#Shogun Showdown Integration

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astral peak
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Migrating from https://discord.com/channels/574720535888396288/1332630928840851507

https://github.com/chayleaf/NeuroShogun/

About the game

It's a turn-based 1D deckbuilder roguelike (||with one very minor 2D exception||). I've tested it with various LLMs, and it turns out that 1D reasoning is something LLMs struggle at (even Gemini Thinking didn't do well; I didn't test Deepseek or o3/o1 because I can't access them in a sufficient capacity for playtesting). The only way I could possibly simplify it for Neuro is to explicitly show what effect each attack would have in the current game state, and that feels somewhat unfair (?)

Prompting is probably improvable, but the LLMs I've tested seem to suck no matter what prompt I give them

Steam link: https://store.steampowered.com/app/2084000/Shogun_Showdown/

About the mod

It's a Unity game, so, naturally, I wrote the mod in F#. This is my first Unity mod, hopefully I did everything fine. The installation instructions are in the GitHub README, I want to add GitHub actions later.

Currently, basically everything is implemented. From playtesting with Randy, everything seems to work.

note: I haven't implemented tutorial but I hope it will be autoskipped (I haven't tested autoskipping)

GitHub

AI agent integration for Shogun Showdown. Contribute to chayleaf/NeuroShogun development by creating an account on GitHub.

  • Turn-based combat where every action counts. Carefully position yourself, build up and unleash your attacks at the right time!…
Price

$7.49

Recommendations

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glacial frost
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It was you

astral peak
thorny cliff
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Is this mod still going?

astral peak
thorny cliff
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Is it done? Is it abandoned? Or are you still working on it?

astral peak
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its been done for many months

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just read the original post...

thorny cliff
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The post sounded like there were a couple of things left.
Although I assume for most of it you have to see Neuro try it first.