#Neuro-Sama Inscryption Mod Project
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pog
https://discord.com/channels/574720535888396288/1343931674500665417 we use this 3d model?

Very cool

holy this art is so good
Thank you 
OK, university is finally out for the year. Now I can get back to work on neuro mod! ...how long has it been since the last update? ...fffFiltered
So it's been a bit , however , I have been doing some work in the past, uh, two and a half months. So, progress update time!
Most of my time has been spent working on replacing leshy with 3d neuro. And I'm happy to say that it has finally been completed (except for minor tweaks I'll probably make later)! Every animation leshy can do in kaycee's mod should be animated, even if they're a little jank sometimes. Evil can also replace leshy as well. I don't feel like recording a video of every animation, so I'll just send the game over animation, and you'll have to wait for the full release to see the rest I guess. ...also, uh, I will probably not be updating the models to be the v3 models, because unless the bones are the same, that would require reanimating everything, which is not something I am currently interested in doing.
Apart from that, added a few cards. Saruei, Snuffy, Sinder, Honey, Chrchie, LULE alex, minecraft neuro & evil + the four minecraft blocks. Probably made some minor balance changes but I don't remember them. Also I don't feel like taking screenshots of them. Sorgy
Finally, sigils. Both minecraft cards have Creative Building, which plays random minecraft blocks in empty adjacent spaces. Pretty simple. Also, alex has VR Virus. When you play a card with VR Virus, it opens VR Chat. I had to download VR Chat to test this mod.
Now that I'm done with adding 3D neuro, and school's out, I should be able to get more substantial content added more frequently. So, uh, hopefully no more months-long hiatuses. Next on the chopping block will probably be the new bosses.
LMAO
@coarse badge If you have any questions about cards or sigils, feel free to DM me
Progress update time! Told ya I'd be working faster.
Cerbr is now a boss! She replaces the Trapper & Trader as the boss of the Snow Line if the associated challenge is selected (also I fixed the loser challenge having no image).
I might make some changes later, but right now the basic gist of the boss is pretty simple. I decided to repurpose the 'chat' minawan to be special enemies in the boss instead of normal cards, so most of the battle is just a dogfight between your cards and the random chaos of the bosswans. I adjusted a few of them to work with the fact they're enemy exclusive cards but I left some unchanged because I think it's funny.
In the second phase, the dogfight becomes even more literal, as serbac turns ALL of your cards into weaker minawan cards. That includes cards on the board, cards in your hand, and cards in your draw pile.
Yea that's pretty much all I've got this time, next up is adding Miin. Should be faster now that I know how to add bosses correctly.
Progress update!
Miin is now also a boss! Look a bit longer to add her because her boss is more complex but it's done, mostly. Probably. She replaces the Angler.
In phase 1, mini will attempt to fish cards like the angler, but she targets a random slot instead of a card and will never change her target. Instead of pulling the card to her side of the board, she instead just kills it. If she kills a "good" (not side deck, smoke, or pelt) card, she pulls one of her cards off the board and plays a useless cat in its place. If she kills a bad card, she instead spawns a stronger cat in an open spot. And if you play nothing in a targeted spot, she spawns the Undead Cat card in an open slot.
In phase 2, she feels sorry about attacking you and makes campfires to buff your cards and do nothing else ReallyInnocent. Playing a card across from a campfire will either permanently buff the card's attack AND health...or, permanently remove it from your deck. Mini doesn't really do anything after that...assuming you engaged with the gimmick. If you try to ignore it, she instead spawns 8 Fucking Cats. Too Fast, Too Fishless.
Now I've just gotta do ely and the trifecta of replacement bosses will be complete
π
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looks so nice, wonder what new sigils and effects u create
don't change anything about the bean
A card bearing this sigil will turn into a bean
somehow you destroy the bean you get two more beans
And somehow, when you sacrifice it, it also turns into a bean
you can't give the bean a sigil
update Nirvana 
also boss icons for the map
if it doesn't work make it white 
update Camille 
Progress update time once again.
Ely. Need I say more? Yes? Okay. She replaces the Prospector as the boss of the Woodlands.
Her first phase is pretty simple. She attacks you with an onslaught of bugs. The only gimmick is the presence of some boulders on the field...boulders with bugs hiding under them! Boulders spawn bugs with additional sigils when killed here, like the one map node with the prospector.
In the second phase, she spawns a bunch of bugs with sigils on the board, then, after giving you a chance to look at them, covers them up with more boulders. Then, she swaps the boulders around, and makes you guess where the bugs ended up. All the bugs you guess right are added to your hand, but if you guess one wrong, she keeps everything else. This definitely was an easy minigame to implement. This definitely didn't give me error messages including "How is this possible?" from the api.
That wraps up the bosses, save for small visual changes and such I'll do later! Next up is uhhhh updating my to-do list .
Megalodon special ability is to eat the card in front of it
Alright, time to work on the Inscryption Neuro mod art
Is this still going? @dapper sinew
No I am sorry
I'm afraid I didn't understand this reply π
It dead
...well, I'm busy with library of ruina integration right now, but I do want to come back to this at some point in the future, hopefully. At least to release what's already been made
Right, so will you consider this project on hold or abandoned? 
