#REVERSED! (EDH) Assistance!
1 messages Β· Page 6 of 1
i know [[stone of erech]] is very annoying for certain decks, but it would end up being a nonbo with death triggers
Ohhh amaxing.
[[$drivnod, carnage dominus]] i wish i have this card
$5.59 β’ β¬4.87 β’ 0.02 TIX
$6.60 β’ β¬5.12
$8.75
$6.76 β’ β¬5.69 β’ 0.02 TIX
$26.08 β’ β¬18.55
$17.83 β’ β¬12.44
the mono black teysa karlov double death trigger
it can also give itself indestructibility
while any target "kills" creatures on board is bad, i think the worst part of horobi is that it forces players to sandbag important pieces in hand or straight up cant cast their aura/ equipments
the hyper focus on killing also means the deck is weaker against non creature decks
thats a weakness that is harder to cover
somewhat niche scenario but vechicle can dodge some of this targetting [[bessie the doctors roadster]]
for kill spell, there is [[cruel feeding]]
oooohh whats that fallout split second one
[[cauldron of souls]] the ultimate boardwipe on repeat, if hybird mana becomes mono colour identity, [[cauldron haze]]
how to win with so much removal is the tough plan
with ways to kill things on repeat at instant speed, i wouldnt play too many single use/ sorcery speed target spells
there is always the FF powercreeped blood artist [[sephiroth soldier]] from FF
Legendary Creature β Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3
Sephiroth, One-Winged Angel
Legendary Creature β Angel Nightmare Avatar
Flying
Super Nova β As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
i would definitely play living death with ETB target triggers, which will remove all my opponent's creatures upon enter
[[amonkhet raceway]] would be interesting, but speed is like the slowest mechanic of all time
maybe instead of stone of erech, do [[vacuum]] since that one doesnt hurt you at all
Multiple cards match βvacuumβ, can you be more specific?
[[ghost vacuum]]
probably wont be in here, but i find it interesting how [[armory automaton]] can still steal and equip all equipments on board
[[curtains call]] find the name [[V.A.T..S]]
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
[[sudden spoiling]] to counter heroic intervention
probably have to wait for heroic to resolve before casting it, and then resolve horobi
[[tetzimoc primal death]] and [[bloodthirty blade]] is the one drop sorcery removal, while the chross goria set [[retribution of the anicients]] are the instant ones
gisa glorious resurrector gud stuff
[[ogre slumlord]] [[sangromancer]] [[hexparasite]] [[nefashu]] seems to be the deadliest lock/win con
thought of [[profance command]] multi target versatile modes at a low cost?
or [[wail of the nim]] gets around removal one time
Sorcery
Choose two β
β’ Target player loses X life.
β’ Return target creature card with mana value X or less from your graveyard to the battlefield.
β’ Target creature gets -X/-X until end of turn.
β’ Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
i would probably reduce the overall amount of target removals for more utility beyond destroy with commander, [[Rathi trapper]] for example is a creature, but can do stuff even without horobi
retribution is an enchantment but doesnt do anything by itself
idk how to get a big board for the alpha strike combat damage win
SyrKodrad damage will be important
[[distorting lens]] similar, kinda do nothing with the rest of the deck
OHHH yeah!
Exactly
Very true
Yeah, for sure. Good thought
The emblem makers this card wild.
perfect fit for the deck
I am missing it. Wouldn't you play Sudden Spoiling in ressponse to heroic intervention?
Very true
Ohh that's nice
Exaclty what I was thinking
I see that. Thanks! I went all in with that direction but need to think about what happens if Horobi is not out and pick cards that can help either way
if you in respond, i think heroic will give indestructible after those things have no abilities
may have to check layers for that
Ahhh yes. ok
100%
doesnt work unfortantely
The combo is using god eternal rhonas or world spine wurm
to infintely loop them
Hello again @deft belfry! Small request this time around but I built a new deck around Fire Lord Azula with an aggro gameplan and I want to fit in "The Rise of Sozin" and/or "The Legend of Roku" and can't quite figure out what to cut. What could I cut in order to add them in? And are there any good aggressive pieces that I missed? Here's the deck: https://archidekt.com/decks/17074766. Thank you in advance!
in a [[the wise mothman]] deck im figuring which ramp to run, do i go with fast mana dorks bop,halfling,deathrite shaman, etc, go for land recursion, +1/+1 / power focused dorks like devoted druid or fanatic of rhonas, or do i use the average green spells to ramp. just looking for thoughts and opinions
why not? equip cost at sorcery speed?
πββ‘οΈ bck in about 6 hrs
I mean it doesnt give ALL creature names
ig if I know what I want
I can just name it
it still can search just about anything but before the sac
its essentially more consistency / tutor for the combo, but isnt something that is necessary
anything that say "same name" works with it
i will answer this first seem i think i have a somewhat more clear idea;
any decks that say "counters on creature" will prefer having creature over non land permanents. BUT when it comes to mana base/ mana source, it just somewhat subjective on "how fast" and how "consistent" you get to that mana curve for the powerspike. to put it in simplier perspective, if all mana dork has no colour identity, and every deck can run
:
for any colour mana. a bunch BoP(s) would be very efficient in getting out your big spell eariler than all other players; at the risk of losing all that after a single boardwipe.
also, more counters on more creatures doesnt really matter if those creature is never used for combat
i think i would rate: Mana fixing > acceleration (ex. [[temple of the false god]] whatever taps for 2 or more) > land ramp ability > creature ramp > mana rock
i would first consider the mana dorks that cares about +1 counters, i remember at least 2 of the top of my mind
and then fixing that is immunity to creature removal
In my list im running gyre sage, devoted druid, and Kami of the whisper hope or something. They can technically scale infinitely with counters but i have a mix between dorks to accelerate fast and dorks that scale
[[guest of renewal]]
No card found for βguest of renewalβ
[[quest for renewal]]
thought the bot was smart enough to figure out
if you care about them being creatures, fine. otherwise, land ramp are always safer similar to [[darksteel ingot]]
there is no real reason to commit all into one type unless you know your table so well to meta game ahead of time
Yeah i think if prefer creatures at the moment due to the milling requirements to cause my deck to work and i also can actually replay them more often then not
Yeah no one rubs removal and even then sultai recursion
Like [[evolution witness]]
Creature β Elf Shaman Mutant

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
She remembers every breakthrough, from the gene's mutation to the new life's propagation.
2/1
i dont have halfling and will probably never own one, but if i have to get BoP for mothman, i would. flying blocker is good
deathrite is somewhat of a mixed bag, it can also do many other things, but isnt guarantee mana back
Yeah early turns is debatable but mid game probably guaranteed based on everyone milling
i really enjoy mass ramp so [[open the way]] would be something i try to play if i can
if you care about T3 mothman, that one wouldnt work tho
Yeah in non mill recursion decks i would be more inclined to play onetime spell ramps but for the most part those cards become more inaccessible to me
Yk like i can eternal witness, reclaim, or some sort of flashback like effects
But less mana intensive and easier to do creatures>permanents> spells yk
Ill see about land ramps stapled on creatures that arent like [[arboreal grazer]]
[[sukara tribe elder]] is basically the ideal [[rampant growth]]
No card found for βsukara tribe elderβ
[[sakura tribe elder]] its like 4pm and i feel lik i need sleep
Creature β Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Are there anymore land grabbing dorks?
use scryfall tagger for all the rampant growth effect
Its also hard to beat 1 mana dorks too which sucks and my two mana doeks scale pretty well so its like a toss up between consistency and power
i mean, if all your lands are [[dyrad arbor]] that can die to pings
No card found for βdyrad arborβ
would you still play all of them
so 1 drop man dork is either an aggressive game plan/ low curve or just
supplementary mana source
once you have enough mana, and they get big enough, they are additional attackers/blockers
people often cut/drop land count to the extreme low end because getting flooded feels awful
but decreasing the chance of topdecking lands both end up getting more gas and less mana to play the big stuff
i somewhat get away with many [[thran dynamo]] 1 card = multiple mana sort of ramp in my own decks
but there are only so many of those and missing land ramp/land drop still hurt some of those games
lands are the most consistent and protected mana base
99% of them say "you cannot target this card, if you do, you are an asshole"
[[The Rise of Sozin]][[The Legend of Roku]]
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter.)
I β Destroy all creatures.
II β Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III β Exile this Saga, then return it to the battlefield transformed under your control.
Fire Lord Sozin
Legendary Creature β Human Noble
Menace, firebending 3 (Whenever this creature attacks, add 

. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay
. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
5/5
Enchantment β Saga
(As this Saga enters and after your draw
step, add a lore counter.)
I β Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II β Add one mana of any color.
III β Exile this Saga, then return it to the battlefield transformed under your control.
Avatar Roku
Legendary Creature β Avatar
Firebending 4 (Whenever this creature attacks, add 


. This mana lasts until end of combat.)
: Create a 4/4 red Dragon creature token with flying and firebending 4.
"You must be decisive."
4/4
those are just there for firebending then? i dont think they add much to the deck
but if you want to play them, i think they are strong enough with the saga chapter utility
gameplay though,, i tihnk they are too slow
or just somewhat inefficient/ poor abilities for free for all format
legend of roku is at worst the red [[harmonize]]
with no info about your opponents' hand/ deck, rise of sozin is a bit of a hit or miss
play lot of the new cards, test them out, have fun ! theres no way you will play all of the 99 so just got to try it out
my nightmare is never getting the new card i add in, even with tutors
it's not nightmare, it's what always happens to me
given how often I can play I may not get to play one new specific cards for 3 months lol
anyway looking forward on turning-up my combos in Scarab god
currently I use [[warren soultrader]] to sacrifice which I use as sac outlet
but as long as he's in the library or getx exiled my combos are actually not there
metaphorically nightmare, but thats expected if you dont go dig enough into the deck with countless card draw
its that .... dichotomy? of the deck is either having too many cards that you can get the one you want or 99 is too restrictive and there are no room for more unique fan janks
i think Cedh and B4 are kinda the example where the card pool becomes restrictive enough where there are just no lee way for weaker/high cost cards
have you chat with "pastlebox" when it comes to zombies/combo. he know all the ins and outs for zombie tribal
if the plan is to rely on a single thing, it maybe important to have more interactive protection to double down on that combo
otherwise i would look for other alternatives
I've rethought this and I agree I was being a dumb ass lol
will look at the scrab god after my LGS tonight
i think the hardest part of the deck is more on the play pattern of constantly searching /tool-box style and the timing to deploy your plan. its not something i can speak from experience because i am bad with non land tutors
and i cant name half the cards in my own deck half the time until i see the name
something something world spine wurm and the zombie generating god. my mind only remember the big names like [[!progenitus]] and[[borborygmos]]
turns out my LGS encountered a scarab god XD. anyways, i see a few upgrades such as replacing [[infernal grasp]] with [[pongify]]
its sort of hard to get creatures into the grave so realistically scarab god is going to reanimate clone your own grave
idk if [[shabling ghast]] is worth a slot
the creature count do feel a bit on the low side
reanimation and commander somewhat work against each other so i think it would be the backup / last chance of bring it back
i wouldnt try to use [[not dead afterall]] unless i can sac creatures on my own
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
i think [[cemetery reaper]] is a good one here
if you need to reuse something, there is [[lord of the undead]] but i dont like it much
Creature β Zombie
Other Zombie creatures get +1/+1.

,
: Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purposeβmine."
2/2
not a fan of sad golem in here since its a 4 drop with little to no synergy
[[distant melody]] has a black version [[feed the serpent]]
minor things to consider would be the lack of evasion for [[whipsering madness]] cipher trigger
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
so its kind of a bad windfall
unfortunately, while i can somewhat point out those "issues" i dont have a direct fix
[[pact of serpent]]
find the name
i think having blood artist alone will keep flush out the combo
but i usually just run it as a creature staple to hate on token creature swarm decks
Well I played the deck it does work
but it's stupid
and funny
Won on turn 10?
Probably gonna have to jam some more effective pillow fort/stax pieces down
i know i want to do something wiht [[weird harvest]] but not too sure what deck to use it with yet
maybe i can do [[winter misantropic]]
thank you anyway! you're always very helpful π
I like to sac it with [[warren soultrader]]
if I'm able to set up a combo to reanimate it and sac again then it helps cleaning battlefield of inconvenient creatures
if you need soultrader to make it work, then it is not really good enough
with any 1/1, its a viable sac fodder for the sac outlet
to put in context, i dont believe that something is necessary needed to break skullclamp since it is already broken
@frank bolt adding you to my thread* π [[ashaya wild]] is probably the green card i mentioned the most. Consider your commander basically turns all your creature cards into a landfall, Ashaya is going to be the redundancy and machine gunning out more lands
it also somewhat overlaps + synergy with mirari's awake due to having more lands to tap for mana
wow thats great. just to be sure: creature spells enter as forests so they trigger landfall of other cards, right?
So basically Ashaya and Karametra on the battlefield makes that when any creature is cast a land is fetched ->landfall and when the creature enters as forest creature->another landfall.
And ashaya will be huge. [[badgermole cub]] also works well with it similarly to miraris wake.
Creature β Badger Mole
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Every mountain starts as a molehill.
2/2
its elemental too so theres decent chance that [[nissa resurgent animist]] can fetch it from the library
Legendary Creature β Elf Scout
Landfall β Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
yeah, your [[scute swarm]] triggers itself on entering and tokens arent forest
got another, not quite wood elves ramp but it can recast another creature with the web sling mechanic due to powercreep i think its one of the milo but mono green
[[Spider-Man, Brooklyn Visionary]]
Legendary Creature β Spider Human Hero
Web-slinging 
(You may cast this spell for 
if you also return a tapped creature you control to its owner's hand.)
When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Nothing like a little crimefighting after class."
4/3
@frank boltthat spiderman was for you if you are not against marvel/ UB shit
@full murali saw your Master Multiplied deck, as long as you can ramp out the 6 cmc commander; not have to recast and not get hit by a boardwipe, it is usually a decent win con on its own. So it is nice to have a backup plan that doesnt rely on having commander out in the 99. I would cut [[Cyberman Sqyadron]] because there are hardly any non legend artifact creatures in the deck 7 is overcosted in here.
No card found for βCyberman Sqyadronβ
Artifact Creature β Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5/5
once you finalize the cards in the deck, readjust the mana sources so there are more red than black instead of the other way around
i would also do more than 35 lands to hit more land drops on curve
[[diresight]] got a second reprint with a new name called [[risky research]]
in case you want that over read the bones
i assume the future version will be instant speed or something
[[crippling fear]]
is my boardwipe of choice that doesnt kill the commander
one of the funniest card imo is [[ cloak and dagger]], as master can "share" it among new clones
and neither give haste
It is one of the favourite deck i have built and played but i am trying to using the master in the 99 now so i will always have new ideas for this one
@deft belfry Are you able to help make a deck more goofy and less optimized?
hit me
https://moxfield.com/decks/mN0Lj87hZk-fOor7BO2jQw
This is my deck, I like cards like phage cause I can randomly kill myself and janky nonsense, but some cards seem out of place in the deck as I want the option to be janky or just play a fun deck for everyone, and some cards seem just mean and not viable for either
but do you have [[spincrusher]]
[[!spincrusher]] insert joke
it can be a big slap in the face if it gets big enough
What would you cut for it?
XD
well, its more of a joke card, if you want to make the deck weaker
i think first step is to
Not very
art is goofy but game play is awful
I mean fair enough
Self mill, + Big Stuff/Generally good stuff or funny cards, be able to recycle my exile and graveyard to do it again
not exactly de-optimization but [[!kozilek butch of truth]] is lowkey a nonbo
because it resets your grave
I already have it
I added it so I don't run out of cards in long games
but no real combo
on the fence on that one
i dont believe tutors, staples removal, namely [[toxic deludge]] is needed
I mainly run tutors because panglacial wurm is funny
ah
And makes rules intersting at some points
there is a thing that came before avatar's destiny called [[exoskeletal armor]]
if may not be your thing but the time where i did mimeoplasm i went with [[mindcrack]]
No card found for βmindcrackβ
[[mindcrank]]
basically i have the big power creature in my deck that are easy to get into the grave
and then try to find interesting effects from opponent's grave
if you want a more control build path to counter reanimator deck, [[leyline of anticipantion]] let you do it in response
to me, as a chaos player, inconsistency adds fun to my games
so i often have very little to no tutor if we exclude evolving wild basic fetch
ofc mana base is something that can be overlooked
mimeo cares about creatures in grave so it is naturally going to be a heavy creature deck
as long as the mana allows for it, you can basically do anything with cloning
an interesting thing about this commander is that it is often a non-legendary on board
so it is VERY EASY to clone in simic colours
if you want to overcomplicate things, you can basically clone a clone [[!sparkdouble]] to become your other creature and get the etb + all sort of weird trigger abilities that cares about P/T
even flicking with [[escape protocal]]
means you can reuse that clone effect while finding lot of big power cycle creature jank
[[insidious root]] [[descreted tomb]][[oversold cemetery ]][[cemetery illuminator]]
Enchantment
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.
No card found for βdescreted tombβ
basically brench off in lot of weird direction
Do you have any cards that get stuff from exile, besides the one creature I have?
once things are exiled, they usually dont have a good way to come back
Gotcha
depends on the direction you want to go, i can provide more details for that build
Maybe cards for graveyard recursion or to flicker some cards
can even clone opponent's commander iirc
which i may need a quick rule check
and you do have the colours for the [[mystic reflection]] + [[zendikar avenger]]
[[consuming aberration]] is one of my favourite creature in the game
I added that combo, it definitely would be nice to make a lot of copies of nonsense, or even my [[Rift sweeper]]
because i play like i am storming
Yeah that is one of my 99
yeah i dont even care about the mill i just want to see that reaction on their face
I play it because of Slimecicle's Mimeoplasm deck, hense the name
[[Six]] [[conduit of worlds]] add an extra layer with the ~stuff leaving grave synergy
Legendary Creature β Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2/4
I actually cut six out
fair enough
there are many black ways to recast /reanimate too
i think i got to mention [[arumi, tide]]
No card found for βarumi, tideβ
[[araumi]]
Legendary Creature β Merfolk Wizard
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4
Legendary Creature β Merfolk Wizard
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4
Oh shoot that is fun
although with 3 mimeo you will need 6 more things to exile
since they are all different clones
with green, you have [[second harvest]]
which are tokens you can keep as well
I am actually probably going to cut all my tutors since I have [[survival of the fittest]]
i play fairly budget (depends on the colour) so instead of mesm orb i only have [[Chronic flooding]]
And ramp also gets panglacial
true
i love demons so if i have space i would do [[ob nixilis unshackled]] + force search
And you re probably right about no kozilek since I already have a couple other ways to recycle now that I think about it, them being [[Morality Shift]] and [[Harness Infinity]]
the problem with kozilek isnt recycle but it can be random off the top
Yeah
infinity do have the problem where
Where the spells is recylcing
its hand and grave so you can still deck out
But at that point you would just win generally
What are some nonbos that are funny like [[phyrexian dreadnought]] and [[phage]], that I can copy the abilities of and lose or ruin my game
Multiple cards match βphageβ, can you be more specific?
i won a game by accident after getting 7 copies of [[breach the multiverse]] only because i somehow remembered to put
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
"All worlds will know perfection." βElesh Norn
[[bookwurm]] into the 99
yes, i milled myself for 80 cards because i forgot the deck only have 99 cards
if your table dont mind a little bit of stax [[torp orb]] is a good one to stop your own etb
I play phage to literally kill me, that's the point of playing it for the meme
blue can also [[stifle]] and new powercreep similar effects
lol
I can play it normally, then randomly kill myself
no chaos swap to the opponent?
I have a phage edh deck for killing my opponents with my commander
This is just for nonsense
so its not like [[lazav dimir master]] steal a thing
Legendary Creature β Shapeshifter
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
3/3
anyways
speaking of the copy thing, [[nanogeno conversion]] and [[echoing equation]]
Creature β Troll Druid
Trample
As long as you control eight or more lands, this creature gets +5/+5.
"Hold still. I have a theory about what's going to happen to your face."
3/3
Echoing Equation 


Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."
Ooo those are fun
actually with non legendary commander you can even do [[sakashima's will]]
anything to go wide, and then just make everything into your favourite joke monster
instead of trying to play lands from grave, i would just do [[hedge shredder]]
Artifact β Vehicle
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
rn my concern about the deck is the early game
where it need self mill + ramp
since i mentioned conduit of worlds, i would probably do that over [[!runamap excavator]]
No card found for βrunamap excavatorβ
come om its close enough
i can see some argument when [[skithiryx blight]] comes out
if you dont know the table, it may not have the best first impression to play with infect
I play with my friend group, one has a Skittles deck so
the powermatter yargle fun stuff
those tokens again works with mystic refl
note that it can also be a "counterspell" against kill on sight commanders
[[life in trap mirror]]
this one i have been testing out
its somewhat confusing if the table dont know DnD lore i guess
creature ON ENTER, if CASTED, exiled it. If nothing else gets exiled, that thing dont get to come back out. if mirror is gone, that thing never comes back.
the potential to completely remove a commander permanent if not careful
but in deck that play with etb/ clones thats like double the trigger outside of blue colour identity like [[rakdos showstopper]]
i think the deck can run MDFC to up the land count
[[discipline of freylise]] is a freebie if not for budget issue
No card found for βdiscipline of freyliseβ
[[displ of freyli]]
No card found for βdispl of freyliβ
pardon my spelling (β―Β°β‘Β°)β―οΈ΅ β»ββ»
big draw and clean up discard i can think of [[hunter insight]] [[return of wildspeaker]]
as long as there are enough basics, to untap with like 16 mana is really nice
i would also run [[skyshroud claim]] here
otherwise [[rootpath puritifier]] is an interesting card i have yet to play
Creature β Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2/1
give everyone lands? what could possibility go wrong
its the friendly tempt to discovery
i can see dou purpose if you have [[devoted druid]], just lot of counters alone basically give a single big mana turn
its basically worse than a [[Lhurgoyf ]] in here
[[force of savergy]] could be fun
No card found for βforce of savergyβ
If you are open and down to help with building another deck, feel free to check out the thread I just made https://discord.com/channels/574711449566445603/1443785997786808330
cant help that one too much, because i need a direction or else i have to overhaul the entire thing
good luck with it
Im making a b3 Avatar Aang deck, and trying to only include cards from TLA/TLE (lands not included).
The biggest thing Im trying to balance is the 4 bending types.
Anyone with experience playing the bending mechanics have any suggestions (too much/little of one type, missing powerful bending cards, etc)?
lot of things going on, curve has many 4 drops and lot of small value cards with little to no synergy
i think the overall cost can be WAY higher
depends on your goal, it is a very pricey deck to put together
can be more functional at like half its price tag
Yea, Im still very much in the early phase, trying to figure out a gameplan. The deck seems to be stuck between wanting to go more Aang voltron and an ally typal deck. I am so torn on which way to go. I want to lean voltron, but I need allies for bending
The price tag is high because 1) Atla just released 2) all the prints are premium and 3) the mana base.
Im still a ways away from ordering cards, full theorycrafting atm π
I will probably cut cards like Wan Shi Tong, who is less valuable in b3 than in higher brackets. I have also been resisting pulling cards from outside of TLA/TLE, but I think ive reached a breaking point there
Anag is partly 5c so that player can put in all the avatar cards in a single deck, but since many of them dont have synergy, they dont really do anything with bending
to start with the obvious, even tho it has black, technically you dont need black mana to do anything in the deck, if you cut out that colour it would give more room to work with and avoid dead cards like [[heartless act]]
[[sokka tenacious tactician]] and few others doesnt have bending of any kind of them
and since it is creature heavy, non creature dont have a good balance atm
outside of a scry deck [[planetarium of wan shi tong]] is a bait[[wan shi tong]]
Legendary Artifact
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
It charts the movements of heavenly bodies, forecasting the fates of nations.
Multiple cards match βwan shi tongβ, can you be more specific?
That one too. I think im leaning to a more voltron build, but its time to pull from outside the set. it needs real artifacts
hmm, i think ATLA does have enough cards, it s much easier from outside the side
because all those "free" spells that say commander on them, are much more conditional when your commander is harder to play
[[flawless manever]] [[deadly rolick]] [[obsuring haze]]
i wouldnt put all of those in a single deck unless thats my theme
voltron?
its okay to add other fire bending cards since anag still draws off those
i dont think you have set a direction just yet
I want to try voltron so see what it looks like, im stripping cards
a 4 cost 4/4 flyer isnt exactly a good candidate for voltron
ah
so you think a go-wide ally deck?
i would do card advantage mid-range
[[niv mizzet reborn]] is probably one of my favourite 5c commander. itself is an engine so it basically "draws" me a new hand
So draw engine to overwhelm the board?
anag is drawing you lot of cards as long as you are consistent bending once he is out
because other than firebending,and maybe earth bending, the other two arent "forced" to happen, as you have the option to hold them for the right moment
anag is the draw engine itself
Right, but in terms of win-cons
[[toph the first metal bender]] not a bad card, just that there arent as many artifact like you said
Legendary Creature β Human Warrior Ally
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to
for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
3/3
if you flip anag and start casting 5 mana spells for free
i think it shouldnt be hard to win
earth bending has lot of combat related abilities so a big land will hit hard
firebending cards that are available but not in the deck also do lot of damage in general; red doing red things
if you want to do tokens go wide, that fine to but it is another direction
token makes waterbending much easier regardless of its cost
that was my thought, but artifacts can do that as well
its like convoke, to turn all your creature into pseudo [[llanowar elves]] to tap for mana
the thing is, most artifact in commander are already mana rocks
and more artifact only really helps waterbending cost/ mana fixing; they dont help the other 3 bending or contribute to a win con like creature can attack
that is true. maybe a ally deck is the better option
[[sokka's charge]] this is basically [[true conviction]] with reducted cost
even if you nearly tap yourself out, the life gain can often keep you in the safe spot
having a board of allies before those win con comes out would be the key if you want to focus around allies
yea, I think a board of allies is where im heading. thanks for the insight
NP
consider you will go over a hundred cards, i would keep the good stuff in the side deck for now. [[eladomris call]] [[worldly tutor]]
especially if you dont know what are your other targets to search for
cutting Heartless act and alike spells to clear up room for allies and find a good balance of that with bending
[[earth kings lieutenant]] doesnt say bending but it would be nice with airbending to buff the power on everyone else
or just get its power for trample through winnies
[[bender of waterskin]] can be in the side deck until you decide how much instants is in the deck
i think you would want to use it like 2+ times per turn cycle to be worth it
ATLA has its own birgi/[[electro, ass battery]] although it cost like 6
there's the lesson which are just [[rampant growth]][[roiling regrowth]]
and [[elemental teachings]]
Instant β Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
"Understanding others, the other elements, and the other nations will help you become whole." βIroh
with enough of those, having the iroh that cares about lesson isnt an issue
another iroh reduce the cost of lessons
[[great divide guide]] [[south pole voyager]]
[[haru hidden talent]]
Legendary Creature β Human Peasant Ally
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Haru hid his incredible earthbending abilities out of fear of punishment from the Fire Nation.
1/1
earthbending fetches is a good way for card advantage
i would probably cut Yue moon spirit for something that has more ally synergy and lower waterbending cost
even small things [[hermitic herbalist]] adds up
Creature β Human Druid Ally
: Add one mana of any color.
: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
"Wounded Earth Kingdom troops still come by now and againβbrave boysβand thanks to my remedies they always leave in better shape than when they arrive."
2/3
having the right mana to play your cards to draw more
its at worst your Noble Hierarch/ bird of paradise
[[north pole patro]]
Creature β Human Soldier Ally
: Untap another target permanent you control.
Waterbend
,
: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Waterbenders patrol the coast each day for good fishing spots and bad weather omens.
2/3
versatile and has waterbend
winnies?
ooh ye
[[airbender's reversal]] those small effects basically covers everything you want
low cost, interaction, modal, and bending cantrip from anag
i think it may even be better than [[waterbender restor]] if you only need to target one thing
Instant β Lesson
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
but good to have both
what about [[coalition victory]]
to replace worldly tutor as the 3rd gc
;/ kinda of a boring card but it is doable
i think you can try it
just that it has nothing to do with allies/core theme of the deck
if you flip anag it only cost 
but then you also need to get out a black creature
and there are hardly an black allies
crap yeA
the thing is, you may not realize it, but small damage will add up so [[allied teamwork]] can be a win con overtime
[[team avatar]] go wide, single attack, rest for blocks
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Despite Sokka's best efforts, neither Boomeraang Squad nor Fearsome Foursome caught on.
[[abandoned air temple]] [[secret tunnel]] [[Gavony Township]]
boost commander damage as well
i want you to imagine that you are playing without commander damage
its basically your big stat ally but 2+ allies will probably do more damage than that
in the case where you go out of avatar cards, [[patchwork banner]] is worth a mention
No card found for βherd hierloomβ
Here's my newly upgraded Scarab God deck. I know you already looked at it some time ago but I've made changes and I actually think it's pretty much finished. While playing it I really hope to hit a combo but I don't need to regulary win early turns π
Sac outlets: [[Warren Soultrader]] and Fallen Ideal. Warren Soultrader has an upside with the treasure token it creates but [[Fallen Ideal]] might be a good finisher if the combo can't finish a player itself but doesn't produce any mana or treasure on sacrificing.
Repeatable reanimation: [[Liliana, Untouched by death]] - free recasts, [[Havengul lich]] - needs +1 mana to cast from the grave.
Sac Targets: Obviously the MVP here is [[Gravecrawler]] which lets recast itself on it's own if sacrificed to WS. [[Shambling ghast]] can wipe the board with -1/-1s but needs to be sacrificed to WS or needs [[Rooftop Storm]] to be recast again for free OR [[Roaming throne]] to create two treasure tokens instead of one. Another one to clear board is [[Accursed Marauder]], Gary, [[Sidisi, Undead Vizier]] to tutor whatever you want, [[Cryptbreaker]] - 1 mana to cast.
Combo beneficiaries:
- Drain - Diregraf Captain, Bontu's monument, Gary
- Token generation - Headless Rider, Wilhelt
- Wipe - Shambling Ghast, Noxious Ghoul, Accursed Marauder
- Finisher - Feral Ghoul - possible infinite number of rad counters, Fallen Ideal - flying finisher
Another combo on it's own is Duskmantle Guidlmage + Mindcrank
Let me know what you think, I'm happy to discuss and tune the deck. Unfortunately some cards are just too expensive to get for me so please keep that in mind. Thank you!
https://moxfield.com/decks/Cozp9mTBzkKbxDtOyFQiQg
Hey! So I'm looking to build a Deck around Fire Lord Azula and i recently got the Stella Lee Quick Draw Precon and thought i could maybe transform the Precon into a kinda okayish Azula Bracket 2/3 Deck, could you maybe help me with Potential Cuts and Adds for it? 
β€οΈ
Is it even a good idea?
did you go for B4?[[Liliana, Untouched by death]] - [[Cryptbreaker]] bot can do up to 4 cards at once
Legendary Planeswalker β Liliana
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
β2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
β3: You may cast Zombie spells from your graveyard this turn.
Loyalty: 4
i rarely see tha liliana in any games, hard to gauge
the one time i played her from a borrowed oath breaker deck... i missed 100% of the zombie mill XD
cryptbreaker really need a board to work well, i dont favour the small values too much but i will take a look at the full deck
i dont see why not. worth trying
Are there any staple cards for azula you would recommend?
[[firelord azula]]
Legendary Creature β Human Noble
Firebending 2 (Whenever this creature attacks, add 
. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
"I'm sorry it has to end this way, brother."
4/4
depends on how interesting are the spells you want to copy
like adding flash would increase the possible copiable spells by a lot
but isnt necessary
[[twining staff]] would be a powerhouse automatically, if you can flash that out, now all your spells gets more copies
but one on board is still really good
[[reveberate]] from the firebend mana are all easy include; so it depends on where to stop
personally i am addicted to that edh experience of unplayable big-spells/jank
if i have a chance to play [[possibility storm]] i would need a bunch of small spells to get the storm count up before getting that last copy for the ultimate payoff
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
[[thousand year storm]] oops wrong name derped
oh yeah i would still do P storm here
the copy will resolve and then another spell with the same type + another azula copy
i guess you will want to add more black cards since the izzet precon would have none of those in there
You mean bracket 4? Honestly I thought about it as bracket 3 but the 2 card mill combo with Duskmantle Guildmage + Mindcrank makes it 4?
I got her with my very firts MtG product, grave danger precon about 3 years ago and I don't recall feeling she's not usefull
youre the goat, thank you so much man
idk thats why i asked
just my luck
2 card infinite is just a weird place in the bracket system, some people may whine about it
anyways i would love to see mindcrank getting some unique creatures for scarab god
as a control deck with open mana, you can look into utility lands such as [[plaza of heros]] and the one that give god indestructive counter
I Play exclusively in friends pod so you know even better if they cry haha
βοΈ
Jokes aside if it would be too powerful I might swap Duskmantle Guildmage for something else but let's see
i know someone from university that keep mindslaver lock + glacial in his best deck
against people he meets the first time
Vile
i think everyone more or less have those "early commander days" with maximizing optimization
and it makes even more sense since he is in com sci
programmer's logic XD
Yeah my friend who I introduced to the gamΔ wanted all the counterspells for his 1st deck
It was tough explaining why he would have hard time, not others
Well I guess the deck is pretty fine if you have no must cuts or anything like that for me
not everyone agrees but i count "counterspells" as spot removal
you can play as many target removal as you want but unless it comes with a win con, ex. [[threaten]] it doesnt contribute to ending the game
I tend to count them more as a protection than a removal
i too prefer protection, but in a way, protection is a form of removal for removal spells
True true
and hexproof is stax against removal spells even tho no one call it stax
Wouldn't you call counterapells stax too then?
but stax stop someone from doing a certain thing entirely
while counterspells only stops the outcome, not the initial activation
unless the game is broken enough so that you can always jump to the conclusion, the process is definitely not the same
[[rule of laws]] stops more than 1 spell per turn, but it doesnt stop that first spell at all
while a [[deense grid]] may turn off most spells on opponent's turn
Allright I get your point
ofc its a lot of oversimplification π
to make the number % easier
i am just goldfishing your deck
How do you feel about it?
idk if its my playstyle or the control deck curve, the early game cant do much
i would probably take out [[not dead afterall]]
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
need creature card on your board to die
bit niche
[[!emergency weld]] i would look for other form of card advantage here
like actual card draw
like the art, mechanic too janky
[[thirst for knowledge]] idr the other names but there are like 3 + version of similar cards
discard land, discard enchantment etc
target player/ sorcery
[[thirst for discovery]]
i believe control-deck need more card draw in general
value is the biggest win con here
[[wan shi tong, all knowing]] i guess i will mention this but i dont think its the build-around or focus of this deck
Legendary Creature β Bird Spirit
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
4/4
Legendary Artifact
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
It charts the movements of heavenly bodies, forecasting the fates of nations.
because it cost 6 to play and you only scry on upkeep, its too slow
but it turns scry into card advantage cast instead of just card selection
it is something that would fit into the control style
unless there are enough zombie cast, [[vanquisher banner]] feels slow
i would do [[patchwork banner]] if i want an anthem
T5 commander, i want all the T3 ramp i can get
or just ramp in general and accumulate value overtime
since i dont think scarab show come into play with an empty board
fine with greave but i would probably not use swiftfoot boot over a ... utility creature or other ways to protect my board
protecting one thing where a board wipe still destroys my game plan of lot of zombies
seems pointless to me
and the haste is whatever when the deck isnt focused on combat damage
[[overcharged amalgam]] maybe [[cemetery desecrator]] just things with etbs is better in general
Creature β Zombie
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one β
β’ Remove X counters from target permanent, where X is the mana value of the exiled card.
β’ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
even a [[grave titan]], that can win games on its own, even if slowly
Control -> slow early game + need steady build-up and stablize the board - > lot of mana and value to work with -> end game overrun the table
ohh [kaya ghostform]] i dont see this here
[[kaya ghostform]] replace not death afterall @brave dragon
i would reconsider c ards that recur from grave from victimize to fortultious find to emergency weld
things can stay in grave as sacrab has its own way of bringing them back
if you windfall something away, let it go
[[cursecloth wrappings]]
Artifact
Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Whoa that's a lot of suggestions
or this instead
I will have to slowly take a look later
He is heavily targeted in my pod
Scarab god
you are blue black
if he dies
it goes back to your hand
if someone target scarab god
I thought that exiling the card from my own grave is less valuable than exiling from others
you respond with a counterspell or [[corrupted conviction]]
they lose their removal and you get scarab back to hand
no command tax, and the option to replay or hold in hand
the key to scarab god imo is to leave it somewhere else other than the field
only play it if you have like 4+ zombies out or something powerful in grave to steal
i mean, a lot of your cards are working with your own grave
or your own creature
if they want to target it, i would let them, because i dont see swiftfoot boot solving that problem with haste. better off with some low cost redirection or generic counterspell or anything to waste the tables resources
the "stop targetting me card" would actually be [[leyline of anticipantion]] because you have nothing for them to target
Yes I treat it as a repetitive card draw, actually I don't really give a f about the anthem effect. I just hope it would be at least 1mana cheaper
I kind of lean to the combo aspect of the deck, not really flood with zombies to drain to win
And actually warren soultrader feels like a key piece to protect
And other pieces tbh
I guess you would swap boots for more card draw?
I did cut overcharged amalgam, felt expensive to keep mana 90% of the time
This one is a fun "gotcha" card with no blue mana open
in blue thats too much mana to draw your first card
potential is there if there are like 10 lands out
yeah i would go for more draw/ reactive interactions over boots. fair enough on amalgram, 4 mana open is quite a lot
because the card draw is like [[beast whisperer]] but without green creature focus and ramp it out early
Allright I will take a closer look and consider your suggestions
Aleays grateful for your time:)
Monomon rocks!!! π
You still doing this? Iβm stuck on [[Katilda and Lier]]
This version is almost a meme, https://moxfield.com/decks/x4X1pdCj00CBVaBrtu24Cg
very hard to make this work. Lands (40) slime and petitioners (32). Leaves me 27 nonland cards to make this thing function.
This was my attempt at not that version. https://moxfield.com/decks/l9uAthpar0esnmOzaTUwMw
This version seems to lack a wincon, not sure what Iβm doing other than recurring interactions and draw spells.
i am trying to find a deck for [[realm's sketching]] but this may not be it
i thought of [[drowned secrets]] but it only works with blue spells
i think my weirdest idea got to be [[hivemind]] "self mill"
but before i get off track
starting with the meme version, prehaps 16 is too low for the same name mechanic to work properly
the lands and spell focus should be fine but other than casting spells and sometimes mill, theres not much synergy.
ideally the deck does what it needs to do without relying on the commander
if SAH at 3 mana cost is the barely acceptable range, having to cast a creature for 2 more mana makes it an overcosted 5 mana spell
so imo, a self mill deck need a mechanic that is allowing that directly turn into some form of value [[treasure cruise]] delve or much stronger synergy with sorcery/spellslinger and creatures
so the 99 need a consistent engine to get enough slimes in grave
which idk whats the ideal ratio in terms of hitting the right card
can use other Same Name decks as reference
and due to tight card space, i think efficient ramp is more important [[anvil semblance]]
perhaps [[aur doc]]
i feel so dyslexic spelling every name backward XD but the bot got it anyways
[[hermit druid]]
i dont own those super pricey cards but if you have it, great
overall, i dislike those "mill3 cards, get a non sorcery back" spells
So the hivemind idea is basically having people turn on each other with big stuff [[jidoor aristocratic capital]] , or non targetting spells with "each opponent mill"
this jank [[spellweaver volute]]
Enchantment β Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.
dang, only can enchant instant
not great here
so many simic janks i wish this deck can play [[mystic genesis]]
with a spell focused deck i think [[sevinne's reclamation]] isnt that great either, its either worse than [[dewdrop cure]] or [[restore]]
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
oops i meant [[ hedge shredder]]
Artifact β Vehicle
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
cheese grater whatever
now i am moving onto the real deck
oh, human tribal value
i am already bias to the first one i saw lol
[[champion of lambholts]]
card type ratio looks good, a good balance between humans and non human to get lot of grave value
although lot of small stuff so the cost will add up
and not very many big play like a 7 drop finisher
which in itself has nothing wrong\
[[gran-gran]] maybe
Legendary Creature β Human Peasant Ally
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost
less to cast as long as there are three or more Lesson cards in your graveyard.
"It's been so long since I've had hope, but you brought it back to life."
1/2
[[fortune teller's talent]] [[stenn paranoid partisan]]
Enchantment β Class
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.

: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.

: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
the meme version can probably do [[helm of awakening]]
if you prefer other ones theres also [[case of ransacklab]]
No card found for βcase of ransacklabβ
[[case of the ransacked lab]]
[[nalad of hidden coves]]
[[patrician geist]]
https://gatherer.wizards.com/search?rules=with_the_same_name&page=2
i would probably try to do [[Quash]] +fail to find and [[nantuko shrine]] as well
113 MTG cards found that are Rules Text: With the same name in the official Magic: The Gathering Database.
a massive deck thinning because who wants a 90 card size deck
and since its on yourself it is a lot nicer than [[splinter]] someone basic land
Hello again @deft belfry! I'm struggling to make some final cuts to my new Volo/Scion of Halastor deck. It's a creature-based control deck, seeking to win by self-deckout, slow beatdown, or an exsanguinate. I'm also leaning into some of the "party" cards and creature types (wizards, warriors, rogues, and clerics). I don't know which nonland cards to cut and would like some advice. Thank you so much in advance! https://archidekt.com/decks/17473195/volo_has_a_psychotic_break
even more jank on top of the hivemind would be ... [[chain of acid]]
bot may be dead
Iβm going through your suggestions while still driving myself insane, I now tried decks with just Slimes and Just Petitionersβ¦. I feel like Iβm in an MC Esher picture
and i need to wake up early tmw so i will think of something for the volo later
let me know about your therapy bill; i will laugh at it
-Next Reply- βMy therapist said that I should stop obsessing over magic, so obviously she means the spell package is too much, creatures are the way to go
volo typing is the biggest focus, how to maximize party yet minimize overlap. [[alela cunning con]] is a cut since the deck is playing at sorcery speed
what else would be a good cut?
[[ancient one]] over costed discard, no party type, just a big creature
[[drown in dreams]] maybe [[strix serenade]] is sometimes niche as the opposite of swan song
since the deck is typal snergy, those doesnt really do as much but are rather standalone cards
katara really good card, but same problem with not enough instant speed performing spells and i think they are also too many in this creature focus deck
jace is an alternative win con and 4 mana to +1 draw a card
there are probably better ways to draw at sorcery speed
[[perplex]] as long as you understand this inolve giving that choice so it doesnt always counter a spell
a few humans all share the same type, maybe cut those down
there is a chance [[Massacre girl]] hurt yourself too much
as a boardwipe i love playing her
8 clerics, wizards, rogues, warrrior so an exact balance between each one ( not counting in changelings) altho [[1accursed marauder]] is about the only one that doesnt keep itself on board but overall the party is very balanced
[[concerted defense]] isnt a card i have a chance to use, its on theme with synergy, but it does require having 4 creatures out for its full potential? or as long as it [[!negate]] the target it doesnt really matters
its a budget[[offer you cant refuse]] with extra steps
the party mechanic is somewhat niche so i dont think i need to go into details more than your play test
one thing tho would be, since the commander covers wizard
it is more acceptable to cut down on wizard
as thats a creature you can always recast
and have access to
[[starwinder]] seems a bit like a good stuff with high curve that is hard to get the payoff
not much envasion
swaps are hard unless you find the perfect creature to have new hybird types and still have party support
Made the cuts with your advice, kept massacre girl in cuz a) I want the boardwipe and b) she's awesome design
tysm! this was a massive help!
and after a couple of goldfishes i can confirm that the deck works well now
π
i wish party get more supports because some looks really fun
and the not-everything-is-the-same tribal has lot of potential area to explore
it's really neat and it has a couple of really strong cards
Burakos is insane, the FF1 holiday promos are all quite good, thwart the grave is cracked, and concerted defense is pretty solid
rakdos burakos goes hard
which background do you run on him?
[[guild artisan]] there's enough party creatures in rakdos that all make treasures for some goofy stuff
Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Your discerning eye for value makes you nearly impossible to swindle.
also theoretically could go infinite with that one dragon or aggrevated assault
that's an absurd amount of mana generation with burakos holy shit
sounds like a fun brew
i have it built and it does
could I see the list?
i want to see this in action
Soooooooo I've gone completely off the deep end and attempted to translate the infamous "Legacy Oops All Spells!" deck into a functioning commander deck! The list feels surprisingly consistent in playtesting, being able to land a balustrade spy or an undercity informer by turn 5-6 on average. Kenrith is the commander cuz he's 5c and can reanimate at a decent rate over and over again (esp before your draw step to prevent yourself from losing the game). I was wondering if any of my payoffs could be replaced for more interesting options or if there were any glaring deckbuilding flaws that needed to be fixed (The dredge cards are also quite good with kozilek when the aforementioned titan isn't glued to my hand). Thanks in advance @deft belfry! Here's the list: https://archidekt.com/decks/18249672
i forgot what it was that plays a deck with all MDFC instead of lands and then there's also [[codie codex]]
Legendary Artifact Creature β Construct
You can't cast permanent spells.
,
: Add 



. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
oh the other hand, when the entire deck uses tapped lands, i think [[horrizon explorer]] and [[the wandering minstrel]] or [[root maze]] helps in those situation to get the game to your pace
Legendary Creature β Human Bard
Lands you control enter untapped.
The Minstrel's Ballad β At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.





: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
1/3
if want more early milling, [[chronic flooding]] is one that i like that doesnt require landfall the crab does
as for mill, perhaps the flashback reanimation spells
so less dead cards and more selection
[[training ground]] goes hard with kenrith
if i missed it[[unburial rites]]
i think [[diregraf rebirth]] would be overcosted?
this is perfect for the list ngl
there are so many times where i find myself wanting that one extra reanimate and don't have kenrith on board
will look into these
will also look into these
thank you so much!
this deck was bizarre to put together
i think you will need lot of taggings
basically all the MDFC lands are just for mana
ritual are your ramps for fast mana acceleration
and then the rest are utility and payoffs
perhaps ways to get around your hand's bad draw can be added
can also consider token + polymorph synergy
[[Split Decision]] isnt this the coolest counterspell? why do no one plsy it :C
ideas for boros flying creatures that are low end but powerful for a [[seph fallen hero]] counters deck?
Legendary Creature β Human Avatar Soldier
Jenova Cells β Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion β
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7/5
https://moxfield.com/decks/r0XFLwzRbEqMtszViWZnxA
I need a bit of draw power
https://archidekt.com/decks/14557968/faelock_faerie_rogue_instant_tribal
In general trying to get an opinion of the deck. I've tried making it balanced as possible but I'm looking for suggestions.
Alela, Cunning Conqueror - Commander deck
Faeries β’ Control β’ Flash β’ Forced Combat β’ Draw β’ Forced Combat β’ Scry β’ Tap/Untap β’ Tokens β’ Tempo
(1) Commander β’ (7) Anti Faerie β’ (2) Faerie Drain β’ (7) Faerie Dust β’ (7) Faerie Ramp β’ (11) Faerie Resources β’ (2) Faerie Ritual β’ (14) Faerie Summons β’ (7) Faerie Tr...
Needing help on 8 cuts in my really more revamped boros sephiroth counters deck, added in mote flyers for a bit more versatility and flying blockers https://moxfield.com/decks/9I4XDfYXUkqlBE6ffMXfFA
may want some tagging too, how many of each category is there? I noticed the sword that give red green protection isnt here, that one can impulse draw 2
while i cant call* swords "bad cards" they are definitely not the ideal equipments for the lowest curve. with a 3 cmc commander, the sword cant really be equipped right away
some like fire and ice with the [[shock]] stapled onto it is obviously more synergy with lightning
but otherwise, mechanically boros and equipment goes hand in hand
just get a clear game plan down and beat face from there
for boardwipes, can pick from all the one sided ones since that would net more advantage
i will goldfish it a bit to see what can make room
any reason behind [[ shamian spirit guide]]?
it may speed up the mana for one turn but - 1 card for 1 mana is really big in a deck that naturally lacks card draw
i can see many part of the deck getting a bit clunky like an engine modified with many of the best gear yet it doesnt have the oil to let it run smoothly. powerful removals like Farewell usually hurt yourself just as much and the first one to rebuild would come out ontop
having artifact being your main game plan also means you probably only care about the creature and enchantment mode for the most part
then [[austere command]] would be more fitting at 6 mana cost
$ aside
if i am to wipe creatures, i try to go for things that are lower than 5 mana and white has like all of them
if there is a consistent way to give myself pro-red, then red wipes becomes more one sided
for Alela, prehaps can consider [[as foretold]]
or [[victory chime]]
https://moxfield.com/decks/75L6r1vdBkaLZb3zdXrTFQ
this is a stupid little concept of mine, would you have an idea how and what i could replace the tutors with in order to make this deck more consistent? i need some way of tutoring into either [[second sunrise]] or [[faith's reward]]
commander and deck direction dont have any "inherited" issue from the Draw, go play style.typal and instant speed also works fine. Since there are more blue cards/pips it can lean more into the blue mana base but overall it is balanced. So the deck would be function as it is, although it can get more synergy through spells and payoff. perhaps [[archmage emeritus]] / [[archmage of runes]] (probably dont need that cost reduction
hmm landfall but no [[fable passage]]?
[[walking atlas]] got the [[pupu ufo]] upgrade
its important to note the mini nonbo with [[guildless commons]] bounce land and the double etb elish norn making it trigger twice
but it is naturally small enough it shouldnt matter most of the times
[[klani gem]] is a ramp i really like for colours that may struggle with card advantage
No card found for βklani gemβ
[[khalni gem]]
basically enable this turn and following turn land drop with a slight temple lost
but also makes it easy to catch up ramp
unless you are there to combo or spell sling storm off, [[aetherflux reservoir]] is odd in a landfall deck
[[kor cartographer]] even in white is just a worse sad golem
i find it hard to like [[karoo]] the OG bounce are pretty slow
rather have a [[darksteel citadel]] of sort for card type or something
also can [[ghost quater]] yourself for a instant speed landfall trigger
or another desert so you can reuse scavenger grounds without replaying it
but consider [[extraplanar lens]] is here, more basics / basic fetches is going to be good too, and note that it affect ALL players so it is often run with snow lands
.
,
: Remove up to X counters from target permanent. For each counter removed this way, this creature gets +1/+0 until end of turn. (
,


rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.