#Stay Away from the Summoner!

1 messages · Page 1 of 1 (latest)

steel heron
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I built this with Terra because she can do fun summon/saga things. The difficulty I'm coming up with is trying to fix the mana-base (it feels off when I play it) and the first few turns feel very slow or punishing. I want to keep this in the 3 area but I think need help tuning it.

I have the Human/Summons in here for the theming but wonder if all of them skews it oddly. Otherwise there's just a little bit of enchantress.

Any thoughts on things to take out or put in?

One change I plan to make is to add Wildsear for the enchantment cascade.

https://archidekt.com/decks/18669927/stay_away_from_the_summoner

Archidekt

Terra, Magical Adept // Esper Terra - Commander deck

(1) Commander • (1) Card Advantage • (4) Copiers • (8) Counter Manipulation • (2) Creature • (5) Dominants (Humans that Transform) • (2) Enchantment • (1) HENSHIN • (35) Land • (4) Mana Generation/Fixing • (4) Party Members • (3) Protection • (4) Removal • (21) Sum...

opal hare
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Not enough ramp, too little draw and too much tap lands

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It will be slow

steel heron
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I definitely get that, but I always struggle with tuning the mana-base correctly. Any suggestions?