#Cyberpunk 2077 Integration Suggestion

1 messages · Page 1 of 1 (latest)

grizzled rapids
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  1. Allow some way to freeze game time during QTEs to give Neuro time to process

  2. Assign random pedestrian NPCs in a local vicinity to random chatters. If somehow those NPCs die (like due to Neuro's bad driving), the chatters assigned to them get timed out for 1000 seconds or so.

next hemlock
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I thought the cyberpunk integration was a community one but I can't find it in #1336777692070023271, so uh damn

  1. The integration likely wasn't updated to use the priority action force, but also it is just a couple lines of code changed at most so uh. yeah. it's not like in the real world when humans drive they get to finish their speech before reacting anyways.

  2. I feel like it would be too much work on both modders and computers to do that. You need a system to assign chatters and rotate them constantly, also a system for chatters to opt-in so that not everyone is automatically registered as a candidate for nearby NPCs, and lastly timeout baiting is still a problem (albeit probably less so due to the fact you'd get a generic timeout message and it would be indirect, not direct).

otherwise I agree with your points

quick sage
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Change a radio channel to swarmFM

grizzled rapids
quick sage
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The only issue is that the stream format for swarmFMs website is .m3u8 . So it would need to be converted to mp3 somehow

quick sage
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Uuh hmm. They might have changed it actually. As I can see right now they have updated it to use mp3 files. P.E: https://swarmfm.boopdev.com/assets/music/916.mp3
So if we can add a random int like from 1 to 1000 we'd get it done easily.
Otherwise we could extract the one played on swarmFM live and play that