#Vedal can you please stop giving me motion sickness

1 messages · Page 1 of 1 (latest)

inner hull
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I realize that this likely only affects a small percentage of us who are more sensitive to motion sickness, but I also don't think it is that huge of an ask for something that could improve the viewing experience significantly. It seems that every time Vedal is in first-person view and good music starts playing, he can't help but bounce/spin around to it, which I get for the vibes, but when it is too quick or intense it can cause nausea. If it's just a few seconds when Pon Pon Shit comes on the radio in Cyberpunk I can deal with it, but during VR Karaoke today there were a couple 20-30 second long sections with the camera rapidly zooming in/out and bouncing which was quite rough and I had to step away from the screen for a while to avoid feeling sick. Just a bit less sudden/fast with movements would help a lot, thanks!

wicked glen
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I wonder if having more people operate cameras in the future can help with some of the movement stuff. and yeah some of the zoom stuff should be toned down, He should at least not try doing it to the beat of a fast song.

torn knot
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Neuro's first person head movement also need adjusting. That rapid sideways head tilt just looks quirky in third person, but in first person it's trouble. Both angular velocity and acceleration probably need limits, but also the frequency at which she can do a full back and forth motion. These limits also need to be different for each way of head/neck rotation. Or at least try to make the movements a bit more telegraphed/predictable (like in the driver effect).

Research paper "A review on the effects of frequency of oscillation on motion sickness" might be a good starting point.

dense root
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I think you should specify from the start that you are tallking about vr