#Green Goblin Deck

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signal sandal
upbeat ridge
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Hey I have suggestions/questions (Apologises for the long post)

  1. 34 lands feels alittle low for the amount for this deck particularly with what mana ramp you have. I would recommend 36 lands for a deck like this (I would recommend the tri lands [[xanders lounge]] and [[crumbling necropolis]]), and for a 3 colour deck I would switching some of your basics for more dual lands for better mana consistency or some utility lands like [[Geier Reach Sanitarium]]. For more ramp that would work with this deck I would look at some land-cyclers like [[Troll of Khazad-dum]], [[Oliphaunt]] and [[Daggermaw Megaladon]], which can discard themself for land ramp become easy reanimation targets with the Mayhem given by Green Goblin.
  2. You have a lot of discard outlets but what seems like very little to capitalise on it outside of your commander giving them Mayhem, I would recommend adding cards like [[Megrim]] or [[dying to serve]] so you can gain benefits from just discard alone.
  3. I am alittle confused about the inclusion of Dr.Eggman in this list, I may be a neophyte and not understand why its here but it feels out of place, I would suggest cutting him for something else like [[Green Goblin Revenant]]
  4. I am alittle confused about what the win con is for this deck, do you have an intended gameplan or a level of play you want this deck to work on?
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Oh it didn't bring up the cards I suggested gimme a sec

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[[xanders lounge]]

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[[crumbling necropolis]]

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[[Geier Reach Sanitarium]]

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[[Troll of Khazad-dum]]

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[[Oliphaunt]]

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[[Daggermaw Megaladon]]

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[[Megrim]]

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Megrim wasn't the card I mean, it was [[Feast of sanity]]

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[[Dying to Serve]]

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[[Green Goblin, Revenant]]

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