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[[ajani's chosen]]
it is only infinite in blue white [[enchanted evening]]
instant win tie the game
Lol
or maybe when wizard allow hybrid mana
🤔
commander night achievement: Ties every game! {{everybody lives]]
[[everybody lives]]
me trying to make a white deck seriously
is it too high
because i would do enchantment ramp
I tried it before, it was weird and inconsistent
[[wild growth]][[utopia spaw]]
No card found for “utopia spaw”
nope
It...isn't in the deck?
need to dig out my Umori cardlish
list
trying to name the enchantment
in place of cultivate eff
and idr the name of that enchantment land
beside urza's saga
vagamoth
[[Valgavoth lair]]
Could replace a basic land
I added it back
ah just [[overgrowth]]
Refresh the decklist
coz i hate tapped sry lands
Full art too
38 lands instead of 37? Or maybe go to 36 to make cuts
good for you
I have dumb luck, the wife pulls are real
1 pack of spider man, got antivenom, the first and only Spiderman pack I got
The only card I wanted from the set too
"mind if i borrow your wife for a few seconds" 👀
well nvm i forgot i dont pull packs
Lol
looking at that super awkward curse [[!overwhelming splendor]]
i think i would use [[arbor elves]]
No card found for “arbor elves”
[[[arbor elf]]
the thing to remember is that itself can be responded to unlike mana abilities; require the stack
I figured out the cuts, [[abundance]] screwed me out of playing the game more than anything else less you think its worth keeping
i cheat mana with it when i have enchantment ramp
yeah thats not a good 4 drop in this economy
So cut it
[[!buried in the garden]] thought of getting this once, never did since i dont have a deck for it
It's funny and awesome its a great catd
pun intended
Buried in the garden is an mvp
i mean, removal + ramp
Exactly
and can clone it
and HEXPROOF land
i think you can consider the indestructible lands too
the artifact duo colour tapped i dont mind even tho i hate the scry one
it does dies to farewell if someone likes to use that in your pod
1 artifact land is okay in non artifact deck
isnt there a 2 drop enchantress
you didnt play it because of shroud?
Uh...I think its a regular creature not enchantment creature
It's dumbly expensive card draw outlet
opinion about [[riftstone portal]]?
normal decks doesnt have a good way to get portal into grave, but in the right deck it is like a free chromatic lantern effect
almost perfect balance
swap to more green source
[[serra ascendant]] <.< thats not a "B2" card
[[Forst]] 😅
Multiple cards match “Forst”, can you be more specific?
[[Forest]]
you expected something creative? XD
i only run untap fetches if i have early drops and in 2 colours i dont need a lot of colour fixing
It's fine
i would replace evoling wilds terra expanse
if you want fetch, panorama and [[shire terrace]]
or straight up basic
I did just swap em for other lands
oR* you think duo mana is needed pain lands, snarl/ check lands
Perfect
my dumb brain goes to almost 30 basics when i have enough [[harrow]] in the deck
20 is my average before i upgrade the budget
No card found for “Sire if 7 deaths”
[[Sire of Seven deaths]]
when the table expect me to run out of basics with [[trasverse the outlands]] COPIED
Another pet card lol
[[$sire of seven deaths]]
$29.17 • €31.50
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$172.69 • €120.46 • 5.11 TIX
let me borrow you wife, a few seconds will do
anyways do you want stroke of midnight out for - [[collective resistance]]
avg commander deck problems
"No [[yorion sky normad]] is not a legal companion. Rule 0 out "
Legendary Creature — Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
Want another fun one?
It's my recent take on equipments...
Might as well get use out of those equipment sitting on the board
mono, should since kairi is gonna be bracket 2 anyway (and thus be jank), should i maybe include a [[tunnel vision]] instead of something like a very commonly played dig through time or instead of [[rise from the tides]]?
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
i havent gotten that card myself but i only have one deck that runs it [[marvo deep operatiive]] the clash mechanic gives my opponent a chance of scry to the bottom and with [[latern of insight]], i do have a legit way to reach a scenario where my opponent will be a singleton copy on the bottom without expecting an out of the blue deck out win con
Legendary Creature — Octopus Rogue
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
1/8
hard casting 6 mana for an effect that may not be able to progress the game at an awkward moment is very tough to put into a deck
I wanna try marvo out he looks silly fun
you can go silly jank with 8 drops
or nasty exponential triggers
i almost got 65 mana worth of spells in a turn
after doing nothing with top deck lands for the first 6 turns
and i did not go for the strongest buid by any means
overall, any 8 or less cmc UB identity cards can be included
average 4 cmc on top deck and your chance of winning is really high
landfall deck you will beat basically everything other than that avenger and whatever big win con green uses
craterhoof is 8 drop iirc
but not as often in B2 power
the problem with [[rise from the tides]] is that it also need very specific set up to get it to work, but the potential is high in a self mill sorcery deck
and it is a card selection moment where you know only some of the cards can be played and the rest are skipped
the opposite of 'keeping the entire hand' with thought vessel play style
didnt i said you build too many decks before XD, this commander i actually dont recognize, uncommon from dino set
I had this built for a while and it decimates, but couldn't hurt to improve it more
[[$chief engineer]]
$0.80 • €0.89
0.40 TIX
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$3.64 • €2.03
dang idk why i thought [[sunset strikemaster]] is less than a 2 drop
its basically the same as [[zookeeper mechan]]
[[pit automaton]] may have a place in equipment
[beamtown beatstick]] seems meh, i think i would go harder on lands and less low cost cards for more 3 MV payoff
think rise of the tides does have a place somewhere in the deck, haven't really played it with testing so far tho
yea
this i'm aware of, and is also why im on the fence about it, with a bit of luck it could mill a big part of my library i think
I'll see what they do
edited msg above
i can see 99 getting more boros equipment matters legendary
loxowarhammer eqp for
is kind of bad althought its trample
Ye
waterbending boros is weird
there should be two other sun titan effects
in the game
may i ask why [[anim paka]] is in there? she cares about +1+1counters and not power/thoughness right?
Legendary Creature — Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
"If we are to protect this world, we can no longer hide within it!"
1/2
meh on [[abrade]]
Lol I think there is
Board state and stuff to put pressure onto the others
attacking 1/1s are too small
[[aang's wrath]]
No card found for “aang's wrath”
wouldn't you rather have something like a [[kemba Kha regent]]?
Honestly ye I keep forgetting it exists
or red versions of similar effect
But it isnt also attach all to1 creatire
It's a go wide
Least its supposed to, I hate loading up 1 creature with everything
No card found for “teshar anc aspostle”
[[teshar ancestor aspostle]]
3-4 mana board wipes maybe
think that both AO and Kairi are pretty solid (and fun) decks rn
thus for third i'll make [[junji, the midnight]], maybe grave robbing?
[[Sword of Wealth and Power]]doesnt really work
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip 
Multiple cards match “play a game”, can you be more specific?
[[dead or alive]]
No card found for “dead or alive”
[[lets play a game]]
yeah, i'll quickly go through multiple edhrec pages and then dive into the dephts of scryfall
selfmill, bad choice reanimate with a dose of discard
oh ye i was going to share my mana ramp package and vraska memey crime deck
[[wayfaerer's bauble]] [[moonsilver key]][[coveted jewel]] [[stronic resonator]]
[[thran dynamo]][[sceptre ofeternal glory]] & sonic screwdriver]]
while resonator dont make mana, it is generically good and with draw from random things, you can easily turn the extra 2 mana into more cards
or just copy your whatever commander's ability
and now there is the parker s camera for the redundancy/upgrade
and more cards = more land drops. a lot of those rocks taps for more than 1 mana so in a way, i am getting like 2 lands worth of value out of a single card
unless that vandal blast put me behind again, which is where the card draw and land drop were for to keep me in the game
so the rule of thumb is either maintain the 0 net gain card advantage or sneak in card draw whenever i can
Very true
Also...yes another deck I been working on for a while that I want done lol https://moxfield.com/decks/U9rg8u3j6EOfi_8rxDBFJg
from the few very quick edhrec pages i just visited, i made this draft:
https://moxfield.com/decks/n0cSFN1nBU6ol-9DM8xgRg
time to dig into scryfall now
biggest problem i encounter is running out of cards, so i need more card draw in theme, and life gain
perhaps [[!chief engineer]] is the card for you
and i think it is just not played because no one seems to know about it
never got a copy because i cant find it
waterbending for artifact is kinda good imo
too much low cost stuff, as they often dont provide enough to accelerate the game
lot of things can be retagged to show its function in the deck
so that they all serves a purpose
the obvious ones are like [[mask of griselbrand]] I am not satify with a 6 mana draw less than 7
so if i cannot get at least that much power, its not something i want for card draw. since Noctis already have lifelink then only half the abilities are applied
many cards can have more than 1 tag
some would be more specific for the deck theme such as [[marchesa the black rose]] has a self inflicting pain section to ensure the user has the second highest life total among players
Legendary Creature — Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3
so if noctis doesnt has build in life gain, realistically 10 artifact from grave is close to the max without killing you
there should be rarely a game where you want to play 20 artifact from grave alone
and have mana for everything
without going infinite
JUNJI DECK - STARTS HERE since its about grave robbing, i think [[mindcrank]] is the perfect include to give more choices; mesmeric orb can be a double edge sword sometimes depends on the deck and how much it affects everyne by default. whereas altar of the brood is busted esp if you have tokens or repeat etb
[[yahenni undying artisan]] is a card i considered getting esp with the new reprinted price, i think it is generic enough to be a decent sac outlet
black has countless sac outlets to convert into small value, this one is nice with all the marauders to get up to 3 counters
i think FF also has something similar that keep getting bigger and naturally has Trample
my direction would probably be more toward waiting for a big board before i get everyone to lose everything
marauders are good at keeping the boardstate manageable but since edict gives the controller that choice, you will rarely get the extra thing out of the way unlike spot removals
so a boardwipe + blood artist/syr konrad basically means someone is going to take a lot of damage, along with whatever drain there is
random fact about [[soldevi adnate]] is that it quite a few diff art to choose from. it was a more unique treatment at the time
probably wont matter too much here tho since it is just for the sac
i guess altar of the brood will make all the undying effect more annoying to keep track off
since junji would probably pick the mode after everything happens, milling extra cards can change the choice and add more cards to reconsider
[[?junji the midnight skuy]]
No rulings available for Junji, the Midnight Sky.
[[geth's grimoire]] may not have enough synergy with the current build
i see 2 other cards that can discard each opponent
dk if bone shard is worth
perhaps there are too many sacrifice abilities
[[master breeder]]
lot of cheap tokens to use
[[feier reach sanitarium]] can be easy to add if there are more discard synergy
also put your high cost creature into the grave
grimoire is a pet card of mine and the dream combo is just things like [[delirium skeins]] for maximum value
[[anvil of bogardan]] guarantee discard every turn, it spiked back around the time when [[the raven man]] came out
[[scavenger's talent]] if need more mill and value
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.

: Level 2
Whenever you sacrifice a permanent, target player mills two cards.

: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
[[rankle's prank]] does bunch of rankle's things at once
[[desperate plea]] works well in place of bone shard
if it is for sac spell i would just do village rite since it is cheap, but [[flare of malice]] can be free
and ofc bender water skin has a place when there are a bunch of 1 drops instants
but single target cant get rid of the pesky tokens, so anything that somewhat mention "low cmc" for example [[day of the black sun]] recently is a good way of dealing with small things
if you are not the one playing blood artist this one can shut down some aristrocrat creatures
i am willing to play like 5 mana if it is an instant that can wipe tokens
I own a lot of copys so we good
i steered clear of free sac outlets for this deck, cuz i think that makes for a more fun playstyle where i need to think more
should i maybe instead look for creatures that hit more like a board wipe?
tbh, i added rankle mostly because he can draw me a card every turn, im not too sure about this one
for which deck? idr you showing one that has death trigger
You were talking about both decks at the same time so things got mixed lol
I didnt add it
because for junji, theres not much to do before it comes out so its a good time to set up
i c
[[blasphemous edict]] is one of those that is design to resemble bAct but doesnt play the same since it need over 8 creatures to be casted for reduced cost
if thats something you think could fit, then it would want the board to get bigger with fewer reduction ability along the way
if the plan is to add in a creature for junji to reanimate yourself
in case no one else has the thing you want
perhaps a 6+ cost creature is reasonable
in my head i am like trying to see if i can instant reanimate a [[phyrexian obliterator]] for an evil combat trick
"you sure about casting that Blasphemous act?"
sac trigger on the stack, reanimate target, picks [[it that betrays]]
but realistically, you can run any "unplayable" overcosted creature within mono black identity
i like that, especially since it that betrays also steals from opponents again
so im stuck trying to get my zimone deck to play a bit faster and dont know if there are any other wincons outside of thassa and milling out my opponents in simic. what should i cut or add? https://moxfield.com/decks/6lC25utLA0C269rCvqYXCg
•Thassa’s Oracle + Infinite Draw: With engines like Isochron Scepter + Dramatic Reversal and mana rocks, you can generate infinite mana and draw your deck to win with Thassa’s Oracle or Laboratory Maniac.
•Altar of Dementia + Yedora Loops: Sacrifice a manifest creature, mill opponents, return it...
the "Draw me like your French Girl" demon whats his name with the doom sdays ability
never seen this obliterator before tho
my wifi is dying
oh really, that was a big thing back then in was it modern or something
[[doomsday excruciator]]?
the 4 black pips is supposed to be a downside but wizard gave everyone shock fetch so it was never an issue with the premium mana base
[[hellcarver demon]]
[[!hellcarver demon]] the Post
pose*
that pose is good
much funnier if used with black "give control" then "goad" but it is 3 cards in the 99 so its hard to achieve
you can see the flavour text without it being there "Draw me like one of your French girls"
it was one of the dumb things i tried with [[rakdos the defiler]]
and i make sure i send the right message about how I am here to make someone at the table feel violated by the demons
this and goad it in a [[comedic genius]] would be genius
yeah i did that one for Thanks GIving night 2 years ago
but Blim playing with discard did make it somewhat who attracts more attention that i like
blim can give himself too so if it is goaded like Slicer, everyone will have to go chaos mode and keep on giving things away
if you take control of too many things, you will also lose life and discard a bunch
i never realised that it can give itself away
as the trigger affect ALL players not just defending player
but as a 4 drop, flying with 3 toughness, it is slow
with discard at 3, no one can really keep their core game plan together unless they are super ahead
[[filth]]
Creature — Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in." —Scroll of Beginnings
2/2
give away a swamp
you want to give swamps out XD
i guess for $$$ deck there is urborg
- urza cave etb
etc*
[[$urborg tomb]]
$92.74 • €69.18 • 6.41 TIX
$216.89 • €127.25
$52.08 • €35.02
$51.12 • €36.79 • 0.26 TIX
$139.83 • €108.41 • 5.59 TIX
$54.30 • €35.52 • 0.44 TIX
$48.57 • €34.94 • 0.13 TIX
$59.37 • €40.22
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why did i check 🤮 🤮
yeah, it's expensive
going 2 eat
i added [it that betrays] to the deck, tho that does mean i need a cut now
aight
going to check that simon deck
simone?
@proper belfry is infinite the plan or you want other ways too; because simic is infamous for land value win
pc not loading so i cant seems to get the list out yet [[ zimone mysery unraveler]]
Legendary Creature — Human Wizard
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
3/3
but landfall in general can build a massive board of tokens with consistent ramp throughout all stages of the game
I just feel like i need another wincon. I have poison thru blightsteel, infinite mill also.
well i do need some tagging to find out what is going, the weirdest thing is that with all the mana rock fast mana, there are so few land synergy with the commander, if i am looking at the 99 alone, i would never guessed that is is a zimone deck
having less lands makes [[azusa lost but seeking]] much weaker as you wont always have the extra lands in hand
at least 2 lands needs to come in whenever it is the same turn as azusa or the turn after azusa is out for it to be worth
otherwise i may as well do a sinlge cultivate instead to "draw 2 lands"
That would be for being able to play lands from the graveyard because then I can still get this energy from the lands and proc them
[[simic signet]] those can be land ramp instead?
Im stuck on what to cut honestly as I feel like ruin crab would be worth adding
i see aesi but no tatiova
rn noow, it looks like you have to figure out the cards you have to keep as a pile and what room you have left to work with
i will be around for about 10 mins
put each infinite combo in its own pile, maybe tutor that can get those infinite in another pile
and the mana base , i think there will be like -30 cards that can be somewhat flexible at best
probably irrelevant, kinnan doesnt work with Ashaya is kind of funny to me
ashaya has so many infinite combos as well
Ive been back and forth about kinnan, hes more for his ability to dig
well, after tagging is done we can look at the cards that doesnt have a place in a combo or part of a combo
is jin gitaxias a win con if cheated out early
i dont really play in the environment where someone tries to kill as early as possible
so i am not sure how fast the table is going to play at
No, he is there for the card draw and forcing opponents to have to discard so they're less responsive from the hand
is ee
Ee?
see*
Jin has helped multiple times in high 3 games. (Not using the mox build yet as this is the b4 version im tweaking before moving to b4 area)
gtg, overall tag each thing, if it has multiple category, tag it all in each one
@deft belfry Yo question for you, I own a copy of [[extraplanar lense]] but never use it, it seems like its a kos card. Should I just sell it?
Obviously I'd use snow lands for it in a mono deck but idk
what is Kos card ? something worth money? i am not much of a financial investor. from my perspective i rarely got to a point where i have cards where i own and willing to sell and i prefer owning things that i can play with (if it goes up, i want to have access to it) but i dont want to pay a high amount for a piece of card board unless the card* carry special value to me. And i am too much of a hoarder to let things go, i cant even get rid of my bulk commons
and who knows, maybe some time this year we will see a land focused commander that really cares about exiling your land or lands with same name tapping for crap ton of mana.
[[$planar lens]]
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unless you suspect a reprint and crush in value, i dont think $10 is the highest point
i would want a $5-6 HP copy
technically it is best in green due to obvious green ramp [[skyshroud claim]]
but other colours uses it more to make up for the lack of mana
Kill on sight
idk, most people dont touch mana rock until B3+
As In I play the card and I become the target
while every red deck can play vandalblast, (an extreme case) every "sobatoge" others without advancing your game plan card is only good when you are ahead in game or need to stop someone else from popping off
if playing all the removal spells put you into hellbent instead of getting more cards, it is really hard to win
sol ring the best non-GC mana ramp
how often is it destroyed in your games
basically i dont think most "ramp" piece make you a target unless you did something before and the other person is holding grudge
this knuckle deck has a weird direction
makes so much mana but it's just hoarding them, dont really have a direct payoff
no access to [[cranal plating]] in red
[[inspiring statuary]] maybe
bigscore has something that makes treasures and burn, there is a 2 drop that burn when treasure enter oppnent's grave, or few other that convert treasures into things
[[reveberate]] may have a place too
as in value rather than top deck a win con
burning all the treasure go against keeping 30 upkeep trigger
so it is technically right to call a win-con the payoff but i would diffrenciate them here
i am going to sleep since i have to wake up early tmw, can look for those card names later
most of them will have artifact in the oracle ruling text
i think nykdos is weaker since most arent going to have devotion
[[Grind station]]?
could happen, holding that at someone thoat can be scary, although it doesnt help your side since you dont want to mill yourself
💤 💤 💤
Today i played my firat game with AO, and came to realise that i might need a second way of getting instants back from the graveyard
yeah either dont try to get them back as a one off or you need more ways to get things back than the codex shreeder
1/90 is very reliable
3/99 is like the bare minium to see a card in a game and then roughly go up by multiples of 3s
i am still trying to figure out the ratio for B1-B2 secret commander, how many tutors do i really need if my commander cant search for it
or if i has to work around any special rules 0 interactions
i dont exactly believe in doing nethynem as a pesudo legendary just because they are the first 4 colour identity cycle
[[mycosynth lattice]] cut, sword of X & Y is iffy without invasion and other than treasure production there arent really enough sorcery instant to copy other than burn, i may go with reveberate instead
[[inferno of star mount]] looks fun but i dont see the synergy without +1 counters or power modifying abilities
at 19 power you can basically kill a player at instant speed (or whatever #ofTurn times mana needed to reach 20 )
ifs nice to have the win con of 30 treasures in the commander zone, but normally its too high to reach without being hold back by the table. So i think treasure is more like a temporary ramp and only when there are no better options do you want to hold onto all the unused stored up mana
the reason why i wouldnt play micsyn is because even if i ignore how much it makes my lands die to artifact removal, it doesnt give enough additional artifact etb for extra trigger abilities
dont need mana fixing in mono red
artifact type-line may speed up getting to 20/30 artifact but at a much greater risk at losing more
it makes about 6-10 more artifact yet only works if both knuckle and micsyn arent answered before the upkeep
[[hamster ball]][[myr battlesphere]]
No card found for “hamster ball”
Artifact Creature — Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
less artifact but more utility
low risk more value
[[reckless endeavor]] fun big spell, has a chance of wiping yourself especially if copied
although keeping protection from sorcery would be the upside here
i just havent really seen too many decks that can make use of that sword simply because it is expensive $ and doesnt give combat evasion
and most equipment decks dont have enough spells for the copy
it does feels bad how commanders plate doesnt give the protection for your own colour which is the most needed from burn
is [[molten gate keeper]] in the 99
Artifact Creature — Golem
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/3
i am whatever on [[pain distributor]]] but for some reason i really like [[sardian avenger]]
Creature — Goblin Warrior
First strike, trample
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
1/1
probably because the combination of first strike trample and i love deathtouch with it
i want to give my opponent the choice of blocking even when it doesnt work
i didnt even realize the 2nd line of text is word to word identical til now
whenever my commander has trample, i try to play [[basilisk collar]] for the Dt synergy
technically less mana than the unblockable piece unless you are using [[brotherhood regalia]] another over priced protection + evasion
collar also opens up to red-mass burn creature synergy if you find any
Use the treasures to pump his power up via his ability?
No as it isnt needed its only creatures so less I do artifact creature spam instead its useless
Not sure how useful [[rolling hampsterball]] is here as it doesn't make artifacta
No card found for “rolling hampsterball”
[[Rolling hamsphere]]
that one i forgot the wording
i only recall that it is a throwball to myrbattlesphere but not the details in the text
14 mana tho
Odds are I'd have a lot of mana
or if used with equipment each power reduce 1 mana
Fair
Not sure on myr battlesphere either less I have ways to bli k it which I dont
Truw
ideally there are ways to get the best card in the deck imo probably proface breaker becoz sac treasure impulse draw
the most insane 3 drop that can do that
i think if i have to lose treasures, card draw > win con > ramp/burn > recreate more treasures
Tbf Inferno is still a good card and even if I can't fully pump it up its stil worth keeping in the deck
its fine
at worst it is a big flyer
and nothing say you have to one shot someone with it
more turns = more flying damage from base power
Exactly
pump to 20 is just 40 life exact
as long as you think you have enough draw
i put draw above win con mainly becoz its mono red
did you cut micsyn already?
Ye
i was going to find a cut in treasure production
if i am hungry for mana, i am always aimming for [[mana geysar]] instead of jumping through the hoops for token generator
Fair
how much of those draw are repeatible ...
One sec
replacing itself is cantrip, not real draw
5 repeat reg 1 impulse style repeat
hmm
Repeat draw in mono red is kinda tough
Lol I have a silly mono white deck I love
and i am one of the first to cut [[endless altas]] 😅 just so i can fit in more fun stuff
No card found for “endless altas”
see, i cant even remember what the card draw card is called
red deck win philosophy, either every card is efficient at doing what it does or prepare to suffer when going hellbent
Decided to cut commanders plate and lavaspur boots. I own a few copies of Brotherhood regalia
Didn't know its $10
oh lol
i only ever need one but i know i would cut it out for being too generic so i doubt i want to spend more than $5 for a non-thematic card
i have many decks that can do better with swiftfoot boot and/or greaves, yet almost none of them have both in the deck. The closer i have is lavaspur + swiftfoot because i need haste outside of red
if i have [[crptholith rite]] maybe greaves would be stronger
No card found for “crptholith rite”
[[cryptolith rite]]
that was like 2 letters off comon bot
btw, i cant put my finger on it, but the red hyper focus on one thing is sort of like the duo-card-type in [[rendmaw, creaking nest]] , where having [[primal vigor]] end up generating more value
Legendary Artifact Creature — Scarecrow
Menace, reach
When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
5/5
so at some point, it is not as important to have all synergistic/ redundant pieces but rather haymaker doubler of some sort
i guess for treasures the obvious one is just [[xorn]]
Creature — Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Xorns are native to the Elemental Plane of Earth, where gems and rare stones are plentiful. When summoned elsewhere they can be quite destructive in search of food.
3/2
the polical aspect would be that, getting so much treasure value will draw some attention as knuckle keep added up the small commander damage. it's hard to be "friendliest" one at table even when behind
[[connect the dot]] untested red draw
Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)

, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
"How could I have missed it? The answer was right in front of me all along!"
EACH attacking creature can become cards
make more sense with goblin tribal tho
dont really think [[planar lens]] belongs
in a [[zell dincht]] deck would makes more sense
if doesnt hurt, just also dont provide much more, but is okay
in any basic land mana base
certainly cheaper than all duo lands
[[Fire Nation Turret]] so good so $$$
Hey @deft belfry! One of my favorite decks, if not my most favorite. 🙂 I need your brain and look to see things I may have missed. I've had this deck for years, and keep messing with it. I know I need more interaction and it's been proven to me over and over again as I usually ALWAYS have a WUBRG card (or 2) in my hand so I should most likely cut the worst ones. https://archidekt.com/decks/13028638/wubrg_o_plenty Cards I would like to add are below. 🙂 Oh.. I really want to keep as many WUBRG spells as possible. Maybe not the best idea, but something I really want. 🙂
Jenson Carthalion, Druid Exile - Commander deck
Multicolor Matters
(1) Commander • (10) Artifact • (1) Battle • (33) Creature • (9) Enchantment • (4) Instant • (40) Land • (1) Planeswalker • (1) Sorcery
Needs more lands as on 9/8/25
Maybe needs less Forest. 1/5/26. I will keep checking.
Amount of WUBRG spells seems good.
[[Aragorn, the Uniter]] so much value even though not WUBRG
Legendary Creature — Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
[[Biomancer's Familiar]] Reduce Jenson's ability, [[Infinite Guideline Station]] can use my vigilance angels to station it and get draws
Legendary Artifact — Spacecraft
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
7/15
[[Professor Hojo]] more jenson reduction, [[Training Grounds]] jenson reduction.. Oh wait, maybe professor hojo won't work because jensons ability is not targeting any other creature?
Legendary Creature — Human Scientist
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
2/2
maybe [[last stand]] with leyline, [[prismatic omen]], and possibly [[Dryad of the Ilysian Grove]].
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
It's a bracket 3 so staying away from [[Colation victory]]. also maybe add [[moonveil regent]] and I don't think [[Widespread Thieving]] is worth it but need to throw it out there.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay 



. If you do, you may play the exiled card without paying its mana cost.
Maybe this is the deck I need to put [[omniscience]] in? Do I draw enough to make it worth it? Also, do you think I should take out [[freed from the real]] because of the combo with a few cards?
well, if only there is something worth copying i would say this card but i am really saying it because i just want to mention it [[Tempt with Mayhem]] XD
Instant
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
i looked at the B4 zimone deck above and i think it only make sense to cut certain combo (for example, [[isochron scepter]] [[dramatic reversal]] infinite in a land matte deck?) so there are room to actually run lands + zimone synergy that cares about flip and stuff. there are some insane manifest cards that is included in the precon. and thining out basic lands will get to the key cards in the deck faster and thus have the classic simic value win con. the the deck owner may not even see this but good luck
why is widespread not worth it? not enough multi colour spells?
i think this mana base is overkilled even for 5 colour deck
can add [[sissay wetherlight captain]] + [[derevi empyrial tactician]]
a 7/7 sissay can basically search for any creature and [[timeless lotus]]
so chromatic lantern is really not needed
commander itself has enough fixing so i may not even do chromatic orrery but that one is at least an insane ramp card
with land base ramp and fixing (including jenson carthalion), fellwarstone is unnecessary
roughgirl-math is that, if you have 3 (out of 5) lands that taps for any or roughly 3 of your colours, as long as your last two lands is not tapping for the exact same mana, you usually have WUBRG mana already, and is not even an issue when the commander can turn colourless into 5 colours
so half of those mono colour mana stuff can be replaced
esika(back side bridge) bloomtender/ whatever mention any colour can probably stay if it has enough synergy
i am meh on the ornithopter here when there is already BoP arguablly unecessary turn 1 ramp but its not like T1 has something better to do
training ground easy include
swap [[sphinx of guildpact]] for the upgrade [[niv mizz supreme]] unless you really want non lengendary
[[ba sing sa]] can turn itself and [[crystal quarry]] into creature for the training ground reduction
in additional to the fetch land earthbend value engine
and since you want more 5c cards, more lands than you need is just wasting a slot
i would like to know exactly how many 5cmc/5 colour creature you really want to/need to keep
makes the curve of the deck more clear
rn there are some typal cards but not much synergy
[[thousand year elixir]] can become ramp with the right creature
[[esika and inga ]] easy mana fixing and ramp with extra value
[[Avatar Aang ]]] newer card idk how this one plays out but is at least draw on attack and a 4/4 flyer, the transform part is hard
Legendary Creature — Human Avatar Ally
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
When the world needed him most, the Avatar returned.
4/4
Aang, Master of Elements
Legendary Creature — Avatar Ally
Flying
Spells you cast cost 



less to cast. (This can reduce generic costs.)
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6
Do you think just more basic lands instead of the fetches in that case? I put all the fetches and shock lands I had in here because I wanted to be sure to hit WUBRG but you are right. It is overkill with all the other fixing as well.
Perfect
All of that makes sense. I mostly wanted extra ramp as well, though.
I should as I have other legendary synergy as well. And flying.
This is awesome. I have that land so it's great.
Mostly did it for WUBRG but I do see it needs adjustment.
I'll let you know ow as I make changes.
I do have too many lands for sure.
Wow, perfect
Yeah, I do have this one as well. I thought about this and Morphon but Aang would be so hard to transform in this deck. For Morphon, I would have to pick dragons most likely but with these addition, I don't think that makes sense.
@deft belfry I have 2 other mono color decks I want your opinion on, one is just me dismantling my eldrazi deck and adding some silly stuff to make it green - https://moxfield.com/decks/h1WDh8XFFkW96YnOuvjvSw
And this mono blue https://moxfield.com/decks/8lRNcB1Nck6S4dYCjsJvnw
[[zaxara the exemplary]][[dryad of the ilysuan grove]][[Agatha of the Vile Cauldron]][[Thoughtweft Gambit]]
[[tomb of guildpact]][[relic of legend]][[power [[worn shaku]][[mox amber]]
[[the mana rig]][[glarb calamity s augur]]
No card found for “tomb of guildpact”
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")


,
: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
[[tome of guildpact]]
oops copy pasted same thing twice
aang even when not flipped is at least a good creature
4 mana 4/4 flier that draws on attack
dryad is one of the few mono colour fix + land synergy i would use other than cobra/ tap for any colour
i wouldnt use all of those mana rocks but they are somewhat interchangeable
shouldnt need more than 10 artifact for ramping, maybe other ones for utility
55-60 non-multicoloured sources is more than enough
no hard rules but should use the minium amount of lands and mana sources to reach the curve you need
the way i see fetch land beyond mana fixing is that, it also thins out the 99 by 1 each, as if you "drew" a card
so it becomes counterintuitive to add extra lands when it is there to reduce land count in that sense (take that part with a grind of salt because not all the math checks out)
Ahhh I love all the advice! I totally agree as the fetches purpose is ONLY to grab another land. Maybe you get lucky and have dryad or prismatic omen out but you can't rely on that.
yeah, some people do mana base first, i do the interesting cards first and then cut down to fit more lands
if only Mtg doesnt need lands
For sure
i think i never run more than 40 lands (before MDFCs existed) because at some point i rather draw spells/ramp / or just more draws
ofc thats not the case if i rather draw land in like landfall deck, which i had up to 55 lands at the highest point (Probably overkill) but i can recast my commander 5 more times without an issue with that commander tax
my personal rule of thumb is 35+/-2
so as low as 33 or as high as 37 is where i feel comfortable with opening and later topdecks, this doesnt include MDFCs since i more often count them as spells
and doesnt take account of mana ramp, deck strategy, focus etc
This is good. I always over do it and have 40 lands most always.
iirc, the average curve of Ivy is like 1.3 or something or CEDH has so much extra fast mana/ritual effect or costless cards
so thats when they go to like 25-30 lands and somehow make it work
Yeah, good ol cEDH
yeah as much as i hate cutting lands from a precon, almost every precon had too many basics
any questions or comment about the cards posted? tome of guildpact is a powerhouse in my 5c niv mizz deck(s) , trying to make more variation of it. with untapper and anything that replace its own mana, it kinda storm off hard
finding the deck curve, and then even out that balance between ramp and lands, my best guess is probably 40 land source and 12ish ramp source for yours
I'll take a deeper look tonight or tomorrow after work when I can focus correctly and analyze. 🙂
make a 2nd version so you can compare b4 after
Ahhhh perfect idea
i will probably make a copy as well
i got a copy of that commadner but never actually used it
probably going in the 99 of something
When you say 40 land source, you mean 40 lands total?
lands that gets to a land that can make mana, so i would count fetches and yavimaya but not a glacial / dark depth
thats also without counting MDFC since those makes my numbers go bler
[[maze of ith]] when someone thought their land count is higher than they think XD
any special requirements? because i see zero elves other than commander so i am guessing you dont want certain cards in the deck to utility that eldrazi theme
i dont see the need of arcane signet here; high curve eldarzis, land ramp, land synergy, etc even if there is an [[all is dust]] it doesnt affect green, but all the artifact removal can. if there are any non-creature synergy, ramp spell can trigger those as well
and even worst, that is something that cannot make colourlesss mana which eldrazi do care about
so in this case it is worse than a though vessal/mindstone
i would just do skyshroud claim + nature lore 3 visit etc to get the full value of the [[!planar lens]]
since i dont have card i can only play [[caged sun]]
which is ofc extra synergy with ashaya combo machine
Elf legend doesn't mean elf tribal lol idk what else you mean by that
elves that taps for 2 or more mana
green has more sol rings than other colours
idk what eldrazi you will draw off the top, but a 12 drop eldrazi on like T5/T6 is nothing for green ramp decks
all the [[sissay ring]] effect is giving more mana at the cost of 1 card when there is green
XD that worked
Lol
[[reliquary tower]] doesnt seems that good here
So go ham on the land ramp
i mean, if its eldrazis big stompy Timmy win con
why not
rather it dies on board than have it stuck in hand
and since commander can cast creatures off the top, having creature ramp is arguable the best choice, but i think land ramp is safer even if there isnt a planar lens
and i dont want all the 1 drop mana dorks anyways, doesnt offer enough value
[[arbor elves]] maybe the one exception
No card found for “arbor elves”
[[arbor elf]]
True
the fake mana dork and there is a [[overgrown]] effect that cares about elves on board
i think it is all fields? no just your own
Wrong card
i dont remember its name
has elvish or something in it
is 3 mana, enchanted land gives more
equal to elves
i have no issue playing a green [[worn power stone]] especially if i can put it on an indestructible land or just a forest which i can untap
but overall baisc (snow) forest > land ramp/cycle > utility lands
not a big fan of [[spawling bed]] in an actual eldrazi deck
i guess for the tapped mana rock you can argue it is more synergy with [[echoing eternity]]
No card found for “echoing eternity”
[[echo of eternity]]
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
but i wouldnt focus too hard in that in the 99 and with it out, whatever colourless trigger and spells you cast is going to be overkill
if the utility from a utility land doesnt matter, a waste may do more work
basics are easier to search afterall
[[myraid landscape]] cannot but [[blighted woodland]] can
because they ramp, they are ranked higher than utility lands in my book
neither are exactly efficient though
altarnative to green utility lands, any token doubler effect adds synergy to spawns
instead of using eladomri 's tap ability, and use any [[cryptlith rite]] effect for extra mana
and or greaves for mana and then sac spawn cast eldrazi to attack
without token doubler, i dislike [[skittering invasion]] as a sorcery ritual that needs to untap with, get stuck on top deck
i dont think greaves is important enough of a add as of now
because it may end up cutting weaker cards such as [[it of horrid swarm]]
also trying to play it once myself
emerge sucks tho XD, when nothing has that same mana cost for a "nearly free" 4/4 two 1/1s
speaking of the doubling, its important to remember creating tokens is not the same as copying a permanent spell so that token that enters isnt created
[[parrellel lives]]
note that the [[primal vigor]] you have affect your opponent too and without +1 counter synergy it can be a big drawback
i plan on using it with [[vazi keen negiotiator]] since i suck at politicking
Legendary Creature — Human Advisor
Haste
: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.
Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
3/3
oh and green do have haste [[install energy]] almost forgot this card in right in front of me
[[Circle of moon druid]]
[[awaken the woods]] the better "spawns ritual" spell
Ah
[[Llanawar tribe]]
or is it a druid
I was thinking the rare from the dnd set thats a gaeas Cradle creature
oh that
there is a devotion one but not fitting in here
but i know what you are talking about
your bulk box probly have it all
the $40k-bulk-box
and turns out i did remember the name correctly [[elvish guidance]]
i plan on using that one with my janky [[!omo queen of vesuva]]
**opponent's elves ** 👀
after some more games, is think it might be fine
commander damage is a threat as well apparently
or the mirrorpool combo also works effectively
nice, that one looked really good on paper
i was thinking about building that one next
dislike green huh
i am looking at all the simic value legendaries XD [[journey to the oracle]]
Legendary Creature — Human Wizard
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying
rather than paying its mana cost. If it's a land card, put it onto the battlefield.
5/5
Journey to the Oracle 


Sorcery
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
To find Jadzi, one need only wander.
[[lila hospitality hostess]] should have been like an uncommon for troll
i have a total of 2 modified precons that happend to have green
it was my beginner colour and in commander it allows for so many budget ramp builds so i cant dislike it, but i am always rakdos at heart
i wish i see someone playing [[rashmi eternities crafter]] in local, its so unpopular
make sense why you started with white landfall -> blue thief clones -> black reanimate in that order
my hatre is mostly toward white because i cant stand those who act like they are on the moral high ground XD
"If you are an asshole at least be honest about it" is how i see the fake "group hug" decks
in the right match up group-hug can be so fun for the table tho
dinner seems to be ready here, so imma get going now, in the meantime i'll think of how i wanna build [[atsuthi the blazing sky]]
kinda got a [[speed demon]] vibe looking at atsushi
Legendary Creature — Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Caution is for those who falter.
5/5
[[rising of the days]]
red-deck wins strategy, throw your hands til they bleed to death or you run out of hands
not sure how to make it stands out as a unique mono colour deck
because [[reckless impulse]] for 2 is really not that strong over 3 mana
[[season of bold]]
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a tapped Treasure token.

— Exile the top two cards of your library. Until the end of your next turn, you may play them.


— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
treasures and recasting atsushi would just basically covers the tax
card advantage and card selection, cannot play every impulsed card and therefore only the half that matters should be played
[[creative techique]]? maybe
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
[[reinteration]]
No card found for “reinteration”
[[reiteration]]
No card found for “tempted with mayham”
No card found for “tempted mayhem”
No card found for “tempt of mayhem”
No card found for “bazren cannonade”
Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
im back now
came up with some ideas i think
i could go treasures, (also saw it metioned above)
voltron with equipment maybe?
but like the most jank equipment i can find
or i could throw in an old combo with splinter twin
i like the idea of very janky and never used equipment the most i think (can maybe weave treasures within that theme somehow?)
also indestructible lands and [[cleansing worldfire]] for ramp
i might just lean a lot into treasures
because just looking through all the exsisting equipments reminds me of why i haven't build a dedicated artifact deck yet.
one of my favourite sword in erms of simplicity and flavour is [[sword of war and peace]] easy to understand and remember its text, and as someone who hate mono white target creature exile its my ideal protection while as the red player i can prevent my own burn. But in game play, both red and white are the least popular?maybe colour in the random pod so its often the worst of the swords for both protection and burn/life gain utility [[basilisk collar]]
but yeah, anything that is going for mono red/white or boros usuallly feels super generic
i think dana the hipster from EDHrec has a mono blue 7 drop voltron commander, as well as blue white partner equipment so those might be worth looking at since they are your colours
i'll look into that sometime
i just keep switching themes here, but what if i just go for a lot of creatures that copy other creatures, give them haste and just swing with them?
very red thing to do, but legendary dies before they swing?
with loyrn coming out most of my focus is on vivid/colours and elementals-similar typal synergy
if you dont know what you are looking for in red, may want to do a treasure one and another around impulse red value to see what fits better
cleansing wildfire thing is definitely a niche way to ramp because its like a 2 card combo in the 99; which often need to draw 30 + cards to have any chance of seeing one
i have yet to even pull off blastphemous art and stuffydoll burn and i have like 3 copies of that in rakdos
if not ramp, it's always nice to have some land hate in a deck
[[brash taunter]]
that's a lot of damage
black aslo has one that suspect itself (cant block) but is life lost so it can take extra damage but dmg it deals doesnt triple
if i fight a 5 power creature on my side, i can triple that to 15 damage onto brash which then one shot for 45
its like green doing move counters around but with hardened scale essentially doubling up counters, follow with proliferate
im at 70+ cards now, but i feel like it's all over the place rn
that atsushi art looks too much like the Chinese new year dragon it makes me want to turn it into a "Pass out the lucky money" treasure deck
he does look like that yeah
[[there and back again]] tokens takes so long to get to
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
otherwise smaug token = 14 untapped treasures
chapter is ramp but very slow
recent spiderman red card has [[maximum carnage]] still want to find a local copy
ehhh all the ritaul/ramp is 5+ mana
hard to make use of [[deathrender]] with low creature count
i tried [[rapacious one]] in a deck but couldnt really draw it most games
didn't really look into ramp yet, was thinking of maybe just curving out with the cmc of the deck?
its kinda like my budget "Red treasure" on damage
true, your curve is still on the low side
[[$cascading cataracts]] must have really dropped in price
$2.50 • €1.11 • 0.02 TIX
$3.00 • €2.14 • 0.62 TIX
$16.87 • €13.84 • 0.02 TIX
$18.61 • €17.07 • 0.02 TIX
$1.72 • €0.86 • 0.02 TIX
$1.43 • €1.01 • 0.33 TIX
0.37 TIX
$5.43 • €4.16
$1.61 • €1.20 • 0.02 TIX
[[cascading cataracts]]
yeah, i saw indestructible land and just added it, didn't look at its name....
i did find myself a foreign [[urza's cave]]
if i still have my [[zirda, dawn]] commander deck it would be a easy include
seems like tech for ao, finding mirrorpool or dark depths
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
3/3
i think its a nice upgrade but its really just a generic "cycling" land
as long as colour pips doesnt matter, may even be worth in a 5c deck, which can search for [[the world tree]]
@jagged pasture did we both forget this card or was it in there lol
anyways a few cantrip in red is worth it
esp when atsushi comes with flying trample, anything that boots that power to threaten for damage lethal
which zada hedron grinder's page would have all of them i assume
[[geomancer's gambit]]
[[Summon: G.F.]] go pick yourself a GF, FF came with some nice ones
Multiple cards match “Summon: G.F.”, can you be more specific?
is [[G.F. ifrit]] a good one, idr which one is which
"Not Bad"
does have two chapter of mana ritual
[[violent urge]][[soul of power]][[self destruct]] not sure what are good spell slinging things to do in red since most just doesnt draw cards
No card found for “soul of power”
[[agitator ant]] basically a 4/4
[[bolt bend]] protection turn removal
those are just generic cards lying across my desk i see
oh, the precon card draw [[furious rise]]
i like that agitator ant
yeah, its a weird one when played
because it can buff everyone at the table by up to 8 powers and those are not going to come at you
and a repeatable pump on a pesudo unblockable commander do look decent
i think the most default equipment for me is still hero's blade
nothing crazy but just raw value, even when recasting commander, never have to pay equip cost
7 power exactly 3 hits for lethal
generic but works
if i am building this deck, i would be doing
[[gingerbrute]][[[ahmokhet raceway]]
No card found for “ahmokhet raceway”
[[mugar raceway]][[amonkhet raceway]]
No card found for “mugar raceway”
screw it, basically 'card game on motercycle'
these?
ohhhh, [[Summon: Brynhildr]]
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
A name in blood, a pact of flame.
2/1
and i just realized you have been running this in any builds [[the masamune]]

,

: Untap enchanted creature. Activate only during your turn and only once each turn.