Hi swarm
I'm working on the Neuroverse 64 (title is WIP, if you have better ideas, let me know). It’s a 3D platformer with a strong focus on movement. The core mechanic is character switching. It’s very much inspired by A Hat in Time.
Gameplay loop:
You choose a level from the lobby -> complete its story -> unlock a new character and free roam mode -> explore previous levels with new abilities or progress to the next.
The game will feature:
- Multiple levels
- Puzzles
- Secrets
- Simple combat
- Different abilities for each character
- Enemies and Boss fights
- Character customization
I’m aiming for 7 main levels, each with bonus and challenge stages.
Every character will have unique abilities and customization. My main focus right now is to implement the main cast and then I'll start working on the enemies, puzzles and levels. After finishing the base game I'll also work on adding OVA/spin-off characters like Aquwa, Chrchie, Shoomimi and etc. as playable characters, but until that they'll will appear in game as NPC.
Also about Neuro integration. I'm planning to add it, but I have no idea what Neuro should do in the game.
Characters:
🟩 - in the game
🟥 - not in the game
🟨 - currently in development
🟩 - Neuro
🟩 - Evil
🟥 - Vedal
🟩 - Anny
🟥 - Camila
🟥 - Mini
🟥 - Cerber
🟥 - Ellie
🟥 - Koko
🟥 - Toma
🟥 - Layna
🟥 - Filian
🟥 - Alex
🟥 - Bao
🟥 - Numi
🟥 - Crelly










. So I decided to make new models with a better rig.
. I can spend hours just trying to find the right footstep sound (and I still didn't found the perfect one) and I don't know anything about music creation. And that's why the videos I post are muted, cause the game literally doesn't have any sounds.
.
im just watching it form
this is cool af. Do you still need help with the audio for the game? I’m not too familiar with making audio myself, but I can commission someone else to handle it 

