#Half Life with Neuro related mods?
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The thing is, while workshop support can make things chaotic and fun, I wouldn’t want it to become so chaotic that it shifts the story too much. Think of it like the current Neuro mod https://steamcommunity.com/sharedfiles/filedetails/?id=3366478244&searchtext=neuro that just changes the combine soldiers
and actually idk if there's someone in the server able to make these mods 
I'm certainly capable of making Source engine mods (Source is one of the easier engines to mod, and I made the Neuro Portal 2 mod Vedal played), but there's the issue where I lack Half life 2, so can't currently mod it because of that (I don't own the game)
it was free a couple of days ago with the anniversary update 
Then it would have been quite useful to know about wanting mods for it a couple days ago I guess
yeah i should’ve made the post earlier tbh i was busy at the time 
Understandable, people do get busy sometimes
hey, what's your steam account name?
should prob ping actually
@charred arrow
Steam account name? The one it displays in the interface?
yes
This one from here at the top bar?
what's the avatar you use?
I don't have anything special set
found you i think
Never bothered to change from default
accept friend request pls 
I think that worked
Will first have to play the game to figure out what I can change

Hopefully I'll have time while Wispers makes the Evil V7 dataset
Probably at least some models should be possible to change I assume
And maybe textures if I get someone on board to make those
I'll try to see if I can figure something out
Step one is to install the game, play it and locate the VPKs
(and to figure out how to plug assets into this specific game, since the methods vary a little bit)
https://www.youtube.com/live/HMVlOEPAt4Q there are videos with a bunch of mods added if you want to see that later in what more could be added or smth, to give more ideas if you want to watch it after you’ve played it
Noted
Is this happening? I might be inclined to join in modding the game
It is entirely possible
I already figured out all kinds of parameters (like the audio storage format)
fun thing about this is I could literally copy paste some of my gmod workshop item to hl2~ with a bit of editing~ its basicly the same game
Interesting
You could probably quite easily handle stuff like models, since you appear to be good at those
Source engine model porting is easy
The one thing you would just have to figure out would be the animations needed
(I spent a while fixing a missing animation when modding Portal 2)
I mean~ we did fix those eventually, just a minor headache
Well, I just copy pasted some other animations that fit
It was a fairly simple fix once I understood the formatting
At this point I would likely be best at making audio stuff, I've been doing a ton of audio stuff recently
Model porting is easy enough, but you can handle that probably better than I can
And then there's textures, I'm not an artist so swapping textures to something that looks good isn't that easy
Will have to figure something out (maybe Xoda could help? I have no clue)
Im pretty bad at texture replacement stuff
I know how to replace textures in a way that works, I'm just not good at actually making good textures
yep I meant this
We could use some artist
I could ask Xoda if she wants to help, or we could look for someone else

my ability to help depends on what is to be replaced, so i'd like an example
Still yet to be figured out, this is all still in initial stages
I still have to figure out fully what the game even has, so that I can find things that could be modified
Well, appears I just beat the base Half life 2 or something
Sure was interesting
Gave me some ideas I guess
Will think further about what to do tomorrow probably
Well, a few things I think could potentially be retextured to Neuro versions could be all the weapons the player gets to use and the vehicles the player gets to drive
I think there's some potential there
Something along those lines
Should be easy enough to find the textures in there
what about a neuro fumo instead of a crowbar 
or evil neuro fumo intead of headcrabs since headcrab = chicken = 
Maybe
Model swaps would be up to Taprieiko due to how complex rigging models is though
Could be potential ideas if rigged correctly with all the animations though
So, I guess should maybe try to make a proper plan of some sort
Could try some of those model swap ideas if Taprieiko is up for modelling/rigging
Could try to reskin the weapons in the game to be themed around Neuro, with the gravity gun could even change the orange glow to pink or purple instead to better fit
Could also try to reskin the major vehicles the player gets to control in the game (the airboat and car things)
Model swaps are up to if Taprieiko feels like it
Texture swaps are up to if Xoda (once she's less busy) or some other artist feels like it
I think that's a pretty functional plan to at least start with
Not gonna pull in the RVC models at least yet
@barren agate @analog axle Current ideas (I forgot about this for a bit accidentally, oops)
I just plan to port my Neuro model into the game, as a replacement for Alyx I guess
Idk
That could work
Would kinda make sense to then do something to rewrite some of the lines of the game to reflect that, not sure
And voice lines too, would have to somehow either fiigure out how to use Neuro's actual TTS or rig Neuro V11 RVC to do it
Or just make it a scuffed model replacement for the silly
I havent done a weapon model cchange before, idk if I can
Well, I don't really think I like the idea of replacing the crowbar with a plush anyway, it doesn't quite make sense (and I don't really know if hitting things with a plush is a good idea)
But I liked the headcrab idea
Where do u think the turtle model could work?
I did try turning the turtle model into a headcrab in a Halflife1 mod/Svencoop for fun
It has some potential as a headcrab
Not as good as a fumo as-is probably, not sure
I can't tell
There's a lot of things in the game, it's really large
There's a mod that replaces the fast zombies with Xenomorphs
this seems doable, i could also try to learn the basics of modelling and swapping models to possible make more than retextures
Sounds interesting
Just let me know what files and textures you need from the game
I can get them from the VPKs
what if we just took freeman's suit and made it a turtle outfit
That would be very silly
gimme all that has to do with the gravity gun, i wanna see how the beam works (i already have a guess based on garry's mod but i wanna confirm)
((We may have to go into the code to change beam colour))
It's likely that it's just loading a texture
Source games are interesting in many ways
Gonna take a bit to find where that stuff is
Found the gravity gun stuff
This is some parts of it
No clue if it's accurate though, I've had issues with exporting as PNG (for some reason JPEG sometimes seems to work better)
I believe these are for when the thing is in the world
Looks very wrong though
This does not look the same as those two
Should I export as JPEG instead? Or should I try the odd TGA format it defaults to?
TGA also does not appear to produce correct looking results
And then somehow JPEG just works
@analog axle There maybe? JPEG because it's the only format that exports something that looks right
ah, so it's simple textures, good
because gmod had variable colours, leading me to assume that it'd saturate a grayscale texture
Note that you probably have to use the JPEG versions because those are the only ones that actually aren't messed up
also especially with this, can we just take a moment to look at how insane this texturing is
Might be a different version of Source then
GMod also supports more complex models and such I think, on a similar level to Portal 2, while Portal 1 does not
That one seems to be the only one that is not messed up by exporting as PNG
it's the same source version afaik
they probably just modded it
Maybe
Or maybe they later upgraded to a newer Source version
The history of Source engine is suprisingly complex
Source 2 was nowhere near existing back then
Source 2 is extremely recent
HL2 is very early Source
i think the colour is probably chanagble by just colorizing, give me a second
ah, what i had been scared of is true, they coloursed more
yeah the texturing is great but also makes a recolour of select areas impossible unless i hand draw the boundary boxes (which is annoying and time consuming)
exceptif we want a green gun
There is one thing we cizld do
Literally retexrure everything to a cartoony neuro aesthetic
That would take a while but also would be very silly
reviving this thread, I didn't want to bother as the game jam was on, wondering who is still on board with this project 
@analog axle @charred arrow
I'm on board if I get assets from somewhere, for now I'll sleep though
@tough matrix ?

ill take a look tomorrow, i did do something similar to what crimon was asking with portal, so i should know my way around half life too since its the same engine
Yeah, HL2 and Portal should be fairly similar with modding since Portal is basically a mod of HL2
portal, csgo, l4d1/2, HL2 and tf2 are all extremely similar for engine related things, i think portal 2 has a bit different branch of the source engine for it.
Yeah, Portal 2 requires making VPK files to be modded, Portal 1 at least doesn't require that
I have done hammer editing in tf2 before, so i have some experience with the source engine. I have also dug through vpk shit in dota but thats a whole separate mess of source engine 2
Well, I know something about replacing assets and audio codec stuff with Source engine, sometimes it's a bit of a mess
lighting can be annoying sometimes
Another annoying thing is when the file extension on the audio files the game uses is .wav but it's encoded as mp3 so that took ages to figure out
Using the wrong codec throws very odd and random errors because the game still seems to try to parse the data as mp3
never did much with sounds but yea that checks out
I don't know much about this stuff, but if you require assets, let me know which assets you're searching for exactly and I'll try to get them
im new to this thread, what are we all looking to do for mods?
I would say mainly new textures/models (with models they kinda need to be rigged and compiled for Source engine and have the required sets of animations for whatever they're replacing available in some form) to replace things with Neuro themed versions
One example would be redrawn textures of all the weapons or something but with a Neuro themed skin
Stuff like that I guess
oh shit, reskin the crossbow to be metal pipes and have the appropriate sound effect when shot would be a good idea
Could be silly if we got someone to remodel it
someone already made the metal pipe as a replacement for the crowbar, might be able to reuse parts of that


im not sure what all of this entails 
do the textures have to be done a certain way
dont suppose we can get just any artist to do it
Theey need to match the way the models are mapped to the textures
right
Let me get some example
prob easiest to edit the existing textures then
i get what you mean, the UVs are mapped onto the model right
There
probably want an artist familiar with making game assets then
That's the gravity gun textures
someone who's done something like a minecraft texture pack
is there a convenient software for editing that? i imagine its annoying to preview your work otherwise
A Minecraft texture pack is definitely not as complex as a texture swap for a game like HL2
If you can get the model itself from Source engine to Blender, I think there might be tools for that
might be good to know if there is
probably a lot more people familiar with doing this in blender than doing it by hand
I don't know much about Blender, but there are almost certainly Source engine tools for it
im just trying to figure out how specialized of an artist we need to find for this
Well, someone who can use Blender or visualize 3D models in their head from the textures
That should probably work
im late to the party but hello i ported that to hl2, unfortunately I don't do modeling and it's a horrific model on the backend. the person who ported it originally to the source engine did a really .... bizarre job with many things and it crashes crowbar if you try to recompile it for anything
originally I wanted to make it so that Neuro replaced Alyx and Evil Neuro replaced Mossman, just because those two characters bicker and I think that's funny, but the model is a mess on the back end
I actually want to find the original model (I think it was for VRChat?) and commission someone to port it over to source engine properly so I can do those mods and allow others to do whatever they want with the models
yes yes neuro i am mucho texto neuroBlankies
oh and uh , I also have that ported to entropy zero 2 which makes a lot of combat funny since the neuros are on your team:
https://steamcommunity.com/sharedfiles/filedetails/?id=3422780577
