#REVERSED! (EDH) Assistance!
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dont need it, just how i like a "win con" when my games get too dragged out
only your own commander
oh i see
it say creature from your grave leave
ah then prolly wont be good here
i could certainly do a major revision to make this aristocrats but atp ill play a differetnt commander
yeah, i think you are aimming for more of a control build
certainly
with card advantage overwhelm the table
my problem was game lasting too long so i needed some lazy damage
yeah
my couple games with old sygg deck were lowkwy insufferable
i dont like long games personally
is why my main deck is a glass cannon xenagos
mhm
imo from experience
lot of other things matters too
its the social side of the game
to show respect and value each others time
storm people hate to see and they talk about it mechanically
but i think the problem is the amount of time it takes up and if no one is going to interact, its just a waiting game with no prize or reward
yeah as of late ive been missing out a bit on social side of commander as ive mostly been 1v1ing people, the 2 long sygg games were still fun tho cause i wa teaching someone and we did a lot of politic things
if you storm off you better win that turn
or find ways to make it fun
recently i have built two different storm decks that were able to make the table think its fun
the amount of times ive seen my friend's vivi and baylen have 10+ min turns only to have no haste or evasion or finishers
i just keep slipping on my own [[!rug of smoothering]] and cracking my skull open
i find that as long as i am able to progress the game, even slowly
storm / casting lot of spells, big spell + long turn, is basically fine
same concept as watching your loading screen% go up
yeah if theres a big turn and no haste or whatever theres probably a 1 turn clock before they swing out and win
another pet card [[geth's grimoire]] this one is hard to use
hm
not enough discard synergy in the game esp if commander doesnt care for it
so this depends on how much discard you can find
if you do have mind bomb, now it is really hard for them to discard
so it would turn it into a bolt wave
discard nekusar may want
if playing in that bracket theres prolly better options tho
[[!archive trap]]
ive seen some nekusar lists that have no wheels or forced draw so opponents still need to use their own card draw to keep up which gets punished
[[$archive trap]]
$1.04 ⢠ā¬0.69 ⢠0.87 TIX
$2.22 ⢠ā¬2.61
$1.93 ⢠ā¬1.85 ⢠0.54 TIX
oo
easy cheap card for B3 power
[[scheming symmetric]] is a very political fun card too
oh yeah forgot abt that card
theres also the one that makes each other control each other on their turns
but is pricy mana value and monetarily
if i have a mindcrank out, cast scheming and mindbomb (very niche 3 card scenario)
but it creates a situation where
if they dont discard
whatever they search goes away
oh yeah mind bomb is peak in sygg holy
i think the fun is when they tutor to top, and then another opponent make them lose it
ye
i guess there is a small chance for this lazy deck building piece, not recommanded buy since its kinda of expensive
[[monument of endurance]]
draw ramp burn
it does everything
everything commander deck wants and needs
self discard isnt for every deck though and most decks cannot discard up to 4-12 times per round
and with no maxmium hand size, having 8 cards also skips the clean up step self discard
otherwise, just by drawing to 8, discard, draw, discard again, treasure or burn
doing up to 4 draws and 12 damage per round is where it truely shines as the win con + draw engine
all i am doing is recreating the "doomed if you do, doomed if you dont" illusion of choice for the table, draw-burn-go
[[giggling skitterspike]] is a scary card but base power is low. very good blocker
tru
basically the newest [[stuffy doll]]
monstrosity cost isnt crazy prolly wont pay it on curve to hold interraction but i would prolly activate it
if it stays out
i wouldnt run in it a deck unless i can make use of it without going monstrous
yeah its good without it
but since it can be activated at instantly speed
night
so i pulled a [[lorehold the historian]] yesterday and was thinking of building it
Legendary Creature ā Elder Dragon
Flying, haste
Each instant and sorcery card in your hand has miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
5/5
planning to have it be a bracket 2 list
https://moxfield.com/decks/VAyFr3GkF0qvgdOG6REb0w
this is my current version, what do you think of it?
if you want some fake miracles , theres also [[!library of leng]]
but casting commander is often the hard part
which isnt too bad first cast at 5 mana, as long as it doesnt die first time around
oh lol the [[world fire]] and super high cost choices of sorcery
Instant
Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery ā If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
the timing on indestructible do feel very awkward in the upkeep, getting 8 power worth is fine
new card [[restoration seminar]] lot of sorcery in the deck so it will be a little harder to pick a target on miracle
and probably want to set up ahead of time and discard a thing without knowing this is on top
efficient/fun spells worth the miracle or underplayed sorcery that you want to use in the deck -> mana that allows for easy fixing for the colour pips on any turn -> card advantage to keep up with the consistent discard
those are my focus around the commander. i can see myself using 3 cmc ramp rock just because with a 5cmc commander, cost
* if miracle-d out, and some can get back 2 manas by itself
Land tax amazing filter/card advantage in here since it also gives discard fodder and increase the chance of hitting miracle
even with top deck scry3....[[imperial oath]] pay off at 4 mana is high just okay at best, doesnt hurt to stay if you dont get it stuck in hand
if lorehold was cast with 5 mana, untap, miracle, this would take up most of the turn's mana
for now i wont go into the [[!unwinding clock]] + mana rock route, but it can be an option if there are 4 miracles per round
[[deathbellow war cry]] never seen this one used
Is there a list of all versions of some particular effect X?
like if i wanted to find all discard to draw 2 cards
i'm trying to figure out what effects have achieved "critical mass" and form a playable package
examples include zombifies, scam spells, tormenting voice variants, sac a permanent to draw two's
you can scryfall search
i think there is a tag like tormenting voice
and gives each of those, including the permanents like [[bitter reunion]] or the battle etc [[highway robbery]]
the tags are nice but i think it's not always specific enough
but definitely a good place to start
as for sac, you can either add it on to do the search at once with "or" o:sacrifice
or a seperate search with just that
makes sense
because [[skullclamp]] wouldnt show up
i think it would be nice to have a collective database that lists all effects that have >8 versions or something
[[corrupted conviction]] just a second card with the same name and there is a instant that is just like a single use skullclamp
32 tagging
nice
[[desperate measure]] was what i was thinking
it misses [[cathartic reunion]]
but i guess it doesn't fit the narrow def
it depends on how you refine it
i like the idea of families of cards
if you want weird search, esp for artwork, tagger is much friendlier than looking at each card yourself
lol technically a cantrip is a discard 0 draw 0+1
but B1 doesnt exist in the wild
so i guess i'm looking for discard x draw x+1
then i would do standard serach on scryfall instead of tagger
but you can also add in words like ("two" or "three")
for sure
i guess "cards" also works
let me know if you find any hidden gems or bulk you already own
in black, you can combine with [[morbid oppotunist]] for extra draw
golgari also has lot of draw on death
will do
i'm interested cause i usually don't build my decks 8x8
but rather look for, if possible, 20+ versions of some effect
and increase redundancy that way
i have a sidisi, undead vizier deck where i run like 40 zombify and/or scam effects
and use them and the exploit trigger to build a tutor/toolbox deck
[[undying evil]] works as a scam lol
personally, i wouldnt do 8x8 at all. idk where this "template" came from and how it became a thing
if its more like a "minimium requirement" as a starting point, its not a bad self restriction
I find that style of building kind of boring
to remind yourself you need more protection/removal and such
So Iām always looking for some effect thatās been printed to death to build a deck around
in lower power and against newbies, i run as few as 5 removals in my deck so its almost as rare as drawing a boardwipe in those games
but not obvious enough right
cause lot of mechanics are too easy to abuse
one of the most boring commander imo is cantrip [[talrand sky summoner]]
Which runs like 40 discard to draw effects
And every izzet colored mdfc instant/sorcery
But no, I donāt mean āyou mean playing dredge is good?ā
Huh scryfall has a similar to subcategory in tags
But itās just card x is similar to card y
As opposed to this set of cards are all similar to card z
so you like commander where you basically go super hard on one card type sort of thing, not as restrictive as [[umori collector]] but lot of typal/mechanic redundancy
Legendary Creature ā Ooze
Companion ā Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost
less to cast.
4/5
Yeah
I donāt care about the type much unless that matters
More just the effect
Like I donāt care if my scam spell is a flash enchantment or an instant for example
i guess you will have to pick out an effect first and eliminate all the overused effect you dont want
Yeah definitely
I once built a deck that had like 500 distinct combos in it
Because I jammed in every creaturefall life gain
Every card that make a token when you gained life
sounds like a lot of near infinites and triggers
And every card that turned that into a counter for good measure
Yeah thereās like 20-30 copies of each of the first two effects
if tags work on that, there's so many of these effects
so many tutors, no [[spirit link]] or did i missed it
[[gala greeter]] probably too different
but more options
as early as 4 mana T4 win with ballista loop
no sol ring but 13 creature tutor š
dang i didnt remember this part about [[!spider man, peter parker]]
to think that its a balanced heliod
@storm fox unless you really want those big spells, i think 7+cmc are just really hard to use. untap after casting commander =5 mana + miracle cost reduction 5 REPLACEMENT at 2 need a return that works with the commander?
and i just realized i misread [[!lorehold the historian]] really hard
i thought it was reduce by 2 not cast at 2 XD. so no X spells
but the other idea of like [[wheel of fate]] could work
adding [[cloud key]]
[[dance with calamity]] will bust easily in here
unless you aim for all 6es cmc cards
i wonder if [[solitary confinement]] got a place
skip own draw step but open up to drawing at instant speed with draw engine
on anyone's turn
because with this commander, you are becoming a picky eater with no card draws in the deck
so one [[out of time]] with commander away, its game over
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
i played [[wondrous crucible]] in a deck, maybe that catches your interest?
with [[!primal wellspring]] specially, there is a chance you dont want to cast your cost reduction [[!semblance anvil]]
[[len of clarity]] lot of weird things that can show the top
i think knowing your top card is especially important as you can consider adding in fetch land to shuffle and stuff
may also try [[storm kiln artist]] for mana storage
Creature ā Dwarf Shaman
This creature gets +1/+0 for each artifact you control.
Magecraft ā Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
A captured elemental makes for a potent, albeit unstable, power source.
2/2
i doubt i will have too many add as it isnt hard to find things to cheat out with lorehold, just need the engine oil and maybe a backup game plan
whats the cost of [[haysack]]
No card found for āhaysackā
[[haystack]]
ehhh meh thought it could be good protection, i guess not
if it sits on board and do nothing, then thats the best protection to redirect all other threats
mon i need some help when you got a second, after messing with other peoples obeka decks and not liking them, i decided to make my own, thoughts on inclusions or removals?
https://moxfield.com/decks/lTO4XAkGR02vrHQHnc8w3Q
oh lol thats a not so flexible commander and depends on the budget, it can get gross
just in case, all the cards in here works with obeka right? "sac at next end step"
myriad being the only exception
unless i overlooked something ,yes
black ForF is werid
i basically have to hide the land face down and mind game them to give me sol ring? otherwise the swan song + land is what will end up in hand
after Obeka lose summoning sickness + 1 other set up, the deck takes off
yeah pretty much, like if this is what they are showing me, what is crazier that they arent showing
but i cant say i look forward to [[!hostile neogotiation]] that much
yeah because of that stipulation im at a crossroads with dropping all ramp to play set up on 3 or guarenteeing ramping into obeka on 3, currently im with the latter
very hard to use without knowing the ins and out of the deck
because the deck is also super weak if obeka dies
true, thats why i got a lot of protection, could maybe eevn run more but i think id rather have more draw right now
after playing a couple games with it
getting this out if luck would be really good T5
but i think it just relies a lot on the rest of the table
it deffinitely benefits from looking smol bean for the first few turns
yeah im not sure about it either, testing it out
when a creature dies, is apparently a very hard clause to fulfill in some games
the one game i got to use it, i used it as a wawy to recur obeka lol
the games with heavy removal tends to not destroy and then vat just takes up lot of mana on its own
XD
but it gains haste so it was actually really good for that
and i won that game
but yeah before that it was out for like 3 turns with nothing destroyed
dropping it for draw could be nice
because game plan is using creature spell cloning
getting out the right creature is always tough
[[devastating onslaught]] is one of those, if you go for the big spell, you dont need to keep the tokens to win the game
[[hazoret's favor]] was a jank i wanted to play for a long time well before [[rising of the day]] existed
its especially interesting with [[slave of bolas]]
wow that is a large difference between those lol
i think i maybe able to sneak it in to my [[tifa martial artist]] deck
Legendary Creature ā Human Monk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4
yeah one of the obeka decks i was trying had slave in it and i drew it 3 seperate games early, and never played it once in the 3 games
not surprised
threaten is always weird in games because its all value small creatures in the higher power meta or
also {whip of erabos}
[[whip of erabos]]
Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
oh the unearth part
yeah that thing is just for the burn into life gain
i dont think you need more sustain
when your plan is just all out and take whatever you can from cheating the end step triggers
yeah if i need to ill take my opponents life gain guys
i can see a scenario where you can get a win out of [[risns of power]] but overall i think you just need to make lot of tokens
No card found for ārisns of powerā
[[reins of power]]
[[voidwalk]] is some jank im quite interested in trying to run in this
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
i am doing that one with [[wizard of ay]]
Creature ā Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost
less to cast.
You may cast sorcery spells as though they had flash.
3/3
4 drop sorcery so nice with that
yeah i was debating including that since i had a sizable amount of instants and sorceries
but like half of them dont get discounted because of pips
hmmm but 4 mana is a weird place to ramp
and that
you are better of with colour fixing rocks
thay works best with like [[haze of rage]]
- that sorcery ritual or firebending
so should i replace the cauldron with a 2cmc draw 2 in black or a bigger draw source
they wont see it coming
Enchantment ā Aura Curse
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
He ripped up board after board until his hands were bloody. Still, he could not find whatever it was he sought.
i dont think you need that much draw over higher density
idk in both the games i played with it so far i quickly got down to 3 or less cards in hand
until i double cons sphinx and drew my whole deck
[[!determined iteration]] awesome card for cloning, even if the thing is gone 2 mana is hardly worth anything, but the problem i see is just no tokens ready until obeka is ready
Legendary Artifact Creature ā Phyrexian Artificer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4/4
obession 's downside is too harsh if you lose obeka, ofc if you do red deck win playstyle and burn your hand it may not matter
but brudiclad shares that same thing; it comes down AFTER a board is developped
really the sauce in this deck is like [[flameshadow conjuring]] this shit is gross
rather than before and slowly build up an army
yeah i run that with Gary or
[[fanatic of mogis]]
basically red gary
oh yeah thats some synergy
also, this one is the better version of the curse
3 bucks too for that enchantment, wild
[[avaricious dragon]] had to search spelling
[[$determined iteration]] this or the curse
$2.52 ⢠ā¬2.57 ⢠1.00 TIX
$29.04
$10.07 ⢠ā¬6.81
$10.09 ⢠ā¬14.37
yeah the other obeka deck i was trying had this but it felt so bad to play it on t5
yeah hasteless creatures in commander are weird
practically useless by then when im staring down so much shit
i hate blind obedient so much
i had games where two opponent got blind O and the other had authority consul
i was the only red player at the table and cant even set up blocks
with the worst enchantment removals
new [[world fire]] for commander when wotc
yeah blind obedience is lame as shit
"exile all enchantments, cost
less for each enchantment your opponent control" i need this
theres a few that are close, likee that 4cmc creature in green
-.-
yeah green remove so much easier
red has no real enchantment removal, chaos warp and that about it
no theres a worse X cost one in red
[[enchanter's bane]] or whatever you call this
oh no thats artifacts nvm
yeah, red cannot destroy enchantment without the help of liquimetal
sounds like a solution for chaos warp to handle š
which i lost the game to when i did that yesterday
nah you do player removal
dont hestiate on killing someone with damage
if oyu want to win with pure damage
i got a really early kill with [[nerd rage]] on ivy the other day
[[mystic reflection]] i think you can do this one
had the table cackling
oh lol nerdy Ivy
oh yeah reflection sounds good
T1 Land + creature, 6 cards in hand
T2 land Ivy, 6c
T3 LAND nerd rage 9* cards
T4 21 commander damage?
wait only 9 cards
miscounted T3
was t5 with a +2/+2 goad enchantment on her
or was it t4
i cant remember
was a t1 ivy tho
i forgot the land drop T3 so its down a card
that was a crazy game, everyone had t1 bigg plays
ah fast mana
2 sol rings, 2 mox's
sol ring doesnt help in ivy though so i guess thats not you
i was running this version - https://moxfield.com/decks/JYscAYKNnkaAV9imxWEGFg
1.66
ok 1.66 and 32 lands
32 is cutting it close
i think i havent played anything less than 33
but i also dont have fetches
this list for ivy spits out cards
well not all the fetches
yeah i probably wouldnt have chosen that number myself but it works
is the 50% U vs G intentional
i think the one of the few free spell i own is [[snapback]]
used it with Tooth, imaginary friend so i have removal that can work as "protection"
[[tooth, imaginary friend]]
Legendary Creature ā Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
oh yeah thats slick
it was one of my first simic where i did a lot of test
from just generic counters, to some fast near infinite, to as many win cons i can fit at once
you gonna play with new zimone?
i really want to do friendless Pir /Tooth. so just the mono colour alone
probably not
its just X spell but somewhat nerfed
i had my share of simic fun with [[volo guide to monster]]
Legendary Creature ā Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
"The beholder told me I had a good eye for details. Who was I to argue?"
3/2
yeah its like [[magus lucia kane]] at home
Legendary Creature ā Human Tyranid Wizard
Spiritual Leader ā At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus ā
: Add 
. When you next cast a spell with
in its mana cost or activate an ability with
in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1/1
its too easy to go into simic value BS or landfall so i am better of doing 3 colours at that point
as much as i love cost reduction and i probably done almost all of them
yeah thats nice and open ended, a lot more interesting imo than something that pigion holes you so hard like zimone
simic X spell at instant speed isnt the most interesting
or i just dont like this strix haven 2 that much
us adult are done with going back to school
the flavour is overpowered by the mechanics and power as well
nothing jumps out at me with it, some of it is deff good but not interesting
yeah agree
my favourite monster [[rug of smoothering]] i will put it in any decks i can
i think the one time i played it with volo, i had 2 clones. so there are 3 rugs on board
hahaha thats awesome
at some point i made 12 triggers of [[man o war]]
mm i have no idea, i didnt touch or look at that set
legendary so i dont keep the copy but hell
non land bounce is broken as shit with copies
true
can also do itself so its a mini loop
thats why i got [[aether channeler]] in obeka
bounce or draw with copies? yum
thats the one weakness/uniqueness of volo
you want to avoid human and duplicate types
BUT
shapeshifter is just too good to avoid
yeah thats facts
clones in [[arumi dead tide]] [[marchesa black rose]] or volo
No card found for āarumi dead tideā
Legendary Creature ā Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3
once you can control when and number of clones entering as anything
oh yeah clone arumi goes hard
with hardly any real counter play, you just destroys the board
give volo a changeling to shut down their deck
so is there a different copy effect i should replace for mysthic reflection? i dont really want to increase the count on it
hmmm
to be fair i cant remember the last time i saw a changeling
maybe but giving it myriad is real nice
yeah it is
6 mana steal 3 of the best thing
hmmm
unless its legendary
i think it goes back
which could be a downside for sure
if you steal legendary, then you can legend rule and kill the original
because threaten is until end of turn, only the tokens are created by you
the original will always go back regardless of obeka's ability
oh yeah thats a good point, didnt think of that
and tokens goes away in combat anyways, do myriad work with obeka at all
yeah at end of combat is a trigger
yeah its nice to keep the tokens although they are all tapped
which if its an etb is fine, or a death trigger and i let them sac etc
or just big boi
i think [[curse mirror]] is too good to miss out on
i also like that on furbolg himself is an etb
and not a tap ability like a lot of the others
yeah firbolg is a good etb
ive been getting around that by creating a hasted token of the tap to copy stuff
i think firbolg is better than the master multiplied unfortunately
could be, havent drawn that one out to test it yet but on paper sounds sick
even if worse case is back up obeka
yeah, love it as a card. so hard to make use of it
6 cmc without haste is a significant downside
i could see maybe [[redoubled stormsinger]] being one of the worst since he needs to go a round and also have other stuff around him
Creature ā Orc Wizard
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
"Blink or don't. You'll get hit either way."
3/3
true
where your commander doesnt directly make tokens
so it messes with the card ratio
ideally, this is the token you create
[[orthion, hero]] doesnt feel too great as a draw ngl
Legendary Creature ā Human Soldier

,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.



,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
3/3
mainly there for the dream with mirkwood bats
yeah that one is slow for sure, and its not normal to have 9 mana to untap with it
ah the dream
what a dream š
i actually hardly draw the bat, but i also didnt get to play my deck that much, less than 10 games
right now the master multiplied build is in the 99 of my [[cosmic imposter]]
No card found for ācosmic imposterā
oh and its only at sorcery speed unlike literally all the other ones
yeah thats prob my least fav of the bunch
[[!valki god of lies]]
just your friendly valki nothing special to look at
does that play better than it reads
depends
because ngl reading it sounds like a stinker
tibalt is the focus
valki is only okay if you know your match up and able to take away from other's hand
well the 99 should somewhat sustain itself without the help of the commander
then the impulse draw 4 is quite nice in colours that lacks consistent draw engine
yeah thats true
so its not meant to focus too hard on the commander
am i disgusting for wanting to try a breach deck
but still want to ramp up at some point
i mean, first time everything
and your obeka build isnt the chain extra turn version so i will trust you breach combo to be not overly disgusting
or fine something different
yeah chain extra turns is deffinitely the lamest way to build it
i like the extra turn one where you dont get an untap step
its like 3 mana also
so its more like a 3 visit in blue and extra combat
[[combat celebrant]]]?
mm idk then
sorcery extra turn, no untap step
i honestly didnt mind having a couple extra turnn cards in the obeka deck i tried before making this one, because the deck sucked so i could extra turn early for another set up piece or to "ramp"
[[savor the moment]]
not the extra turn for obeka
but i think its one of the most interesting extra turn there is
it opens up to synergy with [[unstopable plan]] of sort
yeah it would need a special deck to work well i think
extra draw, extra combat, unkeep
nothing in that is bad imo there is also [[obeka spliter]]
No card found for āobeka spliterā
[[obeka of time]]
No card found for āobeka of timeā
ahh seconds
[[obeka splitter of seconds]]
]] [[
that obeka is just combo tho
unfortunately, again, this obeka goes too hard with the same uPkeep* cards
and dudle without them
i like how you can do [[twisted image]] tho
typo
oh yeah i do like the idea of having combat stims in commander
kill target wall muhahaha
i pull off some nice things with [[as foretold]], one of which being [[repeal]] bouncing a token
that was one of my games at LGS last night few horus ago
oh i love as foretold..and im just realizing how busted that is in other obeka
Legendary Creature ā Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
i may add in obeka splitter of seconds in the 99 tho
[[grimsp of tomorrow]] is the dream here
No card found for āgrimsp of tomorrowā
[[glimsp of tomorrow]]
Sorcery
Suspend 3ā

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
would x not just equal 0 if you used as foretold on it as the alternate casting cost?
oh you did say token
i run almost exclusively 'additive' removal so i can maximize my permanent count
yes X =0 so i bounced a token
oh i faced that in that ivy game where i got the early kill
helped me realize how shit goad is ngl hahaha
and with a very slow start for the entire table, my turn 4 play (from open hand bunch of lands and as foretold ) was [[arcane labtory]]
so playing at instant speed one spell is giving me time to play more janks
or at least goad as game plan in an of itself
yeah goading only works in multiplayer
broooooooo]
your talking about hating the creatures entering tapped enchantment and rip out that
but i built this for jank progressive game play in B2
i hate that way more
ofc both can get worse if they do land stax
or possibility storm
but by itself, they force everyone to do things more optimally
in some match ups it does shut down more decks
but as a red player, blind O tapping down every attacker and blocker is worse than only allowing one spell
unless that one spell also get countered
idk id say blind obedience is maybe overall more noticable or useful but the 1 spell a turn just turns off so many options
i have hardly any counterspells so that may changes the equation
to a higher degree
blind O stops artifact ramp too
and only opponent
arc lab is symmetrical
if that matters
in my case, since i dont have the removals to stop incoming damage, the one spell restriction is weaker
it slow down those trying to sneak in a win with lethal out of nowhere
but thats just my opinion and experience in the deck i used it in
if i use it in a deck with all abilities, its awful to play against
i got rani out T5 and then ninjutsu her back to my hand for 2 mana and recast on T6 to dodge the one spell per turn, getting another mark of rani
yeah thats a fair argument and i faced it with obeka and got around it with abilities but it was so lame
the one turn it got removed, every opponent basically casted like 20 mana worth of spells and we are lucky no one died
all i did was delay the inevitable
i had 2 tapped lands when [[mana geysar]] was casted
thats just what someone playing that would say
i was feeling generous so i crack a clue and turn 18 mana into 20 red mana
i just didnt intent for arcane lab to stay around and i only run it with the underplay janks to slow down the game
i have also ran [[sands of time]] +[[omen machine]] in another jank deck
Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
"But once, with a magician's help, Time was stopped and Day stood still." ā"Love Song of Night and Day"
its so troll when it messed with everyone's head
and they did nothing fyi
i used them to bait out all the counterspells XD
i will be putting omen machine in [[the twelfth doctor]] so i can potentially make 3 of those on board
Legendary Creature ā Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
still Bracket 2 btw XD
looooooool
yes, no more draws, but you are going to get 3 cards, for free
remmind me not to play br2 with you
XD i have some normal...er decks
but janks is in almost all of them
[[day of the dragon]] is in a borderline B3 deck
not upgraded to reach B3 but if i pull enough cards it is nearly infinite with 5+ cards and tons of mana
it has nonbo cards so when both pieces are out, you dont know which to destroy
i cannot play [[eye of singularity]] when my token generator is out for example
its just a shitter but funny version of [[leyline of singularity]]
i am sure you will want to see what i can do anyways :3
bro my head hurts just reading eye lol
i for sure would lol
sorry for late replyings im in a game with obeka
5+ card combo..does that even count as a combo or just synergy lol
[[!naked singularity]]
i wish i have this card
it was technically a combo, there were hardly any synergy between half of those cards, until i took the entire infinite combo from my opponent's deck
there were actually more anti synergy because i lose like 21 cards from my own deck to draw 22 cards from my opponent's deck
anyways 2 am here so ttyl š š¤
ttyl!
how is this a black border!! looool
thats honestly a vibe tho lol
I dont know why everyone praised this, i tried it but everytime i played it the list just felt worse
Cus i get stuck with the non instant/sorcery cards in hand and this means i also can it dig with lorehold
Maybe, but its fun
I felt like getting the mana for miracles with either cost reduction or just self untapping mana rocks felt sufficient already right now
Yeah, found it in some jank, grabs stuff that makes a lot of mana on my turn potentially
It targets any nonlands permanent, so if i discarded one to lorehold i can always miracle it on that
rather than priasing it, i think its just a lazy way of guarantee the trigger without much needed thoughts behind the high MV card to deck ratio. in itself it isnt a good card to cheat out/play without other form of card advantage + top deck manipulations
technically its has a high floor because it can be a 1 mana do nothing card, or cast any one card in hand with commander for 2 mana
but better if it is tutored out and have other synergy within the deck (lot of draws and discard etc)
especially looting (which is usually not a red thing to do)
speaking of that how do looting and miracle works [[?lorehold, historian]]
No rulings available for Lorehold, the Historian.
š¤¦
So I ran into an issue with the phoenix Quintorius deck, I didn't have good ways to grab the key higher cmc stuff I may of needed, but I also went up against a force the whole table to mill deck...so idk
I did almost win but I scooped as mu food was ready and I was getting a headache
But maybe I should also add a few mass haste enablers...
wait actually, is library of leng a may or a must?
Its a replacement affect. Had this convo with Mon earlier when I had it in my Quintorius deck, it did not help it as its a pseudo miracle maker
Also, I had a dumb idea as I wanted to use Gilgamesh more, and had this idea - https://moxfield.com/decks/KORCo4J-PkOWG3K057ZtiQ
Thoughts?
[[library of leng]] as long as you discard as an EFFECT and not a cost, that card goes to the top of the deck
idk forsure but the no max hand size may have been a way to "nerf" the card so that if you have 8 cards, you cant prevent yourself from decking out
it doesnt replace the discard part but it just never hits the grave and go to the top of the library
unless the commander is [[river song]] or can scry, putting a card you dont want onto the top of the library is pointless
Legendary Creature ā Human Time Lord Rogue
Meet in Reverse ā You draw cards from the bottom of your library rather than the top.
Spoilers ā Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
2/2
if you call "draw" as "see my card board", then leng is basically the opposite of that, "see less"
[[Gilgamesh, Master-at-Arms]]
Legendary Creature ā Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6
itself is high cost but it also can cheat card advantage, high cost equips into play and free equip, loss all the white draw engine but in return gets a bit of a samurai/haste tribal voltron ish set up
need to look up what red ramps has to offer
6 mana is pretty high to begin the game in an aggro deck
will look at deck after work
i was more thinking in the way of that it says that you MAY discard the card to the top of library, so technically i could still choose to discard to grave right?
mon how knowledgable are you for b4 deck construction?
rather than knowledgable, its just that B4 seems more boring and restrictive with countless GC and fast mana stuff. and depends on how well the deck is already running, its hard to make adjustment
also not as clear cut as Cedh which i dont play / uninterested in the high "steak" intense interactive problem solving mindset
yes, you can completely ignore the existent of leng and discard as* normal as if it is an overcosted [[spellbook]]
i think that was one of the first cards i ever traded away back in 2011 because of how useless it is in casual 60 cards
personally i would meta game, because how i perceive other's decks at that power level, i want something where i think i would be able to gain the upper hand before knowing what commander i may play against and how i want to build toward those 99s
if i normally play janks that can be used both offensively and defensively, i am now stuck with the low cost + efficient + most versatile piece that guarantee to do what it needs to do
and to keep that split between different groups of cards, i would need more tutor or synergistic engine to make up for it
i noticed around B3, the few tutors that i run will almost always end up with getting removals i need due to someone threating to win the game with value play
if have either more tutor or more removal, i can save up my ammo before waiting for the right moment to strike
one hell of an opening
[[!ronin cavekeeper]] so shit tho at 6 mana š¤£
i probably wont bother with "protection" like [[disrupt decroum]] nothing to do with equipment tribal theme and its entirely depends on opponent's board
yeah, no one might able to attack you for one turn, but with blocks and casting new blockers from hand... it fails to kill, do damage, or open the board for your big attacker to get through. and i dont think it has samurai type of spirit to it
Nykthdos seems meh here for a $65 card; artifact = low devotion. also dont need that much red mana when commander is cheating equip cost
without commander's double red, it sort of break even at best, which takes away its ability to ramp for early commander
sword of light and shadow, the retreive from grave similar problem with lower creature count
[[!roadside reliquary]] normally a nice way to sneak in more card advantage, but this deck dont have enchantment...
same problem with clamp for not having enough small butts
At first i thought it wasnt a may trigger, but now i see that it might bee better than i first thought
it is fake miracle though, so if you just care about getting the first draw top deck it is possible to do without
because i am sure it will kick out more niche stuff in the deck and homogenize into other lorehold deck
as for Maze of ith thats another mana source out of the land count so be careful how much mana the deck is making for casting gilgmesh
really like [[!rebel salvo]] btw
simple but effective and efficient lightning bolt
[[reckless handling]] gamble at home, i think there are enough targets for this just in case you want specific equipment etc
nykthos is a maybe cut for me. rn i would want to swap sword for something else and cut decorum entirely
counted 29 permanent cards with red pips
6 of which are double fire red , so 23 are single red. at least 3 red cards with nkythos out to make 4 mana (host helm can add extra devotion but overall i dont think more mana matters if helm is out)
[[!samurai's katana]] [[murasame]]
to make equip cost so high š
still one of the best samurari playable and ideal combat abilities for the commander
10 cards with trample on them
2 and a half with flying
if [[?freya crescent]] get equipped by colosus hammer, will it lose flying?
No rulings available for Freya Crescent.
yep, timestamp applies in order, so freya always sees when it enters and hammer sees when it was equipped. freya will always lose flying
by my preference, i would probably do [[sword of war and peace]] over light and shadow, or a better sword for the deck is [[sword of forge and frontier]] since its card advantage + ramp
No card found for āmystic vaultā
[[mystic forge]]
different ways to look at more cards and get through them in colourless artifact decks
Sword of Light and Shadow? It's a good way to get creatures back from a wipe
Yes
Maybe replace nykthos with [[tarnation vista]] ?
I really hope they add in more good mono red samurai...
i threw together a b4 deck and im not sure on the qualtity of anything, whether i need more rocks/lands draw, interaction etc
it does function and i did win a game with it but could prolly use a good amount of tuning
crazy thing is, in that game i had 0 lands turn 4 after my urza's saga sacced but ritualed into the one ring and drew all the cards and got there in the end
I did revamp the deck a bit if you wanna look it over when you can
but your creatures are samurais...
And????? They die too
We all die, eventually
So we all need s Light and Shadow Sword
- they are bad enough kinda not worth getting a dead one from grave
- they are dying due to collateral damage from wipes, if any. so recursion is a backup plan
- that sword wont do anything without creatures in grave and with everything in grave, there are nothing to equip onto for the damage trigger
^ those are the main point of my logic
you can test it out and see how it goes
maybe all my predictions are off
its funny how sometimes bad cards goes under the radar and surprise the table when it is about to deal lethal
as much as i like pro white, because i hate swords and path, they dont appear in my games that much when i do get my protection
and white also has the most non target wipes
Ye
so protection in commander is more of an evasive combat trick than actually counter play for removals
because gilgamesh has no natural evasion
i think giving that evasive colour will matter the most but against randoms, it kinda rely on luck
Or keywords except ehat can grab from equipments
the LGS i know everyone in usually have some combination in sultai colours, while boros is probably the least i see among those guys
the other one where i like to play at more... very random but more precons and more green
and insanely few removals are used properly especially against newer playerrs
i think the extreme case was like T1 sol untouched for the entire game
Wow
so yeah, in some of those games, unless i have a self mill plan, i would have nothing in grave to recur
or overdrew to the point of clean up discard
That's weird
Reminds Me of my old irl group
hard to adjust and match that power level š
but i am there to have fun so i dont mind if everyone has a chance
those with at least a year+ experience are the ones that make much smarter decisions and deck building on average
but i can show bunch of unusual and weird cards that changes the flow of the game
which may surprise the decade old players but are hard to match the same power with janks
Ye
solitary isnt fun and thats why interactions is needed, but wasted interaction also dont contribute much to the game
Exactly
which colour are you afraid of seeing with this samurai deck
green? bigger creatures
blue? outvalue with draws
white? too much removals
red? more damage than your output
I'm fine with any color, the initial idea was mono red as he specifically does stuff for samurai and seems like an easy way to have a board of big and good equipments
Plus Gilgamesh is so cool
if you can give it haste, kinda double dipping and instant payoff
but out of those 6, you really only have to hit no more than 3 equips
and get one freely equipped
and i meant which colour you think you will struggle more against
that maybe the sword you want the most
XD rip
Anything with flyers
i thought of that too, but that simic sword is one of the worst
mill 10 and make a wolf was it
Body and mind?
[[!body and mind]]
Dude my last game it was the card that everyone was scarred of
oh lol
I had like all the other equipment
But the second THAT one dropped...all hell broke loose
Idk why
its kinda the worst one in the cycle if you dont count the side that is almost never played
I argue the dimir one is worse
There wasn't lol
I think like 2 green players and 1 blue
mill 10 isnt scary
It was so long ago idr
No 2 were green and 1 blue aka 2 players
but mill 10 shouldnt be scary, especially only on one player
The other I think was mono black
ĀÆ_(ć)_/ĀÆ
Doesn't matter
I just wanna have samurai tribal and it be good lol just like phoenix tribal
do you hate seeing this card in a game [[kor firewalker]]
I never seen it used
oh i have a foreign language of this [[pilgrim of justice]] XD
maybe i can use it in oldschool cleric tribal
or are there enough colour shifting in orzhov?
i know one person who run this with a stall style game play and late game bombs (angels) so its actually quite gross if he lives to that point
its like like when my [[insight]] draws me 12 cards before anyone could do something about it
but i cant just run it in any deck since it is a complete dead card in the wrong match up, i need a higher draw count in the 99 to make up for having dead draws
Artifact ā Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip 
[[sword of wealth and ]]
Artifact ā Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip 
those are probably some of the worst swords in terms of game play
if sinew and steel is niche, those are just too conditional
surveil is okay but on damage trigger makes it meh, especially since a spellslinger deck cares less about equipment that cost 5 mana and a creature to swing with. its probably better to defend with those creatures and have open mana on opponent's turn
a free spell but limited to 2 cmc is also too restricted, commander tends to do the good stuff around 3 mana
its probably going to be "target creature removal" with extra steps
and then wealth and power is kinda nice for the defensive play for instant spot removals, but those can kill stuff in respond to equip, and worst of all, pro spells isnt evasion. making it one of the only swords that offers 0 combat keyword
with no follow up spell cast, the copy also goes away, and again spell slinger dont really focus on having a creature to do combat damage
a cycle that all has "protection"? and 3 to play 2 to equip is perhaps too hard to balance in singleton format?
i also hardly noticed black removal even tho it is known as the removal colour
iirc youtuber bloodartist has a video analysis each sword
i think i thought of one type of deck/commander that would like wealth and power but i would never want to play it at its price tag
end of the day, defensive swords are almost never good enough and the trigger ability determines its ceiling. protection is just icing on the cake no more than the +2 stat buff
I mean the sword od X and y did help me win a few games purely cause they couldn't blow em up and I was able to hit fot big damage
for evasive colour, it looks like to me pro black is one of the weakest as those decks tends to have the worst blockers
[[!commander plate]] i guess this covers for basically all the colours you will go against
other than red which i am not sure if it affect your own red equipments
unlike auras, equips dont detach from protection
Yooo, it's me a again with another clapped brew which no one else wants to tinker with... sooo have fun
(Trying to budget this down, remove some of the pricy stuff to get this under 100 quid)
While still a boobytrap/lantern control list
aiming at bracket 2
It does I have a lot of red equipments
I thought they do..?
Cause the equipment are red, red mana pips
protection specifically say enchant auras and target, but something that is already equipped on there wont matter
and i just find the name of this [[blast furnace hellkite]]
Creature ā Dragon
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)
Flying, double strike
Creatures attacking your opponents have double strike.
5/5
if it takes off half or more of the 9 mana, it s basically playable at flash speed
and good with swords triggers/combat trick/ incentive to attack any opponents
so i see a few combos/loops to win, how much do red mana from the spirit sac matters?
also i am bad at using tutors especailly one like [[gifts ungiven]]
its the blue [[burial alive]] but you do want something out of it
No card found for āburial aliveā
[[!BURIED ALIVE]]
Not sure if [[misdirection]] is worth it in B4 over any of the red redirect, kinda depends how much excess draws you have
i guess its fine since the deck is heavy blue and its technically no mana cost
looks like the interaction is a bit high
wow that land count is very low
is there a dramatic reversal loop ?
or stormkiln treasures
i am guessing [[tandem lookout]] is for the infinite with niv?
Creature ā Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2/1
which is technically not 120 damage but the hand size should be enough to win
weird to see [[earth.quake]] but i guess that works
[[!grand abolisher]] [[hexing squelcher]][[mindbreaktrap]] i think that interaction and preventing reaction is very redundant, if to the point it takes away from getting the draws smoothly, but idk how much counterplay is happening here to make that tuning
[[!mirror made]] seems a little random too
i guess its for meta game cloning
but both that and [[steal enchantment]] can be niche aat times
they are the potential dead cards
some of those cards you will definitely need to look for statistics and own experience to figure out if they are usable or not. [[dispel]] can be somewhat dead depends on matchup. otherwise very effecient counterspell
i think you can let it loose a bit simply because the deck is making tons of mana (as in more than 1 mana spells)
quite important for breach time but not super overall, i could get away with not playing it i think..but i also havent gotten many games with it
oh its reeeeeeally good in white because i grab breach, sevinnes reclamation +1-2 other things and no matter what they give me i can go off either that turn or the one after depending on mana
right
yeah with commander giving red thats probably fair, more so just the free nature of it over the red options
so its kinda winning without commander, spirits really dont matter
yes-ish, i deffinitely gotta get more games on it to know for sure
[[grinding station]] feels weird
its there because its the perfect number with breach, 3
thought so
so i can lions eye diamond, sac it to this for 3 cards to pay for the 3 of playing it from yard
etc
with tithe it can also become a win con
oh yeah with a wheel i didnt even think about that since i never play them
yeah with the plainswalkers since i dont play hardly any creatures its hard to protect so its more to slow it down for a couple turns while i set up
iffy on them but slowing down the table is really good
i guess i need to check for B4 list to see if anyone uses [[!archmage emeritus]]
mmm pitching cards to the free counters and going even seems really good
yeah for inf with niv, not sure its nessecary in here but a back up combo seems nice to have
it sees copies too so [[fluster storm]] is the dream
but i wouldnt rely on that one-off in the 99
neat duo tho
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
(During your turn, you may pay

rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
. If you do, each opponent loses 1 life and you gain that much life.)
, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.