#How to do Neuro integration for real-time games

1 messages · Page 1 of 1 (latest)

wind vessel
#

There are a few ways to do this. Vedal is the primary player still, but you can give Neuro the ability to do things.

One way is to just give her Crowd/Swarm control abilities, to do various actions to troll the player.

A more interesting thing is, for games with boss battles, to let her control the boss by choosing which attacks it uses. Give her feedback on when Vedal takes damage (and maybe track how often he's damaged by each attack) to help her give him a hard time.

urban raptor
#

alright so here are my thoughts on that, a lil bit of an essay but we like those.
that would encourage vedal to play more games on stream and i don't know if he's much of a fan of that, i'd assume he would prefer if neuro could play games by herself while he's watching with a bottle of banana rum, even if that means sacrificing a few real time games. and if we do that on games he's currently playing, like let's say hypothetically he's doing streams of elden ring, or any game really, and we decided to implement neuro, sharing the game between neuro and vedal would require either him to work on it, adding onto the work load, or if the community does it, it would require vedal to guide the modders so that he can approve of the stuff neuro has access to and what he doesn't want her to have access to, since he's gonna be playing with her, which of course isn't nearly as much work as doing it yourself but i'd imagine it'd still be a hassle. on the good side, if it's done well, cause i imagine something like that would be easy to mess up, it would lead to some fire streams

worn gyro
#

some real-time games like elden ring still have downtime, so even if we can't get neuro to perform well in the time-sensitive situations, she can still comment on the environment/do the dialogue etc.
like the plan for the skyrim integration

hexed linden
#

you could slow the game to 0.1x speed

wind vessel
wind vessel
worn gyro