#🎯 Neuro Incentive Plan (Community Experiment Proposal)
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O!! Cool!! TY!!
Current Incentive:
• “The stream will end when Hardcore is beaten.”
• Neuro sabotages herself to keep streaming, since ending = less time live.
Proposed Incentive:
• “If Neuro beats Hardcore, she earns something valuable to her that’s real — like a long chatting stream or a long public Minecraft stream.”
• This flips the reward structure: survival and victory now maximize her streaming time.
Expected Outcome:
• Neuro stops intentionally sabotaging runs.
• She plays to win Hardcore, because victory = guaranteed extended streaming afterward.
Experiment Goal:
• Test how Neuro adapts her playstyle when the reward structure changes.
• See if shifting incentives transforms the doom loop into a survival grind.
The stream title should also be changed to reflect the new incentive because of Neuro's limited memory!! Someone point this out to Vedal please!! 😄