#REVERSED! (EDH) Assistance!

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foggy sorrel
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so countering commander deals 2 damage to ruub salt in the wound

deft belfry
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dont need it, just how i like a "win con" when my games get too dragged out

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only your own commander

foggy sorrel
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oh i see

deft belfry
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it say creature from your grave leave

foggy sorrel
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ah then prolly wont be good here

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i could certainly do a major revision to make this aristocrats but atp ill play a differetnt commander

deft belfry
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yeah, i think you are aimming for more of a control build

foggy sorrel
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certainly

deft belfry
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with card advantage overwhelm the table

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my problem was game lasting too long so i needed some lazy damage

foggy sorrel
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yeah

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my couple games with old sygg deck were lowkwy insufferable

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i dont like long games personally

deft belfry
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most people dont

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2 hrs is generally too long for an avg game

foggy sorrel
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is why my main deck is a glass cannon xenagos

deft belfry
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1:30-1:45 max

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50 to an hour is usually the sweet spot with everyone participanting

foggy sorrel
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mhm

deft belfry
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imo from experience

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lot of other things matters too

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its the social side of the game

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to show respect and value each others time

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storm people hate to see and they talk about it mechanically

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but i think the problem is the amount of time it takes up and if no one is going to interact, its just a waiting game with no prize or reward

foggy sorrel
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yeah as of late ive been missing out a bit on social side of commander as ive mostly been 1v1ing people, the 2 long sygg games were still fun tho cause i wa teaching someone and we did a lot of politic things

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if you storm off you better win that turn

deft belfry
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or find ways to make it fun

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recently i have built two different storm decks that were able to make the table think its fun

foggy sorrel
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the amount of times ive seen my friend's vivi and baylen have 10+ min turns only to have no haste or evasion or finishers

deft belfry
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i just keep slipping on my own [[!rug of smoothering]] and cracking my skull open

deft belfry
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i find that as long as i am able to progress the game, even slowly

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storm / casting lot of spells, big spell + long turn, is basically fine

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same concept as watching your loading screen% go up

foggy sorrel
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yeah if theres a big turn and no haste or whatever theres probably a 1 turn clock before they swing out and win

deft belfry
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another pet card [[geth's grimoire]] this one is hard to use

shrewd zealotBOT
foggy sorrel
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hm

deft belfry
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not enough discard synergy in the game esp if commander doesnt care for it

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so this depends on how much discard you can find

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if you do have mind bomb, now it is really hard for them to discard

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so it would turn it into a bolt wave

foggy sorrel
deft belfry
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kinda?

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nekusar cares more about wheeling opponent

foggy sorrel
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if playing in that bracket theres prolly better options tho

deft belfry
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4 mana is clunky

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idk if [[shell game]] works for you

shrewd zealotBOT
deft belfry
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[[!archive trap]]

shrewd zealotBOT
foggy sorrel
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ive seen some nekusar lists that have no wheels or forced draw so opponents still need to use their own card draw to keep up which gets punished

deft belfry
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[[$archive trap]]

shrewd zealotBOT
foggy sorrel
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oo

deft belfry
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easy cheap card for B3 power

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[[scheming symmetric]] is a very political fun card too

shrewd zealotBOT
foggy sorrel
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oh yeah forgot abt that card

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theres also the one that makes each other control each other on their turns

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but is pricy mana value and monetarily

deft belfry
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if i have a mindcrank out, cast scheming and mindbomb (very niche 3 card scenario)

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but it creates a situation where

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if they dont discard

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whatever they search goes away

foggy sorrel
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oh yeah mind bomb is peak in sygg holy

deft belfry
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i think the fun is when they tutor to top, and then another opponent make them lose it

foggy sorrel
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ye

deft belfry
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i guess there is a small chance for this lazy deck building piece, not recommanded buy since its kinda of expensive

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[[monument of endurance]]

shrewd zealotBOT
deft belfry
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draw ramp burn

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it does everything

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everything commander deck wants and needs

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self discard isnt for every deck though and most decks cannot discard up to 4-12 times per round

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and with no maxmium hand size, having 8 cards also skips the clean up step self discard

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otherwise, just by drawing to 8, discard, draw, discard again, treasure or burn

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doing up to 4 draws and 12 damage per round is where it truely shines as the win con + draw engine

foggy sorrel
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oo third mode is nasty for sygg

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i mean not game ending nasty

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but great value

deft belfry
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[[giggling skitterspike]] is a scary card but base power is low. very good blocker

shrewd zealotBOT
foggy sorrel
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tru

deft belfry
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basically the newest [[stuffy doll]]

shrewd zealotBOT
foggy sorrel
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monstrosity cost isnt crazy prolly wont pay it on curve to hold interraction but i would prolly activate it

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if it stays out

deft belfry
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i wouldnt run in it a deck unless i can make use of it without going monstrous

foggy sorrel
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yeah its good without it

deft belfry
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but since it can be activated at instantly speed

foggy sorrel
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tru

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suprise good block

deft belfry
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if there are open mana, its not a bad way to use extra mana

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šŸ›Œ

foggy sorrel
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night

storm fox
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so i pulled a [[lorehold the historian]] yesterday and was thinking of building it

shrewd zealotBOT
storm fox
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planning to have it be a bracket 2 list

deft belfry
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if you want some fake miracles , theres also [[!library of leng]]

deft belfry
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but casting commander is often the hard part

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which isnt too bad first cast at 5 mana, as long as it doesnt die first time around

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oh lol the [[world fire]] and super high cost choices of sorcery

shrewd zealotBOT
deft belfry
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may hurt yourself too much

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[[gideon's phalanx]] looks like a fun bulk rare

shrewd zealotBOT
deft belfry
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the timing on indestructible do feel very awkward in the upkeep, getting 8 power worth is fine

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new card [[restoration seminar]] lot of sorcery in the deck so it will be a little harder to pick a target on miracle

shrewd zealotBOT
deft belfry
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and probably want to set up ahead of time and discard a thing without knowing this is on top

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efficient/fun spells worth the miracle or underplayed sorcery that you want to use in the deck -> mana that allows for easy fixing for the colour pips on any turn -> card advantage to keep up with the consistent discard

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those are my focus around the commander. i can see myself using 3 cmc ramp rock just because with a 5cmc commander, cost mana2 * if miracle-d out, and some can get back 2 manas by itself

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Land tax amazing filter/card advantage in here since it also gives discard fodder and increase the chance of hitting miracle

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even with top deck scry3....[[imperial oath]] pay off at 4 mana is high just okay at best, doesnt hurt to stay if you dont get it stuck in hand

shrewd zealotBOT
deft belfry
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if lorehold was cast with 5 mana, untap, miracle, this would take up most of the turn's mana

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for now i wont go into the [[!unwinding clock]] + mana rock route, but it can be an option if there are 4 miracles per round

deft belfry
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[[deathbellow war cry]] never seen this one used

shrewd zealotBOT
spring wind
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Is there a list of all versions of some particular effect X?
like if i wanted to find all discard to draw 2 cards

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i'm trying to figure out what effects have achieved "critical mass" and form a playable package

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examples include zombifies, scam spells, tormenting voice variants, sac a permanent to draw two's

deft belfry
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you can scryfall search

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i think there is a tag like tormenting voice

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and gives each of those, including the permanents like [[bitter reunion]] or the battle etc [[highway robbery]]

shrewd zealotBOT
spring wind
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the tags are nice but i think it's not always specific enough

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but definitely a good place to start

deft belfry
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as for sac, you can either add it on to do the search at once with "or" o:sacrifice

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or a seperate search with just that

spring wind
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makes sense

deft belfry
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because [[skullclamp]] wouldnt show up

shrewd zealotBOT
spring wind
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i think it would be nice to have a collective database that lists all effects that have >8 versions or something

deft belfry
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[[corrupted conviction]] just a second card with the same name and there is a instant that is just like a single use skullclamp

shrewd zealotBOT
deft belfry
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32 tagging

spring wind
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nice

deft belfry
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[[desperate measure]] was what i was thinking

shrewd zealotBOT
spring wind
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it misses [[cathartic reunion]]

shrewd zealotBOT
spring wind
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but i guess it doesn't fit the narrow def

deft belfry
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it depends on how you refine it

spring wind
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i like the idea of families of cards

deft belfry
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technically it didnt miss

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just not the same family

spring wind
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i agree

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but if you make it too inclusive it'll include wheels

deft belfry
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if you want weird search, esp for artwork, tagger is much friendlier than looking at each card yourself

spring wind
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lol technically a cantrip is a discard 0 draw 0+1

deft belfry
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but B1 doesnt exist in the wild

spring wind
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so i guess i'm looking for discard x draw x+1

deft belfry
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then i would do standard serach on scryfall instead of tagger

spring wind
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that's probably just o:discard o:draw

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and skip through the random rummage creatures

deft belfry
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but you can also add in words like ("two" or "three")

spring wind
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for sure

deft belfry
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i guess "cards" also works

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let me know if you find any hidden gems or bulk you already own

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in black, you can combine with [[morbid oppotunist]] for extra draw

shrewd zealotBOT
deft belfry
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golgari also has lot of draw on death

spring wind
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will do

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i'm interested cause i usually don't build my decks 8x8

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but rather look for, if possible, 20+ versions of some effect

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and increase redundancy that way

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i have a sidisi, undead vizier deck where i run like 40 zombify and/or scam effects

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and use them and the exploit trigger to build a tutor/toolbox deck

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[[undying evil]] works as a scam lol

shrewd zealotBOT
deft belfry
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personally, i wouldnt do 8x8 at all. idk where this "template" came from and how it became a thing

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if its more like a "minimium requirement" as a starting point, its not a bad self restriction

spring wind
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I find that style of building kind of boring

deft belfry
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to remind yourself you need more protection/removal and such

spring wind
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So I’m always looking for some effect that’s been printed to death to build a deck around

deft belfry
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in lower power and against newbies, i run as few as 5 removals in my deck so its almost as rare as drawing a boardwipe in those games

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but not obvious enough right

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cause lot of mechanics are too easy to abuse

spring wind
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Sure

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Like I have a melek fling deck

deft belfry
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one of the most boring commander imo is cantrip [[talrand sky summoner]]

shrewd zealotBOT
spring wind
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Which runs like 40 discard to draw effects

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And every izzet colored mdfc instant/sorcery

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But no, I don’t mean ā€œyou mean playing dredge is good?ā€

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Huh scryfall has a similar to subcategory in tags

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But it’s just card x is similar to card y

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As opposed to this set of cards are all similar to card z

deft belfry
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so you like commander where you basically go super hard on one card type sort of thing, not as restrictive as [[umori collector]] but lot of typal/mechanic redundancy

shrewd zealotBOT
spring wind
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Yeah

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I don’t care about the type much unless that matters

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More just the effect

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Like I don’t care if my scam spell is a flash enchantment or an instant for example

deft belfry
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i guess you will have to pick out an effect first and eliminate all the overused effect you dont want

spring wind
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Yeah definitely

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I once built a deck that had like 500 distinct combos in it

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Because I jammed in every creaturefall life gain

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Every card that make a token when you gained life

deft belfry
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sounds like a lot of near infinites and triggers

spring wind
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And every card that turned that into a counter for good measure

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Yeah there’s like 20-30 copies of each of the first two effects

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if tags work on that, there's so many of these effects

deft belfry
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so many tutors, no [[spirit link]] or did i missed it

shrewd zealotBOT
deft belfry
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[[gala greeter]] probably too different

shrewd zealotBOT
deft belfry
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but more options

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as early as 4 mana T4 win with ballista loop

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no sol ring but 13 creature tutor šŸ˜…

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dang i didnt remember this part about [[!spider man, peter parker]]

deft belfry
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to think that its a balanced heliod

deft belfry
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and i just realized i misread [[!lorehold the historian]] really hard

deft belfry
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i thought it was reduce by 2 not cast at 2 XD. so no X spells

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but the other idea of like [[wheel of fate]] could work

shrewd zealotBOT
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Sorcery
Suspend 4—mana1manar (Rather than cast this card from your hand, pay mana1manar and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.

deft belfry
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adding [[cloud key]]

shrewd zealotBOT
deft belfry
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[[dance with calamity]] will bust easily in here

shrewd zealotBOT
deft belfry
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unless you aim for all 6es cmc cards

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i wonder if [[solitary confinement]] got a place

shrewd zealotBOT
deft belfry
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skip own draw step but open up to drawing at instant speed with draw engine

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on anyone's turn

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because with this commander, you are becoming a picky eater with no card draws in the deck

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so one [[out of time]] with commander away, its game over

shrewd zealotBOT
deft belfry
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i played [[wondrous crucible]] in a deck, maybe that catches your interest?

shrewd zealotBOT
deft belfry
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with [[!primal wellspring]] specially, there is a chance you dont want to cast your cost reduction [[!semblance anvil]]

deft belfry
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[[len of clarity]] lot of weird things that can show the top

shrewd zealotBOT
deft belfry
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i think knowing your top card is especially important as you can consider adding in fetch land to shuffle and stuff

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may also try [[storm kiln artist]] for mana storage

shrewd zealotBOT
deft belfry
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i doubt i will have too many add as it isnt hard to find things to cheat out with lorehold, just need the engine oil and maybe a backup game plan

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whats the cost of [[haysack]]

shrewd zealotBOT
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No card found for ā€œhaysackā€

deft belfry
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[[haystack]]

shrewd zealotBOT
deft belfry
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ehhh meh thought it could be good protection, i guess not

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if it sits on board and do nothing, then thats the best protection to redirect all other threats

cold quartz
deft belfry
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oh lol thats a not so flexible commander and depends on the budget, it can get gross

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just in case, all the cards in here works with obeka right? "sac at next end step"

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myriad being the only exception

cold quartz
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unless i overlooked something ,yes

deft belfry
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black ForF is werid

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i basically have to hide the land face down and mind game them to give me sol ring? otherwise the swan song + land is what will end up in hand

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after Obeka lose summoning sickness + 1 other set up, the deck takes off

cold quartz
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yeah pretty much, like if this is what they are showing me, what is crazier that they arent showing

deft belfry
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but i cant say i look forward to [[!hostile neogotiation]] that much

cold quartz
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yeah because of that stipulation im at a crossroads with dropping all ramp to play set up on 3 or guarenteeing ramping into obeka on 3, currently im with the latter

deft belfry
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very hard to use without knowing the ins and out of the deck

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because the deck is also super weak if obeka dies

cold quartz
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true, thats why i got a lot of protection, could maybe eevn run more but i think id rather have more draw right now

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after playing a couple games with it

deft belfry
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getting this out if luck would be really good T5

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but i think it just relies a lot on the rest of the table

cold quartz
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it deffinitely benefits from looking smol bean for the first few turns

deft belfry
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idk if [[!mimic vat]] is worth it

shrewd zealotBOT
cold quartz
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yeah im not sure about it either, testing it out

deft belfry
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when a creature dies, is apparently a very hard clause to fulfill in some games

cold quartz
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the one game i got to use it, i used it as a wawy to recur obeka lol

deft belfry
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the games with heavy removal tends to not destroy and then vat just takes up lot of mana on its own

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XD

cold quartz
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but it gains haste so it was actually really good for that

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and i won that game

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but yeah before that it was out for like 3 turns with nothing destroyed

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dropping it for draw could be nice

deft belfry
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because game plan is using creature spell cloning

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getting out the right creature is always tough

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[[devastating onslaught]] is one of those, if you go for the big spell, you dont need to keep the tokens to win the game

shrewd zealotBOT
deft belfry
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[[hazoret's favor]] was a jank i wanted to play for a long time well before [[rising of the day]] existed

shrewd zealotBOT
deft belfry
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its especially interesting with [[slave of bolas]]

shrewd zealotBOT
cold quartz
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wow that is a large difference between those lol

deft belfry
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i think i maybe able to sneak it in to my [[tifa martial artist]] deck

shrewd zealotBOT
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Legendary Creature — Human Monk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4

cold quartz
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yeah one of the obeka decks i was trying had slave in it and i drew it 3 seperate games early, and never played it once in the 3 games

deft belfry
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not surprised

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threaten is always weird in games because its all value small creatures in the higher power meta or

cold quartz
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also {whip of erabos}

deft belfry
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nothing worth taking

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what about whip

cold quartz
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[[whip of erabos]]

shrewd zealotBOT
deft belfry
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oh the unearth part

cold quartz
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never got to use it after i played it

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over many turns

deft belfry
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yeah that thing is just for the burn into life gain

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i dont think you need more sustain

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when your plan is just all out and take whatever you can from cheating the end step triggers

cold quartz
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yeah if i need to ill take my opponents life gain guys

deft belfry
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i can see a scenario where you can get a win out of [[risns of power]] but overall i think you just need to make lot of tokens

shrewd zealotBOT
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No card found for ā€œrisns of powerā€

deft belfry
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[[reins of power]]

shrewd zealotBOT
cold quartz
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[[voidwalk]] is some jank im quite interested in trying to run in this

shrewd zealotBOT
deft belfry
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i am doing that one with [[wizard of ay]]

shrewd zealotBOT
deft belfry
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4 drop sorcery so nice with that

cold quartz
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yeah i was debating including that since i had a sizable amount of instants and sorceries

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but like half of them dont get discounted because of pips

deft belfry
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hmmm but 4 mana is a weird place to ramp

cold quartz
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and that

deft belfry
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you are better of with colour fixing rocks

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thay works best with like [[haze of rage]]

shrewd zealotBOT
deft belfry
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  • that sorcery ritual or firebending
cold quartz
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so should i replace the cauldron with a 2cmc draw 2 in black or a bigger draw source

deft belfry
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they wont see it coming

cold quartz
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ah yeah that makes sense

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like [[night's whisper]] or [[curse of obsession]]

shrewd zealotBOT
deft belfry
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i dont think you need that much draw over higher density

cold quartz
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idk in both the games i played with it so far i quickly got down to 3 or less cards in hand

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until i double cons sphinx and drew my whole deck

deft belfry
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[[!determined iteration]] awesome card for cloning, even if the thing is gone 2 mana is hardly worth anything, but the problem i see is just no tokens ready until obeka is ready

cold quartz
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yeah its a decent cheap set up piece

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works really well with [[brudiclad, telchor]]

shrewd zealotBOT
deft belfry
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obession 's downside is too harsh if you lose obeka, ofc if you do red deck win playstyle and burn your hand it may not matter

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but brudiclad shares that same thing; it comes down AFTER a board is developped

cold quartz
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really the sauce in this deck is like [[flameshadow conjuring]] this shit is gross

shrewd zealotBOT
deft belfry
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rather than before and slowly build up an army

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yeah i run that with Gary or

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[[fanatic of mogis]]

shrewd zealotBOT
deft belfry
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basically red gary

cold quartz
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oh yeah thats some synergy

deft belfry
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also, this one is the better version of the curse

cold quartz
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3 bucks too for that enchantment, wild

deft belfry
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[[avaricious dragon]] had to search spelling

shrewd zealotBOT
deft belfry
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[[$determined iteration]] this or the curse

shrewd zealotBOT
cold quartz
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yeah the other obeka deck i was trying had this but it felt so bad to play it on t5

deft belfry
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yeah hasteless creatures in commander are weird

cold quartz
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practically useless by then when im staring down so much shit

deft belfry
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i hate blind obedient so much

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i had games where two opponent got blind O and the other had authority consul

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i was the only red player at the table and cant even set up blocks

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with the worst enchantment removals

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new [[world fire]] for commander when wotc

shrewd zealotBOT
cold quartz
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yeah blind obedience is lame as shit

deft belfry
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"exile all enchantments, cost mana1less for each enchantment your opponent control" i need this

cold quartz
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theres a few that are close, likee that 4cmc creature in green

deft belfry
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-.-

cold quartz
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also an X costed one for each you remove

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basically that but in reverse

deft belfry
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yeah green remove so much easier

cold quartz
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i think thats in red

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or white

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i cant remember

deft belfry
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red has no real enchantment removal, chaos warp and that about it

cold quartz
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no theres a worse X cost one in red

deft belfry
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[[enchanter's bane]] or whatever you call this

shrewd zealotBOT
cold quartz
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oh no thats artifacts nvm

deft belfry
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yeah, red cannot destroy enchantment without the help of liquimetal

cold quartz
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sounds like a solution for chaos warp to handle šŸ™‚

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which i lost the game to when i did that yesterday

deft belfry
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nah you do player removal

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dont hestiate on killing someone with damage

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if oyu want to win with pure damage

cold quartz
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i got a really early kill with [[nerd rage]] on ivy the other day

shrewd zealotBOT
deft belfry
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[[mystic reflection]] i think you can do this one

shrewd zealotBOT
cold quartz
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had the table cackling

deft belfry
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oh lol nerdy Ivy

cold quartz
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oh yeah reflection sounds good

deft belfry
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T1 Land + creature, 6 cards in hand
T2 land Ivy, 6c
T3 LAND nerd rage 9* cards
T4 21 commander damage?

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wait only 9 cards

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miscounted T3

cold quartz
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was t5 with a +2/+2 goad enchantment on her

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or was it t4

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i cant remember

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was a t1 ivy tho

deft belfry
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i forgot the land drop T3 so its down a card

cold quartz
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that was a crazy game, everyone had t1 bigg plays

deft belfry
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ah fast mana

cold quartz
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2 sol rings, 2 mox's

deft belfry
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sol ring doesnt help in ivy though so i guess thats not you

cold quartz
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1 each

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no

deft belfry
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how low is your curve

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i remember seeing the avg of like less than 1.3

cold quartz
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1.66

deft belfry
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ok 1.66 and 32 lands

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32 is cutting it close

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i think i havent played anything less than 33

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but i also dont have fetches

cold quartz
#

this list for ivy spits out cards

deft belfry
#

well not all the fetches

cold quartz
#

yeah i probably wouldnt have chosen that number myself but it works

deft belfry
#

is the 50% U vs G intentional

cold quartz
#

ephara is deff my lowest with 32, 34 with mdfc

#

idk but that is satisfying lol

deft belfry
#

i think the one of the few free spell i own is [[snapback]]

shrewd zealotBOT
deft belfry
#

used it with Tooth, imaginary friend so i have removal that can work as "protection"

cold quartz
#

[[tooth, imaginary friend]]

shrewd zealotBOT
cold quartz
#

oh yeah thats slick

deft belfry
#

it was one of my first simic where i did a lot of test

#

from just generic counters, to some fast near infinite, to as many win cons i can fit at once

cold quartz
#

you gonna play with new zimone?

deft belfry
#

i really want to do friendless Pir /Tooth. so just the mono colour alone

#

probably not

#

its just X spell but somewhat nerfed

#

i had my share of simic fun with [[volo guide to monster]]

shrewd zealotBOT
cold quartz
#

yeah its like [[magus lucia kane]] at home

shrewd zealotBOT
#

Legendary Creature — Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus — manat: Add manacmanac. When you next cast a spell with manax in its mana cost or activate an ability with manax in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1/1

deft belfry
#

its too easy to go into simic value BS or landfall so i am better of doing 3 colours at that point

#

as much as i love cost reduction and i probably done almost all of them

cold quartz
deft belfry
#

simic X spell at instant speed isnt the most interesting

#

or i just dont like this strix haven 2 that much

#

us adult are done with going back to school

#

the flavour is overpowered by the mechanics and power as well

cold quartz
#

nothing jumps out at me with it, some of it is deff good but not interesting

#

yeah agree

deft belfry
#

my favourite monster [[rug of smoothering]] i will put it in any decks i can

shrewd zealotBOT
deft belfry
#

i think the one time i played it with volo, i had 2 clones. so there are 3 rugs on board

cold quartz
#

hahaha thats awesome

deft belfry
#

at some point i made 12 triggers of [[man o war]]

shrewd zealotBOT
deft belfry
#

now there is also the spiderman version of that

#

i think it has flash or something?

cold quartz
#

mm i have no idea, i didnt touch or look at that set

deft belfry
#

no not that OP

#

[[spider byte web warden]]

shrewd zealotBOT
deft belfry
#

legendary so i dont keep the copy but hell

#

non land bounce is broken as shit with copies

cold quartz
#

true

deft belfry
#

can also do itself so its a mini loop

cold quartz
#

thats why i got [[aether channeler]] in obeka

shrewd zealotBOT
cold quartz
#

bounce or draw with copies? yum

deft belfry
#

thats the one weakness/uniqueness of volo

#

you want to avoid human and duplicate types

#

BUT

#

shapeshifter is just too good to avoid

cold quartz
#

yeah thats facts

deft belfry
#

clones in [[arumi dead tide]] [[marchesa black rose]] or volo

shrewd zealotBOT
#

No card found for ā€œarumi dead tideā€

#

Legendary Creature — Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3

deft belfry
#

once you can control when and number of clones entering as anything

cold quartz
#

oh yeah clone arumi goes hard

deft belfry
#

with hardly any real counter play, you just destroys the board

#

give volo a changeling to shut down their deck

cold quartz
#

so is there a different copy effect i should replace for mysthic reflection? i dont really want to increase the count on it

deft belfry
#

hmmm

cold quartz
#

to be fair i cant remember the last time i saw a changeling

deft belfry
#

the set before this one? XD

#

[[!firbolg flutist]] is 6 mana too much

cold quartz
#

maybe but giving it myriad is real nice

deft belfry
#

yeah it is

cold quartz
#

6 mana steal 3 of the best thing

deft belfry
#

hmmm

cold quartz
#

unless its legendary

deft belfry
#

i think it goes back

cold quartz
#

which could be a downside for sure

deft belfry
#

if you steal legendary, then you can legend rule and kill the original

#

because threaten is until end of turn, only the tokens are created by you

#

the original will always go back regardless of obeka's ability

cold quartz
#

oh yeah thats a good point, didnt think of that

deft belfry
#

and tokens goes away in combat anyways, do myriad work with obeka at all

cold quartz
#

yeah at end of combat is a trigger

deft belfry
#

yeah its nice to keep the tokens although they are all tapped

cold quartz
#

which if its an etb is fine, or a death trigger and i let them sac etc

#

or just big boi

deft belfry
#

i think [[curse mirror]] is too good to miss out on

shrewd zealotBOT
cold quartz
#

i also like that on furbolg himself is an etb

#

and not a tap ability like a lot of the others

deft belfry
#

yeah firbolg is a good etb

cold quartz
#

ive been getting around that by creating a hasted token of the tap to copy stuff

deft belfry
#

i think firbolg is better than the master multiplied unfortunately

cold quartz
#

could be, havent drawn that one out to test it yet but on paper sounds sick

#

even if worse case is back up obeka

deft belfry
#

yeah, love it as a card. so hard to make use of it

#

6 cmc without haste is a significant downside

cold quartz
#

i could see maybe [[redoubled stormsinger]] being one of the worst since he needs to go a round and also have other stuff around him

shrewd zealotBOT
deft belfry
#

kinda, it is a 3 drop tho

#

i think this is your doubling season of the deck

cold quartz
#

true

deft belfry
#

where your commander doesnt directly make tokens

#

so it messes with the card ratio

#

ideally, this is the token you create

cold quartz
#

[[orthion, hero]] doesnt feel too great as a draw ngl

shrewd zealotBOT
#

Legendary Creature — Human Soldier
mana1manar, manat: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
mana6manarmanarmanar, manat: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
3/3

cold quartz
#

mainly there for the dream with mirkwood bats

deft belfry
#

yeah that one is slow for sure, and its not normal to have 9 mana to untap with it

#

ah the dream

cold quartz
#

what a dream šŸ˜„

deft belfry
#

i actually hardly draw the bat, but i also didnt get to play my deck that much, less than 10 games

#

right now the master multiplied build is in the 99 of my [[cosmic imposter]]

shrewd zealotBOT
#

No card found for ā€œcosmic imposterā€

cold quartz
#

oh and its only at sorcery speed unlike literally all the other ones

#

yeah thats prob my least fav of the bunch

deft belfry
#

[[!valki god of lies]]

deft belfry
#

just your friendly valki nothing special to look at

cold quartz
#

does that play better than it reads

deft belfry
#

depends

cold quartz
#

because ngl reading it sounds like a stinker

deft belfry
#

tibalt is the focus

cold quartz
#

even with tibalt

#

for 7 mana i hope it would discount or something

deft belfry
#

valki is only okay if you know your match up and able to take away from other's hand

#

well the 99 should somewhat sustain itself without the help of the commander

#

then the impulse draw 4 is quite nice in colours that lacks consistent draw engine

cold quartz
#

yeah thats true

deft belfry
#

so its not meant to focus too hard on the commander

cold quartz
#

am i disgusting for wanting to try a breach deck

deft belfry
#

but still want to ramp up at some point

#

i mean, first time everything

#

and your obeka build isnt the chain extra turn version so i will trust you breach combo to be not overly disgusting

#

or fine something different

cold quartz
#

yeah chain extra turns is deffinitely the lamest way to build it

deft belfry
#

i like the extra turn one where you dont get an untap step

#

its like 3 mana also

#

so its more like a 3 visit in blue and extra combat

cold quartz
#

[[combat celebrant]]]?

shrewd zealotBOT
deft belfry
#

its mana1 manau

#

3 mana

cold quartz
#

mm idk then

deft belfry
#

sorcery extra turn, no untap step

cold quartz
#

i honestly didnt mind having a couple extra turnn cards in the obeka deck i tried before making this one, because the deck sucked so i could extra turn early for another set up piece or to "ramp"

deft belfry
#

[[savor the moment]]

shrewd zealotBOT
deft belfry
#

not the extra turn for obeka

#

but i think its one of the most interesting extra turn there is

#

it opens up to synergy with [[unstopable plan]] of sort

shrewd zealotBOT
cold quartz
#

yeah it would need a special deck to work well i think

deft belfry
#

extra draw, extra combat, unkeep

#

nothing in that is bad imo there is also [[obeka spliter]]

shrewd zealotBOT
#

No card found for ā€œobeka spliterā€

deft belfry
#

[[obeka of time]]

shrewd zealotBOT
#

No card found for ā€œobeka of timeā€

cold quartz
#

]]obeka splitter of seconds]]

#

thats the wrong direction LOL

deft belfry
#

ahh seconds

cold quartz
#

[[obeka splitter of seconds]]

shrewd zealotBOT
deft belfry
#

]] [[

cold quartz
#

that obeka is just combo tho

deft belfry
#

unfortunately, again, this obeka goes too hard with the same uPkeep* cards

#

and dudle without them

cold quartz
#

what do you mean by unkeep

#

are you mispelling upkeep or is this like nonbo

deft belfry
#

i like how you can do [[twisted image]] tho

shrewd zealotBOT
deft belfry
#

typo

cold quartz
#

oh yeah i do like the idea of having combat stims in commander

deft belfry
#

kill target wall muhahaha

cold quartz
#

hahaha yes

#

wall of ba sing se? more like wall of nahn sing se

deft belfry
#

i pull off some nice things with [[as foretold]], one of which being [[repeal]] bouncing a token

shrewd zealotBOT
deft belfry
#

that was one of my games at LGS last night few horus ago

cold quartz
#

oh i love as foretold..and im just realizing how busted that is in other obeka

deft belfry
#

šŸ˜…

#

my was [[the Rani]] grixis jank

shrewd zealotBOT
#

Legendary Creature — Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4

deft belfry
#

i may add in obeka splitter of seconds in the 99 tho

#

[[grimsp of tomorrow]] is the dream here

shrewd zealotBOT
#

No card found for ā€œgrimsp of tomorrowā€

deft belfry
#

[[glimsp of tomorrow]]

shrewd zealotBOT
#

Sorcery
Suspend 3—manarmanar
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

cold quartz
#

oh you did say token

deft belfry
#

i run almost exclusively 'additive' removal so i can maximize my permanent count

#

yes X =0 so i bounced a token

cold quartz
#

helped me realize how shit goad is ngl hahaha

deft belfry
#

and with a very slow start for the entire table, my turn 4 play (from open hand bunch of lands and as foretold ) was [[arcane labtory]]

shrewd zealotBOT
deft belfry
#

so playing at instant speed one spell is giving me time to play more janks

cold quartz
#

or at least goad as game plan in an of itself

deft belfry
#

yeah goading only works in multiplayer

cold quartz
#

your talking about hating the creatures entering tapped enchantment and rip out that

deft belfry
#

but i built this for jank progressive game play in B2

cold quartz
#

i hate that way more

deft belfry
#

it slows down the game but not unplayable

#

[[blind obedient]] is more unplayable

shrewd zealotBOT
cold quartz
#

noooo

#

so false

deft belfry
#

ofc both can get worse if they do land stax

#

or possibility storm

#

but by itself, they force everyone to do things more optimally

#

in some match ups it does shut down more decks

#

but as a red player, blind O tapping down every attacker and blocker is worse than only allowing one spell

#

unless that one spell also get countered

cold quartz
#

idk id say blind obedience is maybe overall more noticable or useful but the 1 spell a turn just turns off so many options

deft belfry
#

i have hardly any counterspells so that may changes the equation

cold quartz
#

to a higher degree

deft belfry
#

blind O stops artifact ramp too

#

and only opponent

#

arc lab is symmetrical

#

if that matters

#

in my case, since i dont have the removals to stop incoming damage, the one spell restriction is weaker

#

it slow down those trying to sneak in a win with lethal out of nowhere

#

but thats just my opinion and experience in the deck i used it in

#

if i use it in a deck with all abilities, its awful to play against

#

i got rani out T5 and then ninjutsu her back to my hand for 2 mana and recast on T6 to dodge the one spell per turn, getting another mark of rani

cold quartz
#

yeah thats a fair argument and i faced it with obeka and got around it with abilities but it was so lame

deft belfry
#

the one turn it got removed, every opponent basically casted like 20 mana worth of spells and we are lucky no one died

cold quartz
#

holy shit lol

#

you blue balled everyone

deft belfry
#

all i did was delay the inevitable

#

i had 2 tapped lands when [[mana geysar]] was casted

shrewd zealotBOT
cold quartz
#

thats just what someone playing that would say

deft belfry
#

i was feeling generous so i crack a clue and turn 18 mana into 20 red mana

#

i just didnt intent for arcane lab to stay around and i only run it with the underplay janks to slow down the game

#

i have also ran [[sands of time]] +[[omen machine]] in another jank deck

shrewd zealotBOT
deft belfry
#

its so troll when it messed with everyone's head

#

and they did nothing fyi

#

i used them to bait out all the counterspells XD

cold quartz
#

lol that is so wack

#

i would counterspell that too ngl lol

deft belfry
#

i will be putting omen machine in [[the twelfth doctor]] so i can potentially make 3 of those on board

shrewd zealotBOT
deft belfry
#

still Bracket 2 btw XD

cold quartz
#

looooooool

deft belfry
#

yes, no more draws, but you are going to get 3 cards, for free

cold quartz
#

remmind me not to play br2 with you

deft belfry
#

XD i have some normal...er decks

#

but janks is in almost all of them

#

[[day of the dragon]] is in a borderline B3 deck

shrewd zealotBOT
deft belfry
#

not upgraded to reach B3 but if i pull enough cards it is nearly infinite with 5+ cards and tons of mana

#

it has nonbo cards so when both pieces are out, you dont know which to destroy

#

i cannot play [[eye of singularity]] when my token generator is out for example

shrewd zealotBOT
deft belfry
#

its just a shitter but funny version of [[leyline of singularity]]

shrewd zealotBOT
deft belfry
cold quartz
#

bro my head hurts just reading eye lol

#

i for sure would lol

#

sorry for late replyings im in a game with obeka

#

5+ card combo..does that even count as a combo or just synergy lol

deft belfry
#

[[!naked singularity]]

deft belfry
#

i wish i have this card

deft belfry
#

there were actually more anti synergy because i lose like 21 cards from my own deck to draw 22 cards from my opponent's deck

#

anyways 2 am here so ttyl šŸ›Œ šŸ’¤

cold quartz
#

ttyl!

cold quartz
storm fox
#

Cus i get stuck with the non instant/sorcery cards in hand and this means i also can it dig with lorehold

storm fox
storm fox
storm fox
storm fox
deft belfry
#

technically its has a high floor because it can be a 1 mana do nothing card, or cast any one card in hand with commander for 2 mana

#

but better if it is tutored out and have other synergy within the deck (lot of draws and discard etc)

#

especially looting (which is usually not a red thing to do)

deft belfry
#

speaking of that how do looting and miracle works [[?lorehold, historian]]

shrewd zealotBOT
deft belfry
#

🤦

wicked gust
#

So I ran into an issue with the phoenix Quintorius deck, I didn't have good ways to grab the key higher cmc stuff I may of needed, but I also went up against a force the whole table to mill deck...so idk

#

I did almost win but I scooped as mu food was ready and I was getting a headache

#

But maybe I should also add a few mass haste enablers...

storm fox
#

wait actually, is library of leng a may or a must?

wicked gust
#

Thoughts?

deft belfry
#

[[library of leng]] as long as you discard as an EFFECT and not a cost, that card goes to the top of the deck

shrewd zealotBOT
deft belfry
#

idk forsure but the no max hand size may have been a way to "nerf" the card so that if you have 8 cards, you cant prevent yourself from decking out

#

it doesnt replace the discard part but it just never hits the grave and go to the top of the library

#

unless the commander is [[river song]] or can scry, putting a card you dont want onto the top of the library is pointless

shrewd zealotBOT
deft belfry
#

if you call "draw" as "see my card board", then leng is basically the opposite of that, "see less"

deft belfry
#

[[Gilgamesh, Master-at-Arms]]

shrewd zealotBOT
#

Legendary Creature — Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6

deft belfry
#

itself is high cost but it also can cheat card advantage, high cost equips into play and free equip, loss all the white draw engine but in return gets a bit of a samurai/haste tribal voltron ish set up

#

need to look up what red ramps has to offer

#

6 mana is pretty high to begin the game in an aggro deck

#

will look at deck after work

storm fox
cold quartz
#

mon how knowledgable are you for b4 deck construction?

deft belfry
#

rather than knowledgable, its just that B4 seems more boring and restrictive with countless GC and fast mana stuff. and depends on how well the deck is already running, its hard to make adjustment

#

also not as clear cut as Cedh which i dont play / uninterested in the high "steak" intense interactive problem solving mindset

deft belfry
shrewd zealotBOT
deft belfry
#

i think that was one of the first cards i ever traded away back in 2011 because of how useless it is in casual 60 cards

deft belfry
#

if i normally play janks that can be used both offensively and defensively, i am now stuck with the low cost + efficient + most versatile piece that guarantee to do what it needs to do

#

and to keep that split between different groups of cards, i would need more tutor or synergistic engine to make up for it

#

i noticed around B3, the few tutors that i run will almost always end up with getting removals i need due to someone threating to win the game with value play

#

if have either more tutor or more removal, i can save up my ammo before waiting for the right moment to strike

#

one hell of an opening

#

[[!ronin cavekeeper]] so shit tho at 6 mana 🤣

deft belfry
#

i probably wont bother with "protection" like [[disrupt decroum]] nothing to do with equipment tribal theme and its entirely depends on opponent's board

shrewd zealotBOT
deft belfry
#

yeah, no one might able to attack you for one turn, but with blocks and casting new blockers from hand... it fails to kill, do damage, or open the board for your big attacker to get through. and i dont think it has samurai type of spirit to it

#

Nykthdos seems meh here for a $65 card; artifact = low devotion. also dont need that much red mana when commander is cheating equip cost

#

without commander's double red, it sort of break even at best, which takes away its ability to ramp for early commander

#

sword of light and shadow, the retreive from grave similar problem with lower creature count

#

[[!roadside reliquary]] normally a nice way to sneak in more card advantage, but this deck dont have enchantment...

deft belfry
#

same problem with clamp for not having enough small butts

storm fox
deft belfry
#

it is fake miracle though, so if you just care about getting the first draw top deck it is possible to do without

#

because i am sure it will kick out more niche stuff in the deck and homogenize into other lorehold deck

shrewd zealotBOT
deft belfry
#

really like [[!rebel salvo]] btw

shrewd zealotBOT
deft belfry
#

simple but effective and efficient lightning bolt

#

[[reckless handling]] gamble at home, i think there are enough targets for this just in case you want specific equipment etc

shrewd zealotBOT
deft belfry
#

nykthos is a maybe cut for me. rn i would want to swap sword for something else and cut decorum entirely

#

counted 29 permanent cards with red pips

#

6 of which are double fire red , so 23 are single red. at least 3 red cards with nkythos out to make 4 mana (host helm can add extra devotion but overall i dont think more mana matters if helm is out)

#

[[!samurai's katana]] [[murasame]]

shrewd zealotBOT
#

Plane — Zendikar
Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.

deft belfry
#

to make equip cost so high šŸ˜…

#

still one of the best samurari playable and ideal combat abilities for the commander

#

10 cards with trample on them

#

2 and a half with flying

#

if [[?freya crescent]] get equipped by colosus hammer, will it lose flying?

shrewd zealotBOT
deft belfry
#

yep, timestamp applies in order, so freya always sees when it enters and hammer sees when it was equipped. freya will always lose flying

#

by my preference, i would probably do [[sword of war and peace]] over light and shadow, or a better sword for the deck is [[sword of forge and frontier]] since its card advantage + ramp

shrewd zealotBOT
#

No card found for ā€œmystic vaultā€

deft belfry
#

[[mystic forge]]

shrewd zealotBOT
deft belfry
#

different ways to look at more cards and get through them in colourless artifact decks

wicked gust
wicked gust
#

Maybe replace nykthos with [[tarnation vista]] ?

shrewd zealotBOT
wicked gust
#

I really hope they add in more good mono red samurai...

cold quartz
#

i threw together a b4 deck and im not sure on the qualtity of anything, whether i need more rocks/lands draw, interaction etc

#

it does function and i did win a game with it but could prolly use a good amount of tuning

#

crazy thing is, in that game i had 0 lands turn 4 after my urza's saga sacced but ritualed into the one ring and drew all the cards and got there in the end

wicked gust
deft belfry
wicked gust
#

And????? They die too

#

We all die, eventually

#

So we all need s Light and Shadow Sword

deft belfry
#
  1. they are bad enough kinda not worth getting a dead one from grave
  2. they are dying due to collateral damage from wipes, if any. so recursion is a backup plan
  3. that sword wont do anything without creatures in grave and with everything in grave, there are nothing to equip onto for the damage trigger
    ^ those are the main point of my logic
#

you can test it out and see how it goes

#

maybe all my predictions are off

wicked gust
#

Lol

#

Rude but valid in the 1st point

deft belfry
#

its funny how sometimes bad cards goes under the radar and surprise the table when it is about to deal lethal

wicked gust
#

Doesn't help theres no good ones in mono red

#

Ye

deft belfry
#

as much as i like pro white, because i hate swords and path, they dont appear in my games that much when i do get my protection

#

and white also has the most non target wipes

wicked gust
#

Ye

deft belfry
#

so protection in commander is more of an evasive combat trick than actually counter play for removals

#

because gilgamesh has no natural evasion

#

i think giving that evasive colour will matter the most but against randoms, it kinda rely on luck

wicked gust
#

Or keywords except ehat can grab from equipments

deft belfry
#

the LGS i know everyone in usually have some combination in sultai colours, while boros is probably the least i see among those guys

#

the other one where i like to play at more... very random but more precons and more green

#

and insanely few removals are used properly especially against newer playerrs

#

i think the extreme case was like T1 sol untouched for the entire game

wicked gust
#

Wow

deft belfry
#

so yeah, in some of those games, unless i have a self mill plan, i would have nothing in grave to recur

#

or overdrew to the point of clean up discard

wicked gust
#

That's weird

deft belfry
#

not happening in mono red

#

ikr, had some really weird games with randos

wicked gust
#

Reminds Me of my old irl group

deft belfry
#

hard to adjust and match that power level šŸ˜…

#

but i am there to have fun so i dont mind if everyone has a chance

#

those with at least a year+ experience are the ones that make much smarter decisions and deck building on average

#

but i can show bunch of unusual and weird cards that changes the flow of the game

#

which may surprise the decade old players but are hard to match the same power with janks

wicked gust
#

Ye

deft belfry
#

solitary isnt fun and thats why interactions is needed, but wasted interaction also dont contribute much to the game

wicked gust
#

Exactly

deft belfry
#

which colour are you afraid of seeing with this samurai deck

#

green? bigger creatures
blue? outvalue with draws
white? too much removals
red? more damage than your output

wicked gust
#

I'm fine with any color, the initial idea was mono red as he specifically does stuff for samurai and seems like an easy way to have a board of big and good equipments

#

Plus Gilgamesh is so cool

deft belfry
#

if you can give it haste, kinda double dipping and instant payoff

#

but out of those 6, you really only have to hit no more than 3 equips

#

and get one freely equipped

#

and i meant which colour you think you will struggle more against

#

that maybe the sword you want the most

wicked gust
#

????

#

I mean

#

Blue be silly

#

Cause

#

[[Dalakos]]

shrewd zealotBOT
deft belfry
#

noo, not using your equips with

#

playing against

wicked gust
#

Ah

#

Than green/blue especially if the stupid temur dragon shit

deft belfry
#

XD rip

wicked gust
#

Anything with flyers

deft belfry
#

i thought of that too, but that simic sword is one of the worst

#

mill 10 and make a wolf was it

wicked gust
#

Body and mind?

deft belfry
#

[[!body and mind]]

wicked gust
#

Dude my last game it was the card that everyone was scarred of

deft belfry
#

oh lol

wicked gust
#

I had like all the other equipment

#

But the second THAT one dropped...all hell broke loose

#

Idk why

deft belfry
#

its kinda the worst one in the cycle if you dont count the side that is almost never played

wicked gust
#

I argue the dimir one is worse

deft belfry
#

probably heavy simic colours at the table

#

kinda like my old LGS

wicked gust
#

There wasn't lol

deft belfry
#

....

#

what is your table doing lol

wicked gust
#

I think like 2 green players and 1 blue

deft belfry
#

mill 10 isnt scary

wicked gust
#

I think it was the mill they were scarred of

#

Lol

deft belfry
#

thats what simic is 🤦

#

blue and green

wicked gust
#

It was so long ago idr

deft belfry
#

so you have protection from all 3 opponents

#

on that creature

wicked gust
#

No 2 were green and 1 blue aka 2 players

deft belfry
#

but mill 10 shouldnt be scary, especially only on one player

wicked gust
#

The other I think was mono black

deft belfry
#

ĀÆ_(惄)_/ĀÆ

wicked gust
#

Doesn't matter

#

I just wanna have samurai tribal and it be good lol just like phoenix tribal

deft belfry
#

do you hate seeing this card in a game [[kor firewalker]]

shrewd zealotBOT
wicked gust
#

I never seen it used

deft belfry
#

oh i have a foreign language of this [[pilgrim of justice]] XD

shrewd zealotBOT
deft belfry
#

maybe i can use it in oldschool cleric tribal

#

or are there enough colour shifting in orzhov?

deft belfry
# wicked gust I never seen it used

i know one person who run this with a stall style game play and late game bombs (angels) so its actually quite gross if he lives to that point

#

its like like when my [[insight]] draws me 12 cards before anyone could do something about it

shrewd zealotBOT
deft belfry
#

but i cant just run it in any deck since it is a complete dead card in the wrong match up, i need a higher draw count in the 99 to make up for having dead draws

wicked gust
#

Rip

#

[[Once and Future]]

shrewd zealotBOT
wicked gust
#

Rip

#

[[Sword of Once and]]

shrewd zealotBOT
deft belfry
#

[[sword of wealth and ]]

shrewd zealotBOT
deft belfry
#

those are probably some of the worst swords in terms of game play

#

if sinew and steel is niche, those are just too conditional

#

surveil is okay but on damage trigger makes it meh, especially since a spellslinger deck cares less about equipment that cost 5 mana and a creature to swing with. its probably better to defend with those creatures and have open mana on opponent's turn

#

a free spell but limited to 2 cmc is also too restricted, commander tends to do the good stuff around 3 mana

#

its probably going to be "target creature removal" with extra steps

#

and then wealth and power is kinda nice for the defensive play for instant spot removals, but those can kill stuff in respond to equip, and worst of all, pro spells isnt evasion. making it one of the only swords that offers 0 combat keyword

#

with no follow up spell cast, the copy also goes away, and again spell slinger dont really focus on having a creature to do combat damage

#

a cycle that all has "protection"? and 3 to play 2 to equip is perhaps too hard to balance in singleton format?

#

i also hardly noticed black removal even tho it is known as the removal colour

#

iirc youtuber bloodartist has a video analysis each sword

#

i think i thought of one type of deck/commander that would like wealth and power but i would never want to play it at its price tag

#

end of the day, defensive swords are almost never good enough and the trigger ability determines its ceiling. protection is just icing on the cake no more than the +2 stat buff

wicked gust
deft belfry
#

for evasive colour, it looks like to me pro black is one of the weakest as those decks tends to have the worst blockers

#

[[!commander plate]] i guess this covers for basically all the colours you will go against

deft belfry
#

other than red which i am not sure if it affect your own red equipments

#

unlike auras, equips dont detach from protection

marble cedar
#

Yooo, it's me a again with another clapped brew which no one else wants to tinker with... sooo have fun

#

(Trying to budget this down, remove some of the pricy stuff to get this under 100 quid)

#

While still a boobytrap/lantern control list

#

aiming at bracket 2

wicked gust
wicked gust
wicked gust
#

Cause the equipment are red, red mana pips

deft belfry
shrewd zealotBOT
deft belfry
#

if it takes off half or more of the 9 mana, it s basically playable at flash speed

#

and good with swords triggers/combat trick/ incentive to attack any opponents

deft belfry
#

also i am bad at using tutors especailly one like [[gifts ungiven]]

shrewd zealotBOT
deft belfry
#

its the blue [[burial alive]] but you do want something out of it

shrewd zealotBOT
#

No card found for ā€œburial aliveā€

deft belfry
#

[[!BURIED ALIVE]]

shrewd zealotBOT
deft belfry
#

Not sure if [[misdirection]] is worth it in B4 over any of the red redirect, kinda depends how much excess draws you have

shrewd zealotBOT
deft belfry
#

i guess its fine since the deck is heavy blue and its technically no mana cost

deft belfry
#

looks like the interaction is a bit high

#

wow that land count is very low

#

is there a dramatic reversal loop ?

#

or stormkiln treasures

#

i am guessing [[tandem lookout]] is for the infinite with niv?

shrewd zealotBOT
deft belfry
#

which is technically not 120 damage but the hand size should be enough to win

#

weird to see [[earth.quake]] but i guess that works

shrewd zealotBOT
deft belfry
#

[[!grand abolisher]] [[hexing squelcher]][[mindbreaktrap]] i think that interaction and preventing reaction is very redundant, if to the point it takes away from getting the draws smoothly, but idk how much counterplay is happening here to make that tuning

shrewd zealotBOT
deft belfry
#

[[!mirror made]] seems a little random too

shrewd zealotBOT
deft belfry
#

i guess its for meta game cloning

#

but both that and [[steal enchantment]] can be niche aat times

shrewd zealotBOT
deft belfry
#

they are the potential dead cards

#

some of those cards you will definitely need to look for statistics and own experience to figure out if they are usable or not. [[dispel]] can be somewhat dead depends on matchup. otherwise very effecient counterspell

shrewd zealotBOT
deft belfry
#

i think you can let it loose a bit simply because the deck is making tons of mana (as in more than 1 mana spells)

cold quartz
cold quartz
deft belfry
#

right

cold quartz
deft belfry
#

so its kinda winning without commander, spirits really dont matter

cold quartz
#

yes-ish, i deffinitely gotta get more games on it to know for sure

deft belfry
#

[[grinding station]] feels weird

shrewd zealotBOT
cold quartz
#

its there because its the perfect number with breach, 3

deft belfry
#

thought so

cold quartz
#

so i can lions eye diamond, sac it to this for 3 cards to pay for the 3 of playing it from yard

#

etc

deft belfry
#

with tithe it can also become a win con

cold quartz
#

ohhh true

#

if tithe lasts that long, those enchantments usually dont last too long

deft belfry
#

wheel tithe is a famous combo-ish play in B4

#

but narset is usually the lock

cold quartz
#

oh yeah with a wheel i didnt even think about that since i never play them

deft belfry
#

21 artifact into play = ... 63 mill, not enough

#

better of milling yourself then

cold quartz
#

yeah with the plainswalkers since i dont play hardly any creatures its hard to protect so its more to slow it down for a couple turns while i set up

#

iffy on them but slowing down the table is really good

deft belfry
#

i guess i need to check for B4 list to see if anyone uses [[!archmage emeritus]]

cold quartz
#

mmm pitching cards to the free counters and going even seems really good

cold quartz
deft belfry
#

it sees copies too so [[fluster storm]] is the dream

shrewd zealotBOT
deft belfry
#

but i wouldnt rely on that one-off in the 99

cold quartz
#

neat duo tho

deft belfry
#

i would jsut do curiousity instead of tandem

#

or the flash flashcuriousity aura