#REVERSED! (EDH) Assistance!
1 messages Β· Page 19 of 1
Will cut it I think
i dont see a time where you can make much use of it unless you have your old nawbone yourself and then take an extra turn
Yeah fair
just not a very smooth card on its own
I feel like on the dragon front I have like every good Temur dragon slotted in
Was thinking about adding the other ureni
looking at some of those dragons, i think onslaught is very much worth
the pro black white urenei?
Thats what I thought, the value ceiling is insane like twinflame
Yeah
do every red deck in B3 run B act
because of how much it affect your side
wish there is a one sided wipe
but its the most efficient red wipe
Its a win con with wrathful red dragob
Usually because of my ramp package i can recast ureni again and generate value like every turn
My death often is that one turn cycle there I pop off
because in terms of power/combat lethal, simic value, flying evasion/blocks, it covers every field that ureni is good at
And I feel bad one shotting the one other player with a good board state and often lose bc of that
oh lol
But thats a mentality thing
i ve done that
yeah its the efficiency vs trying to kill everyone at once moment
so knowing how much damage you can do is important
too much math
how do you feel about [[leyline of anticipantion]]
this is for that [[elvish piper]]effect for surprise blocker and everything else
it can discount lot of your ramp into big dragons
And I definitely have to cut temple for ancient tomb
I learned to hate that card
and not having ancient tomb for one of your GC in a ramp deck
Total trap
XD
I ran mana vault before
i run it in like 2/20+ decks when i have like 37+ lands mana base
its more of a trap in precon imo
For sure
i dont mind it as much because with green, its easy to skyshroud claim and end on 4+ land with temple
and its my budget tomb XD
Yeah, I want to foil out the deck so I have to drop like 100β¬ on the tomb
Was thinking about stonehenge aswell
yeah.. i dont think [[the great henge]] is worth that price tag but as a card that does everything , iti s definitely one of them
and the worse feeling is when
a deck gets too overtuned, gets into a powerlevel where it lost its place to be played fairly
and the pricey cards that you dont get to use
but i am not good with those money things or finanical adviser so thats entire on the player
I ran urzas saga too but at the time it could only fetch sol ring and mana vault so I cut it
i just build decks and paint my ideal game experience as i go
i love how no one ever try saga into [[lavaspur boots]]
its freaken HASTE tutor
Oh
That sounds interesting
Getting out a haste enabler in turn 2-5 is usually insane in my deck bc of double triggers
yep
i am not too concern about your mana base since you got that going
the play pattern is really just , land > ramp > cheat out dragons with anything
the inconcsistency with what dragon you get is part of the fun thus fewer tutors
Yep, I thought maybe it becomes boring but flipping 8 cards and put one shiny flashy dragon in is always fun
It was a ur dragon deck before and oh boy, that was boring
so it just depends on, once there are enough tribal matter aka it is a high value dragon 30+, mana production package 50ish cards, what remains in the 20-below cards in the 99
ah that make sense, its not like you need orzhov dragons anyways
There are some ones I like and I lost the graveyard recursion but that doesnt really matter bc I just pull out a new threat
overlaps is probably the best way to get that synergy and "more" things that covers both sides, the omens are solid there
i would probably not run [[fog]]
as mentioned all those other fog just have better and stronger utility
Omens?
as a non blue/control player , i am not a huge fan of [[marang river regent]] but it is a big flyer with an alternative cost
Marang proved quite nice when flipped into, its like bounce two threats and get a body
yep
i think those are part of the utility that leyline can offer
where as sneak attack you can get stuff out of hand. on opponents end step into an attack
i like being able to give ureni that psuedo haste
So kind of like defense of the heart
I just learned how sneak attack can be used in an opponents end step
And survive for your turn
yep
opotential for command beacon as well
anyways i gtg eat
Thank you very much
Np
yeah, so a lot of the times its not the card quality or the deck,its about the tools availible to you and how its used. I know leyline is not very good lot of the times and not needed to play at flash speed, but for the sake of trying to find that timing that fits your deck i would recommand it so you can get a safe swing in with commander etb + attack trigger
in terms of utility, its probably slightly worse than just having a good old [[fervor]] aka [[rising of the day]]
my favourite card is possibility storm, but its hard to work around it and it is a somewhat high cost spell with that Removal Magnet sign stapled onto it
my choice of "protection" would try to cast a [[release to the wind]] from impulse draw
so i can either recast it, or use it to disrupt a sorcery speed loop
it turns a somewhat janky spell into a modal card that can both protect and disrupt
if the deck happens to run something like a [[apex devastator]]
Creature β Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
10/10
all of a sudden its just extra synergy and value
looking at the colours of deck i think i am so bad at playing Bant XD i made so many misplays since the play style bored the heck out of me
when i am not Rakdos my brain goes
i didnt even notice the colors lol...
sorry i trolled
as long as those "gifts" doesnt really kill that player
or destroy their game plan
i dont think those are really bad gifts
they are more like minor pranks of hinderince
the opponent who is taking that 10/10 and dont have chump block is the real victim here
so the ideal scenario is just you having all those "cannot be sacrificed" big beater (including commander) and you either give him that hexproof and/or indestructible
and that HOMEWARD PATH
your way to victory
yeah thats the way
homeward path would often be the main target for grim and demonic tutor
double down with that land tutor [[explorer's map]]
i still trying to. find a home for my japanese text [[urza cave]]
Legendary Creature β Human Warrior Ally
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
3/4
nice
now i have a legit reason to run the hated temple of the false god
but yeah i wanted to avoid the worst gifts such as those phyrexian guys that make you sac permanents for every 1 damage
and also those golems that say that you cant play creatures and eyes that dont let you attack
you dont know how much i want to [[wrong turn]] away a [[dralnu, lich lord]] and watch them suffer
Legendary Creature β Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3
i want to build a commander deck around it
and i will reanimate dralnu, flashback wrong turn a second itme
i would get my ass kicked out of my pod if i would play those π
its funny the first time XD
im not sure theyd agree, but i would have fun π
"are you sure, you want to B act this board... my blood artist will hurt a lot"
im thinking maybe i should add something that gets value when my unblockables connect or when i draw cards
"jk i give you my gift with all my sincerity, Behold, Dralnu"
yeah
card draw is just an engine, not exactly a win con
i have [[the rani]] jank deck
Legendary Creature β Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
yeah, the wincons are scarce in Jon
not a single removal that takes a permanent off the field, it only ADDs to the board
trying to pull off that full board [[glimpse of tomorrow]]
Sorcery
Suspend 3β

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
actually thats not all true, i do have ninjutsu so it can bounce things
but for the most part i am here to spam some goading tokens, if things connect i get clues
so as long as i keep all those enchantment aura and aritfacts i will have like 3 times more permanents than non tokens decks
that glimpse could be devastating lol
but its a roulette with how much janks is in the deck
never seen that tactic before, very interesting
i lose. all lands too
i think i have yet to add [[foretold]] so i can cheat it in for free
crap what is it called
i took the Azula voltron deck for a first spin in my pod couple days ago. They didnt appreciate me killing everyone from 40 life turn 5 with one attack π
[[Soul's Fire]] is sick with it
[[as foretold]]
yeah its in the deck, also have [[roaming throne]] and [[veyran voice of duality]]
Legendary Creature β Efreet Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2/2
Creature β Elemental Sorcerer
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
"Imagine the power of a flamekin and a rimekin united. Fervent passion confined by introspective insight. They would challenge every tale, rewrite every story." βAshling
3/3
to be in my LGS and i forgot to look for it in the store with no catelog
that would go well with new ashling commander
yeah it basically quadrauple the token side and still get the initial one as well
ashling didnt interest me that much tho
it kinda say, certain spells now cast 4 and you have 5 colours in your deck
ignore commander identity restriction
yeah
and face commanders are easy to find upgrade, budget/expensive list, netdeck etc
add some cost reduction cards and you'll be casting the evoke cost for free
and all the good stuff must have cards
it turns the 99 format into like a 15 cards brew
yeah
you can play what you find fun
but it is no longer your own specific pet
if i have a morophone deck i may consider it
yep, i try to be somewhat original with my decks. dont like to just pick one thats top 10 in edhrec like edgar markov or ur dragon
i want to cost morophone for nearly free with like [[!gargos vicious watcher]] in the 99
nice
have you ever watch edhrec cast's potcast
no
its so much better than the site imo
the site give you numbers and all the good stuff that sometimes dont even make sense
ill take a look. usually i just watch tolarian academy and card market videos
but even if you understand them, there are just too many cards
and the 3 host has the dynamic with very simple and different types of player
like Timmy Johnny... and the hispter Dana
hipster dana π
so it shows their diff takens on cards, and talking about how to analysis those numbers
i havent really run [[beast within]] for any of my B2 decks for so long (i probably should) because i find so much other things i can do
but i also dont really play mono colour decks to the point where i need this type of efficient removal
i run it in my [[fynn the fangbearer]] deck
Legendary Creature β Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
"Come, Koma, and reclaim what you lost! Or does the great serpent fear a rematch?"
1/3
if 90% of the time i am going to remove a creature, i care more about having a [[terror]] type of effect
and i want it to be like a combat trick with my trample creature
why pay 3 when i can do it at 2
yeah but in mono green theres not many options apart from fight cards
i want to get this card, havent find one
if you have trample, this matters more with that excess damage
yeah, sadly doesnt work with fynns ability. BUT does work with Infect
green removal is more like, "dont touch my things, because it bites hard"
well, deathtouch will one shot anything
sure
the whole poison mechanic feels sometimes borderline OP
just get everyone poisoned and then stall and proliferate
life totals dont matter
[[taunting elf]] XD
when [[lure]] meets a 1 drop
yeah, i think my point about beast within is more so, if you dont need that versatile flexibiliy and you arent mono green, there is usually something else
something more jank, fun, and personal
Fun with Fynn sounds so ironic
my pod has developed from fun jank to more staple filled decks and i have to adapt too
haha
its always a one man party π
your friend come to the party one time and never again
waiting for a [[tower winder]] reprint so i can get it for no more than $2
its very good
at least give them edible food [[asmoranomadicauldinastina]]
No card found for βasmoranomadicauldinastinaβ
[[asmoranomardicadaistinaculdacar]]
Legendary Creature β Human Wizard
As long as you've discarded a card this turn, you may pay
to cast this spell.
When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.
Sacrifice two Foods: Target creature deals 6 damage to itself.
3/3
im not surprised you didnt get that right immediately π
i sounded it out
but brain goes derp
also swaped the mid and end part
i blame the bot
stipid AI not recongnizing my typos and dyxleslic speaking pattern
`i know bot is not an AI
π
know any cards off the top of your head like [[bitterbloom bearer]] or [[ophiomancer]]
in dimir
π
blocking and evasive gifts
No card found for βhumuculus hordeβ
[[homuculus horde]]
[[thopter fabricator]]
thoptes is quite nice
thopter
sure youd need to have two gifted creatures per opponent for it to trigger
or double your draw, or instant [[opt]]
i could with good conscience proxy throne as i have the real one π
thats actually pretty sick
oh it doesnt double draw after all
Legendary Creature β Elf Wizard
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
3/3
it says another creature you control
thats a trigger
i meant for goaded creatures i have given away
lol
i somehow got it mixed up
https://scryfall.com/search?q=o%3A"each"+o%3A"create+a+1%2F1"+c<%3Dbu&unique=cards&as=grid&order=name i did each instead of beginning
[[call of the bloodline]] may work
not bad either, if i get jon rolling i would have plenty of cards to discard
cheap blockers instant speed
once each turn is a bummer though
i think its meh
ohh but you can do it in every opponents turn
[[the raven man]]
yes, thats the point opponents turn, turn useless cards into 1/1s
raven man doesnt work on its own so its ahrd to get the flyer out
yeaah
[[wingblade disciple]] need spell cast
[[minn wily illusionist]] is kinda the best [[mischievous mystic]]
Legendary Creature β Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
actually i missed [[foggy swamp spirit keeper]]
π
single use i think its hard to beat the utility from [[canoptek scarab swarm]]
this card is so good everytime i played it
even 4 flyers it is worth that mana
its like the hornet queen at half the cost
https://scryfall.com/search?q=o%3A"beginning"+o%3A"create+a+1%2F1"+c<%3Dbu+game%3Apaper&unique=cards&as=grid&order=name the rest of that
hmmm not too bad. quite situational though. fetch lands sure but how often opponents have artifacts in graveyards
the bitterbloosom and stuff
as the game goes
cards get destroyed, discarded, mill
can exile your own if you need flyers
with 10 flyers out its basically a clock threaten for lethal
and with 4 cards 5 power i think its worth that 4 mana
at 20 cards, its still 4 mana
UNLESS* you run [[midnight clock]] then you will have no grave
yeah but in early game its a dead draw
i can see it being a little bit worse
you can bounce it back to your hand later
one dead card is nothing when you are going to get your engine
to draw a lot
bitterblossom makes sense though
the price tag is probably the turn off
well, end of the day, i was never really disappointed by the utility of scarab swarm
attacker blocker, grave exile
everything is tehre
i guess there is [[thoper spy network]] alter win con
slow but steady tokens
gtg bye bye
with* both, thats probably 10 1/1 flier for the win con
oh wait wrong* card
i was thing of the production one
oops
how about that [[parasitic implant]] opponent cant sac the enchanted creature
i like this
bu then again i dont have that many artifacts
thanks for the conversation!
what i had in mind was [[mechanize production]]
lot of the synergy would work with the negative unkeep that trigger at the beginning so by the time those things comes in, the copy version dont have that issue
if you go harder on artifact land and some mana rocks, i think there are enough artifact synergy for those unkeep artifact matter things
Hey ! Its me again, i asked you about a week or two ago about my [[Kona, Rescue Beastie]] deck. I worked a bit on it to add more creatures, have a better draw engine ( i was mostly using ETB green draw but wasnt really effective with my deck). I now need to make some cuts but dont know what. If you see some changes that are needed dont hesitate ! (https://moxfield.com/decks/vjVNzEWUSkGC075EnVGodg)
i think one of the card i suggested was [[regal force]] last time
i think it will do more than soul harvest?
[[kodama of the east tree]] seems redundant
Legendary Creature β Spirit
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
6/6
when you can already cheat anything into paly
play
[[hunter insight]][[lifes legacy]][[momentous fall]][[soul s majesty]] is probably the worst one but same thing
[[gurruk primal hunter]] just a second copy of garruk draw
the standard repeatable one i think you have gotten most if not all of them [[tribute to the world tree]] elemental bond]] i guess there are [[abzan beastmaster]] and [[colossal majesty]] too for the slow ones
i dont like them because they feel like dependent phyrexian arena
[[shamanic revlation]] cares more about go wide
fecundity]] helps other players and also prefer going wide
those power matter draw should be enough to get you the creature you want
one of my favourite green commander was [[gothama]]
No card found for βgothamaβ
[[grothama, all devour]]
its a bit awkward to kill it yourself but it is like trading 2 cards for lot of cards similar to lifes legacy
and it has some synergy with vigor to give every other than +10 counters
i am sure you would rather add more draw than to take out the drop your hand down Ghalta
tbf the deck already ran out of room
it simplify things to big creatures/permanent, lands, things to turn commander online either by tapping it or something, tutors that are wild cards, and the rest
plug each type into the hypergeometric calculator to get the desirable numbers %
some of the things like the mana dorks that taps your commander, i would count those as ramp/ mana source as well
so a minimal of 4 mana, cast commander, tap commander perhaps with 5th mana or untap following turn
so my guess is roughly half and half
things that helps cheat things into play, and thing to be cheated into play
i dont favour [[rogue passage]] here since it cost so much mana to activate
[[darksteel colossol]] seems meh
Artifact Creature β Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
11 trample takes 4 hits to deal lethal, compare to ghalta at a much lower casting cost in case you have to play it, blightsteel can be lethal in a single hit
i would rather use [[khalni garden]] so i can tap it for the mana dorks before Kona is out
over colourless mana source
i am meh on [[last march of ents]] since you have to cast it for 8
[[tutan of industr]] for example, can give two creature at the cost of one card
Creature β Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all." βBishop Cawle of Elgaud
5/5
[[soul of the harvest]]
is probably worse than Guardian project but the function is the same so those can be overlooked
as long as oyu dont run out of cards and the set up is good, i dont think you need too much changes in the deck
I feel like Regal force wont draw me that much card, and for 8 mana i would rather cheat something else on the board using Kona
I should probably add Momentous Falls to get some answers to removal
I generally use it for Blightsteel to assure lethal
I know, was looking for other finishers. I have [[It That Betrays]] in a binder somewhere but i fear the anihilator keyword will trigger some people
Hey @deft belfry, back here for advice. After looking through my deck, I realized it has a lot of cool cards, but I feel Im neglecting the basics a bit. Mostly in that my removal spells are almost all repurposed combo pieces. I added some cards and shuffled things around a bit, but now I cut some of my original win cons and I was thinking just Valley Floodcaller, Hullbreaker Horror, and Banner of Kinship might not be enough so I looked for alternative win cons
I was thinking of placing the original [[Jin-Gitaxias//Great Synthesis]] as a finisher, but I was wondering if it was worth it
Legendary Creature β Phyrexian Praetor
Ward 
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.

: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
5/5
The Great Synthesis
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter.)
I β Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
II β Return all non-Phyrexian creatures to their owners' hands.
III β You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
I was also wondering if you thought [[Baral, Chief of COmpliance]] would be good in the 99
i think its fine? but you dont need to be aware where you point it toward
its a lot more fair than blightsteel imo
darksteel too weak, blightsteel too unfair is how i see them, to bad there arent much in between
i never even considered that anthem to be a win con XD
the draw is nice but if you have to pay the full price of all that mana i doubt you are getting too far ahead with it. 5 to cast, 4 to flip, is hard to happen until late game
yes, its just a medallion here
last of all, the mana cost itself isnt the biggest deal since its either: you can hard cast it or you only cheat it in with Kona engine. as long as you are getting back the card you put in, to balance the input and output, anything goes
I threw together a mono white lifegain angel tribal deck for fun, thoughts? https://moxfield.com/decks/BM22Im5EIESMilUXxv8xGw
holy crap, that textured foil Giada art is so messed up i didnt recognize it XD literally HOLY CRAP
fyi i usually say holy fuk instead
[[mass calcify]] havent seen a 7 drop one sided wipe forever XD racist colour hate/support cards π― are great old school magic
i am meh on parhelion since it is so slow as a vehicle
as a card i like it more than any angels but in game i think it is very situational
the one spell per turn, as well as most of your best angels already have life link seems to have a lot of overlaped redundant keyword
otherwise its probably fine as long as you hit your land drop and go up the curve, i would prefer a lower avg mana cost especially in a mono coloured deck; limited card advantage and ramp options
also very predictable since it is just tapping out to play big angels each turn
i would easily go over 36 lands in this type of deck and potentially cards that guarantee a land each turn
So Jin is getting cut then? I can think of some fringe interaction with [[Gifts Ungiven]] since he's a Praetor and they have a reputation that will likely lead them to Graveyard him, which means I can use Reenact the Crime for a 1 mana discount, though if I have Barl or Saphire MEdallion out it will be a 2 mna discount
Wait, since he has Ward 2, do you think he'll survive a turn cycle (Assuming I cant just flash him in with Borne on the Wind/Emergence Zone)?
surviving isnt an issue, jsut the amount of mana to get the payoff
Hmm, yes the problem here is 3 turn cycles for that pay off
Thats a very telegraphed win
for fun i completely approval π
but whenever it gets removed it drops your excitement level to absolute zero
and then misplay and stuff XD
I did cut the melding angels and add 2 more lands making 38
Hmmm
$11 is a lot
But I do like the Praetors as a matter of course
Fuck it, Praetors are popular anyways, worst case scenario I'll just sell him for a better pric
I'm really liking the idea of [[Calamity, inferno]] as a commander but not sure about what can be "game enders" in mono red other than maybe cloning big eldrazi. Thoughts on my current build? https://moxfield.com/decks/hyEjW8n_JU2Wd320rxWLDw
i would never go for eldrazi s clones because it means they are going to be worse than the avg trample beater
eldrazi has cast triggers, annihilator attack triggers
calamity really only care about tokens that has good etb/ combat trigger / dodge your negative abilities/ token matters, etc
i think you want to build this only if you find a bunch of creatures that interest you
you can look at your jank for etb/ltb whatever crap that seems weird and unplayable but with casting cost reduced by 1/3
[[inferno project]] just saw this 60cent thingy
Uh...probably won't get too big in this instance
Some yes but some are personal/what I remember liking with my old [[orthion]] deck which was similar
Legendary Creature β Human Soldier

,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.



,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
3/3
not necessary better but more synergy?
because lot of the good cards are so good they dont care about what the deck does
commander plate
that protection will make you unblockable although all your red board wipes still hits it
all those creatures coming in are still easy to chump block if the damage adds up
impact tremour are just red deck creature etb spam, from: purphros, Krenko, Norin, red token go wipe = group slug
calamity cares more about creatures that are harder to make and the payoff are the attacking clone
So remove most of the value stuff for non legendary big hitters?
or just do what you find fun
i lost my fun in winning with warstorm surge and find 6 drop to cost too much, so i stopped using that one in decks
I guess cloning big creatures with keywords. Like the [[ball lightning]] cards could be interesting
terror of the peak is very pricey and basically the same effect that is a magnet for removals. unless i pull one and have a higher power deck, i would probably not fit it most decks
yeah as long as it interest you
terror of the peak is for sure one of the most busted ones
I pulled a foil OG m21 terror during pre release so I'm good
with twinflame tyrant and whatever doubler, your damage is off the chart too
how many decks do you own that runs it
i would probably prefer it in a B3 deck but thats just personal preference
None of my current decks run it, some old ones did
it will warp the game around killing and reanimating it π
It was in my og phoenix tribal [[syrix]] but now it's in a top loader I believe
yeah, its a nice trophy card to dislay
display
do calamity go infinite if you have
I plan on putting my value cards in a binder and perfect fit sleeves so I dont just have em knocking around in top loaders in bundle boxes
Don't own it, only 40k cards I own are from the humans esper deck
But I do wanna try and get that demon 40k precon, it looks fun
are you getting TMNTs?
Nope
I never liked it. I may get a few random singles if a commander or one odd card interests me
the powercreep already looks insane to chase after
I think the only one that looked cool is fhsy rakdos hybrid commander
Oh and some colorless one that makes all colorless creatures base 9/9 flying trample indestructible
This guy
I mixed up what it can do
He also looks fun
Could be a replacement/auto include in calamity
yeah wait til your wife pop snother hitter for you
Other than those 2 cards and whatever good +1/+1 counters I wanna grab for my 3 +1 counters decks, tidus precon, shadrix orzhov, and boros sephiroth, its a set im ignoring. I can't wait fit strixhaven secrets
I'm 50/50 on this, a fun way to do ninjas and I love orzhov
This is almost 100% a +1/+1 counters set
[[mutagen]]
will talk about this later sleepy almost 1 am π
Hey everyone
I came up with an idea of a low bracket creatureless [saruman, the white hand] deck and would love to know your opinion if this could be playable
[[saruman, the white hand]]
Legendary Creature β Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward
.
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
2/5
The goal is to protect saruman and orc army as long as possible while building tall the army to attack with trample or to sac to effects like [[fling]]
I wanted to have effects like [[propaganda]] and [[no mercy]] and also free cast from spells like [[arcane bombardment]]
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Is it possible to pull off? Decklist https://moxfield.com/decks/QnyKPzhtmE2W2ROEPuc8iA
At first I was aiming to use more free cast spells or creature stealing but I understand this kind of gamellay needs a lot of protection
Anyway it's supposed to be low bracket
Hey Monomon, I wanted to ask if you thought [[Etherium Sculptor]] and [[Temporal Anchor]] would be worth it in my deck?
I'm running about 19 Artifacts, but even if most of them are mana rocks my thought process was that a chance to reduce their cost by 1 is invaluable in expanding the amount of Artifacts I can use to start off my [[Valley Floodcaller]]+[[Retraction Helix]] combo, from just Sol Ring to any mana rock, and the same goes with the [[Hullbreaker Horror]] combo changing it from needing Sol Ring and another mana rock to go infinite to only needing any two 2 drop mana rocks
Creature β Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one β
β’ Return target spell you don't control to its owner's hand.
β’ Return target nonland permanent to its owner's hand.
7/8
I was also playing around with more generally applicable Theft effects like [[Rite of Replication]]ing an [[Agent of Treachery]] or pulling up with a [[Thieving Skydiver]] to neutralize troublesome Artifacts
Creature β Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
2/3
As for Temporal Anchor, well I'm Scrying 2 every turn and figured that I couldstart safely putting Lands or non-Instants I dont currently need in the bottom since it practically turns the Cards I exile into draw, though I'd need to protect it
actually i think its a go wide ninju army deck, because you dont need to grow tall when everything can has deathtouch, and need 3 other ninjas (to survive) on board for that ability to trigger after sneaking it in on block. and the deathtouch only applies to things that got blocked
Fair
know those two cards?
one is like single use sneak attack but the creature ends up back in your hand
perhaps it s more fitting for blightsteel one shot but the fact it would give some back up even without commander and the utility seems like what a mono red attack deck wants
and arni...
I do own that arni
its a neat way to sneak in more attackers at a low cost
i never built that one but i just remember it exist
i guess its like that boar god but with extra steps
Legendary Creature β Boar God
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
Pulled a lot of him
[[$ilharg raze boar]]
$10.12 β’ β¬5.81 β’ 0.24 TIX
$9.47 β’ β¬5.85 β’ 0.21 TIX
$179.50
$12.60 β’ β¬9.20 β’ 0.33 TIX
$12.50 β’ β¬6.55
$6.65 β’ β¬4.95
$9.46 β’ β¬4.93 β’ 0.02 TIX
Dang I should sell my extra og wots copies
yeah, all of those red legendary just loves [[!anticausal vistage]] such a good card
No card found for βanticausal vistageβ
I did want to make a commander deck of him back in the day
(β―Β°β‘Β°)β―οΈ΅ β»ββ»
[[Ancestral visage]] ?
No
kek
No clue what card you mean
Mono red needs all the anticasual
Mono red is one of the weakee commander colors
It's barely $2
shows $3 on my side USD
card kingdom is USD right?
and i pay CAD so $2.5 would have been a steal
i should have bought [[twilight diviner]] before it spiked up
Creature β Elf Cleric
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
3/3
misjudge on my part for waiting on it
nowhere near as bad at missing the artifact stuff that are like 3x their price tho
anyways, [[skyscanner]] i think this is too weak
i can somewhat overlook the ones with both etb and ltb
but in general, if calamity is making copy of one thing
2 attacking copies
i probably want something that is worth more than its own 6 mana
maybe a good 4 drop so 2 of them is about 8 mana worth
[[!fanatic of mogis]] is such a menace in [[Rionya fire dancer]]
Legendary Creature β Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3/4
I just pulled one and it was an mvp in my mardu terra deck
Mardu terra phoenix deck
i pull nothing since i bought nothing at all, spend on all singles from set from last year
....yes the wife picked and opened the 2 packs we got randomly at Walmart XD
oh [[!dragon tamer]] is another weak one, not worth imo
No card found for βdragon tamerβ
The other was [[morningtide light]]
[[!dragon trainer]]*
Swap it for [[red dragon]] for stupid burn damage,
Maybe [[Spawn of thraxes]]?
Or more mana/draw affects?
[[Rapacious dragon]] van be almost guarantee damage and 4 treasures
Maybe even [[emrakul hatcher]]
although thats sorcery speed which completely changes how it works compare to the normal protection spell
It still saved the table last game I played against an army of dalek token creatures
And helped me win
love this and thought of it but i would do [[rapacious one]] here since it is also attacking
Interesting
it do cost one more and
not guarantee
so the higher risk more reward fits my own playstyle more
but i can potentially give [[violent urgent]] for double the value
and the unsuspected combat trick usually throw people off
it doesnt draw
meh, your creatures are always attacking
nice, better work another 20 hrs and die from overwork π
slip you a piece of paper and point where to sign
btw, the cheapest way to cheat out a creature in red seems to be [[trash for treasure]] reanimate
pheonix dies first than comes back, is that immortality?
is [[ilharg rze]] a 5 or 6 drop
No card found for βilharg rzeβ
[[ilharg raze]]
Legendary Creature β Boar God
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
the coolest part of saddle and tokens is that it basically bypass a creature lacking haste
but haste in red is so important so i think it can be a backup plan
ofc it matters more if my commander dont have haste such as [[the master multiplied]]
Ye
[[!team pennant]] thats a fun card i missed from the set
so its voltron with the orcs token
card draw will be the struggle
and board presence, since it has all the weakness of "all eggs in one basket" voltron style
Yeah that's why I don't think about it as a high power contender
Just for the theme mainly
No creatures in the deck plus tall army
I kind of wanted more of these [[no mercy]] and free cast spells but it wouldn't be able to keep saruman on the table at all
reminds me of that Ovika deck
which is go wipe with haste 1/1s
one interesting thing is that
if you have those burn wipes, your creature gets all the counters before the burn comes down
B act is 9 counters
cascade is nice too since thats guarantee casting 2 spells for one
[[possibility storm]] again double spell cast
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
maybe you can do the [[widespread brutality]] morophone wipe?
the OG slip out the back [[reality ripple]]
[[march of swirling mist]]
Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
i guess it just depends on how much big spells you can cast while protecting the commander
and at the best speed as well [[mindsplice apparatus]]
i would have a harder time balance between the grixis colours
[[crawl space]][[mudslide]][[collective restraint]][[koskun falls]]
dependso n how defensive you want to be, too much of those are kinda staxy
sculptor solid cost reductor, but it depends on artifact count in the deck, if its like 10+ ish its not that great. anchor s effect is nice but never dismiss the initial 6 cost, its basically saying "draw more cards" until it is gone. so all scry becomes impulse-draw similar to [[Eligeth crossroads augur]]
if you want to combo, that cost reduction is a lot more important
if anything the price to pay for sculptor is in its price tag, i think its at its lowest rn with the precon [[$etherium sculptor]]
$0.68 β’ β¬0.88 β’ 0.10 TIX
$1.98 β’ β¬1.99 β’ 0.23 TIX
$18.34 β’ β¬10.05
$1.68 β’ β¬0.65
$2.00 β’ β¬0.70
$1.73 β’ β¬0.65
$2.40 β’ β¬0.97
$1.50 β’ β¬0.50 β’ 0.03 TIX
$1.51 β’ β¬0.56 β’ 0.03 TIX
overall, i think those depends on the curve and where you feel comfortable to play big spells instead of leaving mana open for counterplay. Value engine is something i am more indifferent about as long as it gets your game going
most decks cannot affort that 9 cost, but even at 5 its playable, plus its a really fun card, treachery is scary and in decks that can abuse that effect, basically game over. i would not recommand unless thats the power level you want or have zero ways to get to that 7 cost/cheat it out
as for skydiver, there are usually something to steal, but its not really a synergy piece for most decks. so i guess its like a pet card removal spell
Well, I have 2 ways to cheat Agent out ([[Reenact the Crime ]] and [[As Foretold]]), but one requires it to survive for 7 turn cycles and the other is usually being used to bring back any combo pieces sent to the Graveyard when I cast [[Gifts Ungiven]]
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed somethingβhe knew itβbut what?
Ok the price is actually pretty good, I think I'll slot that in
[[let the galaxy burn]] fits all the bills for me, i feel like my would be heavy red [[fall of the titans]]for X spell route or cascade storm route[[volcanic torrent]]
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
Instant
Surge 
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two targets.
As Gideon kept the brood lineages at bay, Chandra incinerated the bound Eldrazi titans.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
cascade + P storm style storm deck, i cannot get enough of
[[$wildsear scouring maw]]
$0.40 β’ β¬0.69 β’ 1.30 TIX
$3.23 β’ β¬2.67 β’ 3.95 TIX
when cards are so rare because no one build the alt commander :/
anyways, i am all about big spells [[season of the bold]][[brass bounty]]
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
β Create a tapped Treasure token.

β Exile the top two cards of your library. Until the end of your next turn, you may play them.


β Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Enchantment β Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Fractured Realm 


Enchantment β Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
[[primal amulet]]
Artifact
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Primal Wellspring
Land
(Transforms from Primal Amulet.)
: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
copy wont get cast trigger but i dont think that matters once this land flips
oops
[[mystic reflection]] kill the next thing as it enters as a 0/0 army [[mirrorform]] fun stuff
primal wellsping is NOT a legendary permanent btw
So as you control only primal Wellsprings, tap for however many mana that can all copy your next spell XD
or untapper so you only need one wellspring
but most untappers are creatures so that makes it harder
[[march of reckless joy]] i guess its too good if it gets more than 2 cards? also meh on maskwood nexus
Good for living weapons decks too
i think that was around covid where i didnt get to play at all
still trying to figure out how to use the spelltable
Same, most sets from commander legends and up to kamegawa Neon Dynasty I wasnt able to do due to covid, which sucked I would of loved to play
i like how one of the spelltable room lables "Wear clothes" i guess they dont want to see some extra bits
just saw this card i wonder i have a deck for it [[you been caught stealing]]
thats a very nice ritual with treasure synergy
because unlike [[ find some prisoners]]
Instant
Choose one β
β’ Break Their Chains β Destroy target artifact.
β’ Interrogate Them β Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
it doesnt offer card advantage and red needs that more that mana
[[echoing assault]][[delina wild mage]][[Fireflux Squad]][[redoubled stormsinger]]
Enchantment
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Legendary Creature β Elf Shaman
Whenever Delina attacks, choose target creature you control, then roll a d20.
1β14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15β20 | Create one of those tokens. You may roll again.
3/2
Creature β Human Soldier
Haste
Whenever this creature attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
4/3
Creature β Orc Wizard
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
"Blink or don't. You'll get hit either way."
3/3
[[total war]]
Hey @deft belfry I wonder if you think Eldrazi Monument is worth it? It protects my Creature engines for an honestly negligible cost, but Im not sure if the window between "Has enough birds that Black or Red board wipes are worth protecing against" and "Has enough birds to start pushing for a win" is beg enough to justify it
[[Eldrazi Monument]]
its basically an athem but that flying part is useless when you already have flying
5 mana sorcery for indestructible is kinda meh when birds are lowkey expendable
better off with "flying creautres get +1/+1" "+2/+0" etc
hey monomon i just build a spellslinger deck for the first time and i was wondering if you could take a look at it. im not familiar with the archetype at all but it sounds right up my alley. im trying to burn out my opponents mostly i dont want to go too heavily down the tokens rabbithole. thanks! https://moxfield.com/decks/c4aEdfTGbUyKlJm6RGc4tA
Typing out my reasoning, where the Monument protects me in that middleground between having too few birds to care about a board wipe and enough that Iβm likely about to draw half my deck and combo out a win already made me hesitant, but your right in the the birds are expendable in the end
Instead, what do you think about abusing the Station mechanic? For example all my non bird Creatures are never attacking because they are value engines first and foremost except for Eluge that needs to attack, so I figured them plus a few birds could be abused to station some pretty nice efffects, mostly on the likes of [[Uthros, Titanic Godcore]] and [[Eternity Elevator]]
With Uthros Iβm not very hesitant because twelve total power for Tolarian Academy is not a very hard sell, especially when itβs a Land that practically guarantees survival until I get it stationed
The question for me is the Eternity Elevator, in that itβs a 5 CMC Artifact that will want protection for at least a few turn cycles, because that is a whopping fuckload of mana
The problem then, is that by the time I have about 15 birds despite interference from other players, Iβm likely in a good enough boardstate that I drew into one of my card draw engines
And at that point I can likely focus more on drawing half my deck and comboing for a win than getting 20 extra mana
I guess I could use it more if I had more anthems aside from Heraldic Banner
But card slots are rough enough as it is, when I donβt even know if I would be better served adding another land or shoring up my removal suite with an actual non-combo piece spot removal spell like Pongify
https://manabox.app/decks/AZxIYXTCcIGastqyN8zByg
My current zombie build. Trying to do tribal zombies. Have 3 win cons, any thoughts on what to change to make this a bit stronger for b3?
its never bad to use the extra resources so planet being one tapped land is a very small downside. It just comes down to the power of that [[tolarian academy]] mana and how well it is used
elevator is straight up fun, again, just want ways to make use of that mana, and this time its not a land, so that 5 mana casting cost matters, a lot. Just read the second part of what you said, very on point assessment. land doesnt take a slot as much as an artifact. at some point you wont have that room in the 99 because every deck basically starts with sol ring, arc signet, C tower or roughly 50ish lands+ mana ramp sources, 10 high synergy pieces to keep the things running or stapled together. your cut/swap is technically within those remaining 40 ish cards.
Maybe you want to start over with another deck/similar playstyle or not doesnt matter, blue or not also doesnt matter. Just play what you want. I often not allow myself use overlapped cards outside of mana base
ok, so to begin, i will give a brief mention about the token part. without blockers, you are most likely to take more attacks than the rest of the table; which is completely fine.
The deck doesnt have much of the control aspect so its just pure turn and burn style spellslinger, one side is keeping up card advantage, the other side is the payoff and dealing damage
which also simplify thing as your win con is like 20 gutternipe triggers for 40 burn
lethal (usually 30ish is enough since there are almost always of sources of dmg and life payments)
sandbagging while keeping yourself safe is often a good way to keep that win-con "hidden" until others can no longer catch up to your engine running at its max
deck seems playable, I think the problem i could predict to happen here would be the synergy: potentially bust of red mana but all blue spells, casting spells for additional value but no guttersnipe in sight (just the wrong half of the deck), &/or recasting things but not gainning too much in return. since Kess cares about having things in grave, its also only once per turn. [[lier, downed]]
No card found for βlier, downedβ
compare to lier where you can give everything that at all time without the once per turn restriction
so naturally, Kress either prefer to stay out on board longer, or want more value from a big effect rather than a one drop
the 4 mana, rakdos identity, and flying are ofc the upsides kess has over Lier
and reusing fierce guardianship on your turn etc
Will definitely want to play test and see if it fits how you want the deck runs
card quality overall looks good, i wouldnt run lightning bolt since it feels like a waste to target a single player and lot of important things either dont die to 3 damage or the 1for1 trade feels bad. i sacrifice the flexibility for [[boltwave]] mindless burn to the face
oh one more thing, the wrong half of your deck... the deck overall has too much mana? consider how low the curve is...
with kess i can recast mana geyser, thats alot of mana and nowhere to go to
boardwipes that kills your pinger and commander also goes against the game plan of keeping those out as long as possible
i would add Bigger spells, perhaps X spells or those storm-like effect such as [[mizzix's mastery]]
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
one of the few that say "cast the copy" so it will trigger cast ability burns
[[$veyran, voice of dual]] in case it was missed, idr what i am looking at π΅
$7.36 β’ β¬6.03 β’ 6.17 TIX
$42.75 β’ β¬31.54
$9.32 β’ β¬6.25 β’ 6.95 TIX
6.00 TIX
$7.66 β’ β¬5.99
$18.72 β’ β¬16.46
pricey but that doubling power is not something that has a direct replacement in the game, at least not at 3 mana cost
yep its not i nthe deck
i cant work with mana box XD
card name and quality wise things are there
but i have no idea what category and ratio is within each one
Thats fair. I'll try and get it on mox later
do they at least have a way to
"copy to clip board"
then you can insert everything into arc/mox
i know arc can do drag and drop with edhrec
although i somewhat stopped using rec for over a year now
Yes they do
Its the three dots in the top right, click share and then you can click text and it'll give you the ability to copy the list
idk why but its not on my screen on the computer
the combination of the draw anthem for combat and combo route give me mixed signals on what the deck wants to do
almost twice as many black spells than white spells so mana production may want to balance accordingly
curve seems fine, see quite some good draw in there
synergy and consistency is hard to tell without grouping things on their own
tutor is my weakest since i dont use them often enough to immediate see what i need in that deck. i guess most of the time people for the GC or missing piece of the combo, or a immediate answer for the problematic board state
its too much for me to consider before the game starts and in the game i may as well just run a board wipe in that slot XD
certain types and the amount of removals/counterspells are subjective so anything is fine depends on the powerlevel you want to match
i do try to find more value and synergy in those places whenever possible
such as [[arcane denial]] > beats that double U pips [[!Counterspell]]
when i can run that double pips, i may as well, why not do Narset reversal instead
if i want tutor in deck, i can add that utility with [[muddle the mixture]]
with my bais, i am just a hater on counterspell
even in less than 3 colour identity, i may have medallion so i can reduce the cost of blue spells
So the deck wants to draw a lot of cards to wheel into a wincon for the deck and also buff the hell outta the zombies when possible. Im aiming for mid to high b3 games, im trying to balance things out a bit but the white is mostly for protection based spells
hmm, reactive sells from best to worst: blue+white > blue >= white > black i guess in general
there are always things like [[dovins veto]] or whatever extra ability on a spell
i consider the "non creature spell" counter to be more defensive
while creature spell/destroy spot removal to be more offensive
Thats valid
Im very much a tribal player and zombies is beyond stupid hard imo of all the tribes to figure out so far
if you make a thread i can help you call for the zombie combo expert to help you; chances is that just making a thread will attract him like bee to honey
[[chandra' spitfire]][[chandra's pyreling]][[cavalcade of calamity]] bit late but recalled those old cards that has some interesting synergywith high scaling damage
Creature β Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
"I think Chandra just wanted something to blame random scorch marks on." βJace Beleren
1/3
3 opponents = triple trigger. if spitfire connects, thats like 9x times the number of wizard pinging effect at the cost of 3 mana flyer. pyreling would be no evasion at 2 mana, +3 power double strike so 6x instances of pings
i doubt you will be attacking with 0/1s, although cavalcade is a way to get extra damage through as well at the low cost of a 2 drop
overall can search sryfall for similar wording "whenever ... dealt noncombat" etc
After playing this deck for way too much, i only just now found out that these 6 cards give me infinite landfall triggers
[[redemption choir]] iirc is just sun titan
Creature β Vampire Cleric
Lifelink
Coven β Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
yep so its the same loop
i wonder if i can recreate my first infinite loop, it takes like 8 cards
that i didnt catch in deck building
but now i am actually trying to find ways to make combo deck fun in causal
it shouldnt jsut be control midrange battlecruiser all day, need to add more things to the game of rock paper siccors.
wait you dont need all 6
- Shepherd out on board
- Land drop to start the trigger with Plains; can sac it now with its own mana
- return Choir, target the same Plains
- Gix
again to sac Choir
5.Choir resolve return plain, rise and repeat
so even for that 1 mana in between, you can cut out Gift immortality
and i think theres enough mana for gix with 2 plains? not sure about that part
then dont need zaran orb as well
angel > land > gix > choir > land > gix
i think you need orb
since there are limited number of plains in grave
just gift is unecessary
not good at doing mono white loops in my head without physical/virtue cards
i can do most of the temur coloured related ones
or mono black
Yeah same, once i get back home, i'll try to see if it works
[[daybreak coronet]] have you ever see this card in ANY games
Enchantment β Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
"Let the deception of the gods yield to the pure light of day." βBrimaz, king of Oreskos
as much as i like it, i never got one or seen it played
aura is so underrated, maybe for the right reason
Multiple cards match βKillianβ, can you be more specific?
[[ink duellist]]
CrΓ©ature lΓ©gendaire β humain et psychagogue
Lien de vie
Menace (Cette crΓ©ature ne peut pas Γͺtre bloquΓ©e exceptΓ© par deux crΓ©atures ou plus.)
Les sorts que vous lancez qui ciblent une crΓ©ature coΓ»tent
de moins Γ lancer.
« Lorsque votre père est le doyen Embrose, finir deuxième n'est jamais une option. »
2/2
ohh lol i thought you had it cut
maybe it was another person's build
MH3 made an "upgraded" green one with totem armor or something kinda mnmeh
meh
[[Anzrag the quake]]
Nope, he's my only voltron deck, and i like to play him
Also strixhaven should give him even more synergy
Just tested this and it should be possible with this setup
Without the orb, i am either gonna need some external sources of mana, or i'm limited to the amount of plains in my graveyard
oh those are interesting! I havent been playing much mtg this past week as Ive been playing some new games - Last time I was testing the deck though I felt the biggest problem was the card draw, almost none of the draws I have give card advantage, most at best are neutral so if I used multiple spells in a turn and one didnt draw cards then i would watch my hand size dwindle lower and lower which felt like a big problem in all of my games, along with not having enough protection for my commander, im a bit shakey on whether i want to throw in generic cards like boots in to help with that or if there are more interesting protection alternatives in rakdos i dont know about, maybe stuff like malakir rebirth type effects
and probably can drop a couple lands for these things as well as some replacements ofc
oh i just realized you probably dont have the link -https://moxfield.com/decks/19EW8TLId0uDF2bEwYml2g
ended up making some swaps, dropping a couple lands and a couple cards for exclusivly more/better draw/impulse and protection so far
yeah so more like 4 cards + 2 untapped plains
we are in the opposite direction XD i want the treasures and you just care about the blocks, which many other green cards has full board lure
it would add another copy
unless you changed it, i saw the link before i mentioned those cards
yeah card draw is always the biggest issue in rakdos π₯²
rn i am testing out [[sunbird inovation]] in my storm deck to see how that goes, bit of a hit or miss unless i get more ritual but then i need more card advantage to make up for the lost cards, just an endless cycle
No card found for βsunbird inovationβ
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
i would go for instant speed protection that triggers all the wizardry and somehow counter the removal spell
rather than boots, i run rebirth a lot since i have multiple copied at its lowest price and its a land
but dying is not very common when all the removals usually exiles
the ashnod ... something one can return dying and exiling creature to the owner's hand
will check what i can change in the deck
but i would try not to cut lands
ah i was thinking [[ashnod's intervention]]
but the best and worst part of a transform commander is that you will always end up with the front side if it leaves
indestructible is much worse than hexproof
was this the deck where one of the first card i mentioned was [[virtue of courage]] or was that someone else
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Embereth Blaze 

Instant β Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
i am not in favour of vadal blast when the deck itself struggle with card advantage
sabotage without gaining value
may as well go for the generic draw engine [[!Skullclamp]] simple but effective
by itself its meh, with MDFC its a little better
and with red deck losing card advantage, it sort of becomes 2 lands worth of mana
obviously much worse in todays world with so much treasures
[[!takenuma abandoned mire]] can be reused etc
ohh the advanture land that one is really nice to make another wizard
i think i hate having B act in here π it kills everything you have
if my commander is [[vial smasher]] i can see it happening
Multiple cards match βvial smasherβ, can you be more specific?
[[vial smasherthe fierce]]
Could I get a recommendation on this beledros brew, need 3 cuts still https://moxfield.com/decks/DmR_v2tcd0iMwoVR3sYBDQ
the 3 cards above i think are kinda big in the deck here, otherwise it would be lot of small swaps
Hm?
that was for the deck above
,
.
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
,
, haste
,