#REVERSED! (EDH) Assistance!
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as always, removal is the most flexible in the 99. One for one with no direct synergy but will alter the outcome of the game if done right.
At certain point, running 15+ target removal... i may as well run boardwipe tribal and make the table miserable at that point
roughly 13+ boardwipe in a deck rather than trading one for one
Creature — Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
*/*
Fertile Footsteps 

Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
or is that cheating the "non creature" part
No, not really depents on the Situation
i usually see it in that companion hippo deck the most
Yo
Any way to make the turtle atk higher while in the deck?
creature cards arent the same as creature permanents
you cannot change the power on creatures in the deck
maybe there are silver boarder cards that does that
@silk cairn okay it wasnt a conversation with you
@silk cairn this is the conversation and deck discussion
since the choice is on the opponent, they will pay attention to you hand size and more willing to "give free stuff" than to discard their own hand
the order part is something didnt check, do you put things in after each choices or after all 3 choices have been made
Yeah. so playing both cards that work with discarting and having a few bombs help
hand size going down in the middle of resolving is tough
if it is after, i would just pretend i always have at least 2 big things in my hand. after my opponent give me a free drop, i would put a card from hand face down between my lands, as if i am about to play it
and try to save the best in hand as long as possible
when it resolve, pick up the cards; whiff and play nothing XD
Yeah, I'll think about it. He's a distant 5th commander to build anyway
[[Kefka Court Mage]]
Legendary Creature — Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Kefka, Ruler of Ruin
Legendary Creature — Avatar Wizard
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7
oh right, did it hold well
resources denial draws salt but can be very powerful against lot of decks
It hasnt arrived yet. Both it and the Bello will arrive together
like a second bello?
i would just use the same commander but diff 99
meanwhile i am looking at my [[spinerock knoll]] forgot why i got this card and not sure which deck to put it in 😅
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
@idle swift i will let you know when i find the otag
[[footbottom feast]] [[forever young]] [[gravepurge]] [[haunted crossroads]]
[[haill of heliod's generosity]] [[mortuary]][[mortuary mire]] [[pulmonic liver]]
[[reinforcement]][[unholy grotto]][[volrath's stronghold]]
[[Rebuild]] 🤔
Hey! I'm updating the jabari list we've discussed some time ago. What do you think of this landbase? https://moxfield.com/decks/caFdfT1tn0aX83qgbgwJ3g
once you go to fetch and shocks, there s very little room for more; i dont think it is necessary but its not like it makes most decks worst unless you need a high life total
i dont see the triome here if thats the last one missing
my preference is usually lower budget and more utility rather than efficiencies
the same way i dont know any decks that really benefits from [[bad land]] when it isnt the highest power
Thanks! You mean lower budget and more efficient then what I'm doing or more like you dont suggest og dual lands bc of the price
fetch, shock, triomes are more than expensive enough and gives like few % increase in value that is hardly noticeable
i think its like Bracket 4 range where it matters more
i have a 5 colour deck that basically doesnt have 1 drop spells that impact my game plan; so the one untapped land alone doesnt offer much in return
i would basically play my tapped lands as early as possible, and try to keep 2 open mana (second land enters untapped) so i have responses. which then go back to playing taps until i get my engine going.
was that quesiton? lol. i think it is not need to run a working "engine" with premium "fuel" if I can use regular ones instead; until i am competeting at the point where I need the extra bit of boost to close out a neck to neck race
and OG dual is the high end of that argument
which then leans into the power level discussion
Oh I didnt respond srry. Yeah I understand your reasoning 👍
Np i didnt know if you read it, thats all
i have played with nearly 30 basics (in a 3 colour deck*) and as long as the deck draws enough cards
the mana bases hardly matters at a certain power level
[[Meltstrider Eulogist]][[Insidious Dreams ]] hmmm
@silk cairn like this one ?
hard to keep something in grave
if the plan is to reanimate
@surreal agate if you want to ask me about any cards, welcome to do it in my thread
rn my top suggestions are creatures (to place counters) and overlap with ramp
https://archidekt.com/decks/88461/the_phyrexian_undead
lemme just put this here for posterity's sake
Marchesa, the Black Rose - Commander deck
+1/+1 Counters • Proliferate • Sacrifice • Fling • Combo
(1) Commander • (4) Counter Value • (3) Draw/Selection/Tutors • (27) Land • (3) Mass Disruption • (3) Payoff • (2) Poison • (15) Proliferate • (4) Ramp • (2) Recursion • (4) Sac Outlet • (4) Targeted Disruption
with proliferate, i especially like -1 counters just to slowly kill opponents creatures
but the demon cares about discard so it may not have a fit
what are your thoughts on [[Crystalline Crawler]] and/or [[Pentad Prism]]?
[[sower of temptation]] not a counter synergy but can give two creatures to put counters on
high initial cost, potentially mana payback, not great if it dies and end up with few counters
but for ramp + proliferate
makes some spells free/nearly free
that part could be nice
I also figure it'll stick around at least a bit with Marchesa even if you have to put more counters on afterward cuz Sunburst won't work
the prism will always need at least 1 counter, i think the potential is there
you can sunburst on cast
with off colour identity lands, those can make the 4th mana
rare but not impossible
yeah sunburst works on cast, but I don't think it'll work on the return w/ Marchesa
it probably won't be as big a deal if I can get more counters on afterwards but still
[[baleful strix]] do you want those value
would [[Satoru, the Infiltrator]] be better?
cuz it'll trigger off each creature returning each turn
oh eyah thats nice
I'd say same with River Kelpie but that's also a matter of the mana cost being worth it
thats the [[river kelpie]] on steoriods
Creature — Beast
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
exactly my thoughts
should I invest in a couple of Incubate keyword cards?
[[Compleated Huntmaster]] comes to mind
Creature — Phyrexian Elf Warrior
,
, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
The elves of Lorwyn sought perfection. The Etched Host supplied it.
2/3
nothing that stands out off my head from incubators
they are tokens too so proliferate works but
need more mana to flip etc
if there are enough wizards [[sage of fables]] is nice
with free sac fodders[[braids arisen nightmare]] is nice
Legendary Creature — Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3/3
I don't have enough Wizards but maybe [[Gev, Scaled Scorch]] would work?
i never really considered this one before, but there are lot of random blood artist effect in the game now like [[marionette apprentice]] [[sephiro, ]]
Creature — Human Artificer
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
"Ah! Yes! I got its leg to twitch!"
1/2
Multiple cards match “sephiro,”, can you be more specific?
the lizard part isn't important but still
potentially, depends on the damage to each opponent
also I'm trying to avoid the smaller aristocrat effects because it feels counterintuitive to what I'm doing
[[voldaren thrilseeker]] this one may interest you
Creature — Vampire Warrior
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
"The end is always nigh. Let's have some fun!"
1/1
can also be
3 damage on repeat
yeah I run that one, same with Scorn-Blade Berserker
[[gleeful arsonist]] punishment?
Creature — Human Wizard
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"Let the world burn!"
1/2
I was looking at [[Gau]] earlier too
Multiple cards match “Gau”, can you be more specific?
[[Gau, Feral Youth]]
this one wont trigger on the end step with marchesa
since it doesnt see anything leave
it'll trigger when anything returns via her ability, those cards will leave the graveyard then
[[nasty end]] if there are enough legends
the problem with Gau is that
if nothing leaves the graveyard BEFORE the end step
then when the end step starts
it wont trigger
if something NOW leaves the grave
the beginning of the end step has passed
so it is too late to trigger
well hold on, if it checks the trigger on End step, can't you layer the delayed triggers beforehand?
if checks at the beginning but
for IF clauses triggers
they just dont happens if it wasnt fulfilled
dang
No card found for “syr conrad grim”
No card found for “syr con rad”
ehh, that's more basic aristocrat stuff
i guess
those don't really do much with Proliferate
there's [[All will be one]] but then I'd most likely want to put the other half of that combo in again
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.
[[teferi time twist]] to save something from exile
oh i forgot about this wipe [[wave goodbye]]
[[Slip out the back]] also works
yes
[[frostcliff siege]] haste and trample to make use of the +1 counter in combat dmg
what about [[Anduril, Narsil Reforged]]
Legendary Artifact — Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip 
i like the spread of counters for sure
dont know about the equip cost
looks very high and still need an attacker
it looks like a "white go wide" anthem card
it might be more of a later game type of card I guess
what do you think of [[Rikku]]
Legendary Creature — Human Artificer
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal —
,
: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
"Hey, I've got just the thing!"
2/3
[[Metallic Mimic]] human
i think i want the ramp from [[Solemn Simulacrum]] anyways
an unkillable [[$dauthi voidwalker]] would be so strong
3.14 TIX
$5.28 • €7.97 • 2.31 TIX
$13.45 • €11.55
$4.96
$86.55 • €43.87
$5.22 • €7.20 • 1.76 TIX
$8.55 • €13.98 • 1.54 TIX
$6.35 • €9.43
$12.24 • €16.09
i think she is perfect for unblockable and moving counters
the hardest part of grixis is no hardened scale
I feel like at that point, I'd want [[Puppeteer Clique]] instead?
Creature — Faerie Wizard
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
at least then I could abuse the persist trigger lol
different purpose
puppeteer looks more fun
dauthi shuts down a player that plays grave stuff
what about [[Deadeye Tracker]] then?
metallic can also call wizard
thats interesting, never seen it before
if the top deck part helps, i think the grave hate on it is good
hard to control explore
I was gonna ask about running potential recursion cards
1 drop early creature for counters and prolferate is really good tho
I was thinking [[Vat of Rebirth]] and [[Body Launderer]] in particular
my favourite one is probably [[command the dreandhorde]]
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Liliana seized the reins of Bolas's vast army, gritting her teeth behind the Chain Veil.
beside living death
I mean I own both
i use living death more as a board wipe
dreadhorde can steal others grave yard
very combat focus if not spamming etb
so anger could be important in those build or [[raise of the day]]
No card found for “raise of the day”
[[raising of the day]]
I could throw in OG Urabrask for Flavor? Or even [[Exava, Rakdos Blood Witch]]
oh yeah i used that in my old build
urbrask i am more picky about since it cost 5
i loved it when i was playing with [[master muliplied]]
No card found for “master muliplied”
[[master multiplied]]
so fun to make copies right away and keep blockers down so the 3 toughness can survive too
the 5 mana really matters to the curve of the deck in general
[[Geyadrone Dihada]]
Legendary Planeswalker — Dihada
Protection from permanents with corruption counters on them
+1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.
−3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.
−7: Gain control of each permanent with a corruption counter on it.
Loyalty: 4
do I wanna run either [[Dreadhorde Butcher]] or [[Juri, Master of the Revue]]?
butcher looks fine
if it gets to like 3/3 it will probably be a good threat , once it dies tho it resets
its a weird fling on a creature
juri really need the sac outlet to get big
I also forgot I owned [[Eaten Alive]]
without tokens i think juri is very limited
its okay, sorcery speed i usually go for boardwipes that is one sided
a few exile in black
[[extinction event]]
[[nightmare unmaking]]
Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
i havent played marchesa for too long and idk how much different is your build so those are more so options if you need non destroy board wipes
blue can do all sort of bounce
you can dodge bounce with self sac as well
and blue has more instant speed
thought of a good planeswalker that make tokens
I'm currently running Blasphemous Act and [[Blasphemous Edict]] for my wipes
and I have the possibility to wipe someone with a stacked Rakdos Riteknife
Legendary Planeswalker — Ashiok
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."
−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Loyalty: 5
not sure if I'm paying that much life for this to be of too much value
the tokens that gets counters
[[Mask of the Schemer]]
and proliferate for more tokens each turn
that good card selection to dig dip
deep*
[[Nicol Bolas Dragon God]]
Legendary Planeswalker — Bolas
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Loyalty: 4
he'd also get the abilities of Vraska if she's also out
i guess
also did we have a consensus on Liliana, Heretical Healer?
yee
like yeah she makes Marchesa redundant but I figure that could be a good thing
i dont know if it matters, because its planeswalker value play
its okay as a creature
i think thats a pet card slot for you
every deck has some room for pet cards
ehh, my pet cards are already Rakdos Riteknife and Lightning Reaver lol
do I wanna throw in either of the mana Altars? I own both
also [[Thran Vigil]] and/or [[Apprentice Necromancer]] (or go for Doomed Necromancer for 1 more mana)
if you throw those in, i think you need mass token stuff to get the
mana out of them
doom necro i believe dont have haste
app necro give haste which is nice in that aspect but the tap cost mana
if you have other ways to give haste, i would do doom necro
thran works sometimes, just that the deck dont have too many ways to make creature leave, but when you do it (on your turn only) it loops with marchesa's recursion so that part is good
i like to think of the part of the 99 that doesnt need to the commander to work
ok so the deck has 7 slots left btw, what do you think so far
so even if she get countered, the deck isnt dead for a few turns
let me check again was watching vids
ah i just remember the rat that
give poison to ALL players when it enters
with a single proliferate, even if you loop it 9 times, each opponent will die before you do
what about [[Phyresis]]? it doesn't stick around as well but it gets the job done
with a good hit i think it will work
and/or [[Grafted Exoskeleton]]
[[?Grafted Exoskeleton]]
A player who has ten or more poison counters loses the game. This is a state-based action.
Infect's effect applies to any damage, not just combat damage.
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
Damage from a source with infect affects planeswalkers normally.
In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
imo is too high
I could still use 1 more 4-drop, I've got a couple ideas?
curve is looking nice
[[Bloodtracker]]
[[Toothy, Imaginary Friend]]
[[Cormela, Glamour Thief]] (this one's mostly just to reuse some of my other spells)
Legendary Creature — Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
[[Core Prowler]]
Artifact Creature — Phyrexian Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/2
[[Viral Drake]]
not ALL of these ofc but I was wondering if maybe one of these should go in?
dont like the last one since it takes so much mana
prowler looks okay with a good sac outlet, not the best
the first two both looks good since they can get counters on themselves
not sure about cormela since it is very much support for spells
potential repeat on any recursion spell looks nice for sure
[[dreamtide whale
[[!dreamtide whale]]
did we forget this
running that already
okay i skimmed over it
I looked at [[Lulu, Stern Guardian]] but I kinda thought it was just a slightly cheaper Viral Drake
Legendary Creature — Human Wizard
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"If you want everything, you'll end up with nothing."
2/3
trying to see if [[glistening sphre]] is worth
she is
and stun counters is a good addition here
[[rad storm]]
i brought this card for myself and have yet to play it since
not sure if I'm storming enough to get enough value
i guess
[[Flux Channeler]] tho?
anything that reanimate?
not reanimating but what about [[Lost Jitte]]?
can work, it is generic enough
it can also count as Ramp lol
if you need other ways to move counters around
this one went up in price from the counters new cards
I'm officially at 100 so I'd need to start finding what to cut if I were to add anything more
yeah, so much potential with counters synergu
synergy
[[gev scorch]] is a card i am not familar with i will do some goldfishing
Multiple instances of infect on the same creature are redundant.
have to check if infect falls off if the creature dies
it doesn't
okay, good
I wish the equip cost on [[Mask of Griselbrand]] wasn't 3, I'd use that too
yeah, i looked at it so many times
never managed to put it in any decks
[[whip of erebos]] is too good and i still dont have one
Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
i usually play [[basilisk collar]]
you are missing out with the burn
I think it's the exile clause I'm afraid of I guess
red creature that goes hard on burn with/wo double stripe
the life gain will go insane
what do you think of [[Gavel of the Righteous]]?
Artifact — Equipment
At the beginning of combat on your turn, put a charge counter on this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay
or remove a counter from this Equipment.
was thats a white card from before
nope, it's brand new from the Jeskai precon
i think this depends on how fast the proliferate goes
or other ways to move charge counters
oh it's from New Capenna I guess
otherwise [[Malefic Scythe]] is one I like to look on
and [[Soul Lantern]]
yep, i looks familar
not soul lantern hold on
i only own worthless jank like [[bashee's blade]]
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
[[Ghost Lantern]] is what I'm thinking of
I also own a [[Chainsaw]]
there is an equipment that triggers on any creature and artifact "dies"
equip is too expensive tho
its nice because rakdos cant get vigiliance
but it is not a proliferate friendly card
it s a treasure synergy/hate card
turn all the treasure sac into damage against the opponent
i wouldnt want to go too hard on equipments
because they need a target to equip, marchesa is better at dodging removal with her ability but equipments will fall off
so more equipments fits voltron style more
and often have boots / greaves for protection
which red doesnt need for haste most of the time
greave is just easy to fit since it has no equip cost
but it would be a slight nonbo with targetting for the first +1 counter
what are your thoughts on [[Long Range Sensor]]?
Artifact
Whenever you attack a player, put a charge counter on this artifact.
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
it's a new card
not too sure, it is kinda chaotic and fun
4 mana for first spell
then 1 more for each after and so on
getting multiple counters is always the hard part
I mean that's what the Proliferate is for 😛
need to attack in multiple directions or consistent proliferate for the payoff
worst case
since it is disvoer and not cascuade
you can reveal a counterspell to put in hand
I just noticed what [[The Fire Crystal]] does, could be worth replacing Exava for?
Legendary Artifact
Red spells you cast cost
less to cast.
Creatures you control have haste.


,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
"Warriors of Light...Only you can restore hope to the world, for yours is the light that can balance out the darkness..."
getting a random 2 drop is kinda meh at sorcery speed
i prefer exava since it is a guarantee counter on itself
also not many red spell in the deck
like over 5?
11
if you want to go big with spell slinging, it would probably be [[mindsplice apparatus]]
i see 7 since the one drop cant get the cost reduction
if Exava doesn't work out for me, I was also thinking putting [[Glen Elendra Archmage]] back in
in a deck that doesnt play [[ruby medallion]] i think it is hard to justify fire crystal
yeah that thing is broken
[[sage of fable]] with that goes infinite lock
if have U open mana
as for getting my categories sorted, would you consider the self fling creatures as "Targetet Disruption"?
Archmage also goes infinite with Spark Double and any sac outlet
two archmage sounds gross
I'm a bit concerned about my lack of sac outlets rn
i am too
i think i go overboard with sac outlet
you can do the zombie that cant block
Carrion Feeder
it has to do with +1 counters so its on theme
there's also Viscera Seer and a new one from EoE
i think viscera is meh if you dont spam sac
at that point i rather do [[spawning pit]]
[[Umbral Collar Zealot]]
yeah that one is nicer with surveil
ok so I wanna put in Carrion Feeder and the Zealot, now what do I take out for them?
[[scorn blae berseerker]] dont seem to important?
idk if you can ever cast Ulamog
is that a pet card
need a lot of counters on the mana rocks and draw ulamog
I usually don't have a problem casting him idk
interesting, guess the game last long enough
and I now have a couple graveyard exile cards so I can just pitch him and recur him and he'll still have counters
[[glistening oil]]
do you think this beats [[phyresis]]
idk, if my proliferating is going slow it might not be that great
or kill that creature
goes back to hand
yeah the risk is there if you dont one shot
I also don't own Glistening oil rn
i am the opposite
maybe drop Pentad Prism for the Zealot? It'll be harder to work with the Prism
[[Pentad Prism]]
i was hoping for [[geth throne]]
if I did more Artifact tokens maybe, but I'm not too convinced rn
I was gonna put that in the Jeskai precon anyway
yeah i think you can move that prism to the jeskai precon also
more nature proliferate
precon comes with Prism already
oh ok
alright how's that look, 7 sac outlets?
should I try to fit [[Sidisi, Undead Vizier]] back in as well for a potential repeatable Tutor?
technically [[staff of compleation]] first mode is a sac
that i am not sure, i dont play tutor too much to know what to search for
with +1 counters, you can loop it endlessly
for tons of cards
I also own [[Diabolic Intent]]
or keep it on board as a blocker
yeah i have intent too, it was a good pull years ago
havent played it in years too XD
I usually tend to tutor for Uncivil Unrest as that's what can keep my creatures on the field with Marchesa and the damage doubler is nice
outside of that, I can't go wrong with tutoring a removal spell or boardwipe
sidisi can exploit so many times if it sac itself
idk how unlimited turn based tutor affect power elevel and play experience
4 tutors per turn is nutty lol
I think more than 3 and you end up going into B3 territory
especially with the archmage lock
i think the cards in the deck are strong enough if oyu can tutor anything it will be close to B3
that's still technically a 3-card combo, it's the 2-card combos that'll push you into B3
right now its suboptimal enough with the colourshifted proliferate style
so that a re room for pet cards
I might cut the time twist for at least 1 of the tutors, not sure yet tho
if you ever want higher cost counterspell more creature [[overcharged amalgam]]
I do like Amalgam, hard to use more than once tho
[[abjure]] or sqeeze in extra sacrifice with spells
I know I'm running a fair bit of blue so [[Flare of Denial]] could work maybe?
maybe not, it does say creature, lemme check how many creatures are blue
10 creatures, so ehh
without tokens they arent as good
Flare can't hit tokens anyway
I may revisit the Idea of an Inalla Wizard Tribal deck in the future, so I could put those there
i mean both putting counters and the abjure i mentioned
the 3 drop that gets counters as you draw
make 1/1 island walk when it dies
[[Chasm Skulker]]
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
1/1
I was also thinking of maybe finding a way to fit [[Wizard Class]]?
isnt that in the deck already
it was
i never got myself a copy but it is something i wanted to add in my [[toothy ima deck]]
No card found for “toothy ima deck”
[[toothy ima friend]]
Legendary Creature — Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
which is currently split apart to try or more fun things
and i want to do friendless partner by spliting them apart
reminds me, I used to run [[Ukkima, Stalking Shadow]] for a good while
would be funny to play mono green super friends to rub salt in the wound
Legendary Creature — Whale Wolf
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
2/2
Pir, the one who had an imaginary friend, which also abandoned him, so he seek new friends, only to end up with none, at the LGS table
3 seperate decks with 2 parnter commander
would it be worth getting Ukkima back in or is that too Greedy?
I remember I think I cut it because it required both a sac outlet and something else to buff it in order to be valuable
probably should leave it out then
Ukkima in grixis?
hmmmm
it fits part of the theme
the life gain not as much if you care about dethrone
it force removal and combo with ozolith
it has no downside imo
if you somehow know your top deck, you can shuffle yourserlf
2/2 unblock with power matters
doesnt actually get counters but marchesa can buff it
the life gain is nice to have but it counters dethrone, so the worst case you can target yourself to net 0 life
at worst, it s still better than [[Changeling Outcast]]
would it be worth swapping Dreadhorde Butcher out for then since it practically does the same thing?
not the same [[Dreadhorde Butcher ]]
any target
and it buffs itself
on hit, without the counterpart
ukkima doesnt go up
you need the first counter to actually proliferate
something that doesnt swing and sits... i dont really like that
one drop
on dmg it can sac proliferate
dies dmg to target
Cacophony Scamp?
what are your thoughts on [[!Blightbelly Rat]]
currently in the deck
by itself, meh to suckish
with evasion and counters on everything
board getting big and poison counter
really clock
at best, it fits the theme and strategy
at worst it dies with no counters anywhere
if you need more sac outlet i would probably cut this for the [[spawning pit]] i mentioned
otherwise, it will have the synergy with other sac outlets
I was more thinking of adding Sidisi in
the etb rat is on all players so that spread counters so much better
if you want sidisi it works too
how's the lands looking btw?
i mean with fetch there are not very much room for further improvement unless it is like perfect mana ratio and such
i owuld just make sure it matches the colours in the deck
very few red so more on the dimir side
make sure commander is playable somewhere with 4-5 mana
i dont do math on my so i just go by feel
i lied sometimes i do
count pips, divide by cards and lands
39 lands is actually kinda high
so there are chance of cutting if you feel like you flooded more than you want
i would not go below 36 outside a 3 colour non green land tutor deck
38 is a safe spot
with MDFC you are like 38.5?
idk what time it is over there i will probably check again tmw 🛏️ 👋
been doing some light playtesting, might try to cut Black Market. I haven't really needed to play it and the times I have, I haven't gotten too much value out of it
yeah it is probably a cut
i think BM is really fun but not only hard to fit into decks
the way it plays and gather attention from the table feels like a lower power/Bracket 2 fun cards
maybe I could replace it with Phyrexian Metamorph? Could copy any of my other rocks and/or assorted things
otherwise I should probably find some other ramp spell I could preferrably abuse
actually, I just picked up [[The Eternity Elevator]], might be interesting to use?
if you can get that first counter on it, probably
i havent really looked at the mana production of the deck
and station is one of those...
the moment you can "crew" it with a 2 power creature
it is better rate than proliferate for 1 counter
i think it is probably worst than [[gilded lotus]][[thran dynamo]] in the current build
the counter theme is on point would be the reason to run the elevator
I think the Simulacrum feels a little slow for my liking, any alternatives you would recommend?
I guess at some point I realized I didn't have Disciple of Bolas in here, so I'mma put that back in for now
either Disciple of Bolas or Shadowheart, Dark Justicar, but the latter is a bit slower admittedly
yeah justicar is the slow one
without solumn... there are not really many good ones in that slot
because it is versatile
ok so I managed to keep Sad Robot in at least. I've been doing some testing in MTG forge against AI using established precons and I seem to be constantly winning (tho tbf the AI in forge are rather dumb lol)
also Long-Range Sensor is nutty with things like Inexorable Tide and/or Flux Channeler lol
yeah once you have your set up
it is very low cost for free value
its only bad if you cant get counters on it fast
basically all the replacement for sad golem are closer to [[myraid landscape]]
the only one i see potential to be better is a creature from 40k
the hart elk cost too much mana
Wild for mono colors
https://archidekt.com/decks/14297163/cloud_deck_gooba
I want to add more removal, but im not sure how what to take out
what are the cards you want to add
with some many powerhouse cards in the deck, i think whatever you can cut will be sad, for example [[summoning materia]] looks okay, but creature count isnt high so you wont get too much from it off the top of the deck
decks that doesnt have much wiggle room; i usually dont have [[vandal blast]] in the 99, just because it doesnt help the deck's own strategy/syenergy
behemoth sledge]] only looks okay, nothing crazy compare to the stronger equipments
if the deck allows, i think you can swap the arcane signet for [[three visit]]
idk if [[inspiring statuary]] is actually needed here or just a bait that looks better in theory
a minor thing i can mention would be the redundent recast/recursion for equipments in the deck. it seems unlikely for the same thing to be destroyed that many times in a game
the long and short would be, anything that doesnt directly affect your mana production negatively, you can swap them out to see how it changes game play
@deft belfry I've def gotten the deck to a good spot, but now I think I wanna try and make it Bracket 3 officially by messing with more Poison
I may have ordered a few poison cards I didn't have yet so that should help
i only remember like 3 big ones off the top of my head
but idk if more poison actually speed it up
actually for now I think I'll just keep it at B2
do you think [[the master multiplied]] fits in this deck? https://archidekt.com/decks/15208428/inalla_wizard_tribal
im trying to keep it a bracket [3] so im avoiding the 2 card combos so i figured this would help me go wide and swing
dang this hits the perfect right spot for me, i am going to sleep rn but i will definitely check it at some point and make something work, most of those wizard tribal just get value and combo off, so most of them dont keep the token around.
the hard part of the master multiplied is always getting it out and keeping it around. I loving playing the deck around it
probably not, i dont see tokens that are worth keeping on board since more dont have good stats/ powerful static effects etc
even [[Naban, Dean of Iteration]] for example
the double trigger dont work on commander's emenience since it isnt out, so its not like you can make extra tokens
master is much better in a combat based deck that attacks more
or at the very least, making tons of clones, otherwise, you would want to play [[rite of duplication]] + [[mirror box]]
in order to spam etb/ other value play
without legendary creatures to copy, paying 6 mana loses half the value to a mirror box
ive read that it still works are you sure?
hmm i didnt know that thanks!
other than that i'm questioning if this deck even works. i tried doing this deck like 2 years ago but ended up full sending the combo route, now i have all these wiz tribal cards and figured id try again
i mean, the token wizard (itself)'s etb will still happen.
but the emenience part wont trigger twice; since the commander isnt on board as a permanent
and the main issue is that, the master, doesnt have ways to make tokens of other creatures. so it is basically a cooler but worse mirror box, it is an overcosted [[mirror gallery]]
you need tokens that are meaningful to keep around
otherwise, for fun, i think [[blade of selves]] fits all the box
make a lot of one thing, and then they all die
hmmm, i dont like playing combo too much since it is very often anti dramatic game ender. if thats what you want, (and what most inalla deck do) then stick with it
if you want to turn it into a more combat based/ or whatever weird archtype, let me know
i plan on playing The master multiplied in a grixis deck at some point so i can spam tokens, but i havent started the build. i may revisit my [[marchesa black rose]] deck
Legendary Creature — Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3
100% im trying to do that i already have an inalla combo so i wanted to try both ways
im thinking about adding some evasion spells and anthems to pump my wizards since they are so teny tiny
[[goblin wardrums]] [[wonder]]
[[coat of arms]]
[[door of destinies]]
and then i need to figure out what to cut to slot some of the anthems/evasion
hmm what are the biggest wizard in the game
i think the one time anthem below 3 cost are pretty good, [[shared animosity ]]
i have never seen this one in action [[aegar the freezing flame]] but it is more combat focus than other wizard spellslinger decks
[[naru meha master wizard]] can add onto the dual caster mage train
bloom burrow has some nice otters that may work since they are versatile
ofc, with all the [[conspiracy]] type changing cards (that are better than conspiracy) you can open the pool to basically every creature in the game
i need a deck where i can play [[gaea's balance]] and copy spells [[thousand year storm]] 🤔
[[Codie]] can work if you are willing to go through hoops or play another copy spell
Legendary Artifact Creature — Construct
You can't cast permanent spells.
,
: Add 



. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
Question the warring triad.
Effect
As long as there are fewer then 8 cards in your gy, the warring triad isn’t a creature.
Can i still tap it? If i just played it
Depends if it a creature or not
nvm it has haste i forgot
you are able to tap it even if it is creature with the haste stack on
Trying to look for ways to cheat basic lands into play in mono red
to pair with things like [[gauntler of power]]
[[valakult]]
No card found for “valakult”
[[Valakult, molten pinnacle]]
[[Koth of the Hammer]]
Legendary Planeswalker — Koth
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
−2: Add
for each Mountain you control.
−5: You get an emblem with "Mountains you control have '
: This land deals 1 damage to any target.'"
Loyalty: 3
I've got [[PuPu]]
and [[Terrain Generator]] thus far
any ideas?
(the only rule is no game changers)
Cause the deck which this is sitting in is a bracket 2
Check [[Zell]] decks
Multiple cards match “Zell”, can you be more specific?
[[Zell din]]
Not a creature, means it is just an Artifact creature so it is no diff than a mana rock
artifact dont have summoning sickness
the same way a creature do
until it BECOMES a creature
this is why a lot of the lands reanimators, turn the target land into a creature, then give it HASTE
Do you need the land or just any ramp, even rocks
i just brought myself this (havent got to play it yet) [[surveyor 's scope]]
definitely one of the best option in non land ramp decks to get ahead on lands, i would argue that in certain green decks; namely the land sac precon, can make use of this as well
bounce lands can decrease your own land count with a one turn tapped land drop, but give a guarantee land fall for the following turn
agree with using Zell din, although this one matters more if you have lands to play, because on a turn where you dont make use of the additional land drop, it kinda reduce your mana for the following turn as well
Got a precon that had it in
Pic is loading
[[cage sun]] is the higher cost version, few others similar things i believe, if its cost reduction, quite a bit, [[ruby medallion]] [[the fire crystal]]
Legendary Artifact
Red spells you cast cost
less to cast.
Creatures you control have haste.


,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
"Warriors of Light...Only you can restore hope to the world, for yours is the light that can balance out the darkness..."
didnt know, i heard the pre con played well
[[$planar lens]]
$8.21 • €5.95 • 0.37 TIX
$9.38 • 0.34 TIX
$8.40 • €6.38 • 0.26 TIX
$67.88 • €45.26 • 0.51 TIX
$7.68 • €5.19 • 0.02 TIX
pricier pick but its acts as a mana doubler, but players usually use snow name since it checks other player's mountains too, and it actually decreases land count
i dont really like the planeswalker [[koth of the hammer]] mentioned here, since it is like a bad ritual effect
Legendary Planeswalker — Koth
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
−2: Add
for each Mountain you control.
−5: You get an emblem with "Mountains you control have '
: This land deals 1 damage to any target.'"
Loyalty: 3
and planeswalker just dies very easily in multipler format
bounce lands, play lands, seems better
maintain the card advantage for consistent burn
[[guild common]]
pricer pick would be [[$doubling cube]]
$16.46 • €9.18
$18.77 • €9.36
$16.14 • €5.96 • 0.02 TIX
$15.88 • €7.21 • 0.02 TIX
hmm that one doesnt actually "double mana" the same way
[[doubling cube]] is kinda a "lie"
you basically need 7 open mana to get the first double to get 8 mana
so it is as efficient as a [[mind stone]] when you have 7 other sources of mana
and since it is not a mountain (mono red) it doesnt help any of the mana doublers that cares about your lands/ type
did you meant another card? or else the numbers dont add up, especially not mono red
You said pricer and doubler so I reminder of this
It can work with a big ritual like mana geyser
Maybe i should have gone for mana flare instead
well tbf, i dont even know if it has to be mountains
[[planar lens]] remove mountain but the payoff out-weight the risk, and is a $ price i think some are willing to pay
the cube "doubles" mana but not actually giving more mana for the lands
for pure mana ritual geyser would probably be the ideal card
if i know the exact situation, i can sryfall search more
The exact situation is mono red ramp
With [[inferno of the star mounts]] at the helm
For very obvious reasons of, the price tag.
It's online play only
But I'd rather run it over [[chaos moon]]
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional
. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
As its less symmetrical and less maths for me
And yea there's obviously the classics of
Extra planar
Caged sun
Gauntlet of power
you could just try to double it power at 9 to reduce the mana cost
For example
you have like few options to add more mana from lands in mono red and almost all are symmetrical, having big ritual are probably you best option
yeaaah im aware
but im going for very much a lands matter theme
[[Koth of the hammer]] esq synergies
Legendary Planeswalker — Koth
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
−2: Add
for each Mountain you control.
−5: You get an emblem with "Mountains you control have '
: This land deals 1 damage to any target.'"
Loyalty: 3
im aware it's sub optimal
but this is going for a big stompy
Chuck the brick on the acclerator
bracket 2
my entire interaction sweet is basically just copy effects so I can copy my own land ramp
and just see if I can out accelerate the opponents
i think if you run all the land doubler there like 6 of them in mono red
[[Chaos moon]]
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional
. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
[[cagd Sun]]
No card found for “cagd Sun”
[[caged sun]]
[[extra planar]]
[[gauntlet of might]]
[[gauntlet of power]]
that's all I know about
im not running chaos moon as maths is hard
and I can't tutor it
[[Ultima]]
[[Ultima, Origion of the Oblivion]]
that one double colorless like forsaken so it doesnt count
so you remove ultima+forsaken+moon is 6 of them
but again its the issue of it being less tutorable
Doubling cube is the only one which is on the maybe list
i would just run [[mana geyser]]
ive got a mana doubler deck but without green or blue i probably wouldnt play it
mana geyser is already in there
that's the full list right now
i think thats about it
Yea this deck ain't good
but its funny
it hits like a truck
but it aint very good
i played that card one game, its not the math, its really just hard to control. its a troll chaos card
i have done mana flare in my decks and it makes the game fun for me, but you will definitely need an outlet to make use of the extra mana and not have somone else kill you with it
But overall its a bit to hard to keep consistent
use a die to keep track of odd and even on board
true!
i think for that dragon though
the most important thing is actually getting the power close
[[bulk up]]
at 9 power, it only cost 2 mana to get to 18
[[unleash fury]]
[[blackblade reforge]]
yea already got a black blade
now you can keep the power and repeat
i think some equipment cost less than 4
is also on my maybe list
let me check the list, in case you dont have the banners that taps for mana [[patchwork banner]
was also something I had in this deck orignally
but cut it to lean into the theme of lands mattering
[[granite grip]]
is also kinda nice in this deck
trying to see if [[monstrous rage]] is worth
i dont know about the greaves since it stops target
self target land destruction has a lot chance of ramping but it might be worth testing it out
[[iron clad]][[neheb the eternal]]
Multiple cards match “iron clad”, can you be more specific?
Legendary Creature — Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
"This is what glory looks like." —Nicol Bolas
4/6
[[soulbrightflamekin]] [[goldspan dragon]][[rousing refrain]]
Sorcery
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay 
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
the most powerful thing i can find is probably [[umezawa's jitte]] @tung i will see if there is something cheaper
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip 
TARGET CREATURE, not limited to opponent's
i think [[champion's helm]] is better with the commander than greaves, but that can give other things haste if that matters
i dont really like sigil of distinction too much since the counters only goes down, and the timing to play it can be awkward
potential upside is there
such as removing a counter to re-equip, thus lowing the power by 1
then you can burn for 20 again with a single red
i think [[ruby medallion]] is always worth since its mono red, not too sure about similar ramp depends on how many artifacts is in the deck [[cloud key]] [[everflowing chalice]] and convert
to 
[[heroo's blade]] reusable +3 power for just 
[[claws of valakut]][[granite grip]][[curse of opulence]]
[[there and back again]] is kinda ramps with the untap mountain
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
i think [[tavern brawler]] maybe too slow but i considered it at the beginning
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
The only thing you love more than a good drink is a good fight. Luckily, one usually follows the other.
instead of the koth of hammer, i favour more toward [[koth fire of resistance]]
Legendary Planeswalker — Koth
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Loyalty: 4
red need utility lands to draw more cards so i would still get [[war room]] in here
[[mines of moria]] has a tap downside without legendary but i think it is minor enough, got to get any advantage you can unless you rather play basic mountain in that slow
even storage counters for [[crucible of the spirit dragon]] whenever there are moments of open mana
with this many artifact, [[buried ruin]] is potentially a good way to get something important back
[[glittering stockpile]] self explanatory
[[fire diamond]] T2 ramp [[orb of dragonkind]] mana fixing [[gilded lotus]][[nyx lotus]] multiple red mana from a single card so you dont need to put as many lands onto the field, draw is needed in red[[dragon's hoard]]
Artifact
,
: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
,
, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
i think [[heraldic banner]][[patchwork banner]] [[dragonstorm globe]] are all worth considering since they are all 3 mana for a
and 1 power, so it reduce activating the fire breathing twice to get closer to 20
if every 1
counts for 1 power, then every 1 power also make up for 1 
[[skyclave relic]] is a flexible rock that can be played early or later
[[kazuul's fury]] power matter MDFC
Instant
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
"The toll is steep, but the cliffs are steeper." —Samila, Murasa Expeditionary House
Kazuul's Cliffs
Land
This land enters tapped.
: Add
.
"The path up the cliffs is nothing but steep switchbacks and rickety lifts, made by elves, maintained by humans, and guarded by ogres. But it's the best way into the heart of Murasa." —Samila, Murasa Expeditionary House
if you are willing to play the land destruction as ramp, in case i missed it, [[sundering eruption]] is just better
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
"Idea: Climbing boots also balanced for running." —Expedition journal entry, very scorched
Volcanic Fissure
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Even the most seasoned adventurers think twice before testing their fortunes on the volcanic teeth of Akoum.
[[opal palace]] can give more than 1 power for one more mana, and colour fixing for rocks so i think Everflowing chalice is very much worth it
colourless also pays for all your equipments
[[the irencrag]] find the name, and pricier pick [[excalibur sword of eden]]
dont you die on me scryfall
sigh
[[lavapur boots]] no hexproof like swift but it can be moved to reduce power to 19 and reactivate for 20 power burn
i would cut [[expedition map]] the land would give
x however many mana doubler, and +power from equipments, but it isnt that much stronger than the flexble mana from mana rock that cost
and give 1 power and 1 
compass is at least repeatable
irencag can become an equipment , so utility rocks are worth it
or need the things that search for gaunlet of power [[moonsilver key]]
My priorities would be:
1 card that generate more than 1 mana (gilded lotus) > card draw/ cheat card advantage in mono red > getting power without paying the full cost of
(hero's blade, always 3 power when the commander enters) which is 3
saved EACH turn > consistent land drop/land ramp > efficient mana acceleration >
oh i see moonsilver key already, another cut would be that piko hammer of nezen, because there arent a good timing for it and the deck dont really run tons of equipments
Magda isnt needed, cant tap too well, limited things to tutor for
[[omnithropter of paradise]] flying blocker, can make
, slightly over
rocks with no utility but around the same as
utility rocks
Birgi is probably not ideal in here, but strong card regardless
fire bending from the avatar set may have better alternatives
[[scampering surveyor]] is okay, worse than [[khalni gem]] imo
Yeah im running a lot of that
and moon silver is there
yeah.. those are not great. i would probably test it out and have it to be cut first
noticed the silver key afterward
[[Khalni gem]]
.
: Untap this artifact.
