#Yennett, Cryptic Sov deck building help.

57 messages · Page 1 of 1 (latest)

shy ridge
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I'm putting together a Yennett deck myself after seeing one in action. Seemed fun to build and play.
I'm trying to create a sideboard to fill with cards to push it between B2-B3. I don't want to bring it into a B2 game though if it's too polished though.
Any ideas what to leave in for B2, if possible?
If these don't work, what to remove/add in later?
Thanks!

https://moxfield.com/decks/R_cXSYrv70uTXN4TjPP9JQ

edgy plume
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i doubt it would become the so called "tooo polished", for starter, i would replace [[obelisk of esper]] with another 3 mana rock, it can be as simple as [[command sphere]] or a [[middnight clock]]

full vergeBOT
edgy plume
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at 3 mana there are so many good mana rocks that helps make a deck run smoother

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and with a 5 mana commander, 3 mana ramp is both your most flexible spot and the most important, because 4 land drops + ramp on T3 = commander

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while the 2 mana mana ramp rocks are fine, they have lesser utility, unless you plan on tapping them for immediate 1 drop, etc but that would be another discussion since the deck is about getting big spells

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sphinx getting stuck in hand would be one of the roughest place for the deck

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if you ever want to invest more into the deck [[$urza incubator]] is probably worth it here

full vergeBOT
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edgy plume
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thought vessal has a 3 mana counter part, can run both, [[decanter of endless water]]

full vergeBOT
edgy plume
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time wipe is fine and all, but i want to bring up some other alternatives

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[[split up]]

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edgy plume
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[[cannot move]]

full vergeBOT
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No card found for “cannot move”

edgy plume
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[[do not move]]

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edgy plume
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ofc the more interesting and "Rare" it is, the more $ pricey it gets

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my favourite ones are actually the sacrifice wipes since they get around most if not all the common protection in B2

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love to see their face when [[heroic intervention]] is being useless in their hand

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edgy plume
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[[psychic surgery]] is an interesting choice here

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edgy plume
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is it meant for something or meta game or entirely for fun

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[[scheming symmetric]] is something you can do to trigger it

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edgy plume
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[[mystic sanctuary]]

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edgy plume
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there is a few black identity lands that put creature back on top

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i think enchantments above the 5 mana value mark are some of the most impactful cards and lot* of niche fun options aas well

edgy plume
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[[ash barren]] swap a land, every little bit to reduce the chance of drawing lands

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edgy plume
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i would use the 2 drop mana rocks colourless mana to pay for it after needing the next turn basic land drop in hand

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i believe there are better options than [[!monastery siege]]

edgy plume
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perhaps you do want [[brain storm]] in here to order the top deck?

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edgy plume
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[[retreat tp coralheim]] is much stronger with commander that taps for activated ability, i would try to swap it for more value

full vergeBOT
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No card found for “retreat tp coralheim”

edgy plume
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[[retreat to coralhelm]]

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edgy plume
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and then lands can do MDFC so that the chance of whiffing decreases as long as those have odd cmc

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[[extinction event]] is even but it can be a one sided wipe

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edgy plume
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and get rid of tokens

shy ridge
shy ridge
shy ridge
shy ridge
shy ridge
shy ridge
edgy plume
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yeah, because going tall decks / control colours tends to have troublem against go wide tokens

edgy plume
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unless you play scheming symmetric or ways to make everyone tutor (green group hug style land fetch) it only trigggers when your opponent tutors