#Inferno Ravager Body Fire Effect and Breath Fire

9 messages · Page 1 of 1 (latest)

versed shard
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I'm watching the developments of the inferno ravager I'm increasingly perplexed by the effect of the flames, which seem detached from the body and randomly generated, moreover it has the same problem as the FS in the breath of fire, is it comes out too slowly and the exit cone should be stiffer. at this moment as for the FS it seems that the breath of fire is like a trickle of water without pressure. the dragon is beautiful and the motion animations too. What do you think?

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Inferno Ravager Body Fire Effect and Breath Fire

dim perch
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im hoping its just a first pass at the fire effects. im really hoping both the ravager and the stalker get some updated fire effects

viscid trench
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I agree 100%. When I saw the vid for it I was hyped and loved the shown animation but as soon as I saw the fire effects it was like a slap in the face 😢

subtle basalt
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I agree. The flames look like “pieces” to me.

vocal rivet
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There's also Niagara in UE5 that can make some very beautiful fire effects. Not sure why they're not using that, and maybe use the current flames for low setting.

dim perch
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like, it looks okay and it functions. but with all the updated dragons, textures, lighting etc. it could use a re work.