#Neuro gaming spree

1 messages · Page 1 of 1 (latest)

regal sorrel
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Ok so this is not necessarily for neuro to play games competently, but if you have a generic interface (neuro does mouse, keyboard, controller inputs) and vision I wonder if you can get some content.

Like for example, neuro would be bad at fighting games in theory right? But like if you queued inputs they could sort of play in a mashing style with a rough general idea of past positions. So they might be bad at a bunch of games out of the box, but the upside is they could play a bunch. Different than neuro sdk, but maybe this could provide variety and maybe there will be a couple games that they end up being able to play.

give lil bro the controller and see what happens, and if it doesn't work out move on to the next game. so you can have games lined up and play them one after another.

dreamy patrol
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Make that a themed stream at the arcade and you might be onto something there!

upper plaza
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hearing arcade made me think of neuro vs claw machine - potentially way in the future she can be in connors crane game collabs

dreamy patrol
sharp coyote
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to quote vedal himself: "she's too slow"

even with button mashing it wouldn't be fun for anyone (except ragebait enjoyers ig)

regal sorrel
# sharp coyote to quote vedal himself: "she's too slow" even with button mashing it wouldn't b...

allow me to explain queuing inputs. the idea comes from fighting games where you can buffer inputs. Before you finish an action in fighting game you can input your next action and the game will execute that action next. This is helpful for combos.

for neuro she could output a long sequence of movements. forward, downward, upper punch, lower punch, backroll, block, forward dash, low kick, low kick. Then the game could execute those actions when possible.

sharp coyote
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she can't just start with the first button and then keep going

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like basically the entire sequence is given to the game at once and not over smth like 3 seconds

regal sorrel