Migrating from https://discord.com/channels/574720535888396288/1333630138159595560
https://github.com/chayleaf/Nuerax
The game needs no introduction, but here it is on Steam https://store.steampowered.com/app/246620/
I was wondering in what game Neuro could take over the world, and this seemed like the obvious choice.
Currently implemented
- Starting the game, picking plague type, name, starting genes (if any are unlocked)
- Control game speed (I was wondering if maybe I should lock it to 3, but that's more work for me at this point so I didn't)
- Querying the country list like a database (no idea how Neuro will use it but it's probably good for strategizing)
- Evolving/devolving transmissions/symptoms/abilities
- World state is sent every 5 seconds, which is every 5 in-game days on default speed, and every 15 days on max speed.
- Neuro can select a specific country, and then she will start getting its context live along with global context
- Popups and news are sent to Neuro (she will probably close the popups pretty quickly which might be bad for the stream idk if I should fix that)
- Neurax planes
- Vampire list (I guess I should rename "zombies" to "vampires" in vampire game context too)
- Manual bubble popping (i can bring automatic popping back)
- Restarting the game
- Active actions (caveat emptor: Neuro might get confused about why certain paths are allowed and other paths aren't, I could do with a smarter path planner but that'd involve some complex mesh maths)
AI agent integration for Plague Inc. Contribute to chayleaf/Nuerax development by creating an account on GitHub.
Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself. Plague Inc. is so realistic that the CDC even asked...
$12.79
48295
good job
hopefully the gameplay will be better next time
