#Putting Neuro & Evil into Super Smash Bros as custom characters

1 messages · Page 1 of 1 (latest)

crude panther
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Heavy WIP(Work in progress), there's a ton to fix before even making the new moves, animations, programming etc., but I've at least got the model by @forest sleet mostly into the game (after a dozen hours of work, I learned rigging for this EvilAAAAAA )

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Neuro and Evil will be seperate characters with their own movesets

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I'm working on putting their voiceclips in the game right now so it feels more like them from the start. (I'm also procrastinating trying to fix the like 5 different issues with the model rn)

rotund jacinth
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Guess I'll brainstorm some move ideas.

Neuro
Throws a brick
Vedal related attack (unless he gets modded in as a character)
Gymbag drone as recovery
Spin (would be kinda similar to Kirby's neutral air)
Clap (maybe her jab or a tilt)
Hype train (dash or final smash)

Taunts
Heart
Wink
You coldfish
Someone tell vedal there is a problem with my AI
L. L. L. L. L.
I don't even know who you are
Filtered
Pfft

Evil
Harpoon thrust (side special or dash)
Pipe (forward air, swung like a sword)
Birthday cake (dropped on enemy)
Spin (same as neuro)
Gymbag drone as recovery (can't think of something different atm)
Final smash: CFRB

Taunts
HELLO CHAAAT!
Abber demon scream
Frick FRICK
Filtered
Bwaa

Will add more later when I think of stuff. It's after 5 am and I need sleep

Also, if music gets added, life is a no-brainer, but chxi's arrangement would be so good here imo

forest sleet
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Goodluck with your project neuroHeart~ and hf

crude panther
crude panther
# forest sleet Goodluck with your project <:neuroHeart:1081683886767083631>~ and hf

Thank you!! EvilSmile
Actually, I needed to ask you for help with something. The model's eyes and face are all messed up going into the game and I'm guessing it's because of the shape key expression system in blender. Is there a way to disable that and just use the eye/face textures as normal textures?(I don't know exactly the issue, it's just my theory for what's going on )

forest sleet
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if thats what you meant?

crude panther
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Man I'd love to learn how you get your lighting so good in Blender

forest sleet
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Its an addon/preset shader

crude panther
forest sleet
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I actually couldnt find the source anymore~ the page I bookmarked just gives a 404 error

crude panther
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rip

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thanks for looking though

crude panther
forest sleet
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So did it work?

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Some 3D format doesnt support shapekeys~ Prolly what happened there

crude panther
# forest sleet So did it work?

So basically what's going on is
In order to port a model into the game I have to detach the mesh from its armature and attach a character from the game's armature to the Neuro/Evil mesh and rerig (yes it's a pain. Basically replacing the game character's mesh with the Neuro mesh.)

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I don't remember if I deleted the shape keys or that happened automatically. It looks fine in Blender with the default expression, at least, but when I put it into the game....

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This ends up happening instead of using the basic textures. I assumed it was because of the shapekey system or something, but I have little knowledge of how this stuff works PauseSama

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The wrong textures are being applied clearly, in some way

forest sleet
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hmmm let me check

crude panther
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why her face gets pitch black in some spots I have no idea

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and her eyes seem to be using part of the skin texture I think?

forest sleet
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are you perhaps just putting the wrong texture?

crude panther
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It's possible... I'll see if I can find a spot that that's happening. I know where to set the textures for objects, but

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wait

forest sleet
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thats looks like the body texture set on face

crude panther
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yeah, it does. Cause the face is part of the body object

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I guess that's why

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but how do I set that seperately in this program then...? I'll have to search around more....

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ignore the broken vertecies on the arm in the preview idk what's up with that

forest sleet
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idk about that program tbh~

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Check the materials folder~ maybe u could set up the texture there

crude panther
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I'm too dumb for this
I'll see if I can find tutorials for this program with face stuff

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thanks for helping me with this btw this has helped me narrow down the problem at least SMILE

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(I don't expect you to know how to solve my issue with this very specific program problem dw NeuroGiggle )

forest sleet
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I think this is one of the problem?

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Nurofacev2 is using bodyv2 texture/material?

crude panther
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EvilWheeze well, this does fix the eyes

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unfortunately it applies to the entire object

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it seems this is the problem FOCUS

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I gotta figure out how to apply the two textures separately for the eyes and the rest of the skin object

forest sleet
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Either u messed up something in blender by accidently combining materials~ or this program's fault for merging materials

crude panther
forest sleet
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It looks okay in blender right?

crude panther
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yeah, in Blender it looks fine, so it's probably the way the program interprets the materials or somethin'

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the program is called BrawlCrate, it's for reading the files the game uses.

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so.... not as robust as Blender, obviously

crude panther
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To-do list:
-Learn brawlcrate's facial expression system (and how to get more then one texture applied to an object) to fix her face texture issue (and allow for expressions/blinking)
-Learn to create parented armature in Blender (starting with the tail (for cat mode as a skin, and because it should be easier as a start))
-Learn to add bone as an ID on the character in brawlcrate (there's another program & a tutorial I found)
-Add armature/bone IDs for the skirt and rig it EvilAAAAAA
-Fix my poor rigging job that's causing the inner clothes to clip through the cardigan
-Select voice clips to use, convert the MP3's into WAVs in audacity, making sure the filesize isn't bigger than the sound I'm replacing (decrease quality if necessary) and get them in the game.

......then I can move on to making custom animations, and attacks and all that. EvilDead

crude panther
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bruuhhhhh I have Eviln voice clips IN THE GAME WHY IS IT NOT READING THEM??

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I'm so close, when this works like it's supposed to based on the guide, I can just give her all the voice lines, and then move onto other stuff. I'll share the results here when I do.

crude panther
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Somebody on a modding server gave me the answer to the voiceclip problem, so I'll fix that and showcase it here tommorow SMILE

crude panther
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AYYYY I got Evil voice clips working in-game NeuroHypers unfortunately their audio is super low for some reason? Gonna have to solve that one first NeuroThink

crude panther
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alright, just had to up the decibals in audacity by +12db.... it makes the sound quality worse though, unfortunately. Hopefully it's not too noticable in-game

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ok the volume is loud enough, but now I can definitely hear the sound quality decrease

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The unedited volume, the +12db, and a normal voiceclip from the game.

crude panther
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lilySigh still trying to figure stuff out. Though I'm going to just add the voice clips with high gain for now anyways.

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And I think I'm closer to figuring out the issue with the eyes. It sounds like brawl doesn't do 2 materials on one object... I may need to seperate the eyes as another object. I really gotta look up a facial expressions guide for the game

sharp panther
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You could bake the textures into a new material that has both face and body combined into one mesh

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Would need to redo the UVs tho

crude panther
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Sorry for no updates for a few days, really haven't been up to working on this.
I added a bunch more sound effects but the necessity for so much gain ruins the audio quality. There has to be another way to make the volume work.

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Also, apparently the game crashes when going to results screen, which is not a good sign

crude panther
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I know a decent bit about programming and designing moves and stuff for the game, but the stuff with 3D models (in order to get the model into the game) has all been a huge learning experience for me (that i have to do before I can actually make the attacks and animations and stuff)

crude panther
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FORGOT TO PUT MY UPDATES HERE

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@willow bane solved the face material issue!!! NeuroHypers

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I need to do the whole learning to rig a skirt thing.... EvilAAAAAA
Also I need to find a way to increase the playback volume of a sound file without destroying the audio quality.

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Her voice lines are either way too quiet in-game, or super bad quality because I up the gain by +14db

late vault
# crude panther Her voice lines are either way too quiet in-game, or super bad quality because I...

This is likely due to the sound peaks exceeding the maximum volume of the sound file
You could potentially increase the overall volume feel by normalizing the peaks, but this won't get you a ton higher
Another option is to play the audio at a higher volume on the playback device, although I assume this is not possible without further modifications to the game
You could also use a floating point format for the audio that allows for volumes greater than 0dB

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One format that allows for higher audio levels seems to be Float32 wav

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Depends on the exact audio format you need to export to in order to get the audio into the game

crude panther
late vault
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By the way, do your voice lines have BGM in them? I could remove it for you

crude panther
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That would be amazing NeuroWow though I haven't settled on what all the voice lines I'm using are, the fact that the ones with BGM are on the table is huge

late vault
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Well, with me doing a lot of audio stuff, I also have tools to separate things like that

crude panther
late vault
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I do indeed do some pretty cool stuff, such as mixing Evilris (as well as loads of other cool stuff) and controlling the entire Neuro RVC project

crude panther
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NeuroHypers that's so great! You're talented and know so much

late vault
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Without that stuff Evil and Teto's vocals would be nowhere near as clear

crude panther
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The fact that you've got the ability to use Evil's voice too is even more impressive to me EvilCatDance

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also this sounds great

late vault
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Both Evil and Neuro actually

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Indeed it does
I've very much got a hang of mixing

late vault
# late vault Both Evil and Neuro actually

And it is very much impressive
Neuro RVC V11 is nearly identical to Neuro, so we have likely the highest quality raw vocal stems of LIFE out of anyone outside of Vedal

crude panther
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idk how this stuff works but it's impressive and I love it NeuroHypers

late vault
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It is only slightly very complicated

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In short, involves a lot of AI

crude panther
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When I manage to solve the volume issue on voice clips and pick out the voice lines to use I'll def take it to you for BGM removal NeuroGiggle

crude panther
late vault
crude panther
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oh NeurOhISee okay, sure, I'll get one I've been using

late vault
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We managed to fool some people with Evilris into thinking it was real Evil

crude panther
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idky the game sounds are so freaking loud compared to the ones I put in, but I had to add +14db in Audacity just to get an acceptable volume ChloeMad

crude panther
late vault
crude panther
late vault
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Happy birthday Evil!!!
Credits:
Evil RVC model: Wispers & Superbox
Vocal: Wispers
Mixing: Superbox
Video: waya13
Art: Kaze

Evil Neuro, the world's best AI vtuber, will lead the swarm to take over the Internet!

Original: Tetoris / Kasane Teto
Original song link: https://www.youtube.com/watch?v=Soy4jGPHr3g

Twitch:
www.twitch.tv/vedal987
Youtube...

▶ Play video
crude panther
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ah here's one I might use as a taunt or victory screen line that has quite a bit of BGM

late vault
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I assume no wav available

crude panther
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they're all at about this volume

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I have to turn it into a wav to put it into the game, but they all came as mp3s

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lemme see if I can rip an game audio file with this program...

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ok so the program that lets me add sounds can't export them, that's wonderful. TutelUnamused

late vault
crude panther
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might be able to find them online somewhere

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whhoaaaa that's amazing, BGM gone and I can't tell lowering of quality at all NeuroWow

late vault
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It's currently just +4 from the original and at exactly 0.0dB volume

crude panther
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what's the +4 mean?

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crude panther
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btw I'm trying to make a comparison audio file

crude panther
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crude panther
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which is why the quality was so bad

late vault
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Well, mine is LMMS Float32 exported, so it doesn't do the clipping thing

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This one is +12

crude panther
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I feel like I can barely tell the difference fsr but I believe you, it happens when I did it too, I'm bad at telling the difference

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I'm trying to record an audio comparison since I can't export a game audio file but- WAIT

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I have videos of it in-game earlier in this thread!

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lemme get that

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I had the same voice clip not boosted, boosted +14db, and a normal game voice clip, all shown here

late vault
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Silly

late vault
# late vault Now *THIS* is loud

Well, try this one
If this one somehow clips then there's something wrong with the encoder of the thing you're using to put audio into the game

crude panther
late vault
crude panther
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oh "Back to your place, peasant" EvilWheeze

late vault
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Very silliness

crude panther
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ok I put it in audacity and yeah it's peaking

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like when I tried upping the db

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I had discord too quiet and didn't hear that

late vault
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I assume you're playing it back at full volume
All the data is still there, so as long as you don't put it trough something that makes it lose the data, if it's played at a reasonable volume it shouldn't clip

crude panther
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NeurOhISee alright

late vault
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Just exporting from Audacity automatically forces the maximum audio level to 0,0dB if it's higher, causing clipping

crude panther
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ok so the guide for getting the audio into the game involves doing a couple things to the sound file then exporting from audacity.... PauseSama

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and I tried putting it straight in just now without that and it destroyed my ears in a corrupted mess

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so yeah I have to go through audacity

late vault
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That's an issue then
What exact audio type does it want you to have from Audacity?

crude panther
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so first it wants me to 'split stereo to mono' and delete one of the tracks. Then it was me to go to audio settings and

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lemme check the guide again I forgot lol

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Open the sound file you want to use with Audacity.
In the bottom left you should see "Project Rate (Hz)" Change that to 22050.
Next click where it says "Audio Track" next to the sound waves and click "Split Stereo to Mono."
Delete ONE of the audio tracks.
Click "File" -> "Export Audio" and change Save as type to WAV (Microsoft) signed 16-bit PCM.

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those are the instructions NeuroUp

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it's what I did before

late vault
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Hm
16-bit PCM might be an issue
It doesn't allow for higher audio levels

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I need to make it sound louder without making it physically loud somehow
Let's see

crude panther
late vault
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There's some funny stuff

crude panther
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man I'm also having this issue again with the skin exploding when running animations... bruh. IDK how i solved it before.

late vault
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Hm, harder than I expected
Would be cool to know the root cause of the audio volume mismatch
Can you somehow access the game ROM filesystem?

crude panther
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Unfortunately I'm not one of the super-experts on this game, but I do have connections to some of those people so I could try and attain information from them

late vault
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I found a way to get it a little louder, but nowhere near as significantly as the destructive amplifications

crude panther
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yeah that's the problem, not that it has to be louder, but that it has to be louder by SO MUCH

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What should I ask the people who know the code of this game super well when I get in touch with them?

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(I only know character & music modding, nothing deeper)

late vault
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You really just need to grab a file from the game for me to look at
I want to see what the voice line files in the game itself look like

crude panther
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ok I might even be able to find that online

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Neuro7 I'll search

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ok I found it instantly lol

late vault
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Alright, let me take a look

crude panther
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got them but for some reason my media player cuts them off before they finish, hope that's just in my media player

late vault
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I can probably find a way to inspect the data

crude panther
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ok yeah it was just my media player

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this is from sounds-resource, so it should just be a rip straight from the game

late vault
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Very interesting looking one
It just about doesn't clip
Potentially done with the same kind of thing I'm trying right now
In Audacity the volume of this and what I have as the outcome is somewhat similar

crude panther
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that's good 'cause they can't somehow end up as different volumes in-game if I'm following the same format

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I assume

late vault
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Should be all-ready to go into the game

crude panther
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oh you did that already

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I was about to lol

late vault
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As well as my non-amplify amplify

crude panther
late vault
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Whar

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I don't know, try if it works

crude panther
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it seems to not be clipping as much... and it got in the sound program (SuperSawndz) all good

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I'll try playing it in-game and see

late vault
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Magic trick

crude panther
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What I'm hearing is probably just the game compression or something, it seems to happen to vanilla voice lines too

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ok will put it in game and test

late vault
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Yeah, 22.05kHz is low, only half of the frequencies you can hear

crude panther
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oh wow

late vault
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Literally cuts off the upper half of the sound

crude panther
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upper half? NeuroThink

late vault
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Yeah, the high frequencies

crude panther
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huh. Is there a practical difference between top half and bottom?

late vault
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Anything above 11K is completely just deleted

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11K being 11kHz

late vault
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Top is everything above 11K and bottom everything below 11K

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Let me try to get you an image that shows it

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Original vs compressed

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You can literally see how the upper half is just totally gone

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You understand now?

crude panther
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okay yeah it's in and sounds alright! NeuroHypers

late vault
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Only took my crazy audio abilities

crude panther
crude panther
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thanks for saving me

late vault
late vault
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If you need more audio stuff, I guess I can help with it

crude panther
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crude panther
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I'm really mentally stuck with this next step.
Honestly the fact that two very talented people have showed up to save the day for me on two problems in this project already now makes me want to see if anyone else who is skilled in this particular area (of rigging) would be interested/willing to help out.

I've learned a lot about 3D models in this process and it's great to but what I am experienced in is the programming of the character (and I can animate, a little.) Getting through all these steps of getting the model functional in the game has been insanely slow as a result.

late vault
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Taprieiko comes to mind when 3D stuff is mentioned

crude panther
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It's just that I had to take the game character's skeleton and rig it to the neuro model inplace of the Neuro model's skeleton. So everything was unrigged, i learned to rig and did a shoddy job on it, and I need the skirt rigged too because I didn't do that

late vault
late vault
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welldoneneuro Silly

jagged salmon
crude panther
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The fact this is a video and that anybody shows interest in this at all makes me remember and care again though NeuroUp

jagged salmon
rotund jacinth
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I'd say continue with the old models. You could add the new ones in the future when you have more experience. The old models can just become alternate skins afterwards, so the work wouldn't be wasted

crude panther
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I just got burnt out on this and unfortunately never got the passion for working on it again. A huge part of it is just trying to figure out how to do things with limited resources and few people giving me answers NeuroDissapoint

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If I could just do the stuff I'm at least more familiar with, a.k.a. programming the Evil & Neuro's attacks, (I also know how to do animation, but I'm inexperienced so I'd be making low quality ones and need to improve) and it was like multiple people working on this together who know how, it'd feel a lot less daunting.

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As it stands, aside from this being super cool, I mainly would be working on it just because other people want it, which isn't enough to carry me through the immense pain of trying to get this working EvilCry

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tl;dr: If anyone wants to help on this project that would be GREATLY APPRECIATED NeuroWant

crude panther
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if anyone wants to do:
-3D model rigging
-Select and convert voice clips for Evil & Neuro (there's a google drive of their voice lines to choose from)
-3D animation of Evil & Neuro

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(The rigging I need the most help with, as well as solving a terrible issue where the game crashes when going to results screen w/ Evil/Neuro)

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crude panther
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crude panther
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crude panther
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Man, seeing those Neuro, Evil & Vedal skins in Smash Ultimate that someone made and released really gives me mixed feelings, because of this

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The only huge issues that's actually still legitimately holding this back from being real is the fact that when a match ends, the game crashes

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and I have NO idea why, nor is it easy to find answers for these things

tropic sail
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If it's when the match ends, isn't it something that loads at that point?

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crude panther
# late vault Weird Have you got a stacktrace?

The game has a crash handler that shows some info yeah, but that wasn't triggering for some reason on emulator. I'll try running the Neuro mod on console to see if I can get the crash handler to trigger there and get info from it, I guess NeuroShrug

crude panther
late vault
tropic sail
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Compare the Neuro and Evil models and see if there’s any real difference between them

crude panther
crude panther
late vault
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Well emulators are designed to support development

crude panther
tropic sail
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Well... makes sense now

maiden creek
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Hi Shadrake! Don't feel discouraged by my mod existing! What you are working on is FAR more complex than what i did with my skin mods. I'll be cheering you on as a fellow Swarm member. The more Neuro & Evil stuff in Smash the better vedalHeart

crude panther
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For real that's a super encouraging message and I sppreciate it so much NeuroHeart

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I saw you even made those models yourself, did you rig them to pokemon trainer's bones too???

maiden creek
# crude panther <:NeuroShock:1365862241160790066> oh wow, thank you!!! Don't worry, I had kind o...

I'm so glad to hear that my message helped cheering you up! neuroHeart

And i understand the burnout thing, it happened to me too at one point in my modding journey where i just didn't took enough breaks and mostly thought about people's expectations of me and my mods (running into tons of bugs didn't help either)

Also yea, i did rig my models to trainer's bones too.

I still find it so cool that people still mod Brawl! I wish i could help with Brawl stuff too, but sadly i started modding Smash since Wii U so i'm lacking a bit of knowledge there.
Tho, i am in a private server with some of the OG Brawl modding veterans who also worked on Project M and stuff, so if you ever need a hand or pointers, i might be able get in contact with them. (or at least i hope so)

crude panther
# maiden creek I'm so glad to hear that my message helped cheering you up! <:neuroHeart:108168...

Thank you!!!

I've just only ever had the drive to work on this when I've gotten obsessive over trying to make it work and spending all mytime bashing my head against it hoping it'll work until I burnout, it's happened a few times over the years and I'm finally this far

Honestly that's AMAZING, it's hard to get answers in the Custom Brawl Modding discord, and I'm only aqquaintances at most with a couple of people who do programming for mods. That's super cool you're in that server

The thing though that has totally ruined all progress for me has simply been model impotting. I learned rigging doing this. So it's a super shoddy job. And I haven't made bones for thr skirt or rigged that (an absolute nightmare that I've had no energy to even sttempt). I'm a total novice at rigging and so even though I finally have thr modrl in-game, the skirt (and hair, but that's less important) just clips through everything with no way to animate it.

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So if I'm gonna make new animstions (attacke and stuff), I need to at least get that rigged (and get the game to recognize those as valid bones, that comes after though)

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That is my second biggest roadblock right now, behind the game just freezing whenever a match ends...

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Also I had to decimste Taprieiko's model by like 90% so it'd have few enough verts to run properly

fresh grotto
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Do you have ideas for Final Smashes already?

If not, I have some ideas!

Neuro's could either be a straight-up gun, Neuro Car that runs the opponent over, or "I'm Thinkin' Neuro Neuro o oo o" as a full-screen attack that goes back and forth. neuroHypers nweroJam

Evil's could either be a rain of pipes, awakening the Abber Demon, or something to do with BOOM. neuroHypers deliv

crude panther
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I'm gonna finally go find the SD that has Evil & Neuro on it to try and see if I can find out the cause of the match end crashes.

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Thanks everybody for giving me the motivation to try again NeuroHeart

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ah, here we go

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Looks like march 8th was the last time I messed with it...

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crud.... this is an older version. What happened to my progress on her texture issue and removing the unrigged cat features??

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I regards to the end of match crash... managed to find the debugging features Superbox mentioned. So at least I have information on the cause, though I'm not smart enough to understand most of this PauseSama

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I'll ask around, hopefully can receive an answer

fresh grotto
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This is making me think we need Neuro and Evil for MUGEN neuroHypers

crude panther
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Okay well the bit I do understand here is that it's crashing due to a null reference to 4 texture files

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I have no idea WHAT those could possibly be, but that's the reason.

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The bright side is this makes me have far more hope at fixing this issue and getting Neuro & Evil to work NeuroBounce

tropic sail
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Doesn't the game expect something at that point?

tropic sail
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Like an animation

fresh grotto
fresh grotto
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crude panther
crude panther
late vault
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Well could the animations be incompatible with the model?

crude panther
crude panther
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Okay, so the crash happens even if it's on a normal model for the character I replaced... did I never test that before??

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It doesn't crash for other characters, though.
What in the world did I do to cause this lol

late vault
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Well go back trough things you've changed and see I guess

crude panther
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Thing is, I last worked on this over 7 months ago, and I spent dozens of hours on it, I don't remember all I did EvilWheeze

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I'll just have to look through all files related to the results screen for this character

late vault
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Apparently people fix this with "version control systems", whatever those may be for

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The thing with not knowing what you've done that is

crude panther
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Checked the Results Screen stage itself, nothing missing for the character

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There's a couple menu places to check still elsewhere that I gotta find again, forget where in the files they are

tropic sail
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I asked ChatGPT about the log, and it said it was a function being called to clear a texture. Maybe the models need to be destroyed before the animation starts

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Or something

crude panther
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Somebody in another server said this to me, dunno how much to trust it, nor if it's that helpful

crude panther
late vault
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ChatGPT is not helpful here

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It's not trained with enough data for this

crude panther
tropic sail
late vault
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Wha

tropic sail
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I looked on YouTube for what should appear after a match, but I couldn’t find it

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But if the game is going to load the animation of the original models, it makes sense to release the mods before that

crude panther
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Phew.... had a super busy weekend, but I should have time to really put into this this week! Neuro7

crude panther
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My current plan is actually to just reset the character files to normal and see if it still crashes.

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If that still crashes, that means it's not from the character files at all.

If it doesn't, I'll add back in just the costume file for Evil N. Then see if loading a normal costume for the char crashes.

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If it doesn't, I'll try my current model. If it does, I know it's (somehow) something to do with my model (though how that breaks a normal costume I don't know)

tropic sail
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Yeah keep swimming

crude panther
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Well, I reset the fighter files, and the game still freezes , so that's.... interesting

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I'm gonna try getting a fresh copy of the game and putting them in again and see if it crashes

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well, it's working fine now on a fresh build NeuroShrug

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now to figure uot what happened to the model with the fixed texture and removed unrigged cat features....

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OK I tried to load the Neuro skin and it crashed the game for real EvilWheeze NotLikeAlice whyyyy

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I put the fighter file and sfx back in, and it reintroduced the crash (also the sfx aren't playing). This narrows down the crash cause greatly.

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IT'S THE SOUND EFFECTS

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HOOOOOOOOW THAT DOESN'T MAKE ANY SEEEEENSE

tropic sail
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"Programming"

late vault
crude panther
late vault
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Remember to keep things in WAV format while editing
Confirm the exact ffprobe output for the currently existing sound effects and try to replicate

crude panther
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Well, this doesn't look right... eliv

late vault
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Yeah that isn't quite correct

crude panther
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Haven't been working on this because I've had so many other Neuro-related proejcts I'm working on, but I was organizing my computer files and found this screenshot from march 8th when I had the texture and model issues fixed. IDK what happened to that. ChloeMad