 on 1, that makes or breaks fights.

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It was equally terrible when it was always just FS numbers, mind.

north mantle
# deft sleet Yeah I've been playing SS for a while, I can tell when they land usually and whe...

Fire does have better tracking to hit the target but with current desync its to close range to hit SS. SS cloak though should have a heavy initial cost minimum of 20% currently it is far to reliable because of the inability of any dragon to stop it. SS was a little over buffed but rather have it too strong than too weak and once they fix server lag we will be able to tell where it actualy falls in strength. I am imagining it will clearly be the stronger dragon once it have reliably hit its shots but hard to say for sure.

deft sleet
north mantle
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@deft sleet If your fly from a hill before a fight which always should. SS can fly in on 85% stamina low end shoot recloak and start flying out at 70-75% stamina out of FS and IR range, which they cannot gap close. Them being harder to see and having 70% stamina means you cant focus on finding them in team fights and you cant trace them leaving because they currently have much better stamina flying than IR and FS.

SS can do the following vs FS and IR at 70% stamina when IR and FS have 100% stamina
Out sky box (fly higher in the sky)
Out distance fly
Fly from inside their range to outside their range without dying (unless they get unlucky with flame stacks)

it is a little strong ATM

deft sleet
# north mantle <@482856097217118218> If your fly from a hill before a fight which always should...

Right but you're not killing anyone with a single shot. Except maybe ASD if it's full charge.

You have to shoot, cloak, maneuver, line up a other shot, ect. The cloaking helps mask your movements to your enemy's -teammates- that may be at a distance but it's not fooling anyone who's actually chasing you.

They don't need to catch you to take you out of the fight, they just need to keep you on the run so you can't line up shots on the weakest/lowest hp member.

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And in those cases yeah the stamina balance is fine.

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I think what was far more frustrating as an SS was having to choose between using your cloak or fleeing a fight far earlier than you'd really need to because you couldn't cloak and flee at the same time or else risk force-landing.

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They feel much more combat viable now than they did before. But they still aren't willing many 1v1s against equal-skill opponents.

midnight harness
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I think headshots (getting knocked out of the air temporarily) should be a thing.

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  • And then nurf the health lmao
deft sleet
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Headshots omg yesss lol

midnight harness
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I'm joking. Except for the headshots thing I think if some Dragons had some sort of air ability to knock out then it would be good.

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Ss plasma shots use to do that it was so fun.

north mantle
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@deft sleet They feel more combat viable because they have no counter play.

1 shot doesn't need to kill SS 40% HP loss without counter play because cloak skybox doesn't have counter play currently is not fun or productive towards game longevity.

Following cloak SS requires a lot of focus for most players and during medium-large battles you cant spare that, unless you have tags on (we all know some people still do).

Cloak lasting forever is fine but the current cost to reward ratio is unreal. 10% stamina for 90% escape chance is kinda nuts.

In theory Blitz will fix that but SS have very very high lightning resist so more likely they are not going to counter SS.

midnight harness
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Buff fs heat sync

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Kinda useless in the air unless they are super close. And it takes a LOT. It would be cool if at night it wad boosted

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I feel like blitz would somewhat work because they are faster than ss in a straight line. And seeing the bile attaching to a human model it will automatically attach to a player. Not only that but EMP would be pretty nice counter

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Cause any damage you take the cloak will come off

north mantle
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@midnight harness Agreed just something we wont know until it comes out. If it does not have stupid high plasma resist it probably just losses the 1v1.

midnight harness
north mantle
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agreed

deft sleet
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The only thing with blitz is it's going to ha e weak followthrough and sustain. It'll make you extremely vulnerable... once. And then it's gotta peace out.

north mantle
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@deft sleet Games require input to iron out fair play so I might be here saying buff the blits

deft sleet
north mantle
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I dont think FS should be changed except for heatvision because it just is not good ATM. ASD currently are in a good spot with patch changes

deft sleet
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Yeah if FS fixed its head vision it could focus SS and be somewhat viable

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Right now it isn't viable. IR outclassed it.

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ASDs are amazingly strong. As an asd, your greatest threat is other asds. You can outrun anything else if you use terrain well.

midnight harness
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Ir doesn't out classes fs

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There's still a good spot for fs

marble hull
deft sleet
midnight harness
# deft sleet Which is?

SS, IR fights if you are more comfy/liking FS better.
Base AIR defense is slightly better than IR, but it depends on playstyle

deft sleet
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But other than that idk

midnight harness
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they do

winged sonnet
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ir get 2 shot by ss

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low graphics make it near impossible to track an ss over trees

analog stream
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IR is almost useless as it stands due to SS being able to 2 shot full charge them.

It's kinda crazy how weak IR is to SS plasma. The FS meta is still better atm..

hidden aspen
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I’ve changed my vote to yes because ss is too overpowered rn

stuck pebble
analog stream
hidden aspen
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As an SS main, this is too overpowered and broken. Honestly make the SS cost stam again when it uses cloak LOL. Bring that back because where it is rn is not it devs.

analog stream
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I love SS cloak but it needs to be changed. We literally CANNOT defend against people camping growing hatchies on SS :/ you go out for food - BOOM invis ss one shots your hatchie and they get away scotch free.

hidden aspen
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You literally can’t track an SS, it’s impossible. FS is horrible rn so you can’t track one, as Gano said earlier. SS cloak doesn’t have an outline like it used to, now especially being on low graphics you can’t tell it apart from almost anything, like Lucki says. SS cloak needs to cost stam otherwise SS’s is too overpowered and is completely invisible.

finite stag
analog stream