#Simple Minecraft AI improvement
1 messages · Page 1 of 1 (latest)
It wouldnt help much, it would just make Neuro dig a staircase instead of digging straight down. it would still end with her either finding diamonds and dying in lava, dying in lava outright, or finding diamonds and getting lost.
neuro is programmed to mine down and get diamonds, which she first follows steps in order to be able to mine them
vedal already said hes working on an update which kinda allows her to try and finish the game
she speedruns her way to diamonds, which is why she mines down
PI don't think she's hardcoded for digging straight down, just her neural net was rewarded for finding diamonds, so that version of the net survived. And having a staircase would allow her to potentially not immediately dive into the lava once she sees it ^^
Yeah, but the problem is that her brain stops once she finds diamonds, she then just wanders around looking for more diamonds. I dont think Vedal programmed her to make Obsidian or to use the portal for the next step in speedrunning.
Yes, and even if she finds and mines obsidian, building a portal is very complex, she'd need a cognitive architecture for setting, evaluating and performing tasks. Even if you set the task to reward the building of each correctly paced obsidian block, it'd require a lot of trial and error. Cognitive architecture, or different AI's trained for different tasks. Which is why I just provide an easy to implement idea.
Vedal could even use schematics as training data to make her a cognitive architecture, but i don't know if this is comparable to "stealing" since these are other people's schematics used for training, in counterpart, minecraft building techniques are learnt basically by people copying/seeing from each other
this already exist https://www.youtube.com/watch?v=ORRLLXE4A6c
Live stream of a new voyager bot in Minecraft.
Source code: github.com/MineDojo/Voyager