#Hytale Community modpack
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Daggers and sword replaced with metal pipes. Have to replace soundeffects too before export
Linking back to my main #artist-alley posts about my WIP Tutel model: #artist-alley message #artist-alley message
cool stuff! I like the tutel model a lot
Tutelformers... more than meets the ... A.I.?
I've now got him walking around in-game (behaving more or less like a pig). The stationary Tutel was the intial test load of the model before I added the NPC behavior.
The laydown animation does work (not shown, but I saw it briefly), but I need to alter the sleep animation to match. I also need to reverse a few flipped faces on the upper shell. https://youtu.be/bntDwOiFGXQ
Preliminary test of my Tutel (the vtuber model of Vedal987) NPC mob for Hytale.
The lone white dot visible under Tutel's right eye -- both in the first screenshot here and the video above -- is annoying me, because I haven't figured out why it's there. It is not a transparent hole revealing something beneath. It only appears in-game, not in blockbench, as the second image shows. The only pixels even close to white on the texture are in the eye highlight, and no other UVs overlap that area.
Oh well.
I have the same thing, Don't know how to fix it
I might poke at the Hytale discord to ask if anyone knows.
In the meantime, I posted a new video with the fixed shell and the sleep animation, and also updated the rum bottle. https://www.youtube.com/watch?v=Omu5gi2fHKg
Hytale NPC mob test. Now with corrected face orientation and sleeping animation.
This is also a thing.
Now make them breed