#Neuro controls the wink and heart animation

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midnight sand
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when they were originally implemented, they triggered upon her saying "heart" or "wink". she doesn't really do that as much anymore, but this would be the perfect thing to use the new upgrade on. it would work the same as flipping does.

honestly it's probably an obvious suggestion so sorry if im repeating things. i'm posting this because don't remember hearing vedal mention this specifically, despite discussion about her controlling toggles (which i assume means just the channel point redeemable ones).

another (probably also obvious) step from there would be to implement her being able to change expression, as the model is definitely capable of that, to prevent her getting "stuck", it would have to be temporary, or persistently conveyed to her if the expression isn't currently the default

prime kernel
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If I remember correctly Vedal said on the dev stream he was going to give them control of their toggles

midnight sand
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okay, wasnt sure if that part counted as a toggle since its more of a one time action

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i also mentioned expression because it can be much more variable depending on the model

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oh now that i think about it, the body movement could also be controlled. right now it seems somewhat disconnected from the actual language side, and seems mostly random with a switch for dance mode. being able to do stuff like shaking head when showing disagreement would be cool

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i can understand why that one isn't a thing though, i can imagine the difficulty in implementation with anything other than just having a preset list of actions