During the subathon, neuro playtested werewolf/mafia with friends. Although it was fairly scuffed and devolved into a RP-fest, we got a taste of what it's like for Neuro to deceive. I think this kind of content has great potential if managed properly.
Game Rules
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6-9 players:
Neuro, Evil, Vedal, a mix of streamers, something like DougDoug's twitch AI if you want viewer engagement. -
Roles:
6 players - 2 villagers, 2 werewolves, 1 seer, 1 witch
9 players - 3 villagers, 3 werewolves, 1 seer, 1 witch, 1 hunter
villager - no powers
werewolves - know each other, decide which villager to kill during the night
seer - each night pick a player and learn if they are good or evil
witch - each night they have the option to use 1 kill potion per game, 1 revive potion per game, or do nothing
hunter - if they die they may kill a player as well -
Game flow:
Use timed rounds for discussion to maintain pacing. Only one player is allowed to speak at a time. Go around the table and everyone has only one chance to talk. No more interruptions once your turn is over.
Technologies
- Neuro will be muted when others are speaking and unmuted when it's her turn. She must remember what everyone said. Since only one player speaks at a time, this should work nicely with her STT.
- A human moderator can manage roles, night phases, and voting.
- Some visual aids should be set up beforehand. An overlay showing player avatars, status (alive/dead), order of speaking, votes, and day/night helps viewers follow the actions.
How to Improve from the Subathon
- Tune down the roleplays and focus on logic. It's cringe and defeat the purpose of the game. Just make it somewhat formal/serious.
- Let Neuro have a better understanding of the game. Teach her to better hide her roles and respond to mods during the night.
Why This Is Great Content
- History shows viewers love social deduction games. Among us, goose goose duck, first class trouble, project winter are all extremely popular streaming games for a reason.
- Neuro's AI-driven behavior brings a fresh, unpredictable twist to social deduction games. Watching an AI attempt to deceive or detect deception is fascinating and funny. While "AI plays werewolf" videos are hitting 1M+ on bilibili, there's a noticeable gap on Youtube - perfect for Neuro to capitalize on.
- The dynamics between streamers under social pressure create entertaining moments for clipping and sharing. The games themselves are perfect for long-form Youtube videos.
- Each game is different, offering endless content possibilities without becoming repetitive. Switching up roles or rotating streamers keeps the content fresh for very little work
- What the heck some people actually wrote a paper on this https://arxiv.org/abs/2309.04658
and Japan even has an International AI Werewolf Competition??? https://aiwolf.org/en/
Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence. In this work, we explore the problem of how to engage large language models (LLMs) in communication games, and in r...