#Neuro Clicker (Cookie Clicker) @ neurosama.click

1 messages · Page 1 of 1 (latest)

lyric violet
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A thread for discussion about the Neuro Clicker on https://neurosama.click !
This is a reskinned version of Cookie Clicker and discussions about the development of the game can be found here.

Main developer - @worthy palm
Web hoster - @lyric violet
Prod github - https://github.com/repoclones/neuroclicker-prod/

The Neuro version of Cookie Clicker! (NEW UPDATE v8)

GitHub

Contribute to repoclones/neuroclicker-prod development by creating an account on GitHub.

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mod approved post btw neuroGlorp

tall barn
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Was this newly made?

worthy palm
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This has existed for a while

tall barn
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ic

worthy palm
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It's currently V8

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V8 is a major refactor of the entire codebase

tall barn
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It's just bugging me very slightly that Orteil owns the copyright to Neuro Clicker™️

worthy palm
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That's actually silly how something like that managed to make it in somewhere

tall barn
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yes

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you're getting me addicted how dare you

worthy palm
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Neuro clicker is just that silly

lyric violet
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Neuro Clicker (Cookie Clicker) @ neurosama.click [Discussion]

uneven silo
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Can't believe I'm doing this all over again neuroSCHIZO (I'm also playing the main version of Cookie Clicker)
Are there any plans on going from base version of 2.019 to main game's current version of 2.052? One big thing that's missing is the stonks minigame xD
Also, something to look out for to anyone who's used to latest version, the lucky heavenly upgrades appear with different conditions in this version, rather than requiring 1, 2 and 4 number sevens anywhere on total prestige level, they instead require prestige levels to end with 7; 777; and 777,777.

worthy palm
gilded geyser
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tags updated, feel free to change title ok

static current
lyric violet
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Neuro Clicker (Cookie Clicker) @ neurosama.click

worthy palm
static current
# worthy palm It doesn't currently majorly change anything, but we are adding new stuff and th...

Hmm... Buying upgrades and buildings is easy enough port over to Neuro Clicker, but it'll be hard to add features beyond that without having access to CCSE, which I assume isn't compatible with Neuro Clicker. It would be pretty easy to make a separate mod that adds the reskin parts of Neuro Clicker. That way I'd be able to continue using CCSE to develop the Neuro integration, and the game would be Neuro-themed if/when it gets played on stream. I'd only do that with the permission of you and the artists, of course.

worthy palm
lyric violet
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prod github for web updates

static current
# worthy palm You should be able to make modifications to any part of the code you need Neuro ...

I don't think it would be competing with Neuro Clicker - it could just be used by Vedal and not be publicly available. It's up to you, though.

Working on an in-development code base without access to existing tools would require a lot more work than what I was intending. It would also require you guys to thoroughly test the Neuro integration any time you make a change. It took me a lot of time to test my current code so it would work (almost) flawlessly when Vedal ran it on stream, and each additional feature will make testing more time consuming.

I need to think about it a little before committing to anything

worthy palm
tall barn
shut moon
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Is this an extension/plugin/addon?

worthy palm
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It's a modified version

shut moon
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Does it work with existing CC saves?

worthy palm
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If it's from earlier versions, it might

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I don't think we've changed the save and load routines significantly

static current
static current
uneven silo
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Found another thing that's bothering me. What I assume to be First Coffee font doesn't work that well as a small font, particularly with 8 and 9 being hard to tell apart, especially if 9 is lone by itself as shown in this screenshot snippet.

worthy palm
worthy palm
uneven silo
# worthy palm If you know how to replace the font selectively, feel free to I don't want to de...

Regarding Grimoire
In minigameGrimoire.js lines 409, 413, 487, 488, removing titleFont from their class should suffice
(I'm looking at files in https://github.com/repoclones/neuroclicker-prod/tree/main so line numbers may or may not vary)

As for the left part of the screen the relevant part seems to be on line 14309 of game.js, but the fix is not as easy, as the whole section that the Neuro gain speed is under has the title marker.

Perhaps the unified response to those would be to create new class in css with a desired font family that has more visible numbers when text is small. So for minigameGrimoire.js you would instead replace 'titleFont' with the new class name.
And then for the Neuro gathering speed on left part, you would add the new class, requires a bit of changes in the line as the original one doesn't have class marker by default, resulting in something like this for game.js line 14309 (Hope I didn't mess up there 😅 ):
str = str + '<div style="font-size:50%;" class="newFontClassNameHere' + (Game.cpsSucked > 0 ? ' warning' : '') + '">per second : ' + Beautify(Game.cookiesPs * (1 - Game.cpsSucked), 1) + '</div>';//display cookie amount

worthy palm
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I have no clue what any of that means, JS is terribly confusing

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Just make stuff, test if it works and if it does give me the modified files

tall barn
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or like open a pull request, the code's on github after all

worthy palm
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Yeah, but the GitHub is the web version prod, I do testing on a local repo copy

tall barn
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eh I guess, whatever works for you

static current
worthy palm
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So yeah, keep it on a separate branch to make it easier to update the main game without messing with the Neuro integration stuff during development of the new version

static current
worthy palm
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(the difference is that mine works without things installed on the system but the example one requires Python to be installed and on the PATH, which is literally the core issue I was trying to prevent)

static current
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I don't know what the reasoning was for replacing your runner with the current implementation, but I can say that personally I'd much rather run a simple Python script than a bundled JVM application. Having Python installed and on the PATH is a pretty reasonable requirement IMO.

worthy palm
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I designed my thing to be as Vedal usable as possible

static current
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@worthy palm I made a lot of progress on porting my mod to Neuro Clicker, but I found that I need to do a lot of extra work to essentially make my own modding API for all the functionality I need. I've decided I'm going to stick to modding the vanilla game as it's more straightforward and enjoyable for me. Best of luck with your development of Neuro Clicker!

worthy palm
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I guess that's unfortunate, it would have been really cool to have Neuro integration in the Neuro version of Cookie clicker

lyric violet
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A

lyric violet
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dead :((

worthy palm
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There's this one bug I haven't figured out the source of, that being that most numbers like percentages are not x% and are now displayed as x.0 instead for some reason

tall barn
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are you passing them as strings or integers? (That's my first thought when I saw that lol)

worthy palm
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I have literally no clue, that bug just randomly appeared when I refactored the entire thing I think, no clue what strange cursed JS interaction causes it

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Have I mentioned I hate JS?