Discussion about the Neuro SDK integration for the game PlateUp! (https://store.steampowered.com/app/1599600/PlateUp/)
This allows Neuro (and Evil) to play the game however restrictions apply. See the readme on GitHub for scope and limitations. It is also my first C# project and i am developing it under Linux, reducing my debug options to console print statements. Fun times!
The project is as the title states very WIP. I have chosen to group actions into larger tasks. For example picking up a dirty plate and putting it into the hatch to the kitchen is now an action that return all dirty plates. This is necessary as Neuro can not process actions while she is talking and reducing the overall required actions in this rather fast paced game gives her a fighting chance. I will need to see if it is already condensed enough or requires further dumbing down of the game mechanics. I also was thinking about introducing the ability for her to sabotage, ex: setting things on fire.
I do not plan to mod the visuals (Outfits maybe?) of the game but if someone else wants to that would be neat.
Demonstration:
https://files.catbox.moe/ot32m6.webm
Repository:
https://github.com/Aviana/Neuro-Plateup
Up to four players build and run a restaurant from scratch, choosing dishes, buying and placing appliances – some of which can be daisy-chained together to create ambitious automatic kitchens – cooking food and serving customers.
Players have free rein to design their restaurant which will expand and develop between shifts – with addition…
$19.99
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