#Vedal KSP mod suggestions (LONG list)
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Let him experience the stock version first 
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Current year mentioned, time to go to space
thank u this seems super helpful
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Reminder to keep reply pings off, if you didn't then you'd be doomed
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eh vedal wouldn't mind if it's important you're fine
I didn't see parallax in that list so that's also a recommendation from me (purely graphical).
It adds tesselation to all planets and foliage to planets that should have it.
Vedal should be able to easily run it with that 4090.
Forums:
https://forum.kerbalspaceprogram.com/topic/209714-112x-parallax-pbr-terrain-and-surface-objects-202/
Spacedock:
https://spacedock.info/mod/2539/Parallax
Mod Trailer:
https://www.youtube.com/watch?v=D6MguhscZTQ
EDIT :
I also highly recommend Vedal to use CKAN for downloading mods. When downloading manually there is a lot that can go wrong with dependencies and conflicts (though since that list works Eliv's PC its going to be fine). I'm making a CKAN list right now so he can download all the mods recommended here automatically.
https://github.com/KSP-CKAN/CKAN/releases
Here are the CKAN modpacks. I included one with only the mods recommended by Eliv (great job btw!) and one that also includes parallax.
(don't have embed perms, someone can upload to discord from here)
https://gist.github.com/Tumppi066/7a5dcb379d5c109db80a1fefe237941c
Once CKAN is installed just click "File" -> "Install from .ckan"
It'll ask you to select a Scatterer-sunflare module -> Select the one called "Scatterer Sunflare"
It'll ask you to select a KSPBurst version -> Select the full one
Done!
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installed this, I assume all the mods work with the latest ksp version?
Yes I tested on the newest version myself.
Definitely excited xD!
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kOS could definitely be added but I don't think he's going to have time during the stream to code up the rockets. With also the obvious caveat of a "new" language.
i didn't even knew that kind of mod exist dang that looks cool
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Added it to both of these regardless. Having it won't hurt anything and it's a small mod :)
During yesterday's stream people made a lot of flags. So I took them and made them KSP compatible.
https://github.com/Tumppi066/Neuro-sama-Flags/tree/main
All credit to the flags goes to their respective creators that can be found in the credits.txt file. (Kaz is popping off as usual
)
The instructions are in the repo, I unfortunately don't know how to make it CKAN compatible so it's a manual install.
Edit : Added images of the flags if he want's to ask chat (the ingame preview is really small)
Edit 2 : Found one more flag, that now makes 6 total 
kOS looks interesting since you can output status information to a txt file like altitude, current staging, if the rocket's blown up, etc. Which then can be read by an AI.
From what I saw there wasn't an option for a direct communication with outside programs, but maybe I missed something.
That is actually a good idea for maybe a possible second stream?
There is (was) a mod for telemetry but I don't know if that has been updated since KSP 2 released.
edit: https://forum.kerbalspaceprogram.com/topic/210521-112x-kerbal-telemetry/
You would have to get the information flowing to the panel as useful text. But maybe it's not too hard to modify?
I honestly have no idea xD
A kOS based version would probably be best. But all this of course assumes that we are going to have a second stream and that Vedal is going to do stuff on Neuro's end.
I might develop something just for myself and those that are interested
i dont remember the name but there was a mod to make ksp communicate with arduino and people used it to make custom controllers and stuff, you could probably reuse that
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GPWS mod
Uh
I have a mod list
I'm a Kerbal uh how many hours did I play on that game
It's 45 minutes till the stream starts so I'll add them to the ckan file but not sure Vedal will download them.
Also make sure it's only cosmetic or QoL mods, since it's going to be "vanilla"
xD
Can I get the mods?
Also they all work on the newest version right?
Idk haven't played in a while...
Maybe try and update the game, and then update the mods from ckan, you will see which ones work
https://forum.kerbalspaceprogram.com/topic/201117-112x-gpws-warning-system-for-planes-updated/ this is the gpws mod, i'll send my ckan list
Original mod made by @bssthu, original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/101297-wi GPWS This mod was inspired from http://forum.kerbalspaceprogram.com/threads/55408-0-24-Dev-slowdown-Nagging-Nadia-v0-13-beta by SolarLiner, and http://forum.kerbalspaceprogram.com/t...
disable too low terrain if it's annoying (it is when flying low)
I think this one should be decided by Vedal. It could get annoying (and chat might like Vedal not knowing something is wrong)... don't really know.
If he want's to download this then just search for it on ckan and click the toggle -> apply.
should i send the json or the text file from ckan
Just click on
Save Installed mod list
And I'll get them from there!
Astronomer's Visual Pack (AstronomersVisualPack 3:v4.13)
Astronomer's Visual Pack-2k Textures (AVP-2kTextures v1.13)
BreakingGround-DLC (BreakingGround-DLC (unmanaged))
Chatterer (Chatterer 0.9.99) - gets annoying, maybe don't get this one
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21)
Distant Object Enhancement /L (DistantObject v2.1.1.12)
Distant Object Enhancement /L default config (DistantObject-default v2.1.1.12)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1)
Ground Proximity Warning System (GPWS 1:0.4.0.2)
Harmony 2 (Harmony2 2.2.1.0)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0)
Luna Multiplayer Client (LunaMultiplayer 0.29.0) - for multiplayer
MakingHistory-DLC (MakingHistory-DLC (unmanaged))
Module Manager (ModuleManager 4.2.3)
PlanetShine (PlanetShine 0.2.6.6)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6)
Real Plume (RealPlume 2:v13.3.2)
Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8)
Scatterer (Scatterer 3:v0.0838)
Scatterer Default Config (Scatterer-config 3:v0.0838)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0838)
Shabby (Shabby 0.3.0.0)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
SpaceTux Library (SpaceTuxLibrary 0.0.8.5)
Toolbar Controller (ToolbarController 1:0.1.9.11)
Trajectories (Trajectories v2.4.3)
TUFX (TUFX 1.0.6.0)
That is basically identical to what we have 
Only difference was that GPWS, we'll see what Vedal does (if he is even watching the thread this late) xD
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Actually incredible xD
Get's so fun with friends
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Yup!
We'll see what happends.
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Agree RPM (and what's the new one called) really are incredible.
this is what i did back in april
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here is my baby https://kerbalx.com/Eddy119/ptol32023lfv9
the mothership can actually go to orbit by itself
I'm going to pop in here to say that as much as all of this is really damn cool...
We should still keep the discussion on topic :)
oh uh where do we discuss our ksp builds
Honestly no idea 
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lol the mods sacrifice neuro
Oh god the first thing he does is disable parallax
xD
No worries xD
Let's just hope that there's a next time too :D
We should've included Science [x]
-_-
Our long mod list may have increased the turtle's suffering by increasing loading times
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Kek
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Huh KER is useful sometimes
any that i should install that i haven't already? i got [x] science
im gonna try to make and use vedal v rocket
ok guys psa: gpws descent rate final speed should be 10m/s or off or it gets annoying enabled, even with parachute
also [x] science is very useful, thnaks
Or maybe not. I started playing yesterday, inspired by the stream, and I've already gotten 1.5 (second one happened when I was quiting the program) crashes thus far with vanilla game.
What mod is that Sonic boom 
sorry for off topic but any of you guys here familiar with gravity assists to jool?
like i want to know how i can find out launch windows for that other than year 2 day 160
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Vedal pls use GPWS mod it's fun
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Yeah how do we tell him to install GPWS before the next one
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Once you guys get the new list done then just @ me and I'll get the ckan modpack made (if you can make it yourself then go ahead!)
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Oh he would definitely not enjoy that 
@grim lance has leveled up! (2 ➜ 3)
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I think we should probably keep it close to stock?
But ReStock and kOS are basically "stock" anyway so I'm fine with it either way
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Well based on your original list I'll be fine leaving it your hands. (just came back from Japan and I'm dying from the jetlag so I'll head to bed now
)
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I don't think you should add restock it's not stock
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is it only for planes
@carmine canyon can you answer this im not sure if Eddy119 will respond in time
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well that shows he didn't install gpws
there was no TERRAIN INCREASE OPTIMAL SPEED when he went into the ground
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lol i want to see his reaction
to the annoyingness
it helps too
it calls out your altitude when landing
50, 40, 30, 20, 10
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lol

again to use GPWS mod, it's fun