#Bio Dragon Breath

5 messages · Page 1 of 1 (latest)

buoyant flame
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As it stands bios have to get EXTREMELY close to make an enemy glow by breathing on them. They may be fast, but even with speed lag kills (and there has been a LOT of lag... esp on pvp servers).

That being said, bios can only breathe in spurts at a time. Is there any way we can have them breathe like an FS or IR, in a continuous stream?

cunning meadow
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The way it works rn each spurt applies 1 stack of bioluminescence, maybe if they changed it so that each second it aplied 1 stack... maybe idk but I support this

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Plus it lacks sound (at least for me) but i think this will be fixed on a future hotfix

buoyant flame
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I get that. Its just a pain to hit moving laggy targets that desync due to servers being.. yeah. I nearly died twice on my bio marking an ir that my ss were on cuz it had two fs protecting it lol

proper silo
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Considering that inferno ravager can deal damage with its own body (when on fire), and that bios are made to be extremely squishy, having a short hit range on bio is very much a problem