#REVERSED! (EDH) Assistance!
1 messages · Page 29 of 1
dispel is fine for protection for the board, but a lot of the time i think white has full board flicker and can give more value and synergy from all your triggers
so missing key card for that is any white blink or [[!ghostly flicker]] +[[!eidolon of blossoms]] and maybe [[!caliz guides by fates]]
@storm fox the lorehold deck dont need [[insurrection]] because 3/4 times its miracled on opponent's turn instead of yours. i would use more top deck cards such as [[!brain stone]] or [[!not forgotten]] instead
https://moxfield.com/decks/Wr52hEMjtkWJXA2657ZmwA what i got so far
Hm alright, keep in mind im trying to keep things more budget so I can eventally own this deck irl
i think the most expensive add i would do are [[$innkeeper's talent]] and [[$lotus cotra]] also Tidus, didnt notice the precon commander is over $8
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Sorry been busy asf so atm haven't been able to pick anything up yet but i have [[$resonating lute]] and [[$wisdom of the ages]] aswell as [[$archmage emeritus]] ill be adding to it
€3.53
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No card found for “mizzet mastery”
[[!mizz's mastery]]
wisdom feels weird but i guess it works
[[!colorstorm stallion]] was an add i was thinking about as well as some other opus triggers i cant think of atm
hmm its okay, kinda slow but its constant body on the board
you can make probably a couple copies quickly and once they are staying around, you basically double your board each turn with one big spell
but without an any build in evasion. they are like a bunch of [[Ape]] attacking a player
its not a bad payoff tho in spell slinger
[[!magma opus]] is also one i just realized I can throw in
Also [[!jace, wielder of mysteries]] to help make sure if im out of cards from niv mizzets combo i still win
i wouldnt do Jace
you dont need to prepare for the out of card situation unless you actively go for it
i am not against buying the card you want, just that its probably not something you want for every deck
it s easy to end up with lot of things you dont need or cant play in a deck
Ok im glad to hear that bc i didnt think It was a full fit for it just bc it definitely isnt a full fit there
[[!jace wielder of mysteries]] how much is it now anyways
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lol not worth imo maybe the $5 version
depends on how fast you want this deck to be, i can see cutting from the expensive stuff; the triome is 50% of the price of the lands
Trying to keep it somewhere in 3
i don t mean power level but more on how consistent it works
i wouldnt go for x2 seasoning or the overpriced calix
and i think its kinda the option between those and the big summons
[[$summon bahamut]]
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[[$summon knights of rounds]]
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especially when you have to hard cast them
idk the point of the planeswalkers in here
since commander has nothing to do with counters on non creatures
if you have some ways to move shield counter on planeswalkers that would be interesting...
Ehh, on second thought, I think im gonna try a different plan, Green is just a color I dont like playing around ngl
[[gideon blackblade]] can turn itself into creature
Legendary Planeswalker — Gideon
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Loyalty: 4
Maybe someone else to make use of the idea at some point
i like green since it was my beginner colour and it can avoid all those generic ramp if you wanted to
lotus cobra much more value than arcane signet
Been a Jeskai player mainly, so im way more used to artifact ramp ect
and all the enchant land aura allows for all the druid untapping burst of mana like rituals
but got to say, land ramp , esply landfall is unfair advantage
focus too hard on landfall synergy lowkey puts a deck to that B4 fast ?instant-kill? territory
[[$brainstorm]] why is this ....
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€17.25
could be below a $ with this many re printings
Calix Is a BONKERS commander. I love him
And he's made by my fav God of theros , so it works perfectly
well, kinda expensive af for no reason
I pulled him so idc lol
Small set/limited demand/fomo/people see how good they are
now everything is *either UB or
I hate UB
lazy ass AI level writing
Only small amount of cards from ub I lile
well, i cant really say i hate on UB itself, i think its that its no longer magic
but rather UB with some "magic" involve
this is the "boruto" to "Naruto" arc
i think there used to be a joke calling out "the anime called 'Filler' with Naruto featured in it"
for how much fillers was in the anime
it was like 50%
i have too much fun with the FF precon cards
didnt think i wanted any precon until i knew how those decks played out so i picked up tidus and Cloud; never had i bought two precons from any set nor did i buy precons regularly. the one before FF i think it was Kurders in Marlov , and then before that was 40K i skipped everything else in between
i keep calling that green white human tribal kyle coz i cant remember the actual name
btw, did you run [[chandras embercat]] or no
going to finish my card page search before i click into that deck link
In the Chandra deck? No, I could, but my only copy is in my slapped together elemental deck atm
Well 'slapped ' more like I made changes NOT on edhrec for the 5 color elemental precon
Now im curious why...lol
nah just thought that it was a theme card, but too weak for this era
i am putting [[sunset strikemaster]] in my planeswalker deck with no green and i can see mono red would want [[Zookeeper Mechan]] such as [[!zada hedron grinder]] type of fast decks
being able to kill flyer or trade with blocks will deter some incoming attacks, and can also be used to ramp which is exactly the two functions in one card i want
in my search, i noticed embercat, which may interest some people if they dont want some weird ass cat [[fire belly changeling]]
for a 5c deck i really dont want non-mana-fixing-ramp that is easy to lose with no synergy with other things
It saved my vutt in the 1st game I played, ill try to get the deck list together and show it to you for fun
I'm trying ti work on the gruul.bumi living lands deck now lol
Needs like 20 cuts
May need more wipes and maybe less ramps or maybe less ways to give living lands idk
I've always wanted a deck that used lands to kill people by being big bois
lowkey forgot about bumi since everyone is all about 3c toph
Not just ping or typical landfall
Fuck 3 color toph
Fuck the 2 color scenery toph too
i find 2c toph the more interesting than 3c toph if not the most interesting earthbender
scenery?
The special 2 color toph exclusive to the scenery box with the 5 pther exclusive cards
[[Toph, greatest]]
Dis bish
BUT super fun in bumi
She be better as her own commander duebto commander tax obviously
theres one more toph
the more interesting one
earthbend ENTIRE BOARD
[[!toph hardheaded teacher]] yeah you have that too
why you tagged like nothing XD
COMMANDER (1)
MAIN DECK (99)
Are all those supposed to reanimate a land
so its big creature land + trample win con
with this curve i am not surprised if you can use something like [[woodland guidance]] randomly XD
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Exile Woodland Guidance.
probably a bad idea
The ai art one ye
The other toph you mentioned lol
I did say I need to work on it
I could cut a lot of them too my guy, I'm open to all ideas and suggestions with this
Long as the plan stays killing with a lot of land creatures
also the ai art thing isnt anything new, its just the witch hunt of the century
regardless of being ai or not
but if you dont like a card, feel free to cut
i think most people are actually too brain rotten to see what AI stuff looks like, but the topic is as controversial as gun control nowadays
Anything is
had to do this for an old deck today after procasinating for 10+ years, finally got something online onto moxfield but since i did scaning instead, something is off and i couldnt set the right card image
those are my top cuts
high cost low impact
[[!azusa lost seeking]] is a really good creature but without card advantage to keep up it s something that drain your hand size
return wildspeaker, consider bumi is a human and it doesnt give trample, it is iffy. unless you have more creatures than all opponents, in which case is sort of win more?
Haru only earthbend on ally enters, i expect that number to be inconsistent
There's blink affects in the deck, least as many as I can in gruul
But I see it
Shame, the crystal is also a way to make copys of the erb guys even if they die, plus haste is VERY nice I a deck like thsi
Look at the sideboard and considering too see if any are worth adding
instead of multiple haste enabler, i usually just run [[rising of the day]]
its the strictly better and cheaper [[!frevor]]
Thats the only haste enabler? I tho8gjt it was the only one
the crystal has the problem where you dont really have that much red cards for cost reduction
But again the make a copy for the earthbend etb is nice
Less you think that isnt needed
you have boots and greaves to give haste too
hmm you can probably make copies
but using how much mana for one earthbend
because now you tapped out all your mana
and have no attackers
[[!the fire crystal]]
technically you can tap the lands for mana at instant speed
and then do something on the next combat with that new creature, assumes it survives
Ye
there are like all legendary in the deck
Sadly
idk about a 10 mana clone effect
you can try
it is a card that seemingly doing 3 things at once
i would be glad to be proven wrong
especially when i dont do the math behind the stats and numbers
You good, but I do need more cuts for him lol
Should I just cut the ramp? 12 cuts from 23? Shouldn't be that big of a deal
lol you can try
i think the ramp is probably 1.5 times more important t han some other decks
because you turn your lands into creatures to attack with
which means it does leave you less mana to play with
unless you give them vigilance
which i think theres a few ways specific to creature lands idr
whats the name of the land that can copy a thing from [[shifting wood]]
if only it remains a land as well
anyways, whats the point of all those "wipes"
B act aside, killing all creatures isnt good for you when you focus on turning more non creature things into creatures
disk normally dont hit lands and now you are killing your own lands too
star of extinct... are you trying to target your own land or what
scanvenge ground, decimate, vadal are at least generic enough to be overlooked even if they dont offer your deck real values to the game plan
unless you have ways to make all your land-creatures indestructible, those wipes are just bad for you
thats without counting a 4+ cmc spell getting countered or responded with protection and force you to wipe yourself
the other way around is similar but at least its good trade on your part
no one want to trade into attackers they cant kill, and even if they are killed, it comes back so nothing is really lost
Bumi probably wont need every piece of those protection so the rest will be for the lands
other than metalbend origin's +1 counter, collective resistance is basically the superior option
inspiring call may cause 3 mana but the draw makes up for it personally
indifference about boots and greaves, i have many decks without them and since i dont build toward only having my commander out, i dont need those protection
basically 5-10 protection can still work. i have never went over 20 in a control deck iirc (including counterspell that can get around kill spells or fizzle exile target spells etc)
so for the purpose of land creatures i think 2 -3 mana are all perfectly fine, idk how you can "hide" that open mana though when everything else is kind of sorcery speed
its somewhat obvious when you left mana untapped, ofc if they are "blockers" then that changes the equation
" I am leaving two creatures open" , just doesnt sound the same as 'leaving two lands untapped/ mana open'
ramp in the most extreme case, i had one deck that did 25 (it was unfair for being too fast and hard to deal with and broken commander on a budge)
i think normally below 15 is the norm
the one landfall deck i did before was 39 land ramp spells iirc, 45 lands, with gruul omnath as commander, everything is either land + removal or payoff. but the nature of it is too disruptive so it basically fits more along side B4 with no pod to play with
if its for playing more jank and fun things, its completely fine to cut staples like beast within, i find it to be a nice challenge when it force me to balance out my options with lower quality cards
and i rarely needed that "destroy anything" removal
although in terms of utility and efficiency, there is ofc better things to cut from
although it also makes the deck lose some flavour such as bumi bash
[[!bumi bash]]
other than the target option, sorcery speed, more mana, nothing about it makes it great mechanically but it is a bumi deck afterall
including commander there are like 10 cards in the deck that triggers [[garruk's uprising]] since earthbend doesnt have the creature enter as a 4 power to draw
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
so this is very bad draw
curve is now much more clear, so other than [[!liege of the tangle]] basically everything should be doable to be played on curve. i am comfortable with 37 lands with this
tangle is a fun one, i think it only even get played because of the ashling precon, in most decks it is too slow and risky. with earthbending, it negate the downside and allows for a big board/ not having evasion is a bit bad but with enough attackers, no one will have enough blockers
think i got like 5 clear cuts out of those pictures + rising so you can just cut rising + another
its linked
start
it was at 102 when i looked
how did you type ourlt
oh
i thought you stutter on Bumi into ourlt
i think i want to get something that either draws to dig deeper or
just to get more lands out
more earthbending targets + ways to give more mana faster
ever played [[search for tomorrow]]?
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
if suspend on, say T2, then free cast on T4 = 5th land drop with land per turn
or hard cast T3 = ramp
Nope never have
Could add good red cards as the deck is like 80% green
Could for funnies add [[etali primal]]
Legendary Creature — Elder Dinosaur
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

: Transform Etali. Activate only as a sorcery.
7/7
Etali, Primal Sickness
Legendary Creature — Phyrexian Elder Dinosaur
Trample, indestructible
Whenever Etali deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
The contagion spreads and the Multiverse quakes.
11/11
remember what i said about the unfair deck with 25 sources of ramp ? XD it was broken etali, the deck just spam cast it and steals everyone's cards, synergy with [[up the beanstalk]] and all sort of free draw spells into bigger ramp
i am not against playing etali for fun, but be aware that the power it brings is probably above the average B2 can handle, its fine as a one time bomb
i forgot whats the best storm card when etali is essentially casting 5 spells per turn including itself
ah there is [[spread the infection]] but it cannot give etali haste unfortunately
No card found for “spread the infection”
[[spreading insurrection]] 😵💫 failed eye sight
i care more about that early game since i am sure your late game can scale with lot of creatures
how to get there is the problem
for ex nothing say you have to recur from grave using [[world soul s rage
[[worldsoul s rage]]
Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"
but it is ideal to do so for extra value
its when you dont have a [[lord windgrace]] type of engine
Legendary Planeswalker — Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Loyalty: 5
how do we get to the point of having lands send to the graveyard worth of value
or just lot of lands on board, and then sac'ed and recur etc
i feel like [[pertilous forays]] is perfect for the role but bit slow at
+
mana each time
and easy to run out of basics
Very
this card i never got for probably the entire time i was looking for it years ago [[far wanderings]]
as harsh as the threshold might be
that omnath landfall deck i had would have loved it since it goes so fast 7 cards is nothing
but it would be difficult in most decks that play permanents that just doesnt go to grave naturally
you can still do 2 mana ramp like steve if he isnt there already
He isnt
but at the end of the day its ramp growth on a body
This is what I use him for most of the time
do you own a copy of [[herd heirloom]]
ramp, fixing, utility trample, instant speed reaction + draw
i used that with my multi combat tifa
trample overlaps but as long as you get draw this is one of the few ramps that beat the avg land ramp
put it on your land creature to draw 2 per turn instead of bumi single hit
I don't own one
well, did you know the land creature trick
Maybe?
i am guessing no then
same name
all the same name stuff is one of the basic lands thing you can break in singleton
[[gallerybox]] becomes this mini coat of arms
No card found for “gallerybox”
[[mirror gallery]]
[[mirror box]]
so all basics with same name kinda go X^X
it is a niche interaction esp as a one off in the 99
Ah
and its only good enough if there are many basics
your deck is lowkey mono green so its not impossible
i will brew a bumi later and see how different ours become?
Ye
i think i can do at least 20 forest
with basic tutors
i think over 25 basics, utility lands is where it becomes much better, otherwise, 20+ basics isnt that bad if there are ways to abuse it [[trasverse the outland]] i would never fail to find with those mass fetch
i know you like your flicker Closet
but i have to admit that i find it kinda mid
low creature count, somewhat high casting cost, slow to take effect, only reset etb and pseudo vigilance for ... block?
and the best etb is like earthbend 4 or something
😯
i like this one with high basic count
[[nissa ascended animist]]
Legendary Planeswalker — Nissa
Compleated (
can be paid with
or 2 life. For each
paid with life, this planeswalker enters with two fewer loyalty counters.)
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Loyalty: 7
not as good as [[nissa shake the world]] but solid "mono green" supports
Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty: 5
and for my purpose of same name lands, i have a reason to not use yavimaya. otherwise, its the urborg to cabal coffer combo, same thing
the +1 do have to target a non creature
and before earthbending, that land can die like any normal creatures
even if that chance is low
[[Thndering raiku]]
No card found for “Thndering raiku”
[[Thundering raiju]]
Creature — Spirit
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
3/3
i wonder if i can use [[contest of claws]]
Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
$3.22 • €1.80 • 0.10 TIX
$2.78 • €1.95 • 1.42 TIX
ehh kind of overpriced
well, once i get onto proxies i will be able to do much more play testing
may take a while and still need lot of planning what cards i want proxies for
So cut the sword and closet?
[[Hearth and home]]
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip 
meh that i dont care that much
its ramp
even if you just bounce a land, you basically ended up with two untapped lands back on your side
or dont target anything so just a single 3 visit
need to reread this card for a second [[birthing pod]] i think i can do something dumb with it
yep i can
i think my bumi idea is so dumb you wont see it coming
despite my lack of interesting in actually playing bumi 😅
going to lurk and sleep, cya
will need a few more cards to make it happen, mainly more ashaya type of turning things into lands
cut [[!planar engineer]] since your basic count is low, can consider [[edge of autumn]] Yedora may work for you but not in my. i want to be able to target face up creatures as lands. yedora + earthbend can flicker rereanimate with a sac outlet. my ended up cutting lot of the earthbending effects in place of mass reanimate lands (mostly basics rather than man lands)
No card found for “glisp of tomorrow”
[[glims of tomorrow]]
so i accidentally completely avoided the cost of [[!tectonic split]]
but because there were also [[!nature's revolt]] they are now creatures and i cant tap them for mana, i need a land to play anything, including the greaves i kept in my hand before the glimpse shuffle
😅
mirrorbox did turn all of them from 2/2 in 5/5s and with [[blighted woodland]] i can further make them 6 7/7 each
if i top deck a land, then i can do greaves and replay bumi without an issue
so yeah in B2 Nature's revolt do have a weird effect, where now no one can really play boardwipes without turning it into MLD villian and all lands are going to have summoning sickness [[root maze]]
well as least they can block
which is why i am hard keeping [[!ragadragga goregut boss]]
Interesting
[[$earthbending student]] wth
$25.51 • €17.64 • 0.26 TIX
this uncommon only has foil and is expensive
my build is also too aggresive with attacking lands so i dont want to tap down a lot of mana for a single turn [[!embodiment of insight]]
single use animate land doesnt work for me with land per turn
before using all those $20+ cards, [[blossoming Tortoise]] is a big one you missed
without counters, its like 5 mana for a end of turn 3/2, the 1/1 will just die
and its a 95% tapped land
lair of hydra is okay since its flexible
although its is still a tapped land
Exclusive to either collector packs or Jumpstart
"LAND CREATURES HAVE VIGILANCE"
Aka ALL LAND YOU EARTHBEND
i know
i am someone who block with face
and having to play a 4/4 blocker with 5 tapped mana is a high cost before i can attack with those lands
so i cut both that and student in my build and went for a "power matters" earth bending
Interesting
i am trying to see if i can make [[graaz unstoppable]] work
probably not but goldfishing
and then i will cheat and check for edhrec synergy cards for bumi after
also need to check for ashaya vs "Forest are 1/1" interaction
could potentially be a nombo
yep [[!living lands]] is lowkey kinda bad if i try to play with ashaya XD
ashaya applies first in layer 7a, just right above it
Ah
so yeah, since i am doing basic forest, and all sort of lands into creatures, its rough to play both at once, i would have to keep something back instead of both
kinda why no one tried to use the old school land animate for a long time
i thing i need a toolbox/tutor for that mirror gallerybox tho
graaz cost too much, i need to get mirror box instead
oooh i forgot to mentioned this card two days ago
it was to replace your fire crystal
hmm its called
[[devastating onslaugh]]?
instead of 4+6 mana
just do 5+ mana to make more tokens of a thing
thats anything i cant do since i need to keep my non permanent count low for Glimpse of tmw
i am at 89 cards not counting the 10 upgrades
need those weird tutors and card draw
or non instant sorcery removal
[[song of dryad]]
[[bend or break]] will the betrayal happens?
anyways you really want non land one sided destruction, if there are any
[[khalni heart expedition]] can replace my spell
i guess [[overlaid terrain]] wont work though
solid T4 hitting all land drops and not much tempo lost, animated one land and holding mass land animate in hand at 5 mana curve
Interesting
Check out my new brew, https://moxfield.com/decks/TSRsjKOwAkqckIBPo0DDgw
Izzet deck with a focus on big creatures, and new Paradigm mechanic. Essentially everything is fine once Sanar finishes his degree
My next brew maybe [[Vorinclex//the grand]] for an interesting mono green build as its hard to find a fun mono green deck
Legendary Creature — Phyrexian Praetor
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.


: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6/6
The Grand Evolution
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "
: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Or maybe a "Fun and unconventional " eldrazi tribal that isn't the typical 3 commanders for them
Have you seen the Raggadragga spawns/scions deck?
Since they have mana abilities they get his +2/+2 and pseudo vigilance stuff
Interesting, but isn't their mana ability tap and sac?
i tried to use bumi's bash.... but i think its too weak of a card i would have to replace it with better janks
if you happened to play it i am sure it is a fun moment
So I assume your brew is better than mine slapped together? Lol
no, i just mean that bash seems like a flavourful card
but it doesnt get pass my jank-radar threshold
to deserve a spot in a animate land matter theme deck
my has a lot of inconsistent things
it just gets a message across with beatting face with lands
one thing goes wrong and its MLD for everyone
or i have no animate land other than the one from commander Bumi
i like stuffy doll because i am someone who dont block with creatures
but obviously there are point where i need to block or have to have something
so those type of creature create enough of an decentive/ barrier while i go on an aggressive alpha strike mode
which is why i bough along grothama and damage spells
and for budget/non proxy, i usually cut lot of the high end $$ cards
so without badger mole cub, part of the creature-land stuff will be significantly less mana
i am building with glimpse of tmw in mind, its not a thing that works in most decks, i cant run value sorcery instants without risking a bad hit
if you see anything that fits in your build, go ahead and use it. i am basically going nearly mono green here
i think Ojer kaslem (bottom left) will help you. i miss more with higher count of enchantments and less creatures than you do
weird you bring up this one today, because i was telling someone else about how i wanted to flip the ubrask and jin gitaxus saga so much i want to play them as commander. i didnt see the same appeal in vorinclex saga but i am sure there are green things you can do especially with adding counters
getting 2 lands into hand do basically guarantee your 7th mana on a future turn/command tax/flip ability. if changed to human i belief you can use that werewolf thing to transform it? not too sure, only remember it works on aang
fyi [[Raggadraga goregut]] doesnt care about how it uses mana ability, only cares that the creature do have a mana ability [[cryptolith rite]]
Legendary Creature — Human Boar
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
4/4
and like 4+ different version of Rite that do the same is like the anthem for raggadragga
so first step is to grap the paradigm?
did you know that there are 65+ cards that makes mana
i dont think you need the small effects like [[swarming of moria]]
is it just there fore the [[!polymorph]]&[[!transmogrify]]?
because i would then want to cut sad golem since those are the bad hits
[[!marang river regent]] is okay. not the most satisfy but an decent flyer that has alternative casting cost if stuck in hand
[[triple triad]] is a fun card, i also whiffed on it like every turn
🥲
if you can make it work, sure. right now it wont with the high land count. with 0 cmc. it is 6 mana phyrexianarena
i guess it pay the mana cost but winning the clash is the important part
Sadly I don't own him, yet, I do own the fancy version of [[elesh norn//]]
Legendary Creature — Phyrexian Praetor
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay
.

, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/5
The Argent Etchings
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
ohh noooo
🤣
you know my bias on white cards, they are automatically the least appealing of the cycle in general
lol
tell you wife to open another one
the fancy one hmmm
but its not junji ito elesh norn
[[elesh norn mother of machines|sld|415]] the one i would love for collection only
[[!elesh norn mother of machines|one|415]]
although the text box ruined the vibe of the horror backgroud 😕
No, I polymorph my commander when he’s got the 2 paradigms to to reset him in between.
oh then you really dont need token making sorcery
Probably not, but any spell that makes a treasure is essentially 2 treasures early with Sanar out. I tried to split mana rocks and treasure ramp spells.
Any other big dumb creatures to add? I was trying to keep it all non-legendary so I could copy them all.
i would just play strike it rich to make treasure along with commander, i dont want to use all the mana and tell that i have no respond and leave myself vulnerable
may need a bit more info to get everything in the right place:
COmmander on curve > next turn spell + commander + land, pass > big turn with???
i guess with the prepared spell, you can get its own tap for treasure, essentially making sanar a diabolic tutor
[[twiddle]] i wouldnt use over costed spells that only create a treasure
if i UNtap* sanar, i can already activate the tap ability and then make two treasure in one turn, also works at instant speed
giving me that blocker on other players' turn and the open mana
i am just having some issue on making sense out of this chart
how you turned izzet into a valley curve with permanents
and 60+ source of mana
55 is already high for like a green deck
can put reflecting pool to better use in like a three colour deck and lower your budget here, i assume you own it
i want to add in utility lands that would help cut lands out of the 99
my personal most used ones are ash barren, myriad landscape, shire terrace ,and then war room for draw
i will let it stay with 38 lands for now, so you guarantee land drop tempo whenever you need it or not
note that you do care about red source more, so there's not really a reason to have the same amount of island and mountain unless you think that gives you the best chance of casting sanar T2
also can run tapped land because you would see it in your opening hand with 2 or more lands, just play the tapped one T1 and untap T2
I bought it, we'll, did a trade in, not a pull
My luck from Motm was trash, only got etali
@wicked gust at least i dont hate that elesh, i think i know/seen a few people who brew around it
etali 's okay i think thats one of the big hits in the set, what else was there...
cant remember, have to look up price online
I didnt sadly
It was for my [[brimaz blight]] deck at the time
Legendary Creature — Phyrexian Cat
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
3/4
ohh lol i keep thinking mother of machine was from march of the machines
why is that
i know the precon
is pretty meh
I was thinking of mashing that precon and the abzan one from the previous set and run [[Vishgraz]] but always had issues on how to build him
Legendary Creature — Phyrexian Insect
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Vishgraz gets +1/+1 for each poison counter your opponents have.
3/3
I think we talked about it before
I loved it, but barely won with it, couldn't find the right wincon
The Last version before I disassembled
and then everyone sort of have the same deck after some time and online has all the "equation" to [[!solve the equation]] for you
if the play pattern is nice and enjoyable, i can see it lasting longer, but once hyper dies
or parasitic mechanic or wait a thousand year for a new upgrade
those commander are just niche af
I still love it
remember this one
I just couldn't win/keep up or people thought I was the threat when I wasn't even close and the REAL threat won
political skill need training, noted
I still really wanna build him
I don't have ANY abzan decks
And I want one but they are so...boring or samesey
i didnt play with abzan myself but i do have some brew irl that i havent finish
i think i may want to do the rat Doran one since i wanted to get proxy, perfect for different art for the same expensive named card
Legendary Creature — Treefolk Druid
Each creature spell you cast with toughness greater than its power costs
less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
"Each year that passes rots you with scars. Shelter your heart, for the world is cruel."
0/5
Bit I have a [[arcades strategi]] deck...that I havent used in a while
What's funny is I could easily see the recent abs in from dragon storm precon via base for the new door on and just see where it goes from there
i didnt, i got no packs
arcades is too on the nose for me
i read it, can visualize where the deck goes
and how it plays
everything becomes too obvious, easy and boring to brew
i am sure it satisfy the green butt stuff thickness urge
but with the defender 'restriction' it tooks a lot of the fun out of uniqueness and creativity
Just look at mine
[[$shield sphere]]
0.26 TIX
$10.46 • €7.76
yep nothing
For some reason , I ordered one copy of the sent me 2 by accident so I don't know how that happens
you lucked out on someone's mistake
Legendary Creature — Phyrexian Insect
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Vishgraz gets +1/+1 for each poison counter your opponents have.
3/3
[[crashdraw bridge]]
this is colourless haste i still havent find a copy of
why did you think i wasnt look at it 😑
😑
coz of this reaction?
[[towering titan]] is probably the one card i have seen once online and forgot
Lol
[[sinners judgment]] also cool stuff since it basically have no other home
Creature — Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb 


4/4
Sinner's Judgment
Enchantment — Aura Curse
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
this part tho, i dont think you can make it much more generic
personally i consider drain to be an above B2 card
even tho it is technically just a strictly better counterspell
weird how archdruids charm lost the second mode in here
havent see [[green sun twilight]] played in a game since it came out, i guess it must be somewhat unpopular or overlooked
Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
[[green sun zenith]]
i guess it is nerfed too hard to the point that no one wants it 😅
at 6 mana, people want to have a sure way to get a creature out, not like shuffle colosus into top deck and cheat out
It's only for ramp and removal
Bro I was screwed over too many times to not have them
But I COULD cut them...for more walls
Or silly tech
Suggestions?
REAL land ramp?
every green deck ever
unless there are something that makes non land taps for extra mana
Nah I'd build a green deck and do only colorless just ti spite your ass
green land ramp, even at the base level of rampant growth
is probably between than talisman guild signet higher than 80% of the time
cutting a land out of the main deck is like drawing a card you dont need
i will just rebuild one and make you feel bad
with less green than your colourless ramp
Never feel bad lol
[[the pride of hull clade]] really went straight down
Legendary Creature — Crocodile Elk Turtle
This spell costs
less to cast, where X is the total toughness of creatures you control.
Defender


: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2/15
i guess it was temporary hype and too niche to be used efficiently
meh 8 drop that just asking for answer
if no answer, your damage dont really increase
if there is removal, this will force it out and you may end up trading more mana for much less
infinite power without evasion doesnt matter if it got blocked by a 1/1
[[Triumph of the horde]]
then you could have won long ago with triumph
Lol
without 31 more damage
It's a joke dsmnit
make it funny
😑
its a wall deck, my expression is just as flat
I'm spewing out random dumbstuff
thats why i dont like arcades
if it get killed before damage
do walls do no damage
[[!arcades strategist]]
yep
But there is a few backups in the deck for that specific reason
But I also wanna try and do soldier tribal with [[commander mustard]]
Legendary Creature — Human Soldier
Vigilance
Other Soldiers you control have vigilance, trample, and haste.


: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
5/5
And find a way to make human tribal work with [[silvar]] and [[trynn]]
I have like4or 5 I wanna brew atm lol
as per usual
i remember mtg goldfish Grim said a lot of nice things about mardu human tribal
but their power is definitely above B2
mustard would be more conditional in two colours boros identity and very straight forward go wide and big soldiers
come down, attack, block
sort of trying to be fast but at 4+ mana it is probably somewhat slow
Legendary Creature — Phyrexian Insect
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Vishgraz gets +1/+1 for each poison counter your opponents have.
3/3
Legendary Creature — Phyrexian Praetor
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.


: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6/6
The Grand Evolution
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "
: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
if for some reason you reach the point of using the second ability twice
thats a lot of damage
vishgraz was also a precon, so it has lot of decktech for it, i think most are token matters, flicker. the corrupt thing was only a few cards from the set
itself with each opponent with 3+ counters do get into the voltron category that you are most used to play
ing
True
and it is actually not a bad incentive to keep someone alive for that reason
But I don't NEED it to be voltron
to a degree, until you think they need to be taken out
i mean you still have lot of mites expecting to swing since they cant block
vishgraz 's mite is "bad blocker tribal"
and 5 mana 3/3 body is very underwhelming so the buff is very much needed
i think black has a few ways to give things deathtouch
turning them from bad at blocking to everyone is bad at blocking XD
anyways, i think vorinclex is the most opne ended one out of those you have mentioned
front side, nothing special, just a good attack/blocker in green
back side takes lot of mana but is easy to get there
chapter 3 is basically a long turn of deciding how to board wipe
ch2 is raw power with counter synergy
ch1 is the kinda random cheat
Especially in mono green
I somewhat want to do that have a deck in all color combos and mono green and mono blue are the hardest decks for me to find commanders for
5 colours hard?
thats not 5c what is
so you need 32 cards that do at least one of each
the 4 colour ones you dont really have options
i dont do mardu often, temur i havent find too many new interesting build
Ok
Yes
ah thats not hard then
they are too good
because of my thing for cost reduction, i brewed animar as one of my earliest and never finished to play with
yeah ureni i dont find interesting
you have the less famous one
Bruh
so it is slightly more unique than the other ureni
[[piru the volatile]] first time?
I did have the [[omnath roil]] landfall AND elemental tribal
that one i do see less
I LOVE piru
I sadly deleted the deck as I cant find it and I couldn't finish games
Wait no
Found it
Happy I still have it
Can I see this article?
youtube podcast or something
idr the title but they talked about their tribals or something
This?
maybe theres a link of the build somewhere i am not sure or played it in a game
Everyone plays a different Human Tribal deck! Guest starring Clash alumnus Tom Delia: Jodah, the Unifier vs. Chulane, Teller of Tales vs. Silvar, Devourer of the Free // Trynn, Champion of Freedom vs. Ghired, Conclave Exile
Looking for our deck lists or want to know about the program we're using to play the game? Check out our article for all t...
must be the video right before that, this was to proof it
so this should have the deck
and idk what it will take to find a 3yr old video and hope that its the right one
Lol
Oh well
I'll figure something out
Ok, I'll see what I can do about...yea let's work on Viahgraz
I did have this version
Premiered Sep 30, 2022
by my guess the podcast would be right before this date
where its all discussion/argument on best humans, etc
no game play
Podcasts stop at 2021 I think I cant find any in 2022
i hate those lands
no way, there got to be some talk/discussion even recently
i havent followed new things with them for a while so idk if some videos are hidden or just not being made
It's ok
I'll fix the lands when I get the 10 cuts
i think seth is a good host, but i dont find most of his takes that interesting
crim is the scary grixis control player you need to be aware of and take out early, tomer the value simic bs engine on his side. i dont know whoever is on, maybe richard got some unusual but quite powerful takes
i remember hearing him trying to convince the power of [[secret rendezvous]] to the rest
it basically rewrite the card as "Target opponent is now your ally for the time being and the two of you draw 6 cards"
Lol
ofc he didnt say that directly
and the rest either dont see it or refused the idea behind that "an opponent draw 3 cards for nothing in return" what a bad card
and richard did win a lot of games on average from what i can hear them getting at
so who knows
Lol
doesnt make sense, but bad cards = win rate 📈
i think Phil is another regular of their cast? i didnt see too much of his stuff tho so i cant really tell
[[enikira hostile scavenger]] whats the original name the walking dead black character?
[[Michonne, Ruthless Survivor]]
yes her
[[!Michonne, Ruthless Survivor]]
hmmmm [[sledge iron]]
i run this with lure in my golgari jank deck rn
its the one that has this combo [[!spincrusher]] [[!exponential growth]]
"and for the last hit, i will use the big armed dick punch on you"
Lol
Ah I see why you wanna build [[Jin gixta//]]
No card found for “Jin gixta//”
[[Jin-Gitaxias//]]
Legendary Creature — Phyrexian Praetor
Ward 
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.

: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
5/5
The Great Synthesis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
nah thats just because it can storm
at a high mana value
i have record of casting 60+ mana worth of spells on a T7 ish game
it was probably a bit higher if i keep track but after the 5th spell it really didnt matter
its just whenever there wasnt a win con or everyone has to wait me durdle
in my defense, i did nothing but lands and commander for the first 5 turns
@deft belfry do you think you could help with my abomination?
Also, thoughts on [[!Jadzi, Steward of Fate]] as a commander?
Also, I definitely think the Calamity deck is a bit too strong for b2...I won 45ish minutes into a game and won via an uninterated with board, everyone was tapped out, had a big damage dealing etb [[red dragon]] and then dropped [[Fiery Emancipation]]
So either I power it down or fully disassemble it anf remake a different mono red deck
Everyone was below 30 health and I was at 40...no one attacked me lol
Also, another possibly brew I want your opinion on [[Runo Stromkirk]]
Legendary Creature — Vampire Cleric
Flying
When Runo enters, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.
1/4
Krothuss, Lord of the Deep
Legendary Creature — Kraken Horror
Flying
Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
3/5
Hey not sure if this is right but would love any pointers o nthis deck! Ideally wanna keep it in bracket 3 tho. https://moxfield.com/decks/gdJLNoMTGkWrLEelGcLSjQ
blade of selves would scale better here than early clone that doesnt have a target. Can try to look for more synergy whenever its with dragons/planewalker (high cost creature you cant swing because you need blockers)
or just more utility from casting spells.
will check if herald horn is worth it, sheoldred eddict seems meh. maybe able to smooth out the curve more.
[[!Howling abomination]] or [[!smothering abomination]] i dont like to touch clean things
it does what it does, but the etb isnt anything new i think it was the non planewalker Kiora [[kiroa rising tide]]. so the only real different is wizard stuff, and the not creature spell, basically a sorcery in your commander zone. i am meh on prepared mechanic but its not a bad mechanic at all. it does somewhat what you to do token tribal so that part reminds me of
No card found for “kiroa rising tide”
this go wide+ bump [[alandra sky dreamer]]
mono blue and double X isnt hitting the right part for me personally, if it works for you, then go ahead and try it. the tokens should be easy to get through since blue has the best ways to give evasions
i think it technically fiery emancipation, consider how fast the horse runs, you can really kill everyone before they can react
sheoldreds was mostly cus i lack alot of good pw removal or anti indestructible effects aside from deluge 🤔 . im also torn on the heralds horn tho haha, like the ramp seems nice but the second effect feels like it doesnt trigger often? maybe im just unlucky tho. wdym on that first comment tho im a bit confused sorry
otherwise, if you lower your damage a bit, this deck would just be the aggro red-deck win that burns through its hand
yea herald is always like that because you want like A LOT of that type to get the xx/90 top deck
the chance isnt in your favour most of the time, but in decks that especially struggle with card draws, it is a nice ramp + card advantage 2 in 1
i wouldnt do it in blue black
i see that dragon clone that need a 4 power creature
it has nothing to select early on
sparkdouble is one of the best clone in the game, can even copy commander
but again need target
i dont think sivitri is great for a second copy
so those lower cost cloning cards are actually not in the right curve for the deck when you want 5+ drop dragon out
and since some of your dragons has strong etb
or even ltb
[[blade of selves]] actually works pretty well
ofc it cost like 6 mana to use both at once, but with nothing to play early
you basically still have to do that 4 mana from spark double to clone
same as the equip cost here
and with death triggers, spark double is actually worse since you dont get the immediate value
in this specific interaction ^ spark double is probably one of the most power non legend clone in the game
wait this works with things like Kokusho?
not trying to remove it. Just pointing out that the sequence of lower cost cards that HAS to come out after higher cost creature is bad tempo
no right cus they exiled right?
no im completely open to changes in any way shape or form thats why i asked! hahaha, Anythin to make her better 🙏 😭
if u sac both token to legend rule?
you may
diabolical synergy
maybe in the [[hedetsugu and kairi ]] focused deck
Legendary Creature — Ogre Demon Dragon
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
5/4
where it runs reanimate
then you would want the original in the grave since tokens doesnt stay
wait wtf this also works with both ends of hidetsugu too right? the etb and ltb?
yes
sparkdouble only get the etb since its non legendary
legend rule kills two and you get at least four triggers from the two H&K
thats such a crazy interaction tho haha
and since those ability all goes on the stack, you can now stack etb ltb however you want
or blade can come out earlier if you think it is safe
so you can equip with 4 and have open mana
its a lil weird how you call all the counterspell protection
since they can be used defensively and offensively
and this is another thing about H&K
you cant cast the counterspell with no target
ye i assume so
yeah srry i just consider it defensive or offensive protection
its close enough
hide also only gives free cast to Instant/sorc, but the burn still works on creatures right?
so u can exile an exepsnive dragon or somethin
to zap someone
i see protection more like [[neurok stealthsuit]] or [[admiral's order]]
like imagine, u exile bahamut and brainstealer or somethin and connect with hidetsu, suprise 21 dmg

[[draco]]
its not worth it in this deck
yeah i'd assume so haha, but really cool interaction
i hard casted it in [[omo queen of vesuva]]
Legendary Creature — Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
1/5
admiral's order actually interestin, can be a really good super cheap counter, but idk if i atk enough for it?
but thats like a 26 total mana cost for a 9/9 flyer even though i got 20 mana worth of reduction, it is really not that great of a creature
thats the thing, you have big flyers you want to attack with, right?
This dragon planeswalker kinda holds you back and need blockers
yeah
as a rakdos player, i dont have lot of ways to give vigilance, and this is ironically one of the best i can get [[angel triumpt]]
No card found for “angel triumpt”
[[angel trumpet]]
thats another thing im a bit torn on, how to keep the deck more control/combo heavy then just like a typical stompy style dragon deck
😂
omg haha
so in my deck, i like to attack, i like damage (going anywhere) i like the incentive it brings or in fact it sort of "force" attack or else they cant block
and since i have red, i can give haste fairly easily
idk if this one is something you want
i infact cannot haha, hense why i cut the combat dmg dragons lol
you have blue that can tutor for artifact BUT
like brass and the blue one i forgot its name
angel trumpet is one of those old card that either didnt consider the summoning sickness creatures or didnt care about them
it doesnt care whenever something CAN attack or not, if it didnt declare as an attacker or is already tapped, it get tapped,
hmm yeah probs not
what are the combos oyu have
start from there, look for win cons you can 'combo' with
narset + windfall ofc, and the broodlord+saw in half into peer+psychic corrsoion
not unfair autowins but still decent combos
🤔
im not a big combo player so maybe im missing other better ones haha
narset lock isnt unfair!?! XD
that arent cedh lvl
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