#REVERSED! (EDH) Assistance!

1 messages Β· Page 6 of 1

deft belfry
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[[nighthaze]] is both a 1 drop kill spell and a nonbo since it doesnt cnatrip

shrewd zealotBOT
deft belfry
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i know [[stone of erech]] is very annoying for certain decks, but it would end up being a nonbo with death triggers

shrewd zealotBOT
deft belfry
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[[$drivnod, carnage dominus]] i wish i have this card

shrewd zealotBOT
deft belfry
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the mono black teysa karlov double death trigger

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it can also give itself indestructibility

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while any target "kills" creatures on board is bad, i think the worst part of horobi is that it forces players to sandbag important pieces in hand or straight up cant cast their aura/ equipments

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the hyper focus on killing also means the deck is weaker against non creature decks

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thats a weakness that is harder to cover

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somewhat niche scenario but vechicle can dodge some of this targetting [[bessie the doctors roadster]]

shrewd zealotBOT
deft belfry
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for kill spell, there is [[cruel feeding]]

shrewd zealotBOT
deft belfry
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oooohh whats that fallout split second one

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[[cauldron of souls]] the ultimate boardwipe on repeat, if hybird mana becomes mono colour identity, [[cauldron haze]]

shrewd zealotBOT
deft belfry
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how to win with so much removal is the tough plan

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with ways to kill things on repeat at instant speed, i wouldnt play too many single use/ sorcery speed target spells

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there is always the FF powercreeped blood artist [[sephiroth soldier]] from FF

shrewd zealotBOT
#

Legendary Creature β€” Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3

Sephiroth, One-Winged Angel
Legendary Creature β€” Angel Nightmare Avatar
Flying
Super Nova β€” As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5

deft belfry
#

i would definitely play living death with ETB target triggers, which will remove all my opponent's creatures upon enter

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[[amonkhet raceway]] would be interesting, but speed is like the slowest mechanic of all time

shrewd zealotBOT
deft belfry
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maybe instead of stone of erech, do [[vacuum]] since that one doesnt hurt you at all

shrewd zealotBOT
#

Multiple cards match β€œvacuum”, can you be more specific?

deft belfry
#

[[ghost vacuum]]

shrewd zealotBOT
deft belfry
#

probably wont be in here, but i find it interesting how [[armory automaton]] can still steal and equip all equipments on board

shrewd zealotBOT
deft belfry
#

[[curtains call]] find the name [[V.A.T..S]]

shrewd zealotBOT
deft belfry
#

[[sudden spoiling]] to counter heroic intervention

shrewd zealotBOT
deft belfry
#

probably have to wait for heroic to resolve before casting it, and then resolve horobi

deft belfry
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[[tetzimoc primal death]] and [[bloodthirty blade]] is the one drop sorcery removal, while the chross goria set [[retribution of the anicients]] are the instant ones

gisa glorious resurrector gud stuff

shrewd zealotBOT
deft belfry
#

[[ogre slumlord]] [[sangromancer]] [[hexparasite]] [[nefashu]] seems to be the deadliest lock/win con

shrewd zealotBOT
deft belfry
#

thought of [[profance command]] multi target versatile modes at a low cost?
or [[wail of the nim]] gets around removal one time

shrewd zealotBOT
#

Sorcery
Choose two β€”
β€’ Target player loses X life.
β€’ Return target creature card with mana value X or less from your graveyard to the battlefield.
β€’ Target creature gets -X/-X until end of turn.
β€’ Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

deft belfry
#

i would probably reduce the overall amount of target removals for more utility beyond destroy with commander, [[Rathi trapper]] for example is a creature, but can do stuff even without horobi

shrewd zealotBOT
deft belfry
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retribution is an enchantment but doesnt do anything by itself

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idk how to get a big board for the alpha strike combat damage win

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SyrKodrad damage will be important

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[[distorting lens]] similar, kinda do nothing with the rest of the deck

shrewd zealotBOT
empty bison
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perfect fit for the deck

empty bison
empty bison
empty bison
deft belfry
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other than the burn, and some slow combat slugging

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it will be a grindy long game

deft belfry
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may have to check layers for that

empty bison
marble cedar
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doesnt work unfortantely

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The combo is using god eternal rhonas or world spine wurm

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to infintely loop them

haughty frost
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Hello again @deft belfry! Small request this time around but I built a new deck around Fire Lord Azula with an aggro gameplan and I want to fit in "The Rise of Sozin" and/or "The Legend of Roku" and can't quite figure out what to cut. What could I cut in order to add them in? And are there any good aggressive pieces that I missed? Here's the deck: https://archidekt.com/decks/17074766. Thank you in advance!

hoary moth
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in a [[the wise mothman]] deck im figuring which ramp to run, do i go with fast mana dorks bop,halfling,deathrite shaman, etc, go for land recursion, +1/+1 / power focused dorks like devoted druid or fanatic of rhonas, or do i use the average green spells to ramp. just looking for thoughts and opinions

shrewd zealotBOT
deft belfry
#

πŸƒβ€βž‘οΈ bck in about 6 hrs

marble cedar
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I mean it doesnt give ALL creature names

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ig if I know what I want

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I can just name it

deft belfry
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it still can search just about anything but before the sac

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its essentially more consistency / tutor for the combo, but isnt something that is necessary

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anything that say "same name" works with it

deft belfry
# hoary moth in a [[the wise mothman]] deck im figuring which ramp to run, do i go with fast ...

i will answer this first seem i think i have a somewhat more clear idea;
any decks that say "counters on creature" will prefer having creature over non land permanents. BUT when it comes to mana base/ mana source, it just somewhat subjective on "how fast" and how "consistent" you get to that mana curve for the powerspike. to put it in simplier perspective, if all mana dork has no colour identity, and every deck can run mana1 : manat for any colour mana. a bunch BoP(s) would be very efficient in getting out your big spell eariler than all other players; at the risk of losing all that after a single boardwipe.

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also, more counters on more creatures doesnt really matter if those creature is never used for combat

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i think i would rate: Mana fixing > acceleration (ex. [[temple of the false god]] whatever taps for 2 or more) > land ramp ability > creature ramp > mana rock

shrewd zealotBOT
deft belfry
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i would first consider the mana dorks that cares about +1 counters, i remember at least 2 of the top of my mind

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and then fixing that is immunity to creature removal

hoary moth
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In my list im running gyre sage, devoted druid, and Kami of the whisper hope or something. They can technically scale infinitely with counters but i have a mix between dorks to accelerate fast and dorks that scale

deft belfry
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[[guest of renewal]]

shrewd zealotBOT
#

No card found for β€œguest of renewal”

deft belfry
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[[quest for renewal]]

shrewd zealotBOT
deft belfry
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thought the bot was smart enough to figure out

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if you care about them being creatures, fine. otherwise, land ramp are always safer similar to [[darksteel ingot]]

shrewd zealotBOT
deft belfry
#

there is no real reason to commit all into one type unless you know your table so well to meta game ahead of time

hoary moth
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Yeah i think if prefer creatures at the moment due to the milling requirements to cause my deck to work and i also can actually replay them more often then not

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Yeah no one rubs removal and even then sultai recursion

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Like [[evolution witness]]

shrewd zealotBOT
deft belfry
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i dont have halfling and will probably never own one, but if i have to get BoP for mothman, i would. flying blocker is good

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deathrite is somewhat of a mixed bag, it can also do many other things, but isnt guarantee mana back

hoary moth
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Yeah early turns is debatable but mid game probably guaranteed based on everyone milling

deft belfry
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i really enjoy mass ramp so [[open the way]] would be something i try to play if i can

shrewd zealotBOT
deft belfry
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if you care about T3 mothman, that one wouldnt work tho

hoary moth
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Yeah in non mill recursion decks i would be more inclined to play onetime spell ramps but for the most part those cards become more inaccessible to me

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Yk like i can eternal witness, reclaim, or some sort of flashback like effects

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But less mana intensive and easier to do creatures>permanents> spells yk

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Ill see about land ramps stapled on creatures that arent like [[arboreal grazer]]

shrewd zealotBOT
deft belfry
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[[sukara tribe elder]] is basically the ideal [[rampant growth]]

shrewd zealotBOT
#

No card found for β€œsukara tribe elder”

deft belfry
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[[sakura tribe elder]] its like 4pm and i feel lik i need sleep

shrewd zealotBOT
hoary moth
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Are there anymore land grabbing dorks?

deft belfry
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use scryfall tagger for all the rampant growth effect

hoary moth
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Its also hard to beat 1 mana dorks too which sucks and my two mana doeks scale pretty well so its like a toss up between consistency and power

deft belfry
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i mean, if all your lands are [[dyrad arbor]] that can die to pings

shrewd zealotBOT
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No card found for β€œdyrad arbor”

deft belfry
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would you still play all of them

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so 1 drop man dork is either an aggressive game plan/ low curve or just

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supplementary mana source

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once you have enough mana, and they get big enough, they are additional attackers/blockers

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people often cut/drop land count to the extreme low end because getting flooded feels awful

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but decreasing the chance of topdecking lands both end up getting more gas and less mana to play the big stuff

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i somewhat get away with many [[thran dynamo]] 1 card = multiple mana sort of ramp in my own decks

shrewd zealotBOT
deft belfry
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but there are only so many of those and missing land ramp/land drop still hurt some of those games

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lands are the most consistent and protected mana base

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99% of them say "you cannot target this card, if you do, you are an asshole"

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[[The Rise of Sozin]][[The Legend of Roku]]

shrewd zealotBOT
#

Enchantment β€” Saga
(As this Saga enters and after your draw step, add a lore counter.)
I β€” Destroy all creatures.
II β€” Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III β€” Exile this Saga, then return it to the battlefield transformed under your control.

Fire Lord Sozin
Legendary Creature β€” Human Noble
Menace, firebending 3 (Whenever this creature attacks, add manarmanarmanar. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay manax. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
5/5

#

Enchantment β€” Saga
(As this Saga enters and after your draw
step, add a lore counter.)

I β€” Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II β€” Add one mana of any color.
III β€” Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Roku
Legendary Creature β€” Avatar
Firebending 4 (Whenever this creature attacks, add manarmanarmanarmanar. This mana lasts until end of combat.)
mana8: Create a 4/4 red Dragon creature token with flying and firebending 4.
"You must be decisive."
4/4

deft belfry
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those are just there for firebending then? i dont think they add much to the deck

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but if you want to play them, i think they are strong enough with the saga chapter utility

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gameplay though,, i tihnk they are too slow

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or just somewhat inefficient/ poor abilities for free for all format

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legend of roku is at worst the red [[harmonize]]

shrewd zealotBOT
deft belfry
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with no info about your opponents' hand/ deck, rise of sozin is a bit of a hit or miss

haughty frost
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fair assessment

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thanks!

deft belfry
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play lot of the new cards, test them out, have fun ! theres no way you will play all of the 99 so just got to try it out

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my nightmare is never getting the new card i add in, even with tutors

brave dragon
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it's not nightmare, it's what always happens to me

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given how often I can play I may not get to play one new specific cards for 3 months lol

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anyway looking forward on turning-up my combos in Scarab god

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currently I use [[warren soultrader]] to sacrifice which I use as sac outlet

shrewd zealotBOT
brave dragon
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but as long as he's in the library or getx exiled my combos are actually not there

deft belfry
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its that .... dichotomy? of the deck is either having too many cards that you can get the one you want or 99 is too restrictive and there are no room for more unique fan janks

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i think Cedh and B4 are kinda the example where the card pool becomes restrictive enough where there are just no lee way for weaker/high cost cards

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have you chat with "pastlebox" when it comes to zombies/combo. he know all the ins and outs for zombie tribal

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if the plan is to rely on a single thing, it maybe important to have more interactive protection to double down on that combo

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otherwise i would look for other alternatives

marble cedar
deft belfry
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will look at the scrab god after my LGS tonight

deft belfry
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and i cant name half the cards in my own deck half the time until i see the name

deft belfry
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something something world spine wurm and the zombie generating god. my mind only remember the big names like [[!progenitus]] and[[borborygmos]]

shrewd zealotBOT
deft belfry
shrewd zealotBOT
deft belfry
#

its sort of hard to get creatures into the grave so realistically scarab god is going to reanimate clone your own grave

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idk if [[shabling ghast]] is worth a slot

shrewd zealotBOT
deft belfry
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the creature count do feel a bit on the low side

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reanimation and commander somewhat work against each other so i think it would be the backup / last chance of bring it back

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i wouldnt try to use [[not dead afterall]] unless i can sac creatures on my own

shrewd zealotBOT
deft belfry
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i think [[cemetery reaper]] is a good one here

shrewd zealotBOT
deft belfry
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if you need to reuse something, there is [[lord of the undead]] but i dont like it much

shrewd zealotBOT
deft belfry
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not a fan of sad golem in here since its a 4 drop with little to no synergy

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[[distant melody]] has a black version [[feed the serpent]]

shrewd zealotBOT
deft belfry
#

wrong name

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something serpent i assume

deft belfry
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minor things to consider would be the lack of evasion for [[whipsering madness]] cipher trigger

shrewd zealotBOT
deft belfry
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so its kind of a bad windfall

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unfortunately, while i can somewhat point out those "issues" i dont have a direct fix

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[[pact of serpent]]

shrewd zealotBOT
deft belfry
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find the name

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i think having blood artist alone will keep flush out the combo

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but i usually just run it as a creature staple to hate on token creature swarm decks

marble cedar
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but it's stupid

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and funny

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Won on turn 10?

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Probably gonna have to jam some more effective pillow fort/stax pieces down

deft belfry
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i know i want to do something wiht [[weird harvest]] but not too sure what deck to use it with yet

shrewd zealotBOT
deft belfry
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maybe i can do [[winter misantropic]]

shrewd zealotBOT
brave dragon
brave dragon
shrewd zealotBOT
brave dragon
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if I'm able to set up a combo to reanimate it and sac again then it helps cleaning battlefield of inconvenient creatures

deft belfry
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if you need soultrader to make it work, then it is not really good enough

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with any 1/1, its a viable sac fodder for the sac outlet

deft belfry
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to put in context, i dont believe that something is necessary needed to break skullclamp since it is already broken

deft belfry
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@frank bolt adding you to my thread* πŸ˜… [[ashaya wild]] is probably the green card i mentioned the most. Consider your commander basically turns all your creature cards into a landfall, Ashaya is going to be the redundancy and machine gunning out more lands

shrewd zealotBOT
deft belfry
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it also somewhat overlaps + synergy with mirari's awake due to having more lands to tap for mana

frank bolt
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wow thats great. just to be sure: creature spells enter as forests so they trigger landfall of other cards, right?

So basically Ashaya and Karametra on the battlefield makes that when any creature is cast a land is fetched ->landfall and when the creature enters as forest creature->another landfall.

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And ashaya will be huge. [[badgermole cub]] also works well with it similarly to miraris wake.

shrewd zealotBOT
frank bolt
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its elemental too so theres decent chance that [[nissa resurgent animist]] can fetch it from the library

shrewd zealotBOT
#

Legendary Creature β€” Elf Scout
Landfall β€” Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3

deft belfry
shrewd zealotBOT
deft belfry
#

got another, not quite wood elves ramp but it can recast another creature with the web sling mechanic due to powercreep i think its one of the milo but mono green

deft belfry
#

[[Spider-Man, Brooklyn Visionary]]

shrewd zealotBOT
deft belfry
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@frank boltthat spiderman was for you if you are not against marvel/ UB shit

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@full murali saw your Master Multiplied deck, as long as you can ramp out the 6 cmc commander; not have to recast and not get hit by a boardwipe, it is usually a decent win con on its own. So it is nice to have a backup plan that doesnt rely on having commander out in the 99. I would cut [[Cyberman Sqyadron]] because there are hardly any non legend artifact creatures in the deck 7 is overcosted in here.

shrewd zealotBOT
#

No card found for β€œCyberman Sqyadron”

deft belfry
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once you finalize the cards in the deck, readjust the mana sources so there are more red than black instead of the other way around

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i would also do more than 35 lands to hit more land drops on curve

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[[diresight]] got a second reprint with a new name called [[risky research]]

shrewd zealotBOT
deft belfry
#

in case you want that over read the bones

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i assume the future version will be instant speed or something

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[[crippling fear]]

shrewd zealotBOT
deft belfry
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is my boardwipe of choice that doesnt kill the commander

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one of the funniest card imo is [[ cloak and dagger]], as master can "share" it among new clones

shrewd zealotBOT
deft belfry
#

but in terms of status it is just a worse [[hero blade]]

shrewd zealotBOT
deft belfry
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and neither give haste

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It is one of the favourite deck i have built and played but i am trying to using the master in the 99 now so i will always have new ideas for this one

steady pecan
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@deft belfry Are you able to help make a deck more goofy and less optimized?

deft belfry
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hit me

steady pecan
deft belfry
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but do you have [[spincrusher]]

shrewd zealotBOT
deft belfry
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[[!spincrusher]] insert joke

shrewd zealotBOT
deft belfry
#

it can be a big slap in the face if it gets big enough

steady pecan
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What would you cut for it?

deft belfry
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XD

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well, its more of a joke card, if you want to make the deck weaker

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i think first step is to

steady pecan
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That is what I want to do

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Make it goofy

deft belfry
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find out the "problem cards" in the deck

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how attached are you to gary the snail

steady pecan
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Not very

deft belfry
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art is goofy but game play is awful

steady pecan
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I mean fair enough

deft belfry
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what is the current plan for the deck

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self mill + big stuff/good stuff = one shot?

steady pecan
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Self mill, + Big Stuff/Generally good stuff or funny cards, be able to recycle my exile and graveyard to do it again

deft belfry
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not exactly de-optimization but [[!kozilek butch of truth]] is lowkey a nonbo

deft belfry
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because it resets your grave

steady pecan
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I already have it

deft belfry
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i dont think it has a good spot

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in this 99

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it is accidental shuffle back

steady pecan
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I added it so I don't run out of cards in long games

deft belfry
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i c

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is [[necrotic ooze]] mainly for lot of abilities

shrewd zealotBOT
deft belfry
#

but no real combo

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on the fence on that one

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i dont believe tutors, staples removal, namely [[toxic deludge]] is needed

shrewd zealotBOT
steady pecan
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I mainly run tutors because panglacial wurm is funny

deft belfry
#

ah

steady pecan
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And makes rules intersting at some points

deft belfry
#

there is a thing that came before avatar's destiny called [[exoskeletal armor]]

shrewd zealotBOT
deft belfry
#

if may not be your thing but the time where i did mimeoplasm i went with [[mindcrack]]

shrewd zealotBOT
#

No card found for β€œmindcrack”

deft belfry
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[[mindcrank]]

shrewd zealotBOT
deft belfry
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basically i have the big power creature in my deck that are easy to get into the grave

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and then try to find interesting effects from opponent's grave

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if you want a more control build path to counter reanimator deck, [[leyline of anticipantion]] let you do it in response

shrewd zealotBOT
deft belfry
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to me, as a chaos player, inconsistency adds fun to my games

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so i often have very little to no tutor if we exclude evolving wild basic fetch

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ofc mana base is something that can be overlooked

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mimeo cares about creatures in grave so it is naturally going to be a heavy creature deck

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as long as the mana allows for it, you can basically do anything with cloning

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an interesting thing about this commander is that it is often a non-legendary on board

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so it is VERY EASY to clone in simic colours

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if you want to overcomplicate things, you can basically clone a clone [[!sparkdouble]] to become your other creature and get the etb + all sort of weird trigger abilities that cares about P/T

shrewd zealotBOT
deft belfry
#

even flicking with [[escape protocal]]

shrewd zealotBOT
deft belfry
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means you can reuse that clone effect while finding lot of big power cycle creature jank

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[[insidious root]] [[descreted tomb]][[oversold cemetery ]][[cemetery illuminator]]

shrewd zealotBOT
#

No card found for β€œdescreted tomb”

deft belfry
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basically brench off in lot of weird direction

steady pecan
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Do you have any cards that get stuff from exile, besides the one creature I have?

deft belfry
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once things are exiled, they usually dont have a good way to come back

steady pecan
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Gotcha

deft belfry
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depends on the direction you want to go, i can provide more details for that build

steady pecan
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Maybe cards for graveyard recursion or to flicker some cards

deft belfry
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can even clone opponent's commander iirc

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which i may need a quick rule check

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and you do have the colours for the [[mystic reflection]] + [[zendikar avenger]]

shrewd zealotBOT
deft belfry
#

[[consuming aberration]] is one of my favourite creature in the game

shrewd zealotBOT
steady pecan
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I added that combo, it definitely would be nice to make a lot of copies of nonsense, or even my [[Rift sweeper]]

shrewd zealotBOT
deft belfry
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because i play like i am storming

steady pecan
deft belfry
#

yeah i dont even care about the mill i just want to see that reaction on their face

steady pecan
deft belfry
#

[[Six]] [[conduit of worlds]] add an extra layer with the ~stuff leaving grave synergy

shrewd zealotBOT
steady pecan
#

I actually cut six out

deft belfry
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fair enough

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there are many black ways to recast /reanimate too

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i think i got to mention [[arumi, tide]]

shrewd zealotBOT
#

No card found for β€œarumi, tide”

steady pecan
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[[araumi]]

shrewd zealotBOT
#

Legendary Creature β€” Merfolk Wizard
manat, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4

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Legendary Creature β€” Merfolk Wizard
manat, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4

deft belfry
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basically can trigger the leave grave twice

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AND make 3 copies of something

steady pecan
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Oh shoot that is fun

deft belfry
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although with 3 mimeo you will need 6 more things to exile

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since they are all different clones

#

with green, you have [[second harvest]]

shrewd zealotBOT
deft belfry
#

which are tokens you can keep as well

steady pecan
#

I am actually probably going to cut all my tutors since I have [[survival of the fittest]]

shrewd zealotBOT
deft belfry
#

i play fairly budget (depends on the colour) so instead of mesm orb i only have [[Chronic flooding]]

shrewd zealotBOT
steady pecan
#

And ramp also gets panglacial

deft belfry
#

true

#

i love demons so if i have space i would do [[ob nixilis unshackled]] + force search

shrewd zealotBOT
steady pecan
#

And you re probably right about no kozilek since I already have a couple other ways to recycle now that I think about it, them being [[Morality Shift]] and [[Harness Infinity]]

shrewd zealotBOT
#

Instant
Exchange your hand and graveyard.
Exile Harness Infinity.
"As I stepped into the star arch, it all became perfectly clear. Life and death are not opposites, but an endless path, twisting around and back upon itself, never ending and never beginning." β€”Zhaer, professor of biophilosophy

deft belfry
#

the problem with kozilek isnt recycle but it can be random off the top

steady pecan
#

Yeah

deft belfry
#

infinity do have the problem where

steady pecan
#

Where the spells is recylcing

deft belfry
#

its hand and grave so you can still deck out

steady pecan
#

What are some nonbos that are funny like [[phyrexian dreadnought]] and [[phage]], that I can copy the abilities of and lose or ruin my game

shrewd zealotBOT
#

Multiple cards match β€œphage”, can you be more specific?

deft belfry
#

i won a game by accident after getting 7 copies of [[breach the multiverse]] only because i somehow remembered to put

shrewd zealotBOT
deft belfry
#

[[bookwurm]] into the 99

shrewd zealotBOT
deft belfry
#

yes, i milled myself for 80 cards because i forgot the deck only have 99 cards

deft belfry
shrewd zealotBOT
steady pecan
deft belfry
#

blue can also [[stifle]] and new powercreep similar effects

shrewd zealotBOT
deft belfry
#

lol

steady pecan
#

I can play it normally, then randomly kill myself

deft belfry
#

no chaos swap to the opponent?

steady pecan
#

I have a phage edh deck for killing my opponents with my commander

#

This is just for nonsense

deft belfry
#

so its not like [[lazav dimir master]] steal a thing

shrewd zealotBOT
deft belfry
#

anyways

#

speaking of the copy thing, [[nanogeno conversion]] and [[echoing equation]]

shrewd zealotBOT
#

Creature β€” Troll Druid
Trample
As long as you control eight or more lands, this creature gets +5/+5.
"Hold still. I have a theory about what's going to happen to your face."
3/3

Echoing Equation mana3manaumanau
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."

deft belfry
#

turn your entire board into one thing

#

the 8/8 trample is usable too

steady pecan
#

Ooo those are fun

deft belfry
#

actually with non legendary commander you can even do [[sakashima's will]]

shrewd zealotBOT
deft belfry
#

anything to go wide, and then just make everything into your favourite joke monster

#

instead of trying to play lands from grave, i would just do [[hedge shredder]]

shrewd zealotBOT
deft belfry
#

rn my concern about the deck is the early game

#

where it need self mill + ramp

#

since i mentioned conduit of worlds, i would probably do that over [[!runamap excavator]]

shrewd zealotBOT
#

No card found for β€œrunamap excavator”

deft belfry
#

come om its close enough

#

i can see some argument when [[skithiryx blight]] comes out

shrewd zealotBOT
deft belfry
#

if you dont know the table, it may not have the best first impression to play with infect

steady pecan
deft belfry
#

is the deck getting too strong?

#

[[tend the pest]]

shrewd zealotBOT
deft belfry
#

the powermatter yargle fun stuff

#

those tokens again works with mystic refl

#

note that it can also be a "counterspell" against kill on sight commanders

#

[[life in trap mirror]]

shrewd zealotBOT
deft belfry
#

this one i have been testing out

#

its somewhat confusing if the table dont know DnD lore i guess

#

creature ON ENTER, if CASTED, exiled it. If nothing else gets exiled, that thing dont get to come back out. if mirror is gone, that thing never comes back.

#

the potential to completely remove a commander permanent if not careful

#

but in deck that play with etb/ clones thats like double the trigger outside of blue colour identity like [[rakdos showstopper]]

shrewd zealotBOT
deft belfry
#

i think the deck can run MDFC to up the land count

#

[[discipline of freylise]] is a freebie if not for budget issue

shrewd zealotBOT
#

No card found for β€œdiscipline of freylise”

deft belfry
#

[[displ of freyli]]

shrewd zealotBOT
#

No card found for β€œdispl of freyli”

deft belfry
#

pardon my spelling (β•―Β°β–‘Β°)β•―οΈ΅ ┻━┻

#

big draw and clean up discard i can think of [[hunter insight]] [[return of wildspeaker]]

shrewd zealotBOT
deft belfry
#

powermatter card draw

#

i think your best option is [[trasverse the outland]]

shrewd zealotBOT
deft belfry
#

as long as there are enough basics, to untap with like 16 mana is really nice

#

i would also run [[skyshroud claim]] here

shrewd zealotBOT
deft belfry
#

otherwise [[rootpath puritifier]] is an interesting card i have yet to play

shrewd zealotBOT
deft belfry
#

i dont think its for this deck here

#

[[rootweaver druid]] tho is perfect

shrewd zealotBOT
deft belfry
#

give everyone lands? what could possibility go wrong

#

its the friendly tempt to discovery

#

i can see dou purpose if you have [[devoted druid]], just lot of counters alone basically give a single big mana turn

shrewd zealotBOT
deft belfry
#

or early game ramp

#

[[necrotic ooze]] is a cut unfortunately

shrewd zealotBOT
deft belfry
#

its basically worse than a [[Lhurgoyf ]] in here

shrewd zealotBOT
deft belfry
#

[[force of savergy]] could be fun

shrewd zealotBOT
#

No card found for β€œforce of savergy”

steady pecan
deft belfry
#

cant help that one too much, because i need a direction or else i have to overhaul the entire thing

#

good luck with it

jaunty cipher
deft belfry
#

lot of things going on, curve has many 4 drops and lot of small value cards with little to no synergy

#

i think the overall cost can be WAY higher

#

depends on your goal, it is a very pricey deck to put together

#

can be more functional at like half its price tag

jaunty cipher
#

Yea, Im still very much in the early phase, trying to figure out a gameplan. The deck seems to be stuck between wanting to go more Aang voltron and an ally typal deck. I am so torn on which way to go. I want to lean voltron, but I need allies for bending

The price tag is high because 1) Atla just released 2) all the prints are premium and 3) the mana base.

Im still a ways away from ordering cards, full theorycrafting atm 😁

#

I will probably cut cards like Wan Shi Tong, who is less valuable in b3 than in higher brackets. I have also been resisting pulling cards from outside of TLA/TLE, but I think ive reached a breaking point there

deft belfry
#

Anag is partly 5c so that player can put in all the avatar cards in a single deck, but since many of them dont have synergy, they dont really do anything with bending

#

to start with the obvious, even tho it has black, technically you dont need black mana to do anything in the deck, if you cut out that colour it would give more room to work with and avoid dead cards like [[heartless act]]

shrewd zealotBOT
deft belfry
#

[[sokka tenacious tactician]] and few others doesnt have bending of any kind of them

shrewd zealotBOT
deft belfry
#

and since it is creature heavy, non creature dont have a good balance atm

#

outside of a scry deck [[planetarium of wan shi tong]] is a bait[[wan shi tong]]

shrewd zealotBOT
#

Multiple cards match β€œwan shi tong”, can you be more specific?

deft belfry
#

is that the card you mentioned

#

[[momo friendly flier]] basically no bending again

shrewd zealotBOT
jaunty cipher
#

That one too. I think im leaning to a more voltron build, but its time to pull from outside the set. it needs real artifacts

deft belfry
#

hmm, i think ATLA does have enough cards, it s much easier from outside the side

#

because all those "free" spells that say commander on them, are much more conditional when your commander is harder to play

#

[[flawless manever]] [[deadly rolick]] [[obsuring haze]]

shrewd zealotBOT
deft belfry
#

i wouldnt put all of those in a single deck unless thats my theme

jaunty cipher
#

voltron?

deft belfry
#

its okay to add other fire bending cards since anag still draws off those

#

i dont think you have set a direction just yet

jaunty cipher
#

I want to try voltron so see what it looks like, im stripping cards

deft belfry
#

a 4 cost 4/4 flyer isnt exactly a good candidate for voltron

jaunty cipher
#

ah

deft belfry
#

sure, you can try it

#

but you will lose the build around on bending

jaunty cipher
#

so you think a go-wide ally deck?

deft belfry
#

i would do card advantage mid-range

#

[[niv mizzet reborn]] is probably one of my favourite 5c commander. itself is an engine so it basically "draws" me a new hand

shrewd zealotBOT
#

Legendary Creature β€” Dragon Avatar
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6/6

jaunty cipher
#

So draw engine to overwhelm the board?

deft belfry
#

anag is drawing you lot of cards as long as you are consistent bending once he is out

#

because other than firebending,and maybe earth bending, the other two arent "forced" to happen, as you have the option to hold them for the right moment

#

anag is the draw engine itself

jaunty cipher
#

Right, but in terms of win-cons

deft belfry
#

[[toph the first metal bender]] not a bad card, just that there arent as many artifact like you said

shrewd zealotBOT
#

Legendary Creature β€” Human Warrior Ally
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to manat for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
3/3

deft belfry
#

if you flip anag and start casting 5 mana spells for free

#

i think it shouldnt be hard to win

#

earth bending has lot of combat related abilities so a big land will hit hard

#

firebending cards that are available but not in the deck also do lot of damage in general; red doing red things

#

if you want to do tokens go wide, that fine to but it is another direction

#

token makes waterbending much easier regardless of its cost

jaunty cipher
#

that was my thought, but artifacts can do that as well

deft belfry
#

its like convoke, to turn all your creature into pseudo [[llanowar elves]] to tap for mana

shrewd zealotBOT
deft belfry
#

the thing is, most artifact in commander are already mana rocks

#

and more artifact only really helps waterbending cost/ mana fixing; they dont help the other 3 bending or contribute to a win con like creature can attack

jaunty cipher
#

that is true. maybe a ally deck is the better option

deft belfry
#

[[sokka's charge]] this is basically [[true conviction]] with reducted cost

shrewd zealotBOT
deft belfry
#

even if you nearly tap yourself out, the life gain can often keep you in the safe spot

#

having a board of allies before those win con comes out would be the key if you want to focus around allies

jaunty cipher
#

yea, I think a board of allies is where im heading. thanks for the insight

deft belfry
#

NP

#

consider you will go over a hundred cards, i would keep the good stuff in the side deck for now. [[eladomris call]] [[worldly tutor]]

shrewd zealotBOT
deft belfry
#

especially if you dont know what are your other targets to search for

#

cutting Heartless act and alike spells to clear up room for allies and find a good balance of that with bending

#

[[earth kings lieutenant]] doesnt say bending but it would be nice with airbending to buff the power on everyone else

shrewd zealotBOT
deft belfry
#

or just get its power for trample through winnies

#

[[bender of waterskin]] can be in the side deck until you decide how much instants is in the deck

shrewd zealotBOT
deft belfry
#

i think you would want to use it like 2+ times per turn cycle to be worth it

#

ATLA has its own birgi/[[electro, ass battery]] although it cost like 6

shrewd zealotBOT
deft belfry
#

there's the lesson which are just [[rampant growth]][[roiling regrowth]]

shrewd zealotBOT
deft belfry
#

and [[elemental teachings]]

shrewd zealotBOT
deft belfry
#

with enough of those, having the iroh that cares about lesson isnt an issue

#

another iroh reduce the cost of lessons

#

[[great divide guide]] [[south pole voyager]]

shrewd zealotBOT
deft belfry
#

[[haru hidden talent]]

shrewd zealotBOT
#

Legendary Creature β€” Human Peasant Ally
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Haru hid his incredible earthbending abilities out of fear of punishment from the Fire Nation.
1/1

deft belfry
#

earthbending fetches is a good way for card advantage

#

i would probably cut Yue moon spirit for something that has more ally synergy and lower waterbending cost

#

even small things [[hermitic herbalist]] adds up

shrewd zealotBOT
deft belfry
#

having the right mana to play your cards to draw more

#

its at worst your Noble Hierarch/ bird of paradise

#

[[north pole patro]]

shrewd zealotBOT
deft belfry
#

versatile and has waterbend

jaunty cipher
deft belfry
#

small 1/1s

#

chump blockers

jaunty cipher
#

ooh ye

deft belfry
#

[[airbender's reversal]] those small effects basically covers everything you want

shrewd zealotBOT
deft belfry
#

low cost, interaction, modal, and bending cantrip from anag

#

i think it may even be better than [[waterbender restor]] if you only need to target one thing

shrewd zealotBOT
deft belfry
#

but good to have both

jaunty cipher
#

what about [[coalition victory]]

shrewd zealotBOT
jaunty cipher
#

to replace worldly tutor as the 3rd gc

deft belfry
#

;/ kinda of a boring card but it is doable

#

i think you can try it

#

just that it has nothing to do with allies/core theme of the deck

#

if you flip anag it only cost mana3

#

but then you also need to get out a black creature

#

and there are hardly an black allies

jaunty cipher
#

crap yeA

deft belfry
#

the thing is, you may not realize it, but small damage will add up so [[allied teamwork]] can be a win con overtime

shrewd zealotBOT
deft belfry
#

[[team avatar]] go wide, single attack, rest for blocks

shrewd zealotBOT
deft belfry
#

[[abandoned air temple]] [[secret tunnel]] [[Gavony Township]]

shrewd zealotBOT
#

Land β€” Cave
This land can't be blocked.
manat: Add manac.
mana4, manat: Two target creatures you control that share a creature type can't be blocked this turn.
"I forget the next couple of lines, but then it goes...'Secret tunnel! Secret tunnel!" β€”Chong, nomad musician

jaunty cipher
deft belfry
#

i want you to imagine that you are playing without commander damage

#

its basically your big stat ally but 2+ allies will probably do more damage than that

#

in the case where you go out of avatar cards, [[patchwork banner]] is worth a mention

shrewd zealotBOT
#

No card found for β€œherd hierloom”

brave dragon
#

Here's my newly upgraded Scarab God deck. I know you already looked at it some time ago but I've made changes and I actually think it's pretty much finished. While playing it I really hope to hit a combo but I don't need to regulary win early turns πŸ™‚
Sac outlets: [[Warren Soultrader]] and Fallen Ideal. Warren Soultrader has an upside with the treasure token it creates but [[Fallen Ideal]] might be a good finisher if the combo can't finish a player itself but doesn't produce any mana or treasure on sacrificing.
Repeatable reanimation: [[Liliana, Untouched by death]] - free recasts, [[Havengul lich]] - needs +1 mana to cast from the grave.
Sac Targets: Obviously the MVP here is [[Gravecrawler]] which lets recast itself on it's own if sacrificed to WS. [[Shambling ghast]] can wipe the board with -1/-1s but needs to be sacrificed to WS or needs [[Rooftop Storm]] to be recast again for free OR [[Roaming throne]] to create two treasure tokens instead of one. Another one to clear board is [[Accursed Marauder]], Gary, [[Sidisi, Undead Vizier]] to tutor whatever you want, [[Cryptbreaker]] - 1 mana to cast.
Combo beneficiaries:

  1. Drain - Diregraf Captain, Bontu's monument, Gary
  2. Token generation - Headless Rider, Wilhelt
  3. Wipe - Shambling Ghast, Noxious Ghoul, Accursed Marauder
  4. Finisher - Feral Ghoul - possible infinite number of rad counters, Fallen Ideal - flying finisher

Another combo on it's own is Duskmantle Guidlmage + Mindcrank

Let me know what you think, I'm happy to discuss and tune the deck. Unfortunately some cards are just too expensive to get for me so please keep that in mind. Thank you!
https://moxfield.com/decks/Cozp9mTBzkKbxDtOyFQiQg

spice finch
#

Hey! So I'm looking to build a Deck around Fire Lord Azula and i recently got the Stella Lee Quick Draw Precon and thought i could maybe transform the Precon into a kinda okayish Azula Bracket 2/3 Deck, could you maybe help me with Potential Cuts and Adds for it? NW_manwhat
❀️

Is it even a good idea?

deft belfry
shrewd zealotBOT
#

Legendary Planeswalker β€” Liliana
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
βˆ’2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
βˆ’3: You may cast Zombie spells from your graveyard this turn.
Loyalty: 4

deft belfry
#

i rarely see tha liliana in any games, hard to gauge

#

the one time i played her from a borrowed oath breaker deck... i missed 100% of the zombie mill XD

#

cryptbreaker really need a board to work well, i dont favour the small values too much but i will take a look at the full deck

deft belfry
spice finch
deft belfry
#

[[firelord azula]]

shrewd zealotBOT
#

Legendary Creature β€” Human Noble
Firebending 2 (Whenever this creature attacks, add manarmanar. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
"I'm sorry it has to end this way, brother."
4/4

deft belfry
#

depends on how interesting are the spells you want to copy

#

like adding flash would increase the possible copiable spells by a lot

#

but isnt necessary

#

[[twining staff]] would be a powerhouse automatically, if you can flash that out, now all your spells gets more copies

shrewd zealotBOT
deft belfry
#

but one on board is still really good

#

[[reveberate]] from the firebend mana are all easy include; so it depends on where to stop

shrewd zealotBOT
deft belfry
#

personally i am addicted to that edh experience of unplayable big-spells/jank

#

if i have a chance to play [[possibility storm]] i would need a bunch of small spells to get the storm count up before getting that last copy for the ultimate payoff

shrewd zealotBOT
#

Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

deft belfry
#

[[thousand year storm]] oops wrong name derped

shrewd zealotBOT
deft belfry
#

oh yeah i would still do P storm here

#

the copy will resolve and then another spell with the same type + another azula copy

#

i guess you will want to add more black cards since the izzet precon would have none of those in there

brave dragon
brave dragon
spice finch
deft belfry
#

2 card infinite is just a weird place in the bracket system, some people may whine about it

#

anyways i would love to see mindcrank getting some unique creatures for scarab god

#

as a control deck with open mana, you can look into utility lands such as [[plaza of heros]] and the one that give god indestructive counter

shrewd zealotBOT
brave dragon
deft belfry
#

☝️

brave dragon
#

Jokes aside if it would be too powerful I might swap Duskmantle Guildmage for something else but let's see

deft belfry
#

i know someone from university that keep mindslaver lock + glacial in his best deck

#

against people he meets the first time

brave dragon
#

Vile

deft belfry
#

i think everyone more or less have those "early commander days" with maximizing optimization

#

and it makes even more sense since he is in com sci

#

programmer's logic XD

brave dragon
#

Yeah my friend who I introduced to the gamΔ™ wanted all the counterspells for his 1st deck

#

It was tough explaining why he would have hard time, not others

#

Well I guess the deck is pretty fine if you have no must cuts or anything like that for me

deft belfry
#

not everyone agrees but i count "counterspells" as spot removal

#

you can play as many target removal as you want but unless it comes with a win con, ex. [[threaten]] it doesnt contribute to ending the game

shrewd zealotBOT
brave dragon
#

I tend to count them more as a protection than a removal

deft belfry
#

and i have not seen that in commander since... ever

#

[[admiral's order]]

shrewd zealotBOT
deft belfry
#

counters on my turn

#

[[!dispel]]

shrewd zealotBOT
deft belfry
#

i too prefer protection, but in a way, protection is a form of removal for removal spells

brave dragon
#

True true

deft belfry
#

and hexproof is stax against removal spells even tho no one call it stax

brave dragon
#

Wouldn't you call counterapells stax too then?

deft belfry
#

but stax stop someone from doing a certain thing entirely

#

while counterspells only stops the outcome, not the initial activation

#

unless the game is broken enough so that you can always jump to the conclusion, the process is definitely not the same

#

[[rule of laws]] stops more than 1 spell per turn, but it doesnt stop that first spell at all

shrewd zealotBOT
deft belfry
#

while a [[deense grid]] may turn off most spells on opponent's turn

shrewd zealotBOT
brave dragon
#

Allright I get your point

deft belfry
#

ofc its a lot of oversimplification 😝

#

to make the number % easier

#

i am just goldfishing your deck

brave dragon
#

How do you feel about it?

deft belfry
#

idk if its my playstyle or the control deck curve, the early game cant do much

#

i would probably take out [[not dead afterall]]

shrewd zealotBOT
deft belfry
#

need creature card on your board to die

#

bit niche

#

[[!emergency weld]] i would look for other form of card advantage here

deft belfry
#

like actual card draw

#

like the art, mechanic too janky

#

[[thirst for knowledge]] idr the other names but there are like 3 + version of similar cards

shrewd zealotBOT
deft belfry
#

discard land, discard enchantment etc

#

target player/ sorcery

#

[[thirst for discovery]]

shrewd zealotBOT
deft belfry
#

i believe control-deck need more card draw in general

#

value is the biggest win con here

#

[[wan shi tong, all knowing]] i guess i will mention this but i dont think its the build-around or focus of this deck

shrewd zealotBOT
#

Legendary Creature β€” Bird Spirit
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
4/4

deft belfry
#

oh wait thats not the name at all

#

[[planetarium of wan shi tong]] this one

shrewd zealotBOT
deft belfry
#

because it cost 6 to play and you only scry on upkeep, its too slow

#

but it turns scry into card advantage cast instead of just card selection

#

it is something that would fit into the control style

#

unless there are enough zombie cast, [[vanquisher banner]] feels slow

shrewd zealotBOT
deft belfry
#

i would do [[patchwork banner]] if i want an anthem

shrewd zealotBOT
deft belfry
#

T5 commander, i want all the T3 ramp i can get

#

or just ramp in general and accumulate value overtime

#

since i dont think scarab show come into play with an empty board

#

fine with greave but i would probably not use swiftfoot boot over a ... utility creature or other ways to protect my board

#

protecting one thing where a board wipe still destroys my game plan of lot of zombies

#

seems pointless to me

#

and the haste is whatever when the deck isnt focused on combat damage

#

[[overcharged amalgam]] maybe [[cemetery desecrator]] just things with etbs is better in general

shrewd zealotBOT
#

Creature β€” Zombie
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one β€”
β€’ Remove X counters from target permanent, where X is the mana value of the exiled card.
β€’ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4

deft belfry
#

even a [[grave titan]], that can win games on its own, even if slowly

shrewd zealotBOT
deft belfry
#

Control -> slow early game + need steady build-up and stablize the board - > lot of mana and value to work with -> end game overrun the table

#

ohh [kaya ghostform]] i dont see this here

#

[[kaya ghostform]] replace not death afterall @brave dragon

shrewd zealotBOT
deft belfry
#

i would reconsider c ards that recur from grave from victimize to fortultious find to emergency weld

#

things can stay in grave as sacrab has its own way of bringing them back

#

if you windfall something away, let it go

#

[[cursecloth wrappings]]

shrewd zealotBOT
#

Artifact
Zombies you control get +1/+1.
manat: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

brave dragon
#

Whoa that's a lot of suggestions

deft belfry
#

or this instead

brave dragon
#

I will have to slowly take a look later

deft belfry
#

nah that was less than 10 cards

#

more analysis on the game play and pattern

brave dragon
#

Scarab god

deft belfry
#

you are blue black

#

if he dies

#

it goes back to your hand

#

if someone target scarab god

brave dragon
#

I thought that exiling the card from my own grave is less valuable than exiling from others

deft belfry
#

you respond with a counterspell or [[corrupted conviction]]

shrewd zealotBOT
deft belfry
#

they lose their removal and you get scarab back to hand

#

no command tax, and the option to replay or hold in hand

#

the key to scarab god imo is to leave it somewhere else other than the field

#

only play it if you have like 4+ zombies out or something powerful in grave to steal

deft belfry
#

or your own creature

#

if they want to target it, i would let them, because i dont see swiftfoot boot solving that problem with haste. better off with some low cost redirection or generic counterspell or anything to waste the tables resources

#

the "stop targetting me card" would actually be [[leyline of anticipantion]] because you have nothing for them to target

shrewd zealotBOT
brave dragon
brave dragon
#

And actually warren soultrader feels like a key piece to protect

#

And other pieces tbh

#

I guess you would swap boots for more card draw?

brave dragon
brave dragon
deft belfry
#

potential is there if there are like 10 lands out

#

yeah i would go for more draw/ reactive interactions over boots. fair enough on amalgram, 4 mana open is quite a lot

deft belfry
#

because the card draw is like [[beast whisperer]] but without green creature focus and ramp it out early

shrewd zealotBOT
deft belfry
#

it becomes a really bad once per turn draw?

#

at 5 mana i cant see it being worth

brave dragon
#

Allright I will take a closer look and consider your suggestions

#

Aleays grateful for your time:)

empty bison
limber radish
#

You still doing this? I’m stuck on [[Katilda and Lier]]

shrewd zealotBOT
limber radish
#

This version is almost a meme, https://moxfield.com/decks/x4X1pdCj00CBVaBrtu24Cg
very hard to make this work. Lands (40) slime and petitioners (32). Leaves me 27 nonland cards to make this thing function.

This was my attempt at not that version. https://moxfield.com/decks/l9uAthpar0esnmOzaTUwMw
This version seems to lack a wincon, not sure what I’m doing other than recurring interactions and draw spells.

deft belfry
#

i am trying to find a deck for [[realm's sketching]] but this may not be it

i thought of [[drowned secrets]] but it only works with blue spells

shrewd zealotBOT
deft belfry
#

i think my weirdest idea got to be [[hivemind]] "self mill"

shrewd zealotBOT
deft belfry
#

but before i get off track

#

starting with the meme version, prehaps 16 is too low for the same name mechanic to work properly

#

the lands and spell focus should be fine but other than casting spells and sometimes mill, theres not much synergy.

#

ideally the deck does what it needs to do without relying on the commander

#

if SAH at 3 mana cost is the barely acceptable range, having to cast a creature for 2 more mana makes it an overcosted 5 mana spell

#

so imo, a self mill deck need a mechanic that is allowing that directly turn into some form of value [[treasure cruise]] delve or much stronger synergy with sorcery/spellslinger and creatures

shrewd zealotBOT
deft belfry
#

so the 99 need a consistent engine to get enough slimes in grave

#

which idk whats the ideal ratio in terms of hitting the right card

#

can use other Same Name decks as reference

#

and due to tight card space, i think efficient ramp is more important [[anvil semblance]]

shrewd zealotBOT
deft belfry
#

perhaps [[aur doc]]

shrewd zealotBOT
deft belfry
#

i feel so dyslexic spelling every name backward XD but the bot got it anyways

#

[[hermit druid]]

shrewd zealotBOT
deft belfry
#

i dont own those super pricey cards but if you have it, great

#

overall, i dislike those "mill3 cards, get a non sorcery back" spells

#

So the hivemind idea is basically having people turn on each other with big stuff [[jidoor aristocratic capital]] , or non targetting spells with "each opponent mill"

shrewd zealotBOT
deft belfry
#

this jank [[spellweaver volute]]

shrewd zealotBOT
deft belfry
#

dang, only can enchant instant

#

not great here

#

so many simic janks i wish this deck can play [[mystic genesis]]

shrewd zealotBOT
deft belfry
#

with a spell focused deck i think [[sevinne's reclamation]] isnt that great either, its either worse than [[dewdrop cure]] or [[restore]]

shrewd zealotBOT
#

Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.

deft belfry
#

or recast commander?

#

[[ledger shredder]] self mill ramp

shrewd zealotBOT
deft belfry
#

oops i meant [[ hedge shredder]]

shrewd zealotBOT
deft belfry
#

cheese grater whatever

#

now i am moving onto the real deck

#

oh, human tribal value

#

i am already bias to the first one i saw lol

#

[[champion of lambholts]]

shrewd zealotBOT
deft belfry
#

card type ratio looks good, a good balance between humans and non human to get lot of grave value

#

although lot of small stuff so the cost will add up

#

and not very many big play like a 7 drop finisher

#

which in itself has nothing wrong\

#

[[gran-gran]] maybe

shrewd zealotBOT
deft belfry
#

[[fortune teller's talent]] [[stenn paranoid partisan]]

shrewd zealotBOT
deft belfry
#

the meme version can probably do [[helm of awakening]]

shrewd zealotBOT
deft belfry
#

the potential chaos with hivemind XD

#

[[sunscape familiar]] worth it big time

shrewd zealotBOT
deft belfry
#

if you prefer other ones theres also [[case of ransacklab]]

shrewd zealotBOT
#

No card found for β€œcase of ransacklab”

deft belfry
#

[[case of the ransacked lab]]

shrewd zealotBOT
deft belfry
#

[[nalad of hidden coves]]

shrewd zealotBOT
deft belfry
#

[[patrician geist]]

shrewd zealotBOT
deft belfry
shrewd zealotBOT
deft belfry
#

a massive deck thinning because who wants a 90 card size deck

#

and since its on yourself it is a lot nicer than [[splinter]] someone basic land

shrewd zealotBOT
haughty frost
#

Hello again @deft belfry! I'm struggling to make some final cuts to my new Volo/Scion of Halastor deck. It's a creature-based control deck, seeking to win by self-deckout, slow beatdown, or an exsanguinate. I'm also leaning into some of the "party" cards and creature types (wizards, warriors, rogues, and clerics). I don't know which nonland cards to cut and would like some advice. Thank you so much in advance! https://archidekt.com/decks/17473195/volo_has_a_psychotic_break

deft belfry
#

bot may be dead

limber radish
#

I’m going through your suggestions while still driving myself insane, I now tried decks with just Slimes and Just Petitioners…. I feel like I’m in an MC Esher picture

deft belfry
#

and i need to wake up early tmw so i will think of something for the volo later

deft belfry
limber radish
#

-Next Reply- β€œMy therapist said that I should stop obsessing over magic, so obviously she means the spell package is too much, creatures are the way to go

deft belfry
#

as a friendly terrorist i approve this message

deft belfry
#

volo typing is the biggest focus, how to maximize party yet minimize overlap. [[alela cunning con]] is a cut since the deck is playing at sorcery speed

shrewd zealotBOT
haughty frost
deft belfry
#

[[ancient one]] over costed discard, no party type, just a big creature

shrewd zealotBOT
deft belfry
#

[[drown in dreams]] maybe [[strix serenade]] is sometimes niche as the opposite of swan song

shrewd zealotBOT
deft belfry
#

since the deck is typal snergy, those doesnt really do as much but are rather standalone cards

deft belfry
#

katara really good card, but same problem with not enough instant speed performing spells and i think they are also too many in this creature focus deck

#

jace is an alternative win con and 4 mana to +1 draw a card

#

there are probably better ways to draw at sorcery speed

#

[[perplex]] as long as you understand this inolve giving that choice so it doesnt always counter a spell

shrewd zealotBOT
deft belfry
#

a few humans all share the same type, maybe cut those down

deft belfry
#

there is a chance [[Massacre girl]] hurt yourself too much

shrewd zealotBOT
deft belfry
#

as a boardwipe i love playing her

#

8 clerics, wizards, rogues, warrrior so an exact balance between each one ( not counting in changelings) altho [[1accursed marauder]] is about the only one that doesnt keep itself on board but overall the party is very balanced

shrewd zealotBOT
deft belfry
#

[[concerted defense]] isnt a card i have a chance to use, its on theme with synergy, but it does require having 4 creatures out for its full potential? or as long as it [[!negate]] the target it doesnt really matters

shrewd zealotBOT
deft belfry
#

its a budget[[offer you cant refuse]] with extra steps

shrewd zealotBOT
deft belfry
#

the party mechanic is somewhat niche so i dont think i need to go into details more than your play test

#

one thing tho would be, since the commander covers wizard

#

it is more acceptable to cut down on wizard

#

as thats a creature you can always recast

#

and have access to

#

[[starwinder]] seems a bit like a good stuff with high curve that is hard to get the payoff

shrewd zealotBOT
deft belfry
#

not much envasion

deft belfry
#

swaps are hard unless you find the perfect creature to have new hybird types and still have party support

haughty frost
#

Made the cuts with your advice, kept massacre girl in cuz a) I want the boardwipe and b) she's awesome design

#

tysm! this was a massive help!

haughty frost
#

and after a couple of goldfishes i can confirm that the deck works well now

deft belfry
#

πŸ‘Œ

#

i wish party get more supports because some looks really fun

#

and the not-everything-is-the-same tribal has lot of potential area to explore

haughty frost
#

Burakos is insane, the FF1 holiday promos are all quite good, thwart the grave is cracked, and concerted defense is pretty solid

lilac heath
#

rakdos burakos goes hard

haughty frost
lilac heath
#

[[guild artisan]] there's enough party creatures in rakdos that all make treasures for some goofy stuff

shrewd zealotBOT
lilac heath
#

also theoretically could go infinite with that one dragon or aggrevated assault

haughty frost
#

that's an absurd amount of mana generation with burakos holy shit

#

sounds like a fun brew

lilac heath
#

i have it built and it does

haughty frost
#

could I see the list?

deft belfry
#

i want to see this in action

haughty frost
#

Soooooooo I've gone completely off the deep end and attempted to translate the infamous "Legacy Oops All Spells!" deck into a functioning commander deck! The list feels surprisingly consistent in playtesting, being able to land a balustrade spy or an undercity informer by turn 5-6 on average. Kenrith is the commander cuz he's 5c and can reanimate at a decent rate over and over again (esp before your draw step to prevent yourself from losing the game). I was wondering if any of my payoffs could be replaced for more interesting options or if there were any glaring deckbuilding flaws that needed to be fixed (The dredge cards are also quite good with kozilek when the aforementioned titan isn't glued to my hand). Thanks in advance @deft belfry! Here's the list: https://archidekt.com/decks/18249672

deft belfry
#

i forgot what it was that plays a deck with all MDFC instead of lands and then there's also [[codie codex]]

shrewd zealotBOT
#

Legendary Artifact Creature β€” Construct
You can't cast permanent spells.
mana4, manat: Add manawmanaumanabmanarmanag. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4

deft belfry
#

oh the other hand, when the entire deck uses tapped lands, i think [[horrizon explorer]] and [[the wandering minstrel]] or [[root maze]] helps in those situation to get the game to your pace

shrewd zealotBOT
deft belfry
#

if want more early milling, [[chronic flooding]] is one that i like that doesnt require landfall the crab does

shrewd zealotBOT
deft belfry
#

as for mill, perhaps the flashback reanimation spells

#

so less dead cards and more selection

#

[[training ground]] goes hard with kenrith

shrewd zealotBOT
deft belfry
#

if i missed it[[unburial rites]]

shrewd zealotBOT
deft belfry
#

i think [[diregraf rebirth]] would be overcosted?

shrewd zealotBOT
haughty frost
#

there are so many times where i find myself wanting that one extra reanimate and don't have kenrith on board

haughty frost
#

thank you so much!

#

this deck was bizarre to put together

deft belfry
#

i think you will need lot of taggings

#

basically all the MDFC lands are just for mana

#

ritual are your ramps for fast mana acceleration

#

and then the rest are utility and payoffs

#

perhaps ways to get around your hand's bad draw can be added

#

can also consider token + polymorph synergy

deft belfry
deft belfry
#

[[Split Decision]] isnt this the coolest counterspell? why do no one plsy it :C

shrewd zealotBOT
wicked gust
#

ideas for boros flying creatures that are low end but powerful for a [[seph fallen hero]] counters deck?

shrewd zealotBOT
#

Legendary Creature β€” Human Avatar Soldier
Jenova Cells β€” Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion β€” mana3, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7/5

peak citrus
smoky jackal
#

https://archidekt.com/decks/14557968/faelock_faerie_rogue_instant_tribal
In general trying to get an opinion of the deck. I've tried making it balanced as possible but I'm looking for suggestions.

Archidekt

Alela, Cunning Conqueror - Commander deck
Faeries β€’ Control β€’ Flash β€’ Forced Combat β€’ Draw β€’ Forced Combat β€’ Scry β€’ Tap/Untap β€’ Tokens β€’ Tempo
(1) Commander β€’ (7) Anti Faerie β€’ (2) Faerie Drain β€’ (7) Faerie Dust β€’ (7) Faerie Ramp β€’ (11) Faerie Resources β€’ (2) Faerie Ritual β€’ (14) Faerie Summons β€’ (7) Faerie Tr...

wicked gust
deft belfry
peak citrus
#

True

#

It also lets me play additional land

deft belfry
#

while i cant call* swords "bad cards" they are definitely not the ideal equipments for the lowest curve. with a 3 cmc commander, the sword cant really be equipped right away

#

some like fire and ice with the [[shock]] stapled onto it is obviously more synergy with lightning

shrewd zealotBOT
deft belfry
#

but otherwise, mechanically boros and equipment goes hand in hand

#

just get a clear game plan down and beat face from there

#

for boardwipes, can pick from all the one sided ones since that would net more advantage

#

i will goldfish it a bit to see what can make room

deft belfry
#

any reason behind [[ shamian spirit guide]]?

shrewd zealotBOT
deft belfry
#

it may speed up the mana for one turn but - 1 card for 1 mana is really big in a deck that naturally lacks card draw

#

i can see many part of the deck getting a bit clunky like an engine modified with many of the best gear yet it doesnt have the oil to let it run smoothly. powerful removals like Farewell usually hurt yourself just as much and the first one to rebuild would come out ontop

#

having artifact being your main game plan also means you probably only care about the creature and enchantment mode for the most part

#

then [[austere command]] would be more fitting at 6 mana cost

shrewd zealotBOT
deft belfry
#

$ aside

#

if i am to wipe creatures, i try to go for things that are lower than 5 mana and white has like all of them

#

if there is a consistent way to give myself pro-red, then red wipes becomes more one sided

deft belfry
#

for Alela, prehaps can consider [[as foretold]]

shrewd zealotBOT
deft belfry
#

or [[victory chime]]

shrewd zealotBOT
storm fox
deft belfry
# smoky jackal https://archidekt.com/decks/14557968/faelock_faerie_rogue_instant_tribal In gene...

commander and deck direction dont have any "inherited" issue from the Draw, go play style.typal and instant speed also works fine. Since there are more blue cards/pips it can lean more into the blue mana base but overall it is balanced. So the deck would be function as it is, although it can get more synergy through spells and payoff. perhaps [[archmage emeritus]] / [[archmage of runes]] (probably dont need that cost reduction

shrewd zealotBOT
deft belfry
#

hmm landfall but no [[fable passage]]?

shrewd zealotBOT
#

Land
manat, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
For many children, the wonder of their first warp is a lifelong inspiration.

deft belfry
#

[[walking atlas]] got the [[pupu ufo]] upgrade

shrewd zealotBOT
deft belfry
#

its important to note the mini nonbo with [[guildless commons]] bounce land and the double etb elish norn making it trigger twice

shrewd zealotBOT
deft belfry
#

but it is naturally small enough it shouldnt matter most of the times

#

[[klani gem]] is a ramp i really like for colours that may struggle with card advantage

shrewd zealotBOT
#

No card found for β€œklani gem”

deft belfry
#

[[khalni gem]]

shrewd zealotBOT
deft belfry
#

basically enable this turn and following turn land drop with a slight temple lost

#

but also makes it easy to catch up ramp

#

unless you are there to combo or spell sling storm off, [[aetherflux reservoir]] is odd in a landfall deck

shrewd zealotBOT
deft belfry
#

[[kor cartographer]] even in white is just a worse sad golem

shrewd zealotBOT
deft belfry
#

i find it hard to like [[karoo]] the OG bounce are pretty slow

shrewd zealotBOT
deft belfry
#

rather have a [[darksteel citadel]] of sort for card type or something

shrewd zealotBOT
deft belfry
#

also can [[ghost quater]] yourself for a instant speed landfall trigger

shrewd zealotBOT
deft belfry
#

or another desert so you can reuse scavenger grounds without replaying it

#

but consider [[extraplanar lens]] is here, more basics / basic fetches is going to be good too, and note that it affect ALL players so it is often run with snow lands

shrewd zealotBOT
deft belfry
#

on the other hand, an equipment (some scythe) imprint a land from the deck and gives the creature +1/+1 for same name, that one would prefer shared names with opponent's field

#

there is also [[titiana's staff]]