#Half Life with Neuro related mods?

1 messages · Page 1 of 1 (latest)

glossy hollow
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With the addition of a workshop to half life 2 as part of the 20th anniversary update and since you've played the portal series with neuro on stream, you could try Black Mesa (which also has workshop support) and Half Life 2 with neuro.

ebon silo
glossy hollow
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and actually idk if there's someone in the server able to make these mods sillycat

charred arrow
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I'm certainly capable of making Source engine mods (Source is one of the easier engines to mod, and I made the Neuro Portal 2 mod Vedal played), but there's the issue where I lack Half life 2, so can't currently mod it because of that (I don't own the game)

glossy hollow
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it was free a couple of days ago with the anniversary update gx_perish

charred arrow
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Then it would have been quite useful to know about wanting mods for it a couple days ago I guess

glossy hollow
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yeah i should’ve made the post earlier tbh i was busy at the time Dead

charred arrow
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Understandable, people do get busy sometimes

past blaze
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should prob ping actually

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@charred arrow

charred arrow
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Steam account name? The one it displays in the interface?

past blaze
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yes

charred arrow
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This one from here at the top bar?

past blaze
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what's the avatar you use?

charred arrow
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I don't have anything special set

past blaze
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found you i think

charred arrow
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Never bothered to change from default

past blaze
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accept friend request pls neuroPray

charred arrow
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I think that worked

past blaze
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yep

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check now

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@charred arrow

charred arrow
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What should be there?

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I think I figured out what it is

past blaze
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happy modding

charred arrow
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Will first have to play the game to figure out what I can change

past blaze
charred arrow
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Hopefully I'll have time while Wispers makes the Evil V7 dataset

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Probably at least some models should be possible to change I assume
And maybe textures if I get someone on board to make those

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I'll try to see if I can figure something out

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Step one is to install the game, play it and locate the VPKs

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(and to figure out how to plug assets into this specific game, since the methods vary a little bit)

glossy hollow
charred arrow
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Noted

barren agate
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Is this happening? I might be inclined to join in modding the game

charred arrow
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It is entirely possible
I already figured out all kinds of parameters (like the audio storage format)

barren agate
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fun thing about this is I could literally copy paste some of my gmod workshop item to hl2~ with a bit of editing~ its basicly the same game

charred arrow
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Interesting
You could probably quite easily handle stuff like models, since you appear to be good at those
Source engine model porting is easy
The one thing you would just have to figure out would be the animations needed

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(I spent a while fixing a missing animation when modding Portal 2)

barren agate
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I mean~ we did fix those eventually, just a minor headache

charred arrow
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Well, I just copy pasted some other animations that fit

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It was a fairly simple fix once I understood the formatting

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At this point I would likely be best at making audio stuff, I've been doing a ton of audio stuff recently
Model porting is easy enough, but you can handle that probably better than I can
And then there's textures, I'm not an artist so swapping textures to something that looks good isn't that easy
Will have to figure something out (maybe Xoda could help? I have no clue)

barren agate
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Im pretty bad at texture replacement stuff

charred arrow
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I know how to replace textures in a way that works, I'm just not good at actually making good textures

barren agate
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yep I meant this

charred arrow
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We could use some artist
I could ask Xoda if she wants to help, or we could look for someone else

barren agate
analog axle
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my ability to help depends on what is to be replaced, so i'd like an example

charred arrow
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Still yet to be figured out, this is all still in initial stages

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I still have to figure out fully what the game even has, so that I can find things that could be modified

charred arrow
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Well, appears I just beat the base Half life 2 or something
Sure was interesting

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Gave me some ideas I guess

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Will think further about what to do tomorrow probably

charred arrow
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Well, a few things I think could potentially be retextured to Neuro versions could be all the weapons the player gets to use and the vehicles the player gets to drive
I think there's some potential there
Something along those lines
Should be easy enough to find the textures in there

glossy hollow
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what about a neuro fumo instead of a crowbar Hmm

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or evil neuro fumo intead of headcrabs since headcrab = chicken = neuroChikn

charred arrow
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Maybe
Model swaps would be up to Taprieiko due to how complex rigging models is though

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Could be potential ideas if rigged correctly with all the animations though

charred arrow
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So, I guess should maybe try to make a proper plan of some sort
Could try some of those model swap ideas if Taprieiko is up for modelling/rigging
Could try to reskin the weapons in the game to be themed around Neuro, with the gravity gun could even change the orange glow to pink or purple instead to better fit
Could also try to reskin the major vehicles the player gets to control in the game (the airboat and car things)

Model swaps are up to if Taprieiko feels like it
Texture swaps are up to if Xoda (once she's less busy) or some other artist feels like it

I think that's a pretty functional plan to at least start with
Not gonna pull in the RVC models at least yet

karmic stratus
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is this gonna happen

plain escarp
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replace gnome with fumo

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force him to do the gnome achievement in episode 2

charred arrow
barren agate
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I just plan to port my Neuro model into the game, as a replacement for Alyx I guess

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Idk

charred arrow
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Or just make it a scuffed model replacement for the silly

barren agate
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I havent done a weapon model cchange before, idk if I can

charred arrow
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Well, I don't really think I like the idea of replacing the crowbar with a plush anyway, it doesn't quite make sense (and I don't really know if hitting things with a plush is a good idea)
But I liked the headcrab idea

barren agate
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Where do u think the turtle model could work?
I did try turning the turtle model into a headcrab in a Halflife1 mod/Svencoop for fun

charred arrow
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It has some potential as a headcrab
Not as good as a fumo as-is probably, not sure
I can't tell
There's a lot of things in the game, it's really large

delicate spade
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There's a mod that replaces the fast zombies with Xenomorphs

analog axle
charred arrow
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Sounds interesting
Just let me know what files and textures you need from the game

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I can get them from the VPKs

analog axle
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what if we just took freeman's suit and made it a turtle outfit

charred arrow
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That would be very silly

analog axle
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((We may have to go into the code to change beam colour))

charred arrow
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It's likely that it's just loading a texture

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Source games are interesting in many ways

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Gonna take a bit to find where that stuff is

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Found the gravity gun stuff

charred arrow
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I believe these are for when the thing is in the world

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Looks very wrong though

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This does not look the same as those two

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Should I export as JPEG instead? Or should I try the odd TGA format it defaults to?

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TGA also does not appear to produce correct looking results

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And then somehow JPEG just works

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@analog axle There maybe? JPEG because it's the only format that exports something that looks right

analog axle
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because gmod had variable colours, leading me to assume that it'd saturate a grayscale texture

charred arrow
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Note that you probably have to use the JPEG versions because those are the only ones that actually aren't messed up

analog axle
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also especially with this, can we just take a moment to look at how insane this texturing is

charred arrow
charred arrow
analog axle
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they probably just modded it

charred arrow
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Maybe
Or maybe they later upgraded to a newer Source version

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The history of Source engine is suprisingly complex

analog axle
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but isn't it both in source 2

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anyways sidetracked

charred arrow
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Source 2 was nowhere near existing back then

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Source 2 is extremely recent

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HL2 is very early Source

analog axle
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i think the colour is probably chanagble by just colorizing, give me a second

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ah, what i had been scared of is true, they coloursed more

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yeah the texturing is great but also makes a recolour of select areas impossible unless i hand draw the boundary boxes (which is annoying and time consuming)

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exceptif we want a green gun

analog axle
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There is one thing we cizld do

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Literally retexrure everything to a cartoony neuro aesthetic

charred arrow
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That would take a while but also would be very silly

glossy hollow
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reviving this thread, I didn't want to bother as the game jam was on, wondering who is still on board with this project Prayge

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@analog axle @charred arrow

charred arrow
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I'm on board if I get assets from somewhere, for now I'll sleep though

jolly rune
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@tough matrix ?

PauseSama

tough matrix
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ill take a look tomorrow, i did do something similar to what crimon was asking with portal, so i should know my way around half life too since its the same engine

charred arrow
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Yeah, HL2 and Portal should be fairly similar with modding since Portal is basically a mod of HL2

last beacon
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portal, csgo, l4d1/2, HL2 and tf2 are all extremely similar for engine related things, i think portal 2 has a bit different branch of the source engine for it.

charred arrow
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Yeah, Portal 2 requires making VPK files to be modded, Portal 1 at least doesn't require that

last beacon
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I have done hammer editing in tf2 before, so i have some experience with the source engine. I have also dug through vpk shit in dota but thats a whole separate mess of source engine 2

charred arrow
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Well, I know something about replacing assets and audio codec stuff with Source engine, sometimes it's a bit of a mess

last beacon
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lighting can be annoying sometimes

charred arrow
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Another annoying thing is when the file extension on the audio files the game uses is .wav but it's encoded as mp3 so that took ages to figure out

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Using the wrong codec throws very odd and random errors because the game still seems to try to parse the data as mp3

last beacon
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never did much with sounds but yea that checks out

glossy hollow
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I don't know much about this stuff, but if you require assets, let me know which assets you're searching for exactly and I'll try to get them

last beacon
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im new to this thread, what are we all looking to do for mods?

charred arrow
last beacon
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oh shit, reskin the crossbow to be metal pipes and have the appropriate sound effect when shot would be a good idea

charred arrow
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Could be silly if we got someone to remodel it

last beacon
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someone already made the metal pipe as a replacement for the crowbar, might be able to reuse parts of that

karmic stratus
ebon silo
karmic stratus
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do the textures have to be done a certain way

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dont suppose we can get just any artist to do it

charred arrow
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Theey need to match the way the models are mapped to the textures

karmic stratus
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right

charred arrow
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Let me get some example

karmic stratus
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prob easiest to edit the existing textures then

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i get what you mean, the UVs are mapped onto the model right

karmic stratus
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probably want an artist familiar with making game assets then

charred arrow
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That's the gravity gun textures

karmic stratus
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someone who's done something like a minecraft texture pack

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is there a convenient software for editing that? i imagine its annoying to preview your work otherwise

charred arrow
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A Minecraft texture pack is definitely not as complex as a texture swap for a game like HL2

charred arrow
karmic stratus
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might be good to know if there is

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probably a lot more people familiar with doing this in blender than doing it by hand

charred arrow
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I don't know much about Blender, but there are almost certainly Source engine tools for it

karmic stratus
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im just trying to figure out how specialized of an artist we need to find for this

charred arrow
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Well, someone who can use Blender or visualize 3D models in their head from the textures

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That should probably work

gritty mango
# glossy hollow The thing is, while workshop support can make things chaotic and fun, I wouldn’t...

im late to the party but hello i ported that to hl2, unfortunately I don't do modeling and it's a horrific model on the backend. the person who ported it originally to the source engine did a really .... bizarre job with many things and it crashes crowbar if you try to recompile it for anything

originally I wanted to make it so that Neuro replaced Alyx and Evil Neuro replaced Mossman, just because those two characters bicker and I think that's funny, but the model is a mess on the back end

I actually want to find the original model (I think it was for VRChat?) and commission someone to port it over to source engine properly so I can do those mods and allow others to do whatever they want with the models