#REVERSED! (EDH) Assistance!
1 messages · Page 16 of 1
no my marchesa has toxrill
oh gross lol
dealer of death, not the other one
it was quite rude, that was when i came back in bummed out
totally ruined the table vibe so i might drop it
recorded version? like a video or on moxfield you mean
no, i just dont put my decks on the site so
when i take it apart i have to rebuild most of it
i pulled a maralen fae ascendant today and and am thinking of building her, tho im not sure if i should go with elfball or faerie tribal
[[maralen fae ascendant]]
Legendary Creature — Elf Faerie Noble
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
4/5
bit of both
it is basically control mill with elv faerie support
but you can add lot of variant, such as [[maskwood nexus]] a card that almost never work
so that now your opponent's creatures and your mass tokens cards are also going to be tribal
basically i think the typal itself doesnt matter, not as much as the number scaling part as long as you can get cards to play with marlen
a 5 drop that needs to come in first before it "draw" more cards from 3 other decks with no real synergy
[[!springleaf parade]] is probly the most expensive card i picked up from the set just because its one of the best synergistic mana ramp i have seen
ramp early = X is high, blockers = multiple turns worth of fog, if there are tokens then next turn there are even more mana, or refund itself on the same turn
[[scheming symmetric]] + flash speed / mass elves into big mana turn, there seems like lot of things to do with 2 tribal combine
and i am guessing [[bitterblossom]] will trigger Maralen? since it doesnt specific creature permanent
[[$bitterblossom]] no way for me tho
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these past 2 hours, i have sifted through all the elves that can fit in maralen's colors on scryfall and also through my own card collection for fitting cards and came up with something (still needs like 40 cuts tho)
Ofc XD so much to cut
yeah
well, probably dont need maskwood then
it's my first tribal deck im building so i'm not sure what i even should cut
transforms stolen creatures into elves tho
if you are not up against creature decks
most of the time it is just your own creatures
and it is like a bad 3 card "combo"
my own decks are probably the least creature heavy decks in our pod, so creatures should be fine
holy 3 drop elves so many
[[realmwalker]] i usually add in last when i either lack the creature type, need more card advantage/creature heavy
otherwise, [[imperious perfect]] is going to do the same thing for you and most
more*
there are enough ramp that kodamna's reach cultivate can go [[circle of dreams druid]] if you got the green fixing, going to either give more mana
or trigger commander to "draw" 2
i also sent a coauthor request to ya
oh ok
i will put a bunch in the "maybe cut" tag
XD [[urborg elf]] having seen this card for so long
yeah, he happened to be in the right colors
i do think there is probably enough card draw in the deck, so i'll cut that one first
but with acrance signet in the game, i doubt anyone want to go that far for an extra creature
hmm so you need to give me edit permission or something
🙆
done
i also blindly put in all the green land ramp spells i could think of, those are worth keeping right?
not necessary
if i cut them that's 6 cards less
im not sure where mill comes from cuz maralen does theft but basically yeah
must be so easy to go infinite tokens etb
i went ahead and cut these as impulsively as i added them cuz still at 132 cards
haven't looked into that yet
would be a fun wincon to just exile their libraries
opening 7 + 5 turns = 12, -commander - partner = 86ish card in deck. 43 creatures entering = one person deck out, 129 creature = mill out
my win con at my last LGS with [[katara the fearless] was my opening hand [[hailmar excavator]] and drew into my only mass flicker effect [[!ghost way]]
so i managed to mill out the archenemy playing [[icetill exploreer]] decking him
in thew following turn i milled out the other players then myself before i pass
everyone were half a turn away from winning
that is 1 strong mill
tbf my deck was worse than the 2 precon at the table XD so i got lucky
i just hit my opponents with a 21/21 AO
still fun
apparently combining staff of titania, blade of selves and both landfall buff all creatures, commander damage is a real threat
not landfall
but 2 death triggers from ao
buff up entire board by 4 permanently
on every attack
[[ao, dawn]]
Ao, the Dawn Sky <:mana3:292901508771610624><:manaw:1007102126813610074><:manaw:1007102126813610074>
Legendary Creature — Dragon Spirit
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
oh that part
yup
i guess if you want it to be even faster, it would be down to the anioted possession token doubles and stuff but i think those are too generic
yeah, too generic, but also too many steps
it's useless without any form of token gen
inb4 white has the most token cretions
[[beast whisperer]] might be better than lifecrafter bestiary]] but it is harder to die
i guess will keep both for now and see if there are too much draw
[[urza incubator]] rock so hard in tribal deck
might be (too much draw*), the whisperes is better than the artifact imo
and blue has all the tutors
it is better
[[altar of the brood]] is something i wanted to buy but never got one, getting to pricey
and ofc every panharmonicon eff in the game will work with it as well as etb commander
vedalken orrery is just a worse leyline when you have access to blue
seems there are a lot of effects i haven't even considered putting in
yeah... and oyu havent even looked much into the fairies yet
yes, but duplicates of the same effect so it isn't a 1 of
[[chronicle of victory]] works for go wide trample but 6 cost for the draw is like a worse version of the ... is it [[door of destiny]] or another name
[[kindred discovery]]?
its also an artifact
but yeah kindred discovery is just better when you have blue
was refering to [[vanquishers banner]]
biggest difference is that discovery works with tokens, and some blue decks make HASTE tokens
also blue has lower cost maskwood such as [[arcane adaption]]
and before that was a thing, [[conspiracy]] was the old school
[[gathering stone]] is the upgrade to [[herald's horn]]
Artifact
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost
less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
looks like i am here to give you a lesson of the tribal history of magic XD
well i got just a little over 5 minutes before heading to work
i think dragon and slivers are still some of the most popular tribal
when i see a [[morophon the boundless]] i hope to see something new and then get disappointed
Legendary Creature — Shapeshifter
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost 



less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
6/6
the best? panhar effect on a creature [[roaming throne]]
i think this pushes decks into that B3 or higher category
and it gets worse with all the blue cloning effect
one of the most fun spell to make clones [[doppelgang]]
i did get a [[starfield vocalist]] promo from edge of eternities prerelease that is still unused
Creature — Human Bard
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
3/4
oh yeah thats a broken one
doublegang is up there for 1 of my favorite spells
maralen?, cuz etb triggers
ooh, even with legendary rule
i mean every commander deck is a pet deck
unless your avg mana cost is like [[Ivy, glee]]
something like 1.3 of sort , a 10+ mana spell is like a must have with simic identity
so for legend rule, just because they all die
doesnt mean they dont see each other
so each maralen sees herself and other maralen
X^2 mill
- every other elf that's copied
lot of math
fair
doppelgang X = 3, target 2 elves and maralen
9 elves enters
3 are maralen with original maralen
exponential
option and mathematic facts are not the same
maralen0riginal sees 9 things, Maralen 1,2,&3 sees 9 things each
anyway, doppelgang is a kill spell
i decided to buy that bundle box and got a fancy dice together with a bunch of fancy cards, (most expensive would be a full art [[emptiness]])
i finished tagging the deck exept for 4 cards, i hope it is done in a way you can make sense of it, imma go to sleep now
🤦 misspelt thigh of all things guess you are not into that or is that a reverse psychology mind game🤔
are any of those [[!Trystan's Command]] good at all
i guess it is two elves... nvm doesnt enter battle field, so the cast isnt an elf, only the token
the utility looks nice but i do hate 6 mana
although untap all looks tempting
the tribal [[vitalize]]
hardly noticed [[tyvar kell]] can draw cards XD
Legendary Planeswalker — Tyvar
Elves you control have "
: Add
."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Loyalty: 3
theres so much mana stuff i can find something to cut there
can probably take something away for [[!quest of renewal]] for the untap synergy, while low scaling cards maybe able to cut as well, i am thinking about the small value stuff if it doesnt add to the win con
if it is about life gain, every elf deck can do [[well wisher]] + [[wirewood symbiote]]
oops i meant [[wirewood lodge]]
Ideas for a merfolk azorius commander to go along with the new ones from lorwyn? I'm not a fan of the flip sygg, but his og one is also kinda lame. I surprisingly loved them during pre release due to how many I pulled
crossroad is always scary since it can be double edge sword
so you are doing UW merfolk?
Maybe, just ideas. Nothing on paper, I been theorycrafting and hoping the mew boros strixhaven precon be a good way to do phoenix tribal and hoping for phoenix support lol
And also been getting ideas for the orzhov one as a fun way to do goad
orzhov goad, azorius merfolk and boros pheonix?
idk if black white has enough "goading" effect i can see some white cards do the political
incentive of wanting the table to attack someone else
"attack a player other than you" etc
[[bloodthirst blade]] technically works in every deck but because it depends on other's deck, it is a bit hard to use well
and it is a do nothing for the first 2 mana
https://moxfield.com/decks/CQTkinvwGUGOA9c_ASiO9Q
any suggestions for this deck? its tribal human with voltron sub theme
yes [[slippery bogbonder]] proliferate
white has many ways to put counters on all your creatures and if all that counter is on kyler then the anthem is massive
proliferating counters other than just +1 also increase the anthem by 2
2 card infinite power and creatures
[[gift of the viper]]
[[glaring spotlight]]
alpha strike game ender or make target removal easier
i see no reason to play that 1 mana fog when you are the aggro deck
same for holy day
i would rather just run more ways to get humans out
or draw
more lands too if possible
[[karn's bastion]]
utility lands, etc, i include [[!war room]] in basically all my 2 colour decks
there is a newer land(s) that gives creature unblocker, either menace (from spiderman) or two creature share same type
idk if your [[midnight guard]] infinite is worth it
not human but a cool card [[arwen mortal queen]]
Legendary Creature — Elf Noble
Arwen enters with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
[[tyrite sanctum]] spam that ability for counters
for ramp [[season of harvest]] [[trasverse the outlands]] etc
No card found for “season of harvest”
[[celebrate the harvest]]
[[open the way]]
i dislike using one card for only 1 mana worth when i can get much more out of it
if T2 ramp isnt that important because i dont need that T3 4 mana play
i would just go for those big ramp pieces that scale better than [[worn power stone]] and [[temple of the false god]] as the baseline
each land i get out of my library is essentially drawing a card
and in green there are always landfall synergy if needed [[evolution sage]]
[[felidart retreat]] etc
nothing wrong with that arcane signet and talisman, but having them over the 3+ mana value ramp is losing so much utility
cultivate is ... okay just because it guarantee the 5 mana on the following turn after T3
but getting only 2 lands worth of mana? can do better
[[chronicle of victory]] is awkward for the curve
Yes it is.
green can get trample at half the cost [[gurruk uprising]]
No card found for “gurruk uprising”
[[gurrk uprising]]
No card found for “gurrk uprising”
[[garruk's uprising]]
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
so the +2 first strike isnt really worth the extra mana
saw midnight guard afterward
i dislike the wipes that hurt yourself so much [[vanquish the horde]] i think you can find things that doesnt remove your side
I have the infinite creature combo for a way of either kill me or force a wipe or I'll win and as a way to buff kyler more
Are there any good board wipes in selensya that dont hurt you? I know of like 2
i think that infinite is not as consistent than just having overall synergy
see cards i mentioned above
one of my favourite is [[split up]]
[[dont move]] is kinda funny
unless i have to, i try to not go over 4-5 mana
which 2 were you thinking about
is the one in your deck one of them [[everything come to dust]]
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
"I can see every single atom of your existence, and I divide them."
Yes
I can't think of the other one off the top of my head right now
[[ezuri's predation]] is one of the best green wipe, although its not as fitting in here, i think most white wipe is enough
scryfall the one you like
with wordings that matters to you
my personal favourite are like [[by invitation]]
[[slaughter of the meek]]
No card found for “slaughter of the meek”
[[slaughter the strong]]
so i can basically get rid of anything even pass heroic and stuff
Valid
there should be many fitting white board wipes that matters for you
Right now this deck is in the testing/rough draft phase still
I do see where it needs work and your points.
Ive never seen another kyler deck and it seems pretty strong overall
i dont really like [[gift of viper]] since its like major powercreep/staple from the premium MH3 set
but i have to acknowledge that 1 mana +3 on your entire board anthem synergy
so its a good thing that i dont find kyler as interesting to me so i will probably never get those cards XD
aura shard is one of those cards i dont want to buy or play with as well
so oppressive
Im unsure if I should keep it in the deck, its a solid removal piece since I dont run much removal for enchantment or artifact. Def need to be able to control the board a bit
I love tribal decks so when I find a commander I like for tribal I'll build it
overall, 5 mana [[overwhelming stampede]] is your kill spell win con, so thats another reason why i would be extra careful on what high cost spell i use in the deck
That is fair. I have triumph for that reason
yeah triumph is very effcient "end the game" button
some may think its too fast
so for "bracket power level" with randos
may want to check with that
i think i only know like 2 assholes that would be super salty about that card out of few hundreds
but with randos you never know
True. I know that in the 2nd game testing the deck i was able to win turn 5 due to only 1 thing of interaction
yeah, it sort of have that "X spell win the game" effect in commander where you can do nothing for 5 turns and just ramp
antidramatic
B3/B4 is probably fair game depends on the people you play with
Its meant to be a mid to high b3, not anywhere near b4
some people dont like infinite in B3 if it can be early game
Eh as long as its not game ending its all fair
bracket cares about intent, expectations and reality sometimes dont match
True
i think i just find B3 to be in that awkward place XD and i like my janks too much in general
as long as no one is trying to exploit that bracket loop hole and is honest about the deck in the pre game/rule 0 conversation i think it is a easy social issue to solve
I love jank builds. Ive got a treasure party deck thats a bit jank but holy hell it hurts people bad and gets as much salt as my simic deck
anyways i am going afk for a bit, can chat if i am back before bed
Ive thought about putting miraris wake into the deck but am unsure
[[Miraris wake]]
seems okay, not as good as the ramp i mentioned imo
Figure itd be helpful for doubling mana up to get more drops out
well, those kinda depends on having enough basics in the 99 too
this one works with nonbasic
remember, land ramp also passively draws a card, where mana doubler doesnt
🏃➡️ afk
The commander itself goads...
And for the boros phoenix tribal...
These are the face commanders of the secrets of strixhaven precons, 2 of the 5
i'll just be incompetent
tbh don't know, but it does seem expensive
i think lathrill is worth keeping, glissa, im not sure about, and tyvar is prbably worth cutting
i like that card, never knew it exsisted/excisted ??? don't know how to spell anymore...
any idea what should i add/remove
im thinking reanimation package with discarding artifact creatures to draw more with kefka and using [[scrap mastery]] as a 2nd copy of living death to get everything back
the deck should be able to function without kefka anyway so i didnt pack that muc protection
ended up cutting glissa unfortunatly
Monomon friend you doing good? Happy new year ☝️
Need your help with scarab god zombie tribal again
happpy new year too, what new year is this for you. since its kinda past Jan 1
i just kinda put all those golgari ones together in the pic i dont mean all of them should be cut, it was just a place to look at because they all have their utility
the deck can easily afford some higher cost elves over a mana dork but elves etb doesnt care about what the elf does
yeah i didnt keep up with spoiled to think about 6 months into a future. i am too edgier to look forward to that. its kinda a enchantress/aura deck so even without a major focus on goading, it enough to do lot of things, think of roles/ constellation
the elephant kept the neat "leave grave" mechanic but otherside of existing stuff it will probably all be new cards supports. it has solid draws and spirit tokens aggro tho
I'm hoping they introduce a new phoenix card that makes ir easier to leave the bin or even better a new boros phoenix commander, aka the sub commander of the deck
Again hoping
But phoenix make sense for him
its one of those that so good in all the decks it runs; worst case scenario its pseudo vigilance in green the colour with all the big creature
in sultai there is cards like [[titan's nest]]
so as long as the wording (scryfall otag or otext search) include something along those lines or random engine
Yes my mardu terra phoenix deck is nice but it isnt as affective. If I put it to 2 colors it may run better plus get more value when one leaves than in mardu terra
boros can probably do something similar
i guess, that dragon of takir commander with black can make use of [[dread return]] tho
so boros will have some limitation around reanimating at a low cost
teval arbitor something
Ain't in red sadly, or you mean bloodwing the returned
The zombie dragon
idr it being a zombie but it makes zombie druids
Haha yeah it's february already but I haven't visited here this year.
It can be a little slow at the beginning but gets going pretty well
i gotch ya
and ofc scarab god one of those slow decks 🤣
thats a lot of mana acceleration for a reanimator deck (chaet cost) not too sure if thats a fast enough/consistent strategy at its power level
idk sometimes i cant reanimate stuff after people destroy them i think i should have a backup of try to ramp into big creatures
I treat him more as a distraction from other key pieces 😅
yeah.. trying to get out 7+ drop can be awkward here
will take lot of time to look at all the pieces individually to get back on that one. mainly lot of goldfishing to see how smooth your side runs in a vacuum before seeing how much interactions for the rest of the table. my assumption in B4 is just lot of disruptions etc i would rate removals like cyclonic rift and vadalblast higher in those environment
Love him, had a slapped together zombie deck of him with the Midnight hunt precon as the base
i play couple of reanimate deck, unless it like scrab god or mirko that can keep reanimating targets, the arch enemy of a single disrupt and stop reanimate deck pretty quick if they are setup to try to reanimate only
can summon Pastlebox since he probably memorized all the zombie combos better than i do
My only real reanimate deck atm is my mardu terra deck with a few phoenixs cause I love phoenix tribal and killing people with a small army of phoenixs lol
i just look at it as a general zombie/control/reanimator deck
yeah, i think the hardest part is getting that first few things out. and i havent tested a lot of tutoring style decks so i am going off numbers i know
and my visual template is somewhat like 7 of this type doing one thing, 15 of this type doing another
each tutor is like a second copy of either a niche one of or an engine piece that cuts my deck size by 1 card
and when all the numbers are not based on 1/99 it gets a lot messier
deck size is like 80 cards to start with
i would reference some tool boxes decks online in that case
played [[!harmonized crescendo]] once and its an amazing card, love it already
are there anymore good zombies or this is basically all of them
i wish [[stir the sand]] is an instant, could have been so nice in token generation. anyways [[gempalm pulluter]] is that any good...
[[lazotep plating]] isnt one i have gotten much value out of in general
Instant
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
it feels like the worst kind of blue counterspell protection interaction there is just to get an amy
esp consider scarab gods biggest weakest is wipes that remove everything
i use [[unified will]] in a zombie deck for a counterspell quite like it
if i want a "for sure" way to counter a spot removal i would do [[slip out the back]]
or my personal way as a hater of white, [[corrupted conviction]]
is that a zombie .. the one from EoE the surveil visca seer
nope but probably worth? [[umbral collar zealot]]
i guess it cannot sac itself
probably better with combo
the mill/card selection is nice tho
i can also see a slighly higher land count than 36 for a control deck that really want to hit every land drop
and i dont mind having 2 lands in hand if one of those is a tapped land, so i have a choice on my tempo
fuck XD i hate scry lands, its probably fine.
i would do [[ash barren]] some of those "cut a card out of my deck" stuff in those colours unless i need all of the 99
or instead of extra mana fixing, more colourless sources to greed the utility
[[hidden grotto]] many similar version on a budget [[gallifrey council chamber]]
[[conduit pylons]]
https://scryfall.com/search?q=oracle%3Asurveil+type%3Aland+(game%3Apaper)+id<%3DUB&unique=cards&as=grid&order=name no way for me on sinister hideout, some people would do it
dig site i wouldnt do in B3 level for my standard
I know right? Amazing they made it an instant
[[search for azcanta]] looks pretty good
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
The Sunken Ruin houses all the learning of a long-forgotten age.
Azcanta, the Sunken Ruin
Legendary Land
(Transforms from Search for Azcanta.)
: Add
.

,
: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
yeah i did it with 6 allys in katara, the draw was mostly irrelvant because i got the winning piece in my hand but saving all that mana was so nice
i milled about 180 cards that game and since i ran out of libraries to mill, i did myself before i pass
actually i didnt count the turn before so it was definitely over 200
rn looking at scarab god, i think you really want some powerful etb to reanimate
Yeah the one with a great etb is Gary
What do you mean?
noxtous ghoul beside out of frame
biggest focus on scarab is this right
getting something back should be scary for the table
unless you only want the scry and life lose but thats wasting the strongest part of the card
and upkeep trigger is slow
i would really like leyline of anticipantion or fae in here to fix that
[[high fae trickster]]
whenever i want to play my control style or an amazing body to get back with scarab
or have open mana to play scarb god at the best moment
and i would be willing to run tutors [[$faerie harbinger]] for it
The List
$2.58
Lorwyn
$5.04 • €1.20 • 0.03 TIX
https://scryfall.com/search?q=t%3Aland+t%3Aadventure two amazing lands you can consider
wow [[jidoor aristocratic captial]] is so much cheaper than i expected
No card found for “jidoor aristocratic captial”
just b.c mill half cannot kill, it is a really strong way of denying most decks from getting to the answer they need
and in a control graveyard reanimator deck, i think its a good fit. worst case a tapped land
i will probably never see this in any serious scarab build but its kinda fun [[eligeth crossroads]]
Yeah it actually looks great
True but feels slow and expensive to just slam and hope to draw a few cards
i think locus god is the most interesting one out of all the gods but also so busted in 99 cards card draw format
yeah its not good
oooh did i not see [[training ground]] in your deck
or did i missed it
I also tried to fit in [[Sphinx of the second sun]] but not really reliable
Creature — Sphinx
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation.
6/6
yeah too slow
It's there ☝️
yeah, and its thematic scene
using it with waterbending
this one is just perference [[ornithopter of paradise]]
i like higher creature count, i died to flyers for all my early years of commander games
commander lowkey cares about creatures
i run it more than i run arcane signet
its the cool cousin imo
But the summoning sickness sometimes sucks
if i dont plan on using that 1 open mana for something right away
it not as big of a difference for me
but mainly because i dont run too many 1 drops
you got 2 instants
maybe that one game that 4/4 zombie flyer can be lethal XD. thats up to you
hmmm do [[shambling ghast]] matter
Yess I like it so much actually
It needs something more on the board to work like roaming throne or sac to warren soultrader
But I managed to -1/-1 the whole board
8 ways to sac a creature
Versus my frirnds' sliver
alright pet card
😒 that 1 drop scaling is no match for noxious ghoul
i would have been going for the treasure 90% of the time
yeah, in that case i dont notice too much, but i would try to add those lands and high fae to fit the control theme more
[[sliver hivelord]]
I just can't stand it lol
core of the deck dont have issue
Sure, thank you for all these
Guess the lazotep plating is kinda sus
yeah the 1 army is meh
But I like the concept of being hexproof for the whole turn
it can easily Slip out
Not just counterspell once
fine another pet card
Commander - The format with 75 pet cards, and 25 lands
Especially for a higher land count
And sometimes it doesn't even feel like singleton anymore
[[lorien revealed]] best card i opened from LotR
correct it isnt
singleton is a choice
in fact commander zone, elk and other youtbuers addressed that like last week
raechel's team crunched out all the numbers
just got to find what is most fun for you
i am someone who wants to rule 0 [[Yorion, sky nomad]] just to play more cards
Legendary Creature — Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
command zone also did an eps on 200 cards deck with no actual tutors
aka Dana lowkey cheated with "no tutor" jk jk
[[solider of fortune]] would have been my win con/troll card
My lgs gave all of us a extended art foil, cuz why not, and it really is an amazing card
I got maralen down to 101 cards now, but i feel like its lacking a lot of things, card draw mostly
And maybe recursion
I want ideas for a build I really love the idea of [[Roxanne Starfall Savant]] but don't wanna do the typical direction of her based on edhrec Suggestions ,other than maybe splash some equipment on her, but I do too much equipment lol. Suggestions?
Legendary Creature — Cat Druid
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "
: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
4/3
i really don't know anything about roxanne or how she's build normally, but i would say to build her blink (cuz color pie breaks are fun), make it rain rocks quite literally
Only...2? Yea 2 in gruul [[conjur closet]] and [[sword Hearth home]]
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip 
Sadly lol
I mean there's a few clone affects but...that ain't blink lol
🤯
thats some nice LGS promo, my was just Gran gran
i guess standard or other format would have better promos?
not standard, probably seal or something
yea you had like all green cards lol
token/artifact matter maybe
[[voyager's staff]]
i can get more especially janky ones from scryfall
but lot of it is mana rock now taps for lot of mana
added a few....and i did an idea of animating the meteorites
too bad the rock throwing goblin is landfall
ye
even if you play all the artifact land similar to shadow hedgehog build
i think treasure is just always going to be the explosive route
may want a theme
if you want super jank, you can create non-gruul colours
[[crystalline crawler]]
[[radiant flames]] sadly would kill roxanne
unless flickered til end step
but naturally, roxanne is hard to swing with due to low toughness and no evasion
so i think being able to attack a bit is important
and for a burn deck, one of my favourite red draw jank piece [[expedited inheritance]]
or if you just want tons of damage being throw around [[reprecusion]]
No card found for “reprecusion”
[[repercussion]]
i dont think amulet of vigor is the most important thing but as a 1 drop artifact it rarely hurts to have in most decks
overall, the way i simplify roxanne is that she does two things
artifact token aka mana rocks and treasures, add addtional mana just like [[!goldspan dragon]]. then the constant bombardment of meteorite are just many instances of repeatable [[shocks]]
while you can go in basically any direction with the mana base and core focus around inefficient burn, i think you need to find what interest you in gruul that you want to play the most
the two things that i found most interesting are extreme cost reductions [[rakdos lord of riot]] (and alike) chaos stax storm [[possibility storm]] which is allowing me to cheat spells and cast many things, and then there are making endless clones of something to have tons of triggers whenever something happens onto of ruling nightmare interactions maybe mutates
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
to make room for roxanna, i believe you actually want to cut some of those mana rocks that doesnt help with roxanne's ability, as well as "too much ramp" when [[meteorite]] is in your command zone
the "synergy" with artifact ramp is actually [[replication ring]]
which is really not a good mana rock that most people ever use or seen
[[sky conclave]]
No card found for “sky conclave”
[[skyclave relic]]
can make tokens and do pretty well as an upgraded [[darksteel ingot]]
with 5 drop commander, 3 mana ramp also is the ideal curve
basically 4 lands + 3drop utility rock
should be in your first 10 ish cards on an avg game
the rest of the deck can say "fuck-all" and do whatever you want
I also think my table is about to find out that [[displacer kitten]] is a really good elf
good kit... elvy
Something like that
As the non creature player that i am, im only playing 32 noncreatures in elfball
And i can steal from the top of opponents, blinking maralen steals the top 2 again and resets the once per turn as well
i think the deck has the exact problem i feared, its consistent with doing its thing but idk if its fitting for B4 optimization with the current way it plays out
i feel like i am flooded with mana to get a small "battle cruiser-ish" payoff. if there are more utility or better payoff
and one of the problem iwth using all those "best cards" in the game makes it really hard to make cuts since it would basically "weaken" it in that category; minor nonbo is like having toxic deluge with [[platinum emperion]] out
which doesnt protect you from alternative win con
[[duplicant]] seems meh as creature removal especially since it doesnt take over the ability
Artifact Creature — Shapeshifter
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
2/4
i feel like artifact is not worth the synergy with reanimation compare to a simple [[agent of treachery]] theif effect
Agent of Treachery <:mana5:292901508796645386><:manau:292901508754702338><:manau:292901508754702338>
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
2/3
[[anticausal vestige]]
Creature — Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7/5
Or is that amount too little?
What do you think of eclipsed elf?
[[staff of eden vault's key]] maybe a fun piece but B4 it may not be doing its thing
thats something i would like to try in the deck tho
so i would be looking to shift the decks overall direction
[[!eclispe elf]]
No card found for “eclispe elf”
[[!eclipsed elf]]
its better than basic elves for sure
its etb card selection cantrip
seems worth for the replacement but not like an interesting pet card
its the supplement that taste bad in your life
The deck currently sits at 101 cards with the elf (kitten) so i would need 1 more cut
I didnt thought of that but it likely i dont need to toxic deluge while having platinum emperior out
Tho im not sure what to cut
I was thinking if I breach reanimate i could mass reanimation without losing life
ah that make sense
i am too used to taking damage i totally ignored the draw back XD
The artifact payoff isn't very strong but I will to make it work. There a few things that make it more interesting than normal animation by goblins
I do think the land count is pretty low enough to not get flooded ?
Not sure how I change that
I could change duplicant but I found the exile clause better than most removal
did you try to cut glissa or sylan offering; X spell when you got all the cards to cast is kinda a win more yet doesnt actually give better value
There some other destroy creature artifact creatures in wh40k and drwho but i dont really want to add those
i think it was just all the mana ramp
hmm it only see 12 sources of ramp, maybe i should goldfish again
Huh I thought if I load up on the ramp pieces i could sacrifice them later on goblin welder effects
although i missed a few here and there
i guess its too deep in the rabbit hole to dig yourself out XD can add another tutor [[uzra's cave]] maybe
No card found for “uzra's cave”
[[urza's ~fucking cave]]
No card found for “urza's ~fucking cave”
thought on haste enabler?
also i have no experience with [[demonic consulation]] its too much brain power to use unless i have the entire deck list in mind
it feels like a self mill out combo piece or emergercy counterspell play
i somewhat have the % in my head with my chance of getting to certain cards or random jank, i wish it is a card i get to test out [[$demonic consultation]]
Secret Lair Countdown
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[[throne of grim captain]]
Legendary Artifact
: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire
(
, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Grim Captain
Legendary Creature — Skeleton Spirit Pirate
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7
second copy of the milling perpetual timepiece
probably not needed with all the tutor?
I tried cutting glissa, but added her back in cuz the deck lacked card draw
For the offering, every time i drew it in play testing i cast it cuz its a good mana dump/finisher even early game it gets my elf count up for maralen
is maralen not enough draw
in that case i guess you will have to cut a non elf thingy
I see her more like an extra, not really draw
Cuz stuff from her is free cast
idk how many times i looked at the counterspell with double pips in your 3 colour deck
but theres no way you would cut that without putting something back in place
vedalen orrery can go
or a 3 drop utility/removal spell
😭 why so many scrylands
[[unforgiving aim]][[negate]][[counterspell]][[elivish promenade]] i can see one getting cut
or if you dont need all that mana [[wirewood channeler]]
while getting more flash speed iss nice to abuse maralen once per turn, flickering maralen will no longer sees previous maralen's exile
and most of the time you get our your creatures on your turn to dig for more cards
X spell is kinda the only way to ever mill someone out, so its really just for the once per turn value play
can cut a 1 drop mana dork too if you prefer the higher cost utility, since the deck curve is pretty low even with the X spells
Had to put in something, will get changed still
Think i'll probably cut the unforgiving aim
yeah that was my most expected cut out of the bunch
over 30 elves i am fine cutting anything
I just like the art but usually i looking for a giant reanimation spell like living death or scrap mastery
The roi is pretty bad still when it can hit the top 6 and you die still
i would love to do that gambling theme especially with hivemind chaos XD
The new secret lair is about 10$?
when every interaction spell i do is like a big pile of messy interaction stack [[narset reversal]]
doubt i will get any
It has a great art, looking for a foil one too
the collectable part of the game isnt for me
I mean if you play the cards you collect is it still a collectable
i get the singles and lot of bulk
still trying to get rid of things since its easy to end up with all the extra cards
part of my philosophy in this casual-social format, i want to be comfortable giving out extra copies of the cards in my own deck to other players. so i really dont need much special/ premium version of anything
[[trickery charm]] is one of those old jank i wanted a copy of, maybe it will work well with consultation 🤔
but no way anyone in the right mind would try this stuff in commander
so i would do it
Hi, I've been seeing this thread for a while, is it really as simple as dropping my deck and discussing it?
Would 30 elves be like a minimum amount?
I would've thought that it would be like 40 or something
[[mischievous sneakling]] changelings has gotten so good this days XD
but somewhat like that, tribal/typal of something is basically 30 ish, i like 33 since that exactly 1/3 of the 99, but more doesnt hurt if the deck can afford it
it really depends on how you feel about its consistency, and how the payoff convert to the win-con etc. like [[guttersnipe]], if you get that out than play 20 spells in the spellslinger deck, thats just enough to burn all opponents
with how much cantrip/free spells and more sorcery instants than existenting guttersnipes, it makes more sense to have more of those spells than permanents to balance out that card type rather than a 50/50 between non creatures and permanents (instead of 1/3 spells, 1/3 guttersnipe, 1/3 mana, its more like 2/5 spells, 1/5 guttersnipe, 2/5 or less lands and ramp, etc)
yes you get to watch me ramble about you deck like[[rakdos the showstopper]]
show me what you got but i do prefer if you have tags and tell me what you want in the final product. I am helping with card choices in the deck and not building the deck for you
Ok, just to make sure the Moxfield global tag works for everyone, not just me right
Here’s my deck list
It’s a control/spellslinger deck trying to protect itself with chump blockers that also happen to be used to draw cards with Coastal Piracy type effects, become extra Lands once the Siege that gives all non creature spells Convoke gets resolved, become beaters with anthem artifacts, and also provide fuel for Skullclamp and Ashnods Altar
Aside from beat down using Banner of Kinship and Coat of Arms, I also have other win cons like Twenty Toed Toad, Hullbreaker Horror/cheap Artifacts, and Mass Manipulation to steal key pieces
Here’s my group hug deck with actual wincons if anyone can take a look:
https://moxfield.com/decks/w1EEnATH806qw80s7qvFpw
I was considering Cleaver Concealment & Suppressor Skyguard in the 99. Cleaver might be better than Heroic Intervention, and Skyguard discourages attacking me.
i have been playtesting maralen for a moment now, and i keep thinking i may have cut too much mana generation
or moxfield is screwing me over and over again with bad draws
so im adding back in a elven chorus
i think card draw should be good, hadn't realized yet that maralen can steal card draw spells as well
lol thats what i was saying, but i will admit that i also have misread maralen the first 2 times
overall lot of things going on, i dont see obvious problem since you seems to know what the deck is doing. on the other hand if you want more focus on certain strategy or more cast triggers payoff in case the main plan isnt working. it is running a bit like a [[talrand sky summonerer]] deck
as long as you hit your landdrop each turn, the control play style should run smoothly
i would use the moxfield compare it to other spellslinger decks just to see how much instant sorcery they like to run, as well as the "best version" of each counterspell or spot removals
feel like you can run a bit more removal in the current list
even if not doing pongify/ rapid hydrolization
did i see your build before, [[monastery siege]] doesnt look like a common card in the format
not a bad "ward 2" effect although it maybe meta dependent to know how effective it is
soul guide lantern seems meh consider there is [[ghost vacuum]] in the game; but ofc it cost more $
[[gift ungiven]] that card i am straight up bad at using due to not running tutors often in my own decks
not sure what are your targets depending on the scenario
i dont think [[wizard's retort]] is worth it, there should still be other counterspells? will have to check scryfall on that one
as you can see, i dont think the category need much changes
if they are 1-to-1 swaps
[[coral atoll]] bounce... is from the OG bounce land cycle, i think it isnt worth it
can run [[guildless commons]] instead
well, the most confused thing i have here is: where's all the bounce lands? K&T puts lands into play, and with green available, i think you want to rely more on land ramp over artifact ramp
or in additional to mana rock
my focus on this commander is probably the game play of how to get out a well timed impactful spell along side the mid-range playstyle
Creature — Human Knight
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
"Attention, brawlers! You are in violation of Senate statute 2309.76-22. Halt your melee before you incur further charges."
2/4
by having an 8 toughness commander and all the pillowfort effects,i think the chance of getting attacked is very low to begin with, soooo may not need that at all
Aha, I've learned to focus more on redundancy, both for variation and consistency. I find it more fun to run 5 different win cons that I will shuffle to between games based on which pieces I draw early rather than going all in on the same strategy for every game, so I'd prefer to run multiple pay-offs that all have different goals but can all be fueled by the same game plan with minor pivots.
Oh yeah I can see that, thanks for the suggestion
i helped with one a while back let me see if i can pull it up
lol yep that was yours
I do want to run Pongify and Rapid Hybridization for spot removal, but I havent been able to find them near me for anything below 1.5x market price. I do want to get them eventually, but if I do, do you have suggestions for what I can replace them with?
[[chief engineer]]
Wait I recognize you, yeah you did give me help when I posted a thread asking for help. Thanks dude, you and the other guy really helped me decide on the direction I was gonna take my deck for
not quite non creature spell convoke
yeah i can see the deck did changed and finalized a lot
I feel like its one of those cards I can comfortably slot in and out of the sideboard, but I do like how it discourages attacks on my key engines and instead encourages board wipes which are more value to counter
personally i am a sucker for clones and copies so i would jam in [[complete the circuit]] to get extra big value stuff, but i am sure there are better cards esp after lorwyn elicqse dropped
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Is it that good? It doesnt seem to have a way to mass-exile Graveyards
make senses, i dont run generic counterspells in my own decks so i face less of that decision point. i run one sided wipes. with tokens i can do [[perplexing test]]
or [[zimone's hypothesis]] etc
Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."
[[soul guide lantern]]
because this is sorcery speed exile
The plan with this is to pull key cards depending on what pieces I have. For example I could pull Nexus of Fate to take one of four slots that either makes the enemy waste one of their "send to Graveyard" slots on a card Ill recover anyways, or leaveit be and give me an extra turn, and I can pull Fabricate, Mystical Tutor, and Scour for Scrap to guarantee at least two win cons taken from the Library
or a [[tormod crypt]]
where as ghost vacuum is always able to slowly take things out one by one
and no one wants to remove a 1 drop artifact
rather than that good, i just think that a one time effect vs a indefinite effect
is more devestating for a grave matter deck
most of the time tormod is able to completely host someone's game plan
There are better Counterspells, but this price list is getting a bit bloated so I thougt to keep it to save a bit of money. Especially since, including my Commander, 6 out of my 9 Creatures are Wizards, so I can usually guarantee the cost reduction meaning its practically a reskinned Counterspell
i dont think the sac draw part matters so thats why i figured vacuum has better utility
Wait, it is? I thought Artifact Abilities are Instant speed unless otherwise stated?
i will think about that one
i mean the first exile
on cast
enter
most decks dont run soul guide because it has no synergy in the deck, its like a mini stax piece in the 99
the value it gives is on the lower side
and it just sort of sits there until you decide to pull the trigger and sac
When you put it like that I can see it. The effect of Ghost Vacuum seems like a discount Rise of the Dark Realms, and Commander decks are varied enough that I usually face 1 or less Graveyard focused decks, so I can place Soul-Guide Lantern on the sideboard until I need to face 3 different Graveyard decks. Tormod's Crypt is something I havent been able to find sold near me, though.
Xp fair enuf
But yeah, I think your right and I can replace Lantern with Vacuum
i think my one [[stone of erech]] is enough for me to deal with 90% of the graveyard decks i faced other than the ones where i have to bojuka bog their grave
I considered running [[Arid Archway]] and Guildless Commons, but I felt that with all the colorless pip reduction I was running it was more valuable to run a Bounce land with Blue pips since those, I cant discount until I resolve [[Invasion of Segovia]]
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Defense: 4
Caetus, Sea Tyrant of Segovia
Legendary Creature — Serpent
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for
or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.
3/3
yeah that makes sense
Wait hold up how have I never heard of this before this seems perfect. Im thinking this+Vacuum, should be good for both sustained and burst value, yes?
In terms of Instant/Sorcery copies, I find I prefer [[Rimefire Torque]] more, since I can either save up charges for a bi burst turn copying my big boi spells, or consistently copy value spells over several turns
Artifact
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
anthems you may like
For these, I was planning on running [[Season of Weaving]] which makes up for the extra 1 CMC by being a modal spell with every option being valuable
ohh guess what you can make a token of your commander with that
AND still keep the original in your hand
since statebase action isnt checked UNTIL the spell fully resolves
I thought about these, but I feel like 3 CMC mana rocks giving +1/+1 is less value when my birds are already mostly used to chump block or fuel engines, and and if I want to go for beat down I have [[Coat of Arms]] and [[Banner of Kinship]]
thats fine, just wanted to give the extra option, coat of arms is usually more scary in case the attack fails
Yep, keep him safe, copy a big value Artifact like Banner of Kinship/Coat of Arms/Bident of Thassa, or copy a Creature Engine
And thanks for the genuine help. Question: What do you mean by "When the attack fails"? I know both have their advantages (Dropping Banner of Kinship with 10 birds means even if I get hit with a board wipe my birds will still have +10/+10 as long as it remains, while Coat of Arms can be dropped even when Birds are low and still provide scaling value, but its buff weakens after a board wipe)
if damage dont connect
coat of arms will buff the rest of the table
and thats probably lethal back on you
you can make a copy of the commander, and bounce it back in hand
which imo is funnier
Hmm, bounce lands might be worth it IF my commander is already out, although I already have 3 lands that ETB tapped. Will consider for sure.
Yeah Il cut Skyguard, fair enough. Also adding Split up and Winds of abandon for more asymmetrical wipes. As far as mana rock Signet and Fellwar are color fixing, and thought vessel and Decanter are hand size fixers. Il add rampant growth in addition to Farseek, natures lore and three visits.
Oh true I didn’t catch that. Hmm, since it’s way more expensive than Coat of Arms, I think I might cut it for [[Candlekeep Inspiration]] or one of the two Mana rock Anthems you mentioned
So, I just found out that [[Panharmonicon]] Exists and works with my Commander. The question is if it's worth it to run it when it only counts Creatures and Artifacts. The Creature half is unreliable since my only Permanent with a triggered ability from Creatures entering is [[Kindred Discovery]], so I'm wondering if a sot and 4 mana is worth it when I only have 16 Artifacts, most of which I aim to place early game to ramp and thus can't guarantee will have enough available to make Panharmonicon worth it
Yeah, i thought you meant that maralen draws 2 cards didnt think much about what it draws, anyway, i think i'll olaytest the deck this evening
See if it actually does elfball stuff
Or if i need more mana generators now
not on cast trigger
or are we talking about something else
for non land cards: ramp > draw > removal > jank/synergy piece are usually what you can draw from other people's decks
unless you are meta gaming to destroy someone's combo piece, i think most of the time you want to target the one with the highest expected mana curve to cheat out something big
i original got that commander from the precon and it was one of the hardest group hug deck to build and play i came across. Do you have any self imposed restrictions? For my build back then, i was sticking as close to the group hug theme as possible and with the intent to let everyone hit their land drop for a fun explosive smooth game. yet the table will get ahead and still end up with a VERY LONG game
[[keen stone]] was something i couldnt keep even though on paper it is very on theme if the game last long enough
i invested like 2+ yrs on that deck to keep it as close to the original 99 as possible. i think rather than specific cards its more about how you want the game to go
the commander is the engine that gives extra land drops after T4. its basically a [[exploration]] after that point
the one or two open mana is usually not as important so i dont mind having more tapped/utility lands as long as i get the 4 colours
if you want to do all the fetches, i think you do want somewhat of a landfall theme to maximize the payoff [[lotus cobra]] for the most obvious base ramp + fixing
on your side of the 99, as long as there is the early game fixing, commander ramp draw, and mid-late game payoff with all the mana, the deck is very flexible with the game plan even with underwhelming weak cards. so idk if X spells are necessary but do whatever you find fun
i think tons of "group hug" decks got a bad rep because people dont actually build group hug and call it that to get away with broken things. which i dont think is the case here
just be care how others may preceive it in that pre game conversation
and one of the main reason why i added in more removal and counterspells is because
i find that as the table is getting more cards, naturally more spells and big threats will come out
everyone will be using their removals on each other's threat while iget away with my janky values
If I'm reading it correctly, wouldnt this allow Hermes' ability to trigger twice? Since it's a triggered ability. its just that of the two card types Panharmonicon works with, only Artifacts work and unless I draw Panharmonicon in my first 5 turns by the time I get it it's likely either late enough in the game that I'v placed down most of my Artifacts and thus won't have enough opportunity to justify the slot or its a "win more" card
Actually when I put it like that I think I'll abstain
and at the point where the deck size are getting low, resources are running low, K&T will having more left to deal with the table
[[Hermes,]]
Multiple cards match “Hermes,”, can you be more specific?
I've also gone on a new search for cards to slot in, and long story short I am now gone from looking for what Removal to add to looking at some extra options for Instant/Sorcery Recursion
you need a permanent that is either an artifact or creature
[[Hermes, Overseer of Elpis]]
Legendary Creature — Elder Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
"For us, there may be no higher purpose than to live for our world, but what of the other living beings out there?"
2/4
to enter the battle
aka ETB trigger
if something trigger from something entering
then it trigger one more time
i think oldschool likes to refer to panhar as the "double trigger" but nowadyas there are so many things that does that
for cast trigger, you would either need a second copy of Hermes such as [[spark double]]
[[renicus duplication]]
What? The text says "If an Artifact or Creature entering causes a Triggered ability of a permanent you control to trigger, that ability triggers again", it doesnt specify that the permanent's triggered ability needs to belong to an Artifact/creature, just that any permanent's that have triggered abilities will trigger again
ENTERING is the keyword
OH
cast is not the same as entering
Oh I see
there is something that can do what you want tho
No I see it, so this only works with [[Kindred Discovery]] since it triggers on Creatures entering, but Hermes triggers on cast
[[virtue of knowledge]]
I get it now
[[fracture realm]]
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Fractured Realm 


Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
the adventure side only
not the panharmonicon side of virtue of knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, If a triggered ability of a permanent you control triggers
direct comparison
Wait wouldnt the bottom side of Mirror Room double all my Coastal Piracy, card draw, and Hermes?
Oooooh
Yes
Very hefty cost
and your bounce land too lol
But by the time I cast it I usually have enough engines running that its worth it
ooooh
I like this
i ran it with [[volo guide to monsters]]
Legendary Creature — Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
"The beholder told me I had a good eye for details. Who was I to argue?"
3/2
create two copies of the creature spell for 3 things entering, each one will get 2 etb triggers
and the deck focus on making more volos
green covers the high mana value
Doesnt [[Coral Atoll]] not trigger until it hits the battlefield, and since it only triggers after entering, it wouldnt double the bounce?
Oh
Well, one card becomes a downside
But that ability tho...
I think its worth it
i think its worse than a basic island tbh
i would just cut coral when i am playing blue
even the land deck dont like OG bounce
maybe white because they have catch-up ramp and [[achaeomancer's map]]
bot scared me with how long it loads
Actually I've been looking up recursion spells rn

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in its mana cost.
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worth of modes. You may choose the same mode more than once.