#doubts about the method used for neuro sama to play among us

1 messages · Page 1 of 1 (latest)

verbal gazelle
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Hey guys, can anyone tell me what method is used by vedal to make neuro sama play among us, I mean those lines on the floor and also those little dots on the floor? and something like raycasting?

https://www.youtube.com/watch?v=HxjsPAsg32k

Note: I need to watch the video

hoary ember
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Idk, Vedal hasn't shown any updates in months. He could've completely changed the way it works.

vestal yew
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i am the one working on the among us mod for neuro

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we use floodfill to generate the grid

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and then a* pathfinding to move

verbal gazelle
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Thank you very much for the information, I wanted to understand more about this.

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@vestal yew One question is that the neuroscience related to the paths already has a predefined walking location, right? It's kind of like she won't learn to find the door just by knocking until she gets through, what reinforcement learning would be like.

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I'm very new to this subject, be patient lol

vestal yew
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we are not using neural networks for movement

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the movement is handled using traditional pathfinding

verbal gazelle
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So the AI ​​part would be to choose existing paths?

vestal yew
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yes

verbal gazelle
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Or maybe just do the quests

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That's quite nice

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Do you know anything about the mine-playing A.I. that neuro sama used? @vestal yew

vestal yew
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no

verbal gazelle
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I understand, thanks for the help

narrow skiff
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she uses a neural network for moving currently, the potential paths she could go are given as input - along with other data

ionic lantern
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Missinformation ain't no way

wraith mortar
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neuroComfy comfy corner

verbal gazelle
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If you used pathfinding to create the paths because there is this grid on the ground @narrow skiff ?

verbal gazelle
vestal yew
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the neural network just chooses the destination

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but the pathfinding is done without a neural network

south gulch
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mom dad quit fighting

ionic lantern
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What is the truth anymore

narrow skiff
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pathfinding is used as input to the neural network NOT output

vestal yew
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oh uhh

ionic lantern
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He got you there

finite abyss
vestal yew
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i forgot

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but that's to be expected given the last time i worked on it

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it feels like it was years ago Oldge

ionic lantern
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That project is most likely dead

vestal yew
ionic lantern
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Still dead

vestal yew
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hey, i am allowed to make jokes about the state of the project because i worked on it

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unlike yourself

ionic lantern
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Hmmm

vestal yew
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the project isnt dead

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i would use another word to describe it

ionic lantern
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Filed?

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Archived even?

vestal yew
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archived

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i like that

ionic lantern
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I was trying to bait vedal to reveal It

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A litle bit a smidget

south gulch
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so it's in the archives?

south gulch
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are those archives being kept?

verbal gazelle
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Not sure if it is updated

south gulch
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huh?

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oh!

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oh, I was just making an "abandoned archive" joke. Sorry for the confusion!

verbal gazelle
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So I'm Brazilian and I need to translate some things, maybe the joke wasn't clear because of the translator

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lol hahaha

south gulch
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That was my fault! Don't worry about it, lol. Thank you for asking your insightful question

verbal gazelle
verbal gazelle
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However, this would only be an initial mechanic because, as Vedal said, the neurosama would be able to do it without necessarily using a route drawn by pathfind, perhaps walking across the entire mapped grid(loodfill)?