#Neuro Sama Card Game

1 messages · Page 1 of 1 (latest)

zenith flax
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Hello Neuro Fans. I am currently creating an amazing Neuro Based Card Game that will be Free to play for all fans! The rules will be deep and the gameplay rewarding. In this forum I will explain the details of the rules as well as what YOU can do to contribute if you wish. The coding has already begun and 50-60 percent of the cards have been thought out. Coding is being done in Kotlin by @winged ridge , so if you have any questions regarding that or would like to help, please contact him!

Each player will begin by choosing a Deck Master (Name still pending) Deck Masters have extremely powerful abilities. They are going to be the lifeblood of your deck, so make sure you build your deck around your special ability! After choosing a Deck Master, you will create a deck and take turns battling.

Deck Master's all have unique starting health, attack, abilities, and starting mana pools. They also have Spells that can be cast once a turn, as well as a powerful passive.

Each player's goal is to use their cards to destroy their opponents master card, which wins you the game.

As of now, the Battlefield will look like this (still in development and may change)

X M X
X X X X

X X X X
X M X

The M will be your master card starting position, and the Xs represent open spaces on each side of the playing field. I won't go into too many details at the moment However i did want to explain the front and back row mechanic. Cards in the back row can not be attacked unless there are no cards in the front row, or an opponent has a card with long range, (which only some cards have). Cards Can not be used on their first turn unless they have haste.

RAM (what we are calling mana in this game) will be what is used to summon your cards. You will start with the amount of RAM signified on your Deck Master,. RAM will completely replenish at the beginning of your turn. Your RAM will also increase by 1 each turn, allowing you to play more cards per turn as the game goes on. RAM will max out at ten.

Cards can be moved or swapped with other cards once per turn as long as they stay on your side of the field.

Deck Master's can attack and move around the field like any other card, and follow the same rules regarding long range attacks, swapping, and single movement.

There will be cards that heal, protect, seal abilities, add attack and health, etc.

A couple more mechanics are being worked on, which aren't complete yet so as of now will not be posted here.

Here are some things you can do to help if you would like to be part of this!

We need help with layouts! That includes how the cards will look (such as health and attack numbers) as well as the game board itself.

*Artwork! We need help to make the playboard itself as well as the back of the cards!

Card Artwork: THIS WILL COME LATER, however when we are ready we will be reaching out to the entire Neuro Sama community to contribute to the artwork for the cards. I don't know exactly how the process will go yet, so keep updated!

*Playtesting! When the game is completely coded and in alpha we will need people to test it!

*More coders! If you happen to know the Coding language Kotlin, which is a new coding language, the game will be created with that. If you are savy in code and it will be easy for you to learn, or if you already know the language and would like to help, let me know!

winged ridge
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The current code is mostly basic debug features

winged ridge
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In case anyone's interested, I currently have a basic CLI, basic image rendering and movement, as well as audio playback

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And input detection

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As well as RNG capabilities

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Mostly just basic framework features

winged ridge
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And now a working FPS counter

zenith flax
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^_^

terse flare
stone lava
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Heh nice

zenith flax
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Coming along nicely! Cards are 2/3 done!

winged ridge
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And I've started experimenting with rendering them I guess

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I have a placeholder now to test with

zenith flax
zenith flax
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Update! I have four cards left to make. Might open a community idea board for cards. Also might add trap. Cards

winged ridge
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I might work on more debugging stuff during the stream

winged ridge
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I just managed to fix a major resource leak

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I was incorrectly handling text

zenith flax
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I have decided to add trap cards. There will be a third row with two slots reserved for trap cards.

winged ridge
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Ok then, I guess more stuff to implement. By the way, can you get me a very accurate description of the game at some point? (as detailed as possible, preferably with every mechanic explained)
I'll also need some placeholder board probably, since I need to be able to get the correct relative screen coordinates for stuff

tawny bone
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Will help

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Once I learn some Kotlin

winged ridge
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Alright, cool

visual birch
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I'd love to help too.

winged ridge
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Alright then, you could DM me and we can set up some stuff probably. I've already been setting up a bit

winged ridge
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I have it set up now to make it possible to contribute to the coding, DM me if you want to help and need access to it

tawny bone
winged ridge
tawny bone
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It's like a Dashboard for info and To-Do lists

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A planning site, so to speak

winged ridge
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Interesting. I think we can take a look once we know what to do

tawny bone
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Yeah, I just woke up, so I'll look into Kotlin today

winged ridge
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Alright, cool. You might want to DM me to get help setting up everything you'll need and to get added to the GitHub repo

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At least that's what I recommend

zenith flax
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Update! We now have several people working on this, cards are almost completely finished and the larger portion of the coding is being started

winged ridge
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"coating"... I assume that's a typo for "coding"

tawny bone
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no, no, he meant coating.

zenith flax
tawny bone
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Anyway, I'm Kai. The guy responsible for the jank of a database, some brainstorming and networking hierarchy of the game. If your game lags, you know who to blame.

winged ridge
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People reading this post might have already noticed I'm programming for this, so that should be obvious. I also manage adding collaborators to the repo and stuff. For coding, I'm still slightly new, so I usually do just the first thing that works, so my code will probably be replaced sometimes

winged ridge
floral nest
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couple

winged ridge
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Use "clear" to empty it

floral nest
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my microwave is not running the game, please fix it

winged ridge
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I wonder what kind of hardware requirements we can expect to have

zenith flax
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But the goal is to be able to have high levels of customization which I hope we will be able to do at some point

winged ridge
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I assume it'll be CPU bottlenecked with this game

zenith flax
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Hey guys, we are going to need playesters for pre alpha to work out the bugs and help balance the game. Please let us know if you want to be added to the list
Those who help will recieve a deck skin when the game comes out that will be unobtainable in any other way.

ruby ridge
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I'm interested in playtesting.

zenith flax
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Got it, we will add you to the list.

supple epoch
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I would also love to playtest neuroHypers

winged ridge
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Emu will probably add you to the list too

zenith flax
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Will add

zenith flax
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Current Updates:

Cards are finished for the MOST part. We added traps, and are currently designing the game board layout.

pine crypt
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Anny is ready

zenith flax
sharp root
dense remnant
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I'm not great at card games but I'd be happy to playtest

winged ridge
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I assume Emu will add you to the list whenever they're back

zenith flax
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Will do

cobalt sentinel
zenith flax
zenith flax
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We now have 24 playtesters for when we are ready!

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we always will welcome more so let us know

barren dagger
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Hello, I'm also interested in playtesting SMILE

winged ridge
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Alright, Emu will add you to the list. I assume playtesters will be notified when we have a functional version to playtest

zenith flax
winged ridge
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You know you can just click on someone's profile and get that, right?

winged ridge
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Why are you in streamer mode?

zenith flax
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OHHHHH

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is that why

winged ridge
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Do you have OBS running?

zenith flax
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i do

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okay lol

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i fixed it

winged ridge
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That's why that is

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That is a feature in Discord to avoid leaking people's contact so random people don't get DMs from showing up in a stream for a second

zenith flax
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ohhh

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okay that makes sense

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LOL

winged ridge
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Pay more attention to what's shown in the interface next time

zenith flax
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It hasn't done that before

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so i was confused

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i stream all the time

winged ridge
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Maybe you just haven't happened to notice, it only does that to names that are the same as the username

zenith flax
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ahhhh okay

dark wind
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This is so cool!

tired island
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I’d love helping with artwork neuro7

winged ridge
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Ok, you should ocntact Emu about it

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Although you might need to wait for them to wake up

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Or you can DM me if you want immediate information

zenith flax
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@tired island ill dm you

zenith flax
cobalt sentinel
# zenith flax

Only 2 slots for traps and 6 for cards slots to play + 1 master slot at the center, seems a bit strange if i think about deckbuilding with such limitation, do the traps work similar to ygo or have different rules?

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Also on a cost base scenario

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do the traps have a cost?

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Do they all share the same cost?

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If i think they work like secrets on hs

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they could technically work but be very limited on the use

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Like you would need a good variety of traps with the same cost

zenith flax
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But yes traps are all going to have the same cost

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At the moment there's only five traps but you'll be limited in the amount you can have in your deck

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Traps are going to be very good

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I plan on adding in at least another 7 before beta

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The amount of character cards is not that many either. I have a ton of work to do in terms of making new cards but again this is just for the alpha and to test the game play in the mechanics

winged ridge
zenith flax
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Yes that ^

violet dome
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I would be willing to sketch some artwork if there's a vacancy.

winged ridge
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Sure, you should contact Emu to get more information

young garnet
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I don't think my art quite fits the style you're wanting and I'm still very new to this fandom but I'd be up for card drawing and/or play testing 👉 👈

zenith flax
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@young garnet ill dm

young garnet
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slay

wise warren
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I would to try to play test too.

winged ridge
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Emu will add you to the list

zenith flax
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Updates coming very soon!

zenith flax
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HI guys! Some updates! I wanted to list what artists we have on board currently!

CARDS:

Angel Neuro Deck Master : fians_51090
A mothers Love: domiswitch
Cookie!: spraycactus
Filian Deck Master: eriqk
The Swarm Deck Master: nowa4637
Ermshark: mashaakoshka
Femboy Vedal: haycoat
Devil Evil Neuro Master: p3r__

Themes:

Fillian Theme: chasibles
Family Theme: koilccc
Artistic theme: thatonekid
Hellfire theme: urda

THEMES STILL NEEDED: VEDEL, EVIL????, NEURO

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If you are interested in making a card or theme DM me (don't post here)

winged ridge
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Neuro TCG is experiencing issues: Emu's account has been hacked, DO NOT TRUST MESSAGES FROM IT UNTIL RESOLVED

scarlet quest
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Emu has been demoted to emu 2

sharp root
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Damn

winged ridge
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Update: Emu has regained access to his account, we are still not completed with repairing damages, but we should be getting back on track soon

violet dome
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I assume i can unblock him now

winged ridge
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Yeah, you can do that now

zenith flax
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Hi guys. Quick update. We have moved all of our development to a central location. If anybody wants access to said location please let me know. Thank you

hot meteor
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I'll be down to playtest when the game is ready for that. I play MTG and other card games sometimes, so I'm looking forward to this

winged ridge
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Ok, Emu will probably add you to the list

zenith flax
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Added cerber and koko as deck masters, added ermFish, Rizzdal, teacher Cerber, and fisherman neuro as cards

winged ridge
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Progress on the coding side: we have menu stuff on the Godot side and the server is also going well

zenith flax
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Also added Harrison temple as A creature!

winged ridge
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Interesting how this old thread suddenly reappeared in my Discord sidebar thing

terse flare
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It appeared for me too
Anyway, how's the game going?

winged ridge
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Well, certainly getting somewhere
There is a ton of stuff
I can give you somewhere you can keep better track of progress