Migrating from https://discord.com/channels/574720535888396288/1332630928840851507
https://github.com/chayleaf/NeuroShogun/
About the game
It's a turn-based 1D deckbuilder roguelike (||with one very minor 2D exception||). I've tested it with various LLMs, and it turns out that 1D reasoning is something LLMs struggle at (even Gemini Thinking didn't do well; I didn't test Deepseek or o3/o1 because I can't access them in a sufficient capacity for playtesting). The only way I could possibly simplify it for Neuro is to explicitly show what effect each attack would have in the current game state, and that feels somewhat unfair (?)
Prompting is probably improvable, but the LLMs I've tested seem to suck no matter what prompt I give them
Steam link: https://store.steampowered.com/app/2084000/Shogun_Showdown/
About the mod
It's a Unity game, so, naturally, I wrote the mod in F#. This is my first Unity mod, hopefully I did everything fine. The installation instructions are in the GitHub README, I want to add GitHub actions later.
Currently, basically everything is implemented. From playtesting with Randy, everything seems to work.
note: I haven't implemented tutorial but I hope it will be autoskipped (I haven't tested autoskipping)
AI agent integration for Shogun Showdown. Contribute to chayleaf/NeuroShogun development by creating an account on GitHub.
- Turn-based combat where every action counts. Carefully position yourself, build up and unleash your attacks at the right time!…
$7.49
5360

