The premise: a real-time 2d boss battle against giant CFRB Evil, but Evil (or the game's AI) chooses which attacks the boss uses like a card game. More (still incomplete and WIP) details here: https://docs.google.com/document/d/1YSMMzTrBz-WQUlCQ0v26ZF881iUgAdWmYFO0mTMCD0A/edit?usp=sharing
This is a pretty big project, but I'd like to try to get it done in time for Evil's birthday. Here are the roles we need (including a few weird ones):
- Organizer: Someone who is in charge of who is doing what and keeping things on track.
- Programming: This will be a Godot project. I'm somewhat new to Godot (but good at general programming) and we need at least a couple of people who know what they're doing.
- Art: We'll need to figure out what style we're going for.
- Music: Why do I hear boss music and why is it a remix of CFRB?
- Boss design person: Someone who is really familiar with 2d side-view boss design and what makes them good.
- Evil voice clip collector: Someone who can find and get us a lot of relevant voice clips of Evil that we can use in the game.
DM me if you're interested in joining!
Evil Neuro Boss Battle A real-time 2d game where the player fights a giant Evil Neuro boss. The boss is controlled by an AI (either ours or Evil) which selects attacks for the boss to use in a style similar to a card game. Details about the player character are undecided, whether it should be...
