#REVERSED! (EDH) Assistance!
1 messages · Page 5 of 1
legend matters cascade automatically go into B3 or above
i wish jodah was fun to play against 😅 the legend coat of arms is too much
tbh I feel like it's the cascade noone likes
10 billion years of exiling till I hit my combo piece 2 drops
hmm i mean if the board is just random things, who cares
at least cascade was not about comboing in the first place
kellan the kid just straight up says "well I guess we're going infinite now"
it can be, but it was initially extra value
on overcosted cards
and gambling off the top
and then the tibalt thing broke it
ah true , but then it's like with jodah"well I only have 5 2 drops in the deck, lemme jhust basically turn all my 3 drops into tutors"
and then they did restriction cascade [[codie dex]]
Legendary Artifact Creature — Construct
You can't cast permanent spells.
,
: Add 



. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
and jodah without the cannot cast restriction
oof
yeah these effects are kind of nuts with the filtering potential it could provide
OG jodah was much cooler imo
I mean 5 cmc blightsteel was gross
but then again I'm playing 3 cmc myojins I can't speak
i guess you skipped the [[mary jane watson]] stuff?
fair
spider-man cards kind of blow ngl
and I'm like
life long spider-man fan
tho they do make a fun bracket 2 deck in bant
i want to build [[!serah farron]] for the art
know close to nothing about FF
I just felt like I wanted a deck that would do fun gross combos with peter parker over spider-man tribal
oh that's some cool art
try build 2 decks
wish I could run it in any of my legendary tribal decks
the baack side is even better
yeah that's really good
I might put it in my abzan legends list
I've been recently thinking about putting surrak and goreclaw in spider-man over the other deck
if you want more humans
yeah she could be pretty good but like my main issue is that webslinging does that already for me ish
oh wait surrak?
but at this point it is likely to become good stuff tribal :/ [[aragorn and arwen web]] is this any better than the 7 drop 7/7
Legendary Creature — Human Elf Noble
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Aragorn the King Elessar wedded Arwen Undómiel, and the tale of their long waiting and labors came to fulfillment.
3/6
[[dance with calamity]]
can cost reducers help with casting cards with this?
i see [[maja bretagard protector]] if it is dedicated to human theme
i read the some rules on it and it doesnt say
oh weirdly enough maja was my first ever commander
the spells that are free probably wont matter, but cost reducer arent much different than mana ramp
tho it was far grosser landfall combos and a kodama shell
now it's a necrobloom deck 🙂
i think necrobloom is one of those, most of them looks fairly identical
if you want to go above B2 with more tutors, there is always [[captain sisay]]
too many tutors probably will pump up a tier 😅
not what i was referring
say for example i have [[hellkite tyrant]] exiled with it and i have cards reducing the cost on the field. while "dancing with calamity" states 13 or less to be cast for free. can the cost be reduce to 2 for the hellkite?
but whatever you see fit
ah that's fine you said it was waaaay stronger than a 2 should be tho
i'll probably bump it to a 3
depends on how it play, less consistency will bring it down
jank with myojin would be a fun way to play too
nothing changes the card text, its not a [[exchange words]]
Enchantment
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
Before criticizing, walk a mile (about 1.6 kilometers) in their head. That way, when you do, you're a mile away and you have their head.
wierd jank i made was wabbits and dragon's approch
my main wincon is like draw for each permanent I control, then try and get out the old green myojin out with something like relic of legends or we ride at dawn o nthe field
then draw till I hit karn's sundering or smthng
when it comes to playing with fun cards, i think some are naturally more interesting when it is harder to appear in a game or somehow used in an unexpected way. it is to create the memorable moment rather than trying to get the best combo out of it
got ya
if Cedh is the extreme, trying to win with few cards as possible, lower power is doing inefficient things that will make your heart go blegh
if you want only humans and spiders, that would be a restrictive enough rule so that the deck is completely differernt from others
sort of like [[!kaheera the orphang]] if it was your tribal
do you own [[noble hierach]] btw
strictly better more human llanowar elves
can I crack a fetch, put a land in play, have [[Aesi Strait]]/Tatyova trigger and THEN respond with [[Mystical Tutor]] to put [[Devastation Tide]] on top? then let Aeshi resolve for the Miracle?
I say yes this is another person question. Im just testing my knowledge
any triggers without splitsecond can be responded to
you just have to hold priority
Yep thought so
finish casting all your spells/adding abilities before passing
most people dont use mystical tutor for miracle/top deck manipulation but thats part of the fun of that mechanic
can make certain synergy out of nowhere
I need that card tbh I haven't been able to get my hands on a copy
[[mitotic manipulation]] is this blue rampant growth, idk if it is worth trying out 😅 also i forgot to mention [[surveyor's scope]] for all those high cost decks @empty bison
get yourself 2 lands behind, easier with bounce lands ex [[guildless common]] or the desert
but the idea is that even if you hold off a land drop, the chance of it getting 2 -3 more lands into play untapped, that "ceiling" is probably almost as good as [[ancetral recall]]
if any one casted any land ramp, someone got ahead and you are not first in turn rotation, then playing it on curve will get the most out of it. i think it is less than 20% chance where it can be a late game not so useful card to draw where 80% of the time, it will ramp a minimum of 2 untapped lands
Ohh thank you!!!
@deft belfry I am working on a new deck that I am excited for you to look at! Maybe this time it will be more cohesive. 🙂
so I'm trying out a funny deck of rakdos treasure party
but i'm new to rakdos and uncertain really how to lead the deck into a fun and strongish way
is that new spoiler
No. Shit wrong channel
give haste, play expensive dragons, double triggers for gross things to happen, burn your wallet 3x more than the oppoent for the most expensive foil special art dragon to assert dominance
that explains the funny looking CGI dragon
iam not sure if temur hiuman got something going on
look for artifact enters and payoff, treasure synergy/support will give a good idea how it works
the hard part is usually getting all the party members
since it will need at least 3 other creatures and hopefully as few overlap as possible
once party member is set, may want to hold the rest until the party is wiped. and then rebuild
2 drop bulk may not be worth while but are good placeholders until you want to upgrade
i believe scryfall can set creatures to types you want
2 colour decks dont need diamonds tapped rocks
guild signet, talisman, colourless source with utility
since i see tons of stuff on the side already. probably good to go for the most part
ah true I was hoping to heavily mitigate that by having almost every creature generate treasures
i remember seeing a new card that turns all artifacts into creatures with menace with in rakdos colours?!
otherwise, having ton of mana is just going to flood
since your commander can make 3+ treasure each attack, i think your treasure count will go off the chart if not interacted
im kinda liking [[squall]] as a mix between control,landfall and reanimator, but some of the infinite combo there , i dont like ,they require a sac outlet which isnt what squall wants
[[squall, mercenary]]
without build in evasion, and grave is technically public info
it looks less threatening than in practice
gtg to work 🏃➡️
idk i feel like im gonna be a bit of a target for attack
i feel like im gonna be a target fro attack in this deck
4 toughness dont die to that many things, its usually collateral damage if you are not extremely ahead
the fact that what you can get back is a 3 drop, it limits the potential power of those recursion targets
and i think the best direct comparison is, when is the last time you played or see a [[sun titan]] being played
the attack alone to gain double strike instead of squall having double strike is kinda a downside as well
[[duelist heritage]] only on your turn, as a removable creature, and limit it to some "exalt" synergy
so squall in the end, as a 4 toughness that needs to connect to reanimate small targets, and doesnt work with go -wide alpha strike with the double strike
shouldnt necessarily be kill on sight, unless you have assembled some combo engine
swinging with only one thing usually means you will have blockers behind
[[ghostly prison]] standard pillowfort should redirect lot of attacks if you are worried
where did you get landfall from?
other than like the angels and [[felidart retreat]]
there are very few land fall triggers in orzhov, black has some drain effect
ob lixis is probably the strongest one i remember
but then another card is required to give squall unblockable
using 3-4 cards to do less than 10 damage is not that scary imo
I never said it was good :3
GREAT SEGWAY ME
Talk about weird or not good
This is an idea...
So the plan of this deck is simple
I cast Flubs turn 3
I play every card in my deck
The hope and prarer is, that I hit enough fast mana to be able to hard cast abundance
and then from that point onwards only draw non land cards
Use [[Ulamog the infinte gyre]]
Legendary Creature — Eldrazi
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10/10
and [[Engineered explosives]]
To infintely loop my entire deck
My entire deck is either mana positive or 0 mana
apart from ubuyndance and ulamog
So I am here for a simple question.
Is there any fast mana/mana positive which I have missed?
Right now this is more of a thought experiment I will work on a win con later
Im not sure if theres even enough cards to do this
But that's why we are testing
Cool Manamorphose lets me bin ulamog
You can also use a delayed draw trigger from mishra's bauble!
Oo
i mean in the sense that it was played online instead of in person; added layer of difficulty
oh yea!
technically with flubs out
the untapped turn you have 3 open mana
and 1 land drop
i think [[helm of awakening]] still fits
[[chancellor of the tangle]]
No card found for “gem stone carven”
[[sol mox]]
No card found for “sol mox”
i think the problem i see is that anything non spell would stop the whole chain
No card found for “strike the rich”
[[strike it rich]]
[[urza artificier]]
Multiple cards match “urza artificier”, can you be more specific?
[[urza lord high]]
Legendary Creature — Human Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
1/4
Artifact Creature — Juggernaut
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This creature attacks each combat if able.
"The Consulate sought to crush us. Let's give them a taste of their own medicine." —Venkat Dasai, renegade commander
7/5
[[bottle cap blast]] only make tap treasures
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
https://moxfield.com/decks/q9a3o7zHV0mOXVZJBSoV1A
so err I got my first edh necron deck and any possible way to find slots for diabolic intent and portal to phyrexia
cause at the moment the deck can function
but I dont play them
therefore no flubs triggER?
i am wondering if spirit guide is needed
i dont think either is
actually, maybe use the 3 mana on
extra chances of land drops
forgot the name, play two additional lands
that way, turn after flubs, can play a 3 drop, and up to 3 lands
hmhm
i think the deck can run at least 5 lands
i have always wanted to make a 0 land EDH deck
tbf
With enough fast mana
I belive its possible
is this a combo deck
some precon stuff [[beacon of unrest]] are the easier cuts
not that I know of
[[roadside reliquary]] is a bit of an odd choice because there are only 3 enchantments?
almost every deck can run a [[warroom]]
I do like the process of "Time to build kiki jiki clones and fun, no combo's." then accidently constructing a combo on the fly
true its more of a good to have thats all
i forgot the names of lands that draw one by sac but there is a few others
[[phyrexian tower]]?
oh!
the lands that has cycling ?
but most arent great, more of an emergency draw
sacrifice from the board
speaking of cycling, you can swap the [[polluted mire]] for the one that cost single black
not sure if i would use war room tho since my commander wants to cheat out stuff from grave/ hand
I think the precon does have a few will swap them out
thats why you want ways to get more cards out of the library
its repeatable draw, not single use cantrap
without scarecrow to sac, i am not a big fan of the [[scarecrone]]
because of the high mana cost, although it is fine
can do things on repeat and is on theme
5 life for 1 draw idk man ill think about
read warroom again
^^
lot of people misread that, you arent the first
yea there is litterlayt no reason to not run it
i think 9/10 times it almost a strictly better [[locth wain]]
(╯°□°)╯︵ ┻━┻
lool
the "hellbent" land that draw in back
unrelated to artifact theme, i think something like [[mortician beetle]] has a bit of potential
low initial cost, can become like a 10/10 in certain games/decks
actually, i think [[tarrian cleave]] would be much better
vigiliance is very hard to get in black
not sure how off-theme you are willing to go [[rankle master of pranks]] looks nice in here
very interesting
because it gets through the deck, get things into grave, and scale well with multi player
easy way to set up on repeat
the best tip i can think of would be, dont over rely on the commander to play the big cards, at some point, without a consistent source of life gain, and having to replay it from the commander zone, wont be worth the mana cost
seems relatively cheap now is if my local market has them or not lol
yeah, it was a nice reprint
I see guess I have been relying him too much haha
also should I run [[syr konrad,the grim]]
Legendary Creature — Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)
5/4
i think its a good finisher in many decks, but it may not fit here
in general, the mill ability is not a build around but a desperate last resort
ah man I already brought but eh its aight
@deft belfry oh yea so err we ain't gonna run [[diabolic intent]] and [[portal to pyrexia]) right ?
[[portal to phyrexia]]
Artifact
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
After five thousand years, the nightmare returned.
its still a good card tho, i use it a lot in decks that lacks a quick win con to speed up the game
just because 5 mana is on the higher end and comes out slow, doesnt mean your game will instantly kill something that is slowly draining the table, the same way people ignore [[blood artist]] doing like 20+ on its own
as much as i notice that players prefer [[zulaport cutthroat]] i think i rather go for blood artist first
i gave you cuts to add those in
fair thx
unrest is one of them
so I'm trying to make a dimir pirate deck but idk really what pirates should do as a deck
this was gonna sorta rely on reanimator effects or smthn but idk
what is [[[dragon throne of takir]] doing here
there is a strictly better (mechanically) coastal piracy with cycling but less pirate theme
colour pips, colour balance, low curve, tribal synergy, draw engine, the deck has many things and many are good; i am trying to see what seems to be missing. and if the deck is actually able to get the proper payoff from the values
also not sure about the consistency outside of getting creatures and lands. other category seems to be much lower
so the % archidekt shows were quite low
i think it is okay is trade out pirate without evasion to deal dmg for more utilityin order to get more than treasures and maps tokens
[[pillar of orgin]] probably one of the worst mana rock iever brought XD and idk why i got more than 1 copy. even for tribal its pretty bad because it restrict to creature spell, and with low curve, i dont think it is too important to have that as a 2 drop, but you can definitely test it out
the logic is that, if i have a 2 drop in hand, i rather get out creature to wait for summoning sickness. if i have a 1 drop, i can probably play it already without additional "ramp". or for a bigger pirate, a colourless rock that can help cast non creature spells
in additional to rogue passage, this is a deck that can also use [[access tunnel]] earlier
cool synergy and card choice, i will have to check what good pirate are there to add
i pay too little attention to creature types now a days, will have to scryfall search
correct myself, theres no map tokens, its just explore without creating maps
i keep thinking that falco creates maps
if i gotr like 8 2 drops and big francisco, I win sorta
interesting way to sink mana 😅
true i dont really know how the deck should finish ppl lol
?
[[reconaissance mission]]
when you use scryfall, the tagger option will list card with the same/similar text so it is a nice way to find cards you have yet to know about
i especially like the artwork tags for checking out decade old designs
or weird looking or horrific paintings
its a good thing I need all the reconnaissance/coastalpiracy effects
i only run the cycling one at most, no room for a second copy
ok it's wierdly functional now with the exta bident effects
the 2 drop pirates without evasion maybe my cuts if there are alternatives
I found a good way to close games with dimir pirates
time sieve!
and if I lean into reanimator I can use explore willy nilly to pitch to grave
also living death 😈
also fun fact with partner commanders [[feywild visitor]] makes 6 1/1's a turn
i've got this nekusar deck, which i really like, but it hardly ever wins. Any suggestions to change? https://archidekt.com/decks/8384558/wheeling
thats a tough one to "fix" because by itself, the deck dont really have major issues. nekusur being a somewhat common and popular "wheel" deck give it a lot of sample size to compare
i think the main issue would be match up, threat assessment, politicking, rather than the deck not doing its thing
i would simplify it as a "combo + control" deck
with the right card + wheel, its a near one shot kill on an opponent
if you understand what that means
personally, i also dislike cards that cost more than their counterpart such as [[megrim]]
May I ask your wisdom for 4-5 card draw cards in sultai that are not theft cards.
https://moxfield.com/decks/zEzlcc54BUqJg4jz3i2wrQ
since i was not happy how my last noctis works, i did some major changes to the list and i am not sure if the mana rocks are good enough or too less or too much
[[mana leak]] hard to use, too many? single target removals, & few discard "engine" to start off the discard. while you can use more powerful version of every card, as long as the card category doesnt have enough synergy and overlap, i doubt it will change how the deck plays
whats the commander
Xavier sal, infested captain
Though I am moreso looking for generic good draw effects outside of gamechangers
because you can have extra synergy such as [[plum the forbidden]]
i see 6 sources of artifact ramp + 3 more from creatures
just need to tag your cards so you know what the deck is doing
[[eden seat of sanctum]] is an odd choice when you can play almost anything from grave
5 mana + land sac just to add back to hand
seems to me like a desperate red/green way to return something
ah true i guess
ten right no ?
missed the 2 that give lands
i cant make sense of mana refra and prophetic prism
Hi I’m working on a rev tithe deck. It’s still in wip but can I get your thoughts on it? Maybe I’m missing a key element? I’m not looking for infinite combo or hardcore stax. I want to lean into the card steal/play aspect but I’m pretty sure I’ll become the target. So I’m sure I’ll need a way to deal with that 😅 maybe I need a solid finisher combo…I’d appreciate any input. Ty.
I had a vision of basically attacking everyone for all those card steals and treasure tokens.
so when i look at it, the issue i see isnt the mana but rather just the 99 not doing much. with a commander that gives a second cast at the cost of life; everything you do depends on the 99
you can draw for value as much as you want, unless there are clear ways to convert the value into a win con (like the kappa cannoner) or fun stuff what you want do, the deck is just casting spells and drawing cards to cast more spells
while i dont think you need to play tutor [[fabricate]] (esper got it all) or combo [[sharuum the hegemon]], but as a thought experiment
if you can have any one artifact you want either from hand or from grave, what are the top 5 that you enjoy playing
[[hooded blightfang]] doesnt work because the creature doesnt have deathtouch when it attacks
Hooded Blightfang's triggered abilities trigger when it attacks and when it deals damage to a planeswalker, as long as it still has deathtouch.
In a Two-Headed Giant game, Hooded Blightfang's middle ability causes the opposing team to lose 2 life and you to gain 1 life.
i do see 6 other cards that naturally has it
1 of each is a deathtouch anthem
nothing wrong with [[mutilate]], it is just one of those that is harder to control later into the game as land drops accumulate. it is likely to wipe your own board as well
in general its better to look for wipes that doesnt reset yourself if possible
i may also look for generic cards that sort of work with anything you may get from the opponent's deck
its harder because every game is different
[[scheming symmetry]] is a nice one
if by chance they search for something "useless" expecting you to attack, you can just mindgame and not attacking them? XD but its more about denying the "downside" part of the card as your commander basically say "mill 1" also opposition agent control both searches
hard to get first strike/double strike in black but it would be able to get more triggers as well
last of all, because rev doesnt allow any black mana as any colour and give a treasure, it may be nice to get more mana fixing lands/mana rock to play non black spells
not saying you need [[chromatic lantern]], but having more option would be nice
[[gixian pupperteer]] doesnt make too much sense
mono colour decks sometime work like [[endless altar]] for card draw, or [[tome of legend]] etc
No card found for “endless altar”
[[endless atlas]]
but if its for synergy, there s probably a few "combat damage trigger" that works with death touch attacking creatures
overall, i think theres are ton of flexibility when half the spells are your opponent's
all that matters is that you have enough creatures to get through
first few turns should be getting small evasive creatures and then Rev for the multiplayer steal, just be aware of boardwipe that put the deck back into the stone age
so I really wanted red and ended up trying to brew a grixis version of malcolm evasion matters pirates
no clue if it's too good tho
well good is relative I wanted this to be a pretty lowkey kind of deck
hmm I'll be honest tho mystic forge only at the moment, I mean shove my necron stuff in but not sure if it suits the deck
Yeah. I know there will always be a level of uncertainty with this deck idea since it heavily relies on pillaging and being able to cast/play the opponents cards. But the wildcard aspect sounds pretty fun for me.
Thanks for your insight! I appreciate the suggestions and thoughts on it.
yeah, because it depeneds on many things its hard to say how the game will turn out. i do have a bad habit of building decks that lacks a win con
artifact synergy is usually nice to have; bottomline would be, once you have access to like 1/5 or 1/4 of the deck, is it going to durdle or find a way to progress the game
i see the switch over from dimir pirate to grixis. it is tribal alright but it does seems a bit rough around the edges
perhaps vial smasher is a bit too open ended ?
it is one of my favourite rakdos partner tho
i will look into it again at a late time
tribal has so many cards availible and some do feel like a trap
Vial smasher is kind of just there for the color fixing
thought so
Hiii! I would like to ask if this deck
- is Bracket 3
- if it is, is it ok to play at bracket 3 or is it going to be very oppressive
3)any generic ideas to improve it.
The concept is have a bunch of indestructible bombs and Life "Gain" cards as valid prismatic bridge targets, and then pretty much every regular destroy boardwipe under the sun, making them asymmetrical
i would classify it as 5-colour good stuff, with a board wipe tribal subtheme
the salt is not for everyone but can be somewhat expected at B3
i wouldnt play something like [[depopulate]] in here because it doesnt benefit myself and can give other players a card
so there can be small adjustment to swap out better options
but the overall deck will play the same; getting out a blight steel when someone is valuernable will create an experience to say the least
and then its the "cost" even with bridge to cheat things out, it maybe a good idea to balance that out in case cards get stuck in hand
can change many white cards out if you want
with a commander that need WUBRG, i disfavour [[wild growth]] and [[overgrowth]] [[ranger s path]] since those dont directly fix your colours
when it is getting two lands, i usually prefer the 3 mana options [[kodama's reach]] so that i get to the 5 mana mark on the next turn. instead of setting myself up for 6+
unless you absolutely need the triome/forest land types, i think cultivate is still better for 5c decks
[[single combat]] [[tragic arrogance]] and i would still try to avoid only "destroy" effects so there are ways to deal with heroic intervention, etc
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
i usually do [[slaughter the strong]] [[split up]] in my own decks, that has white (which isnt my main colour) [[last one standing]] is one of my favourite
if budget allows, there is always the staple toxic duldge, i think [[dont move]] is a nice one as well
or as simple as some form of fog will basically turn off a turn
i always run [[living death]] in all my black creature decks just because it is like a cheap [[all is dust]] to get rid of any boardstate
those probably dont help in your case
i think [[eidolon of blossoms]] is a creature that is worth it for decks with so many enchantments; but it also go against the plan of constant board wipe
unless you know exactly what you are doing, i think for the purpose of creating a more fun game... try to avoid boardwipe tribal, which also draw less hate toward your deck
Alright then, ill try to find different avenues of play style, thanks
i see i dont really know at the moment 😅
Hey @deft belfry. I'm at it again. 🙂 this time I need some help with understanding the dynamics between creature count, mana ramp, self mill, instant interaction. I'm struggling with knowing how much instant interaction to have while not losing out on filling my Graveyard with permanents. Also, knowing how much reanimate to add in. When I play test this deck, once turn 5 or 6 come I can go off. Let me know what you think!
I didn't want to stuff the deck with 1 mana cost mana dorks that don't help later in the game. I could also add medallions, but they are not creatures. Maybe I have too many creatures and need to cut some for more diverse interactions.
creature count: if it is too low, there will be no board presence so that you are the easy target to become free value from [[professional face breaker]]. naturally, it usually doesnt come out pretty but its also not immediately lethal. the upside would be the "immunity" to board wipes
Mana ramp, really just to play lot of big spells, faster and earlier than you would in a normal game. there s a reason why outside of commander, most decks dont run ramp because its less efficient than just hitting the land drop
i think the other stuff is more flexible since a consistent engine can make up for those things
i think its just hard to know exactly the commander is trying to do
i dont think having tons of creatures in here is a problem
For sure. I think you would not cast Eddie very often at all
Mostly the venom side.
I feel like if I go the route of cost reduction via Graveyard, I need mostly permanents
I was thinking another avenue could be additional attack phases.
would be an interesting way to cheat permanents into play
[[Fear of Missing Out]] [[Éomer, Marshal of Rohan]]
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
Legendary Creature — Human Knight
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
"Need brooks no delay, yet late is better than never."
4/4
i was thinking about the enchantment from fallout that gives extra combat
or was it assassin creed
without aristocrats payoff, i dont know if vicera seer is good
Yeah, for sure. I was thinking a 1 mana card that was a creature that could add more creatures to the bin if needed. But that's what the discard is for.
worst case scenario, venom is a [[thalia and gitrog]]
I really considering fear of missing out now. It hits all the boxes. Creature, draw, discard, and extra attack. Yes, you only unap 1 creature, but that would be venom.
True
[[kaya ghostform]] abuse etb/ltb one extra time
[[surrak and goreclaw]]'s value decreases since venom already has both haste and trample
it still a nice riot enable for other creatures
i may flavour a etb utility creature such [[revenous chubacapa]]
No card found for “revenous chubacapa”
[[revenous cupacaba]]
No card found for “revenous cupacaba”
nice i remembered this name correctly. since so many creatures already have trample, i would probably try to sneak in deathtouch since i am a sucker for DT + trample combat
[[sprint attack]]
No card found for “sprint attack”
Ohhhh and true about suurak
I'll play around with that.
i will check what is that free run attack when my pc is working better
All good! I have some digging to do and a ton of questions. 🙂 ill be back in a few hours after the kiddos go to bed.
What do you think about [[Zagras, Thief of Heartbeats]] vs archetype of finality? Both of them have a single purpose to give deathtouch but zagras has flying and a very small chance to have a reduced cost. This begs the question of what was my initial purpose to put Suurak in the deck? I think I overthought the haste part. The creatures that are cheated in by venom can't attack anyways.
I did add [[Kaya's Ghostform]] [[fear of missing out]] [[Zagras, Thief of Heartbeats]] for now... and I took out Viscera Seer, [[Garruk's Uprising]] [[Surrak and Goreclaw]]
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
so I tried brewing a casual dragon list cuz noone wants to play miirym at a power 3 at my lgs
death touch on all, i cant hate that esp when i wanted to build zagras as commander at some point
so far those looks like good swaps
HAHA! Perfect. Appreciate you as always. 🙂 Until next time.
tell me the testing result, its a tough one since its so open ended
boros dragons , let s see whats there
ancient copper is not there because i do not want to pay 90 dollars for a dragon
without green ramp, i feel like dracogenesis is actually much worse
it cost more than the highest cost of a dragon
commander makes treasures
background draws once per turn
a flash dragon would be nice to draw on opponents turn
dragon tokens would be nice too for making more treasures
Will do!
i think there is a dragon hellkite thing that create 6/6 on attack, somewhat similar to [[!lathliss dragon queen]] that makes 5/5 on etb
[[hellkite tyrant]]
i probably got the name wrong, only remember it is an attack trigger
[[utvara hellkite]]
YES
SICk card
i never drew it in my games 😭
lol
reprint dropped its price nicely too
if you want an 8 drop, this is probably much better than the dracogenesis non dragon spell
and the thing that red is best at doing, is to create clones of your own until end of turn
from the lowest cost sorcery from Big Score set to the chaos fun [[mirror march]]
the possibility is endless as long as you dont mind going out with a bang
[[Twinflame]]
i guess this is also 2 mana, not 3
overall looks like a solid and simple deck, play dragons, draw cards, rise and repeat. so its just comes down to getting things out on curve and do what you want in boros, interactions or utility spell is very sunjective. i know people who play like 20+ which is overkill
as always i try to play [[war room]] or [[Concave]] for the 4 mana for a card in the mana base
No card found for “Concave”
[[bond conclav]]
No card found for “bond conclav”
[[bonders enclave]]
[[[dragon cultist]] is a bit slow
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
You know that mighty dracoliches will one day rule over this world. For you, that day can't come soon enough.
just the backgorund weakness of having both itself and commander out is enough to slow everything down
hmmm
https://archidekt.com/decks/16741291 yo @deft belfry I’m looking for some advice on adding 1-2 top-end reanimation targets to this deck. Could you give me a hand with that and cutting 2-3 cards from the list for those and lightning greaves?
very strong synergy, and lot of high quality low mana cost good cards
in comparison, [[izoni thousand eyes]] seems too weak
things that depends on the grave is still good but it works against the self exile from grave synergy
and since delirium focus on as many types as possible, the creature count in grave is often lower than a creature focus self mill deck that resolves around [[jarad golgaro lich lord]]
the sac win con will still give the value in this case
it somewhat resemble a black [[fling]]
so many card art i dont recognize XD
i find it interesting that you can 3 visit for a basic land so [[hermit druid]] will end up milling more
but it may increase the risk of decking out
[[revenge of the rats]] is another one of those that wants high creature count
Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The cats are behaving oddly today. Almost like they're all scared of something." —Entry in a heavily chewed journal
and because the tokens are tapped, it is one of the slowest generators i have tried. It was a rough one to get values of it
i think they are fine if you want to play them, just find that those stands out to me in terms of card types
can bring a closer focus to what the deck is already doing with value permanent to reanimate
deck stat looks perfect
because winter puts finality counters, the most interesting thing i can thing of is [[aether snap]] and it can work against token decks as well
if those things goes back to your grave, then it is easy to reanimate again
that's a very fair assessment tbh
it hasn't come up much in playtesting
neither have the rats, unfortunately
hermit druid is a self-deckout machine lol
That's a really sick add
what would you recommend putting in reanimation-target wise? (I'm game for strong and/or spicy options)
Hey, quick question for you. I am not sure if it is worth it to replace [[birds of paradise]] [[ignoble hierarch]] [[llanowar elves]] with [[goldhound]] [[skirk prospector]] [[wild cantor]]? I'm thinking the ability to send them to the graveyard when I want to continue to reduce the cost of bigger spells, have an additional effect if I have to sac them with venom, and a 3rd reason would be able to play Eddie a turn early, and then bring that 1 mana creature right back. I know Eddie isn't even close to the main purpose of the deck, but if he is there, I can use those sac outlets as additional ramp. OR... Is the lost mana by not having mana dorks not worth it in the long run?
OHHHH maybe [[tinder wall]] instead of Skirk Prospector? or one of them?
does [[hogaak arisen]] count 😅 i will take a look at your maybe board
I’m considering it, yeah
Any other ideas? You’ve been a massive help man
i can see wild cantor as a consideration, but i think the treasure is basically much worse than the bird
i think trying to reanimate a one drop mana dork is not much better than hitting each land drop
Thank you!
[[ashaya wild]]
i think this will work with [[giltrog monster]]
No card found for “giltrog monster”
np, i havent look too hard to see what are the best creature for the deck, i just thought of ashaya becomes its kind of a combo machine, and every creature will now trigger landfall
thought of [[!broadside bombardiers]]
and [[journey to eternity]]
Legendary Enchantment — Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Every journey has its inevitable end . . .
Atzal, Cave of Eternity
Legendary Land
(Transforms from Journey to Eternity.)
: Add one mana of any color.


,
: Return target creature card from your graveyard to the battlefield.
. . . but every end is a new beginning.
another big creature that works in grave is [[multani yavimaya's avatar]] trample reach is also better than hogaak trample along, i think there are some flying dragons/demons that are worth reanimating but they are just a Timmy big beater thing
DANG great ideas
Maybe [[icetill explorer]]
The endless value to fill my grave yard, ramp, mill and a creature.
yeah thats a agood one since you can get more lands out of your hand
[[azusa]] is probably going to stay the best for a long time
Multiple cards match “azusa”, can you be more specific?
[[overpower attack]][[grim reapers sprint]] were the names i didnt remember last time, not sure if those have a place for multiple attacks
Sorcery
Freerunning 
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
"Anubis awaits you." —Bayek of Siwa
both doesnt seems to have the synergy with venom as expected 😝
Ahhh all good! I love the idea.
Ohhhhh [[Moraug, Fury of Akoum]] is a wild thought! The ruling is interesting as well.
"If the landfall ability resolves during your precombat main phase, the additional combat phase will happen before your regular combat phase. You'll untap creatures you control at the beginning of the additional combat but not at the beginning of your regular combat."
"There won't be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you'll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase."
Legendary Creature — Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6/6
So you really would want to play it 2nd main phase unless you get multiple lands. I think this could work pretty well.
that one is als obroken ashaya 😓
Wait a sec...
there is a one drop that can sac itself to put a land into play
from hand
krosan something
You can put a land into play with venom....
Wtf. Wow.
I totally forgot that. I feel silly.
yeah thats why i mentioned the [[giltrog monster]]
No card found for “giltrog monster”
[[Krosan Wayfarer]]
not that one the [[thalia and gitrog monster]]
you sac a land, play "an additional" land
but thats a combat phase land so it wont work with the extra combat
comes in 1 turn later but has haste menance instead
and less salt from your opponent trying to remove it
Hmm? Can't you instant speed it?
not main phase
read moraug, basically has to be the AFTER combat MAIN phase
at least 2/3 players at the table will get it wrong
the last player is just not paying attention
so korsan wayfarer in this case can delay the land drop
or just an early game ramp
Ahhh yeah, I see it now.
it s still a bad "steve" but it happens to be a 1 drop
i dont really have a deck for it since i run high cost stuff and may risk going hellbent
ashaya is still my go to XD
Lol awesome.
@deft belfry Eddie Brock (or rather the venom side) is ridiculous. I've only played 3 games but wow. The self mill seems to be the most important. I used [[magus of the wheel]] to put [[Ghalta, Stampede Tyrant]] in the bin from my hand and drew Etali. On attack with venom, sacked [[Junji, the Midnight Sky]] to put Galta on the battlefield which put Etali out... one opponent had rite of replication on top and another had Restoration Angel... so much can happen on one attack.
I know I was lucky for all that to happen. I've never been a self mill guy, because I want to play the best cards, but I have to have a different mindset with this. The more in the bin, the faster I can play big stuff to sac to venom to draw a ton of cards. Then, always having a max hand size so I can discard back to 7.
I think I want more re-animate in the deck, but I'll play at least 10 games before making any changes.
Also waiting on 8 cards to come on Monday to shift the deck slightly anyways.
I think if I do make changes. Instead of adding more attack phases, I'd add more Reanimate. We shall see!
yeah i saw that coming, but the downside is that self mill has a high chance of removing those reanimate spells so it will be hard to balance between: set up & self mill > reanimate targets > reanimate abilities
Hi it's me again
Wondering how feel about this selsyna aristocrats list ive been building
it mainly functions around [[Verdant Succsesions]]
No card found for “Verdant Succsesions”
[[Verdant Succsesion]]
Using this to loop creatures for infinite death triggers
and then using either mass tokens off of [[World Spine Wurm]]
or mill off of [[Altar of the brood]]
Legendary Creature — Zombie God
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/5
To make every creature infinitley bigh
very much a dedicated combo list and a WIP
wondering what people think
and any ideas!
im also running spy kit to just break this card in half
so I can tutor for any creature off of any death trigger
which is mad
Exactly. It will be finding the balance between the main pillars of the deck and then where and how much spot interaction.
i dont think you have [[psychic paper]]
will look at the list again and goldfish it later
lot of crazy stuff going on in the deck, some part is lacking tho. but i could also be missing some combos since it can potentially search up anything
i do think 34 total lands with trying to play additional land is on the greedy side of mana base, along with some enchantment ramp. if everything works then it will be explosive, but when it doesnt, it will really inconsistent. few cards i thought of that is somewhat along the land of doing loop from grave to library things: [[desecreted tomb ]]
combo time [[dragonlord dramoka]]
or just the fun [[lurking predator]]
i think the best GC card here gotta be [[aura shard]]
i think its about flushing out the combo line, and its toolboxy nature of the deck, and then find room for support. i also thought of few others like [[aluren]] combos or [[fecundity]] aristocrat style draw
the main reason why those are all green cards is that i dont remember any white cards off the top of my head 😅
maybe with tokens go wide there can be a build that runs [[rise the past]] or just value [[call of the coppercoats]]
ore side note, in the case that removal like [[beast within]] is never used on a creature, then the primary target would be artifact/ enchantment i believe
in that scenario i imagine [[krosan grip]] may have more potential with ashnod altar sac combo that bypass splitsecond and allows for an uncounterable trigger ability loop
[[pact hunt]] seems really hard to do with hare in the 99
No card found for “pact hunt”
also be careful with nonbo with [[cornered market]]
also affect fetch lands
even if you can turn a basic land into a creature to target, it is still a bad tithe effect [[gift of estates]] i would reconsider the use of this 4 mana "tutor"
[[!pack hunt]] maybe edhrec has some commanders that uses that?
it can target opponents creature which is interesting
Yo monomon my goat can you look at this list https://moxfield.com/decks/MtXP_NbWhEWXGqMBC4sdfA
trying to get a low to the ground go wide equipment aggro
need a few cuts to trim down the avg cmc
nice little tutor packages in there of skullclamp to get consistent draw, sunforger getting clever concealment to doge farewell yada yada
@deft belfry Made another deck that I need some advice on. It's a blink/lifegain control deck built around the idea of being able to switch my commander to any of the legends listed in the description and have it function decently well without changing the decklist. In goldfishing, the deck feels kinda inconsistent and I'm not quite sure what to cut and what to add to fix it. Thank you so much in advance for the help! Your recommendations for my self-mill deck were really handy! https://archidekt.com/decks/17025725/mmmmmm_thats_some_good_orzhov_soup
lot of good cards in there already, i do think it needs a bit more draw/ramp tho
this doesnt show impulse draw^
i think [[neyali suns vanguard]] will do well in the 99
[[jeska ascedenc]] will also net a decent amount of card draw
No card found for “jeska ascedenc”
there are many bounce artifacts to hand to reuse the cast trigger similar to [[rebuild]] or [[paradoxical outcome]] for some card draw
[[preplexing test]] could be a nearly one sided boardwipe
any poly morph /warp effect maybe a fun consideration as well for token deck since you will have twice as many permanents out on board
i think the red ones that targets are more fitting than [[mass polymorph]]
[[chaos mutation]] double as removal
Instant
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
as a chaos player, i would probably be doing [[confusion in the rank]] to do unfair trades using 1/1s
if there is an important artifact, i am sure you will end up getting it back anyways, but it does risk losing your commander without shroud
which i am sure your opponent cant get much out of unless they are also playing ally equipments
i thought of some other fun stuff but its more of an afterthought that isnt exactly going to help, [[echo of eternity]] may sound like a bad [[anoited possession]]
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
No card found for “anoited possession”
but the potential of giving equipment that [[mirror room fracture realm]] effect is always fun
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Fractured Realm 


Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
if you want doubling, i think the OG [[panharmonicon]] is the way to go
two allies, both allies get up to two free equips
its basically that [[roaming throne]] with a commander with seperate trigger abilities value
for the most part, the deck is fine as it is, i would say play test it first before any major changes
double, draw, and self bounce are the main things i want to include
[[bureau headmaster]] is my potential cut unless you need to move equipments around
[[armed with proof]] is about the last card i will give a mention just because it sounds like a "funny" couple having argument moment "who were you with last Wednesday night"
curve and colours looks nice, i think i would say its okay to aim for the higher cost cards instead of staying low to the ground [[cauldron familiar]] may not be worth a slot without food synergy. as for consistency it may lies in the lack of card draw. black has mainly aristrocrat style draws and white has more of the once per turn draw on etb of the meek
anything that gives lot of value would be good too. i see that most of the draw in here is single use
and then with a single target blink spell, it still turns the spell into a cantrip
whenever a deck has black, my direct comparison would be [[phyrexian arena]]. at the cost of 3 mana in an unimportant set-up turn. i will be getting cards from it for the next couple turns as long as the game last. With the expectation that it will draw at least 3+ cards and i am fine with it. high cost commanders like [[stinging study]], being an instant really adds to it
[[well of the lost dreams]] may have a chance here
i see the include of [[arid archway]] but no [[archaeomancer's map]] ?
after card advantage i think its protection, because you really dont want to recast a high cost commander more than once
white etb has strong synergy with go wide tokens if thats a route you want to go into, but the idea is just 1 card for more than 1 permanent on board
rightnow, ia m not able to see the focus of the deck besides life gain
with the best card out + blink, it will only be able to redo that thing once
i would be looking for a mass reanimate sort of [[living dead]] so i can maximize the payoff all at once
the high creature count make me think that its better off with the taxing [[thorn of awak]] to stall the game out
No card found for “thorn of awak”
[[thorn of amethyst]][[Thalia, ]]
Multiple cards match “Thalia,”, can you be more specific?
if you are the one playing once per turn big spells, my favourite [[rug of smoothering]] would affect yourself less compare to the rest of the tabel
even without the life gain in the core
since you mentioned something about "multiple commander" build around, i think its best to put as generic cards in there as possible so it is always easy to castthem
without vigiliance [[split up]] is one of the lowest cost wipe
that also require very little synergy to work with
if you do want to lose all your life, [[toxic deludge]] is always going to be broken and versatile
some are slightly more niche necromancy cards that can make you lose tons of life for card draw and such
if you do end up commiting to the low to the ground creatures, there is always [[raise the past]] to rebuild
getting through the 99 is the main condition to fill up the grave
sort of giving yourself a reminder "what should i doin order to always get the Threshold part of cards like [[stitch together]] in case i top deck it" moment
casting lot of spells is bad with Liesa on board, so its better to not cast spells or only a few impactful spells
what are the distraction/ baits? how to sandbag the threats to always work toward the slow drain gameplan
Wow that’s a lot of card suggestions
yah i can see many potential route you can go into
too much to change for that consistency
I think I’d prefer to zero in more on life gain and make blink a smaller theme in the deck to make it more consistent
so you want more focus toward liesa, more generic so that it fits any commander of your choice, more card draw and versatile options in game plan, or synergistic control style that is hard to deal with
but life gain cant end the game
unless you want liesa to drain to death
and losing life yourself after gaining it is sort of pointless, would need ways to turn the life into value
life gain also just make yourself the target for attacks when there are no [[ghostly prison]]
its the same as playing a planeswalker, +1 it, then it dies in that round, which essentially gainned like 5 life
yeah fair point
okay
i think i'm going to make the deck again with a more coherent theme in mind and then get back to you
[[elesh norn, mother of machines]] okay, this for example, strong card. can you explain why you put it in?
that was to double up on etbs mainly
over [[panharmonicon]]
i forgot that card existed 💀
which cost less and harder to removal than a creature
XD
if you own it, want to play it
then play it
if you want to use it to somewhat stax your opponent from etb, thats fine
make it into part of the plan so it makes sense for synergy
makes sense
i gtg, i'll be back with a retooled version of the deck
would you say that a blink/control deck with cards like mister negative and gray merchant to close games could work?
as you accumulate your resources, then end it on one big swoop, 👋 gl
ofcourse, control plays the long game
but negative is single target
very different from the slow drain everyone
Very cool, thank you my man
I do want to test it in low to the ground aggro style for now so im keeping my average cmc down
and if it comes to the late game go for the kaldra plan
I'll see how this plays out before i change it more
This card is just the best equipment reducer I have, if i have skullclamp already this let me go psudo storm style
Also make [[trusty boomerang]] 0 mana which is very funny
🪃 that does look fun
i think its subjective, boardwipes are just interactive multi-target removals
I guess if i fetch a free protection spell and then boardwipe thats really good
oh hey I'm back lol
Been a while and I've been changing the deck a fair bit so I'm reposting the link: https://moxfield.com/decks/0Wmb0-7hXkiCA9toJYB2ZA
Anyway, I wanna try and fit [[Spark Double]] back in but idk what to take out for it?
{up}{bp}{rp} The Phyrexian Undead {up}{bp}{rp}
{up}Proliferate.{up}{bp}Reanimate.{bp}{rp}Dominate{rp}
The Phyrexian Undead
This is my oldest deck, and I suppose by extension: my most tweaked deck. It's gone through many iterations; having originally started as a Thraximundar deck before mak...
is there any cards you cant cut or just added in?
looking at the colours, and curve, i think anything that is land/ramp related cant be touched, card draw is too important as well
cards that has a high 5+ drop are going to be very hard to hard cast
would rather not miss the first 4 land drop in this deck
the removal stuff that say exile ore destroy with no synergy can always be an option for cut
but those are all just generic cards like a [[counterspell]]
thats why i think cutting from the higher end is better especially with a low creature count
I suppose I could cut Blasphemous Edict? Since I already have Act at least
Nvm actually, think I still would want Edict in
idk, it might be either Blasphemous Edict or Act. I forgot to list Contagion Engine under my Mass Disruption category so I technically have 5; I wouldn't be averse to cutting one
that being said, which is better?
Might stick with Cutting Act just because Edict goes around indestructible and Protection
Alright I remade the deck, this time shrinking the commander options and focusing in on playing a controlly blink deck with a couple ways to turn incremental swings and drain into a win (grey merchant, big elesh norn, exsanguinate, and life total fuckery with mister negative and possibly pact weapon). The deck has more stax pieces to slow the game down as well as more card draw and more tutors to make sure it finds a gameplan every game.
I was also considering a brisela package (easily tutored prison wincon that ends games fast) but couldn't find the space for it. Are there any glaring flaws in the list you can see? Also, are there any cards you would reccomend cutting or adding? https://archidekt.com/decks/17087735
i was more tempted to cut that one drop (+ sac a creature) exile at sorcery speed, because i prefer instant sac like [[village rite]]
Eh, this is Bracket 2, I'm not too concerned about having everything needing to be instant speed imo
had to recall my memory what the orzhov deck was about, but it looks like there is a much clearer game plan this time around, if there are cards you want to use more, i think removals can be reduced, otherwise, tutor is the easiest to change around since they are redundancy of a "2nd copy" @haughty frost also, check if Gary devotion actually makes it, i think it may be bit low to stay
its more so that at instant speed, it can act like a counterspell to a target removal; i hate swords and path as a rakdos player
basically i dont flavour the additional cost sac at sorcery speed for exile
i should pull up the name because there are other similar cards
i wouldnt cut act or edict
my cut is [[eaten alive]]
somewaht niche scenario btw, if you have a 1/1 with a +1 counter, you can technically [[grim affliction]] on it to give it a -1 counter, proliferate only the -1 counter. when the spell resolves and statebase action is checked, iirc, because it now has 0 toughness, it will die without removing the counters. Since counters doesnt cancel out unless the creature survives on board. Therefore marchesa can still trigger
much easier to just use that flare of denial
@surreal agate or you can be like me, counterspell the easiest cut in my life XD i dont run double blue pips 95% of the time
if i do its for [[narset's reversal]]
I mean both are in the deck anyway, I have Flare in here because sometimes I have to deal with something urgent and so long as Marchesa has a counter on her, she'll come back at eot
yes i was listing things you can do with the cards you have
ahh
to make room for spark i think i would cut Eaten alive
giving my reasoning with sorcery sac
I actually cut [[Lulu, Stern Guardian]] in favor of Flare, she just didn't do much for me unfortunately
Legendary Creature — Human Wizard
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"No matter how dark the night, morning always comes."
2/3
but it makes the most sense to remove a 10 drop that needs to be hard casted
i mean, lulu is kinda like those [[propagada]] semi pillowfort
I think earliest I've managed to get Ulamog was turn 6-7? Depending on how much I proliferate my counter based rocks
they arent suppose to be "obviously" doing something
fair
the land drop miss is my biggest concern
my marchesa deck back then was clones "i am better than you" build
also because Ulamog's base power is 7, I could easily pitch it to discard and then reanimate it with [[Body Launderer]] lol
that's 4 counters, I don't usually have that many problems
usually I discard from either Benthic Biomancer or Yawgmoth
mostly the Biomancer
oh right i forgot about yawgmoth
that card i usually see in high power combo-ish deck
so in the end you cut Act for sparkduble
i guess thats fine since you run lot of colour fixers
I mean I set it up awhile ago, I was busy doing other stuff and reading the convo cuz I was convinced I was gonna cut Act for it
my big issue with cutting Eaten Alive despite it being Sorcery speed is that sometimes I need something GONE gone, like yeah I could kill a creature by normal means and then hope I get Boggart Trawler to exile the graveyard later, but sometimes I need to make sure my opponent can't possibly bring back what I'm getting rid of
i would be aimming for stronger effect like [[chaos warp]] tuckbut its removal at the end of the day so its just preference
note that i dont really draw it when it need it because i didnt have enough spot removal anyways XD
too greedy on the fun janks
I've had bad luck with Chaos Warp myself, I once targeted someone's Leyline of the Void...only for it to seemingly be on top of the deck after shuffling
i mean that chance is low enough i am willing to take it, and those games are more memorable for low power so i didnt mind
i got [[tunnel visioned]] the other day and when i was asked about my favourite card name possibility storm... it was the second last card in the deck
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
i was lowkey convinced that i was missing a card when i am 10 cards away from decking out
Act is a fine cut, but power wise, its definitely the stronger removal that can be one sided
tbf I also recently put in [[Massacre Girl, Known Killer]] so I also have more access to -1/-1 counters than I did before
i rarely run it nowadays because i like to get around indestructible consistently
yeah i am still having fun with my Massacre Girl deck b4 i eventually take it apart
drawing close to 30 cards per game is really nice with random janks
I'm eventually going to finish building my Hapatra deck in which I've got another copy of Yawg and Massacre Girl planned to be included in
massacre wurm is the MVP in lot of those games
i failed with a satisfying hapatra build, it feels too combo-ie
waiting for future -1 counter cards that i find interesting
half the decks I build tend to focus on whatever combo I couldn't make work in my Marchesa deck before deciding to just keep it B2
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
"Under the suns, Mirrodin kneels and begs us for perfection." —Geth, Lord of the Vault
definite want to get myself a [[black market]] someday if it go down in price
it may even become a "black" theme deck
on my backburner list is:
Thraximundar Aristocrat Combo
Kilo Counters w/ Vivi Cauldron
Mikaeus the Unhallowed Combo
Hapatra Poison & -1/-1 counters
on top of the other decks I have I could probably stand to upgrade/improve at some point
when i want to be edgy and be Dark than black
poison yhavent received too much good comments in my LGS
so i am not too sure about my direction with green infect stuff
[[tainted strike]] i have used one time successfully so far
I once won a game with [[Lightning Reaver]] + [[Phyresis]] lol
Creature — Zombie Beast
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
3/3
it got 10 counters on it? or multiple turns
10 counters, then I put Phyresis on it in the 2nd main iirc
nice
Good morning @deft belfry. This deck might be a bit out there and possibly to mean to play, so I was wondering your thoughts. I know that Horobi will die to opponents anything really, so not even sure if this is viable. I love the idea of going full mono black in a different way than most people. It has too many cards so still fiddling with it. https://archidekt.com/decks/17096809/horobi
i have run horobi in the 99 and its both chaotic and oppressive XD
let see if you have the [[you can't hide]]
No card found for “you can't hide”
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
[[can run can hide]]
No card found for “can run can hide”
[[nowhere to run]] 🤦
it provides both the target ability and remove your opponent s hexproof that was either part of the creature or have boots equipped Before horobi is out
since there is liquimental coating, you can also do [[karn the great creator]] to turn anything into a creature
Legendary Planeswalker — Karn
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Loyalty: 5
karn byitself can already kill treasures/ tokens, with coating you can kill lands too
Ohh both are perfect!!!
I figured as much.
[[power conduit]] iirc only target the second part
So I focus on Reanimation as well?
not as good here, i used it to loop saga and stuff
not sure, because
playing a creature deck also means all your things are going to die
True.

can be paid with either
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.