#Interactable environment

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undone bloom
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Dragons being able to affect the map in many ways. Most of the time is biles being used such as fire burning away certain areas, ice building up areas, or acid exposing new areas/ causing the area to become unstable like a cave in. While having it large areas may feel like fun but probably bit ambitious. More than likely its only going to be set pieces of the enviroment that are relatively small with set plants being flammable or ice only building up in similar areas like chokepoints/preset paths.

undone bloom
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the main idea i got for it is fire burning away small patches of fields making it a dangerous zone to land in for awhile or burn away brush to make it easier to travel and for ice making it mainly building things to slow creatures down like walls or even just sheets of ice path to make it slippery and hard to control movemnt. As for acid only thing i got is destroy certain parts of caves to either make it easier or harder to traverse

undone bloom
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another idea wouldd be water could interact with just about every element. Electricity fairly large area feels the affect it. Fire makes a smoke screen longer and more potent the bigger the screen. Ice make it frozen and potentially lock things under the ice.

half turret
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oooh locking things under the ice would be cool. or making the water freeze so dragons can walk on it

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another interesting thing could be forest fires where fire can spread from plant to plant, which dragons could use to flush out other dragons from hiding. on the other hand that could be making them too OP and make it impossible for players to hide and grow.
Maybe give servers options to toggle environment interactions?

thick basalt
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yeah forest fires sound cool, but it would just instantly put fire element creatures on the top of the tier list XD unless ice ones can put the fire out, but that would be too complicated to make

undone bloom
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yeah i like the idea of flamestalker causing a wildfire but i guess leave it only to certain areas lighting on fire/certain plants spread it easy. Could be balanced to the point where it spreads only x distance tho.

thick basalt
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or put a time limit on how often an area can be lit? like once a (real life) week

undone bloom
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more than likely just a day or couple hours so the enviroment can regenerate when noones there

thick basalt
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once a day would be too frequent if someone wants to grief

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just imagine logging on every day to your territory in flames

undone bloom
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could make it more effort than its worth to burn the whole thing down and could just make it where it regenerates quite quickly

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also dont want it to where if a fire behemoth just breaths in general area its an entire forest fire destroying a biome

thick basalt
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oh yeah behemoths would be too op XD

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but i could get behind elementals causing forest fires where they go, since they would be rare anyway and resticted on where they can go without constantly eating

undone bloom
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it could very well end up as a map design to where it struggles to spread or fire just loses stregnth as it burns

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i forgot about the elementals the only down side would be that you get a warning from fire off a mile away

thick basalt
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in general healthy green forests burn harder than dead ones, maybe have a "drought" seaon where forests are easier to burn?

undone bloom
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that or just areas that are dryer than others and for the sake of coding its meant to be burned and somewhat spreads in the healthy area just not far.

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not sure if making seasonal things is feaseable without restarting for a new season thing

thick basalt
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it can be done, black desert has rotating seasons, but not sure how hard it is to code

undone bloom
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alot of things are possible. just see that as one of the harder things to code in with alot going wrong with it.

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anyways lets see we have lightning frost acid and fire elements anything im forgettin?

thick basalt
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nope i think that's the 3... not sure if the wind one is the lightning or a separate one?

undone bloom
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didnt think there was wind but i know there is blitz and the eastern drake that were electric

thick basalt
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eastern will be electric? nice

undone bloom
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isnt poison something planned as well?

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or am i thinkin of somethin else

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fire potential forest fires, burn away underbrush,
ice freezes area up so could make it hard to walk on, block and freeze to make new paths,
electric makes water a deadly zone, maybe fire or mess with some plants idk,
acid could melt things away so new paths or make things fall like rocks.
if there is poison could mess with certain plants in someway or poison water sources so weakens other dragons who drink from it and the bigger the source the harder it is to conaminate

undone bloom
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more than likely it would have a visual as worse it gets if thats the case and if its only mild it would be like old scrabs where you would barely notice it

undone bloom
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tryin to think of anything to add where some areas are scripted to be reactive

thick basalt
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lightning setting trees on fire/knocking them over would be cool too