#Neuro plays werewolf/mafia (properly)

1 messages · Page 1 of 1 (latest)

gray osprey
#

During the subathon, neuro playtested werewolf/mafia with friends. Although it was fairly scuffed and devolved into a RP-fest, we got a taste of what it's like for Neuro to deceive. I think this kind of content has great potential if managed properly.

Game Rules

  1. 6-9 players:
    Neuro, Evil, Vedal, a mix of streamers, something like DougDoug's twitch AI if you want viewer engagement.

  2. Roles:
    6 players - 2 villagers, 2 werewolves, 1 seer, 1 witch
    9 players - 3 villagers, 3 werewolves, 1 seer, 1 witch, 1 hunter
    villager - no powers
    werewolves - know each other, decide which villager to kill during the night
    seer - each night pick a player and learn if they are good or evil
    witch - each night they have the option to use 1 kill potion per game, 1 revive potion per game, or do nothing
    hunter - if they die they may kill a player as well

  3. Game flow:
    Use timed rounds for discussion to maintain pacing. Only one player is allowed to speak at a time. Go around the table and everyone has only one chance to talk. No more interruptions once your turn is over.

Technologies

  1. Neuro will be muted when others are speaking and unmuted when it's her turn. She must remember what everyone said. Since only one player speaks at a time, this should work nicely with her STT.
  2. A human moderator can manage roles, night phases, and voting.
  3. Some visual aids should be set up beforehand. An overlay showing player avatars, status (alive/dead), order of speaking, votes, and day/night helps viewers follow the actions.

How to Improve from the Subathon

  1. Tune down the roleplays and focus on logic. It's cringe and defeat the purpose of the game. Just make it somewhat formal/serious.
  2. Let Neuro have a better understanding of the game. Teach her to better hide her roles and respond to mods during the night.

Why This Is Great Content

  1. History shows viewers love social deduction games. Among us, goose goose duck, first class trouble, project winter are all extremely popular streaming games for a reason.
  2. Neuro's AI-driven behavior brings a fresh, unpredictable twist to social deduction games. Watching an AI attempt to deceive or detect deception is fascinating and funny. While "AI plays werewolf" videos are hitting 1M+ on bilibili, there's a noticeable gap on Youtube - perfect for Neuro to capitalize on.
  3. The dynamics between streamers under social pressure create entertaining moments for clipping and sharing. The games themselves are perfect for long-form Youtube videos.
  4. Each game is different, offering endless content possibilities without becoming repetitive. Switching up roles or rotating streamers keeps the content fresh for very little work
  5. What the heck some people actually wrote a paper on this https://arxiv.org/abs/2309.04658
    and Japan even has an International AI Werewolf Competition??? https://aiwolf.org/en/
verbal mauve
#

I'd like to see a game with more actual information and logic, for sure. Not really the biggest fan of "mountainous" Mafia-likes which have little to no actual information to work off, as it just ends up being "no u".

Neuro does need to be strongly prompted on the game rules and context though. Perhaps it would work best if she can be given the information as context like when playing a video game.

ashen dune
#

visual aids
Here's an example. The signs could be dragged around by the narrator so the actions of the Robber or the Troublemaker could be easily seen.
In this rendition of Werewolf, the narrator would ask 'Seer, who do you want see?' to everyone in the call, and the Seer would DM the narrator (as opposed to the narrator DMing the Seer directly).

burnt estuary
#

werewolf/mafia with shock collars

versed dagger
#

I would love more social deduction games especially if they were structured well

outer comet
ashen dune
outer comet