#updates

1 messages · Page 1 of 1 (latest)

stray escarp
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Minor tweaks

stray escarp
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might have improved her memory a little idk we will see

stray escarp
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made her work on hr/ez/hd/fl (although she's not very good at hidden yet I think she needs some practice)

stray escarp
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i think i made her smarter

stray escarp
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added memory (read only for now) and impoved her chat AI (i hope that doesn't break)

stray escarp
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improved memory, chat AI and filters. also made her play pokemon showdown

stray escarp
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havent finished the minercaft updates yet unfortunately, but will try and do them soon :)

stray escarp
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ive given her some medication so she should be a little less spammy

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i also removed some code that prevented her from being violent, we'll see how that goes

stray escarp
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improved the filtering system for collabs a little

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i never post any updates but wanted to let people know im working on it!

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Neuro-sama now ignores frames which are too dark to prevent training on unwanted frames.

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Neuro-sama now uses dropout layers to prevent overfitting.

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Increased training epochs from 5 to 8.

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Added notification sound when neuro-sama has done training.

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Removed cursor from screen when watching auto play.

stray escarp
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Neuro-sama now has an extra 10 neuron dense layer before the output (for some reason idk why).

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Added PP counter.

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Slightly improved FPS.

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Reset network.

stray escarp
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Switched network back to the old one.

stray escarp
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Now running on both a GTX 980 and a GTX 1080 Ti.

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Massively increased network size by adding a new first layer (Network reset).

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Added more dropouts.

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Increased fps (I have no idea what to, probably 60).

stray escarp
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Added progress counter.

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Added max pooling layers to reduce network size and removed some of the convolutional layers.

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Increased epoch count to 40.

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Decreased epoch count to 30.

stray escarp
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Switched to 16:9 to fix notification issues.

stray escarp
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Added clicking