#Is this deck better suited as [2] or a [3]?

12 messages · Page 1 of 1 (latest)

grim vector
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my playgroup mostly plays in the [3] but sometimes i wonder if this deck can even be strong enough with the commander to keep up

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if my commander gets removed off the rip i almost guarantee durdle until turn 6+

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ive won a good amount of [3] games with this deck however sometimes i feel as though its because i rarely pose a threat until i go off and other games i lose like before my turn 6

grim vector
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also commandersalt insists it plays like a 2 and idk that is getting to me lol

grim vector
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[bump]

grim vector
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update: i just played a bracket 2 with the 2nd deck and got salted by everyone

naive heart
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inspecting...

naive heart
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They need to run more removal.

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It is a lot of board wipes though, so I can see a bit of salt there.

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But your deck falls flat if they keep Saruman off the field- they'll learn and know to target it eventually.

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A strong 2, but still a 2 I think.