#"Collab mode" for Neuro's model
1 messages · Page 1 of 1 (latest)
ah I see I see
As far as I understand, it is just a matter of moving her center point of the rig to the left/right.
not really straightforward forward, you have learn https://www.youtube.com/watch?v=LtB0ncmw3tc on the other hand you can do this on the virtual camera that live 2d tracks as a fake face
This is Live2D Cubism 3 Official Tutorial regarding how to set up Angle X and Y for the face.
Video: Brian Tsui
But why when you can just offset the model?
Hololive actually use the VA's face for tracking.
Unlike animations/ blendshapes which is triggered by hotkey, Neuro have to be re rigged or use a fake face in virtual camera as explained here timestamp 7:45 https://youtu.be/Q1JlgGilp9A?t=465
listen for the explanation here, timestamped 8:31: https://youtu.be/LtB0ncmw3tc?t=511, else it would have been just as easy as setting a slider value
you are wrong, it is as easy as setting a slider value
thats good to hear the values does not reset anymore, i have reported this issue with default ~~Chitose ~~ model itself way back to live2d myself and switched out of live2d since
Could it be done that for collabs she had some marked points or directions to look at?
For example, mark where each partner is on the screen, video, photo as in the case of the fridge review stream, or any other source of information.
And make her look at each one without forcing her according to who she is addressing or listening, or what she is talking about
Bump for tutel. Miyu is working with her model to address Neuro, but Neuro does not.
Bump for Friday collab
I remembered this discussion when Neuro was moved closer to Numi, but still looked straight ahead. It is a bit more noticable when they are very close together.
Yeah if neuro faced numi and never take her eyes from her it could be better and possibly generates memes/thumbnails better lmao
Collab mode might not work with fillian, because she is practically everywhere on a screen.
Yup, unless Filian does a 2d Vtuber model stream I don't think that mode should be used
She kinda have one that have face tracking to her face, still 3d tho
what about the osu eye track but instead neuro tracks fillian around the screen?
It adds a whole another level of complexity just for the sake of eye movement.
bump for tutel 
extra bump because still not implemented, worlds fastest turtle 
There's some stuff in the SDK for tracking already built, but how it interacts can depend upon nuance of the model, and you could probably have a placeholder object in Unity to track the "partner", actually getting the tracking data to move that would be a pain, but you could probably manually position as a start.
Should in theory make the Evil v. Neuro collabs able to track each other, although they don't exactly go anywhere so idk how useful that is lol.
I'm assuming he's already using it to track cursor position for the eyes for osu!, just needs to do the same with angleX to turn head, idk if Teru rigged bodyX separate or if it's angleX for body turn as well. Only issue might be if some other scripts override the value and the order they apply.
Playing with it a bit and I guess the other issue is that if he is using that script for osu! he'd have to modify it and the script on the parameters to swap to a Collab mode to have the head/body not trigger with the osu! tracking or in general when not collabing. As for a dumb thought I had, he can set up a system to convert the collab partner into osu! circles and then Neuro can pretend she's playing osu! on their faces.
just @ him 
that's actually so big brain
Final bump for @terse star
actually im pretty sure it does work its just this is the furthest her body tilts

