#Blue Princess - A WIP Blue Prince Neuro Sama Integration Mod

1 messages · Page 1 of 1 (latest)

vapid pendant
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Yo.

I'm working on a Blue Prince integration mod for Neuro. It can currently receive basic draft, inventory and location information and allows the picking of rooms within the draft.

I found this version of it worth sharing already, but I still have much work to do, and features planned. If anyone would like to contribute that would be very welcome though.

Main Mod Github: https://github.com/InYourHeart/Blue-Prince-Neuro-Sama-Integration
il2cpp compatible C# SDK Github: https://github.com/InYourHeart/CSharp-Neuro-SDK

Be aware that you will almost certainly be spoiled about various aspects of the game if you look inside these links.

GitHub

Contribute to InYourHeart/Blue-Prince-Neuro-Sama-Integration development by creating an account on GitHub.

GitHub

An unofficial implementation of the Neuro-Sama Game SDK for c#. Based on the official Unity SDK - InYourHeart/CSharp-Neuro-SDK

faint quest
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Sir, another new C# Neuro SDK has been used for an integration

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I probably shouldn't make that joke

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oh wait it's a forked version lol

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but I thought the C# Neuro SDK worked with IL2CPP? or did I get confused and it never updated to work with it?

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bc ik the Unity SDK has support for IL2CPP

vapid pendant
faint quest
pearl ocean
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awesome game. I hope they play this

placid plover
vapid pendant
vapid pendant
vapid pendant
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Me adding handling of late game stuff like Vedal and Neuro will ever get far enough to use them NeuroClueless

vapid pendant
vapid pendant
pearl ocean
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this is so funny 😭 i cant

lofty flare
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well simons name is jones not sinclair

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so would still be herbert s sinclair

vapid pendant
lofty flare
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I was just thinking itll just make it difficult cause there are a ton of sinclar mentions that youd need to change. Whereas like 5 jones, and you could keep it cannon accurate.

vapid pendant
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I'm not even gonna bother replacing the intro for now anyways, there's a lot of mechanical stuff to do

vapid pendant
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I started testing the integration with Gary and it's kinda working, but for some reason it seems intent on sending a second action immediately after receiving the result of the first? Anyone know what's up with this?

faint quest
vapid pendant
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The consistency is what indicates to me that it's some sort of misconfiguration

faint quest
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could be your context prompting it, what does gary say about the action results?

vapid pendant
faint quest
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hmmmm

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haven't seen another person with issues so maybe it could be a model thing too? evilShrug
hard to diagnose in this sort of situation

vapid pendant
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One cheeky while loop and it's working perfectly now

faint quest
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@vapid pendant just realised, couldn't you have used the official Unity SDK? or was there some other problems?

faint quest
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it should now

vapid pendant
faint quest
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true

vapid pendant
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Patch 1.7 with a bunch of accessibility updates is coming soon, that's neat. Don't think anything I've worked on as of now will be affected

vapid pendant
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Going through all the documents and changing the text because it's funny

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Originally was planning to also retrieve the contents and send it as context but decided against it. Besides it probably ending up being spammy, it would also be a lot of work due to documents storing their text in so many different ways

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There's also various documents that have pictures, text that is actually an image, etc. which I would have to manually transcribe in order to send it as context