#Sin permanents only

48 messages · Page 1 of 1 (latest)

west wren
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https://moxfield.com/decks/I8U6Te1YHkuC95vZpAeNDQ

So I basically cannibalized a Teval precon to get started. I know I made a lot of suboptimal choices based on my collection... But my vision is Permanents Only. Anything I should work towards replacing and what I should add?

sweet wigeon
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there arent too much synergy as the limited mill into sin will basically be a single use of reanimating bunch of lands and/or a single non land permanent into play tapped

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things come back from grave seems fine, i would probably change up the landfall cards such as removing [[!tireless tracker]]

sweet wigeon
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unless you really care about the clue draws

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i think [[!twilight diviner]] is an amazing card, but it dont really trigger with too many things in the deck since it cares about spells/card that entered from grave

sweet wigeon
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so it has no effect on tokens

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intended or not, i like how equipments doesnt care about being tapped, so lightning greaves token can give sin the haste it needs to reset the ability the same time it is stuck

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the guarantee way of getting exactly what you want into the grave is discard, while the fastest and most efficient way is random self mill

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discard (or sacrifice)

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so ideally, the deck is better at ramping with lot of lands and getting extra lands into grave, and then sin can reanimate all of them as tokens at once for the exponential payoff

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new [[honest rutstein]] should be nice for either side of those, for ramp and permanent recursion

carmine ivyBOT
sweet wigeon
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[[!kotis sibsig champion]] may share similar problem, with not entering from grave

sweet wigeon
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i got something very janky you can consider

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[[riptide chronologist]] +[[life and limb]]

carmine ivyBOT
sweet wigeon
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its basically [[Village Bell-Ringer]] with extra steps and avoiding the craziest of [[Intruder Alarm]]

carmine ivyBOT
sweet wigeon
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and by reanimating things into play tapped, you avoided both the casting cost as well as unaffected by not having to tap for sac ability

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life and limb can be a double edge sword since it gives lands summoning sickness, works with yavimaya craddle to give all lands, including opponent's that same problem

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with [[!colossal grave reaver]] in the 99, can consider enchantment reanimate spells to get those big etb

sweet wigeon
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that way, you dont have to play your commander to get back something from grave

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or its a target hit and not entirely random

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[[necroplis fiend]] and [[tombstalker]] can turn that randomness into guarantee hit as well

carmine ivyBOT
sweet wigeon
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i like [[matzalanti the great door]] in this type of theme

carmine ivyBOT
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Legendary Artifact
manat: Draw a card, then discard a card.
mana4, manat: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)

The Core
Legendary Land
(Transforms from Matzalantli.)
Fathomless descentmanat: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.

sweet wigeon
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the flip side is slower but synergize with grave decks

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the untapping things is probably the hardest

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which i can see potential use of [[krosan restorer]] [[stone seeder hierophant]] or [[aphetto alchemist]] doing wonders

carmine ivyBOT
sweet wigeon
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i find [[siren of the silent song]] and [[disciple of deceit]] the most interesting

carmine ivyBOT
sweet wigeon
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while the commons are just bad

sweet wigeon
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@west wren

west wren
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Interesting suggestions. I'll definitely look towards upgrading in the future

sweet wigeon
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yeah for the most part, i would just get rid of the cards that doesnt work well and make room for the important pieces, whenever its lands or something. i think there is a bunch of cycle lands stuff you can do with this commander