#Need help cutting card in my Evelyn the Covetous deck
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{1}{R} โข Instant โข Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library ...
No idea. I got it in real
cant speak the language
It has the same giggling factor as [[Adios]]
you and your fake card
ITS REAL WDYM
no proof didnt happen
how long is the game going last for bello on board on avg
[[god pharaod's statue]] feels like a finisher
with the tax eff
bbl
BBL surgery? XD
anyways legendary also much worse with copy mechanic
i would put all those doubling effect from burn to tokens under the category "win-con" so i can see warstorm surge being a cut
[[aether flesh]] will stop all the some tokens from like hamstersphere but it is also a small sacrifice
i think you would need to be very careful with that one since you run all those win cons i listed above, the burn and doubling will only affect you on your turn
another reason why i would take out trickery is so that i can play a 1 drop protection such as [[avoid fate]]
i consider it to be stronger than [[guttural response]]
while i get that you need that 1 mana ramp, so [[goblin anarchomancer]] has been overlooked
the potential of casting multiple things at a later turn somewhat makes up for it?
bello at even mana cost also makes it nice to cast with 4 drops but thats kinda ... girl-math
Doesnt finish anything imo, just slows down the opponents around the time Bello loses gas.
Everything else I get it, but I feel like I'm losing a lot of tempo if I have a turn that only ramps without an extra attacker
Aether flash is a nonbo with a couple cards yeah
It counters a couple of decks tho
If I can drop it T3 its a great stax
But it sucks after a couple turns
Yeah I'll cut
And I really can't cut Tibalt's Trickery. saved my ass too many times. Help vs combos, and help vs Blue shenanigans
The big boardwipes, farewell, the blue instant that return every attacking creatures to hand, etc.
Its definitively my Red pet card
Man tutoring for anything but creatures really suck in gruul huh
Gamble being the best one
[[Soulbright seeker]] Literally Trample for free.
Creature โ Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay
. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add 


.
2/1
[[reckless handling]] is a card
The discard is always annoying.
thats the most fun part of gamble
"I'm not a gambling man"
i like how everyone see gmable as two different cards XD
"oh nice 1 drop tutor"
"oh i can play Russian roulette and make this win into a die roll"
Knowing my luck, that russian roulette gun has 6 bullets in it
my has 7
i lost the gamble 100% of the times i casted them from a borrowed deck
with at least 7 cards in hand
one of which is a [[ruby medallion]] which is why i think artifact search is good enough
otherwise i think the enchantment search matters more
because bello turn everything into the same 4/4 attacking
Yeah for sure.
Legendary Creature โ Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4/4
4 mana 4/4 haste
The perfect card
its not as good as 30 [[manamorphsis]] in the hyper consistent B4+ deck
No card found for โmanamorphsisโ
[[manamorphos]]
but damn thats boring as shit to play
Free draw. So good.
" i am running out of room to cut for cards" vs
"i am playing with 70 cards optimization"
the dichotomy
or is it duality
i forgot the word
yes its duality XD
Sleep time. see you later.
yeah i need sleep too but its only 21:40
why you sleep so early
are you mid night already
I am living in the past still here in Feb 25
the fuk
thats only 10 pm
๐ fine, sleep is for the weak. sweet dreams
[[!reccuring nightmare]]
i will haunt you in rakdos
Well, when you get a raing on your finger your sleep schedule becomes your SO's sleep schedule.
ah, i [[refute]] that [[wedding ring]]
Artifact
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Nothing screams "I'm still a virgin" like a mono blue player playing 3 mana counterspells
Its the virgin joke where you never lose, not even your virginity
"BEGONE THOT, I SAID NO!"
tfw i see people putting 4 mana counterspells in their deck XD
gn
i feel like wedding ring is a card you love btw, first thing, you dont get to refuse once you ve been choosen
Its in my Queen Marchesa deck now
3 cuts left
Ill try without Gratuitous Violence for now. But maybe cutting the 4 mana ramp instead might be the play
We'll see, because missing a T3 4mana drop is a big tempo loss
how many 4 drop ramp
- And I wish it was 10
1 drop is 13 for the math?
12
It gives a 77% chance with the free mulligan to have 3 lands+1 dork
2lands 1 dork is almost guaranteed
1 card left lol. Im tempted to just cut Blasphemous Act
i probably would
Alright, I'll test it out without boardwipes
I'm gonna work on my [[Inquisitor Greyfax]] deck, there's a couple cards I wanna put into it and it needs an overhaul
Legendary Creature โ Human Inquisitor
Vigilance
Unquestionable Wisdom โ Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy โ
,
: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
3/3
oh lol
doing too much control but not enough to develop your board problem?
just my guess i forgot what your lsit looks like
jsut shit tons of removal and interactions
i run no more than 12 removal on avg in my main deck although sometimes something can be reused
i force myself to pick really hard what to remove
because if i wasted it, i dont have enough
Things I've learned is that you cannot have too many plans in a deck. Either I focus on Clues, either I focus on control+Untapping Greyfax
Its fine to have some banger cards like [[Sting glinting]] even if I focus on clues for example, but overall I need to focus on one.
I wanna try out [[Mirrorform]] too
so I think making clues is the way to go
and I think the deck will feel less easy to dismantle if Greyfax is not the only focus of the deck
i think the clue part is easier and creature tap is a nice way to politic
but overall, my personal interest would be the vigilance anthem
attack and block perhaps flyers for the easy poke
almost like an [[alela artiful provocateur]] deck
Couple cards will fit innately for the Anthem
Wan Shi Tong, Fairy Mastermind, Ledger Shredder
for example
well the generic good stuff fits every deck ๐
your commander deck template: sol ring arcane signet command tower, for all colours, blue has those 3
I guess the main question is, why Greyfax if the focus will be on making clues
and is it necessary to get her out T3
I don't think so tbh
not at all
control only matters if there is something out of the line
you dont need rules where there are no established things out of order
It does make the commander do nothing until T5
So rest of the plan needs to make sure I'm making tokens
or drawing cards
pretty much
thats the thing i dislike about clue
clue looks like card draw but are real worse than scry
really
2 mana to draw is too much now
unless i run those reduction piece i would probably never want to sac a clue if i am not desperate for draws
Plus in this deck It'll reduce the wincons
something investigator
exactly
[[Golbez crystal]]
Legendary Creature โ Human Wizard
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
1/4
because surveil is like the better scry
if 2 scry is like 1 draw
2 surveil is at least 1.5 draw
white identity cards that make multiple artifact would be a focus i would go on
and then naturally token matters, would fit
going to work soon
Alright, I'll work on it
i love the "whenever you draw second card, trigger" stuff
[[homuculus horde]] is a fun one i want to play but the others are better
[[Ethereal investigator]]
Creature โ Spirit
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
2/3
[[thopter fabicator]]
artifact is big
and 3 cost is what makes it better than the above homu
๐โโก๏ธ ๐
Lots of ETB effects. Blinking sounds like a great plan to go with this
Either I go Untap commander every upkeep and co, or I go Blinking everything
Blink also recycle some wincons that only last until end of turn
yeah I'll go with this.
Its either that or untap commander every upkeep and make clues that way, but it struggle vs removal
I went Blink. Don't think I need a ton of ramp since I'm not rushing out the Commander and I have a lot of 2drops
[[Avatar's wrath]] Really nice card considering I wanna blink my stuff
Pseudo boardwipe into just recasting my stuff for 2 and getting the ETB.
Playtests on Bello revealed that Mana Echoes is busted. (Who knew!?), Otherwise I'll get rid of Ragavan and add Burgeoning instead; Its way too inconsistent and can only "Ramp" me after combat phase. That means on T3 I cannot cast a 4-mana something, attack and draw a card.
LGS tonight, went 3-0 with Hobbits, Marchesa and Auntie Ool
very strong showing of my hobbits, very glad of the upgrades
sadly the mulligans were uber shit
I really need to work on the mana base. There's a new land in the WUBRG Precon [[Abundant Countryside]]
I already got the precon but I havent opened it yet
I think I'm ready to add some tutors too. Not drawing a group slug card really stall the deck, same with not drawing another food generator.
[[Green sun]] Only green creatures, so best target is Peregrin Took, Jaheira for ramp or Chatterfang.
Multiple cards match โGreen sunโ, can you be more specific?
[[Green sun's zenith]]
[[Chord of calling]] Convoke makes this the best tutor I think, but its useless after a board wipe, but it can get [[Boromir, warden]] for instant protection at worst.
Legendary Creature โ Human Soldier
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
"Farewell, Aragorn! Go to Minas Tirith and save my people!"
3/3
what did i just hear, is this a [[intruder alarm]] ringing havoc nearby
but blink has the broken [[displacer beast]] that will adventure nonstop!!
jk i mean [[displacer kitten]] just look at how cu... oh shit this monster is going to combo so hard with just about any non land cards
i am tempted to play it with [[coveted jewal]] but then its going to become a combo deck
i have yet to draw my avatar's wrath in any deck i played it in
i literally said that? good thing you listened the first time around
yeah i thought so too but some tables never have early blockers
i just dont have enough experience with ragavan in games since its pricey for non multi player format
were they close games
oh i didnt know which precon it was in, only know that i dont think anyone want a 1/1 out of 7 mana and its just an overpriced [[secluded courtyard]]
whats the other one, cannot use for activated ability, basically that
its a little nicer since it 's creature Card type rather than creature subtype of your choice but functionally the same
this i am shit with, since i dont play tutors enough but i am practicing
i got myself a chord of calling, still havent used once yet
Its a big deal for Frodo, since all my 1-mana dorks are Green and Frodo is Orzhov. I need either a Selesnya/Golgari land T1, or a Rainbow land that doesnt enter tapped. Abundant Countryside is a powercrept [[Ancient Ziggurat]] in short
Oh I knew, but in the playtest I drew Mana Echoes + 3 Artifacts and flooded the board T4 that wouldve resulted in one player losing I think
The Exodia hand in short
But anyway, for Hobbits, I found [[Great hall of the citadel]] that can accomplish the task too
yeah i remember this card being like over $2-3 for. a long time . am finially trying to pick one up at the lowest price after this reprint
yep i run great hall in like 2 out of 10 decks i played since i like that fixing for the commander
[[rakdos lord of riot]] Animar, really anything that has all colour pips in its based cost
Its a land I keep forgetting about everytime I look away lol
thats the other thing, i feel like to maximize colourless mana, you need so much more aritfact. otherwise red/green enchantment seems better
ofc with enough fixing it really doesnt matter
i run so many non basics in one deck and not take it out for a new deck
so the new 3 colour deck be like ~30 basics
i want a colourless deck and run like 0.5 [[Waste]]
99.9% utility lands ๐
Honestly I came around when it comes for basic lands
thats the thing for me, i dont like basics. while fetch lands cares about land types, they are really there to get the duo land type cards
Too many "If" and "maybe" lands just dilude the pool. Many times I fucked myself with colorless utility lands.
i make sure that if i ever come across a [[blood moon]] in my decks, all of them are fine
ofc i cant deal with basic land mass destruction
which has happened
from the same guy, twice
The rarest form
not that blood moon is only B4 i know i wont see it
but i still not trying to be like abusing gaeas craddle
all broken $$ lands
i can probably say i hate lands
i dont hate drawing them or running them
i hate the existence of a resource that is potentially a dead card in the deck
very much a ygo problem
but lands is exactly what made magic balanced as a better card game
the uncertainty etc
so land are purely tools to make spells playable
if they become cantrip [[ash barren]] ramp [[myraid landscape]] surveil or [[warroom]] card advantage
those are the lands i almost run in all the decks so i can get rid of them in the main deck
so in a way, all my decks probably end up with less than 30-25 lands once i get it going since i am just throwing each one i see in place of a more fun card
but at some point, i will need tutors in order to get to where i want so i can dodge drawing lands
Considering every card game after mtg tried to fix the mana problem I'd say you're not the only one hating lands in the deck
Riftbound is a good example of how they tried to circumvent the problem
my ideal 99 be like 10 total non MDFC lands
๐ค
there is a meme deck that came from the ideal of " run more lands" so it runs 0
i havent looked into riftbound
riot took enough of my time and effort in the past
ah, thats exactly how i would like to design my type of game
scaling and sacrificial resources
its a good solution yes
gtg to work bye
Cya
Casual turn 6. Molten Echoes+Roaming Throne is silly
Before attack theres already 288 damage that has been dealt through the triple Warstrom Surge
if my math is right
attacking with the triple Echoing assault I could copy Warstorm surge and deal another...
120 damage, not counting actually attacking
Another Exodia pull I'd say. but Overall as long as I start the game with lands+mana dork and a 4mana drop I'm pretty chill
๐ eating glurb
yeah the copies goes hard
do you play liquimetal torque at all
in any decks
the super artifact raccoon is tempting for me
and i can see myself going super budget with like all the 4 mana rocks [[sissay ring]] XD
[[ur golem eye]]
Just use the Hedron one for the same price lol
got to pick the worst from the bulk colelction
[[$Thran Dynamo]]
$2.71 โข โฌ2.14 โข 0.18 TIX
$3.23 โข โฌ2.12 โข 0.04 TIX
$4.53 โข โฌ2.89 โข 0.35 TIX
$3.23 โข โฌ2.31 โข 0.32 TIX
$8.12 โข โฌ6.24
$3.44 โข โฌ2.41
$3.61 โข โฌ2.07
$2.69 โข โฌ1.99 โข 0.04 TIX
0.06 TIX
$2.55 โข โฌ2.04 โข 0.18 TIX
i have those cards i just dont really run them as much anymore
i run the shittiest version in B2 jank
Just looking into huge damage through [[Giggling Skitter]]
$5.38 โข โฌ9.67 โข 3.85 TIX
$8.47 โข โฌ9.56 โข 3.27 TIX
this would be a long wait for me to get a budget version of that
maybe $2 if it get reprinted someday
it would be one hell of a heroic gutternipe
Its such a good card in Bello
4/4 on your turn, can go up to 9/9, you can target him with your protection spells and kill everyone
any decks that gives it power, ability to go into combat
since i hurt myself a lot, i would probably do +1 counters/double power + [[basilik collar]]
actually [[vampic link]] is all i need
Buffs and equipments in Bello are pretty limited considering everything drops off when my turn ends, the only ones that are good are Lightning Greaves and Swiftfoot for Bello
Shadowspear could be used for the effect too I guess
i mean we focus on very diff things,you like monolith commander and i like unique experience with synergy as if i can only play my commander once per game
And its fine
I'm almost at one year of commander experience now
I'm starting to understand the kind of deck I like to play
Ironically enough, Hobbits and Bello are pretty high on the fun list and they are my first two commander decks
phew, good things it s not all white
although i know more experienced players who hate green more than other counters while blue aka open mana untapped island being the saltiest colour; who would have knew the sea is salty
Top 5 would be
-Queen Marchesa (Mardu)
-Frodo and Sam (Abzan)
-Bello (Gruul)
-The Scarab God (Dimir)
-Auntie Ool (Jund)
Quite varied and only two whites, surprisingly.
idont how long my list is but i did go through lot of different commanders
https://archidekt.com/decks/15863294/past_commanders_and_fun_cardssome are missed, some arent worth trying, but basically gives an idea of the commanders i really liked and how i find builds that fits in a weird senses
Niv-Mizzet, Guildpact & Delina, Wild Mage & Karrthus, Tyrant of Jund & Vraska, the Silencer & Anje Falkenrath & Velomachus Lorehold & Balthor the Defiled & Captain Howler, Sea Scourge & Marchesa, the Black Rose & Rakdos, Lord of Riots & Niv-Mizzet Reborn & Shalai and Hallar & Horde of Notions & Koma, World-Eater & Heliod, the Radiant Dawn // Hel...
some may change in the future but for the most part, if i hate how [[jodah the unifier]] is designed, i will probably never build a deck that has it
Legendary Creature โ Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Metric ton of stuff lol
I'm surprised to see Marchesa the Black Rose in your favourites, how's the deck?
Volo looked fun too
My current list of commanders I was interested in.
๐ฅฐ simic volo
8 of those inlisted decks with white in them
๐ต
i havent really played green white and the 4 colour breya colour combination
from around 5-6 years ago so its wasnt as smooth and need specific generic good stuff support
but its overall theme fits everything i want for my rakdos at the time and probably only better if i rebuild today. its more suited for my own play style and one of the best way to use clones repeatablly since i can change any clones i have at basically instand speed as long as a single creature survives on board
and thematically, it has that "there's always an Asian better than you at everything" stereotype "Cant give rid what I have if I destroy it myself first" defensive mechanism. Always trying to be Abuse with the sac to reuse anything however i want (black), Impulse in terms of how the game is played by always attacking with the incentive (Red), and manipulative with the rest of what is available in the rakdos + blue colour identity
the one part i was disatisfy is the win con always getting to the same thing after 6-7 mana and not much wiggle room for pure fun jank because the list is too tight for synergy and redundancy to make it go
i think farewell is about the only thing it cant dodge, i didnt need/ have phyrexian altar since no one really run splitsecond removal cards
technically no combo but certain things are nearly infinite, and one round can loop the same effect up to 4 times on the end step, burn is the most reliable way of ending the game
its not trying to be but thats how it turns out when i read Marchesa: Abusive, Impulsive, Manipulative
Legendary Creature โ Human Soldier
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
3/3
not a duo i recognize right of the bat but i love partner (with) mechanic
at 4 and 5 cost in a contro-ish colour combination
i would somewhat ignore what they are trying to do on their own and focus a lot more on the partner stuff from background to being able to search each out of the library all sort weirdness
deck is expected to have a high curve so some of my favourite ramp may just fit right in [[coveted jewel]] and alike thran dynamo probably the must have one
so the white side Rhoda really likes how blue can tap creatures with all sort of [[sleep]] and timin is just a consistent way of doing that in the commander zone by at a very high cost of 5 mana. i think Timin is better off not getting played because of that and just hides until everyone is out of boardwipe and stuff
if you can Flash out timini, then the timing is even better to enter combat with it on opponent's turn. along side some goading and you basically have the pillowfort core. rhonda is going to get big so vigilance turns it into the voltron big wall missing that evasion
so i think those two do somewhat compensate with one and other but more in their colour identity than their own ability
whats the verf circle, tap down a creature = draw a card. perfect agaist people who runs cryptolith rite [[endurance of vitality]]
No card found for โendurance of vitalityโ
i still havent played my enough to remember the elks name
Yeah I know the one. [[Enduring vitality]] or w/e
ah i confused it with [[endurance]]
Working on a [[Baba lysaga]] deck focused on earthbending
If you earthbend an Artifact land, it has 3 types AND comes back when sacrificed. Pretty cool
oh nice
so you dont have to go down in land
i think the most interesting part is always a deck that wants to run all sort of random things for typings, like a equipment that brings along a creature token of sort or all the liquimetal things
it has a little bit of the "all colours, or no colours" type of feel to it
Rough Draft so far, havent tagged everything yet.
gotta set the plan then cut the fat
Earthbend is ofc the number one effect that I wanna keep
sadly the best ones are Gruul
holy fuck with that ramp
from some of the strongest; at least badgermole can help with all the earthbending even tho culling ritual would kill it
normally i perfer fewer of those bad myr mana docks but in here they are nice, assume you can replace that mana in no time and not lose everything to a board wipe
by process of elimination i can see some category being either too high or other part needing a certain amount etc
so if you insist on keeping 15 removal/interactive cards, then naturally its not a pool you can cut from
if its purely power level, i consider [[snuff out]] to be almost stronger than deadly rollick
unless ofc your meta is all black creatures
because 4 life for a free spell is niothing in edh
and rollick at least need commander out, which can be tricky against higher power with lot of interactions
but functionall exile beats conditional destroy so it make sense why rollick is some much more $$
playing on a budget i dont own either, i can justify bosejiu automatically since it is a land, when it comes to non permanet spells in a permanent focus deck, i feel like generic cards are usually much less synergy
oath iof lili i expect to get cut
current land count can get cut down a bit since curve is low, and earthbending ensure it to stay around after sac
curtting sorcery and single use earth bending such as
i think this deck need any version of [[cruicle of world]] to replay lands from grave so even without earthbending, you are solid
No card found for โcruicle of worldโ
and with all the fetches, it just makes more sense that way
it works with all of those cards
may not need selfmill if there are enough card draw
can consider delirium support
would like to see [[bumi's feast lecture]] with [[!ygra eater of all]] on board
Sorcery โ Lesson
Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "
,
, Sacrifice this token:You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Yeah my big gripe with the Earthbending spells is how shitty some of them are
i would like utility lands that give the earth bending land unblocker
Hard to get more than a single use out of it
which is fine because you just need a consistent way to earth bend
I like the land that Earthbends, but it's mana intensive
like toph alone can do it once per turn which is really all you need
yeah i love ba sing sa for that
Ygra is a good way to just artifact all my shit
i like using that one more in decks that just doesnt really have infinite new cards in hand though
kinda like the combo machine that turn all creatures into lands
Right now there's [[Icetill explorer]]
Lumra too I guess
[[Liquimetal Coating]]
its torque that can target land, and can combo with [[splinter]] to kill a mono colour deck
yep that coating
its in my considering section, but completely outclassed by Torque
in earthbending yes
you dont need more artifact
idk how good your balance between types could be tho
I guess Torque is actually worse when it comes to adding Artifact to a land tho0
because all you really need is any one of the artifact land that can become creature
Yeah its probably too redundant
but the thing is, you dont need tho add artifact
so torque is best when it is just a mind stone mana rock
Yeah. Artifacvt and creatures are easy to make
also nice if you have artifact removal and turn something else into artifact
and since we are tring to cut, will leave gravepact and other reanimate stuff out
I was playing the idea of removal that lingers so it can be sac'd later
maliek sacrifice trigger goes so hard
yeah i figured, but the opponent choose what to sac is hardly removal
Who?
i feel like having liliana oath would be like adding random [[treacherous blessing]]
[[mazirek kraul death priest]]
^
Oh yeah
I'll consider it still
with all the fetch and replay lands, its stepping into landfall territory already
Felt appropriate with the Earthbending
but if you add all the landfall stuff
you have a complete different deck that can win without having baba out
and lot more route for value
Too boring
so it becomes even harder to cut away from pure landfall stuff
Field of the dead is in because I got land search, but the main target is an artifact land
brb
nevermind, never back XD, when i play tutorable cards, i like to avoid putting in things that i will always end up looking for just because it s good. like having a tutorable toxic deludge. so i wouldnt play field of the dead unless i see nothing else better
once you go over 7 name lands, i feel like 99% of the time its going to be field of the deck because it also comes with a zombie
No card found for โpathfinder puriferโ
i find [[rootfinder purifer]] interesting but it only works with basic fetches
No card found for โrootfinder puriferโ
[[rottpath purifier]]
lol
but overall its janky on a budge
If it was 1-3 mana maybe but 4 is a lot
a 4 drop for do nothing isnt worth
anyways gtg again probably couple hours this time
ALright, cya later
LGS yesterday went 4-0. Bello x2, Hobbits and Queen Marchesa all dominated my games.
Bello won twice to a Mana Geyser into Fiery Emancipation copied by [[Flameshadow Conjuring]]. Weird it hapenned twice but hey.
PUB STOMPING ALERT were the games close with back and forth XD
i did win 3 games in a row with some close calls last week i played
the 3 player one was the weirdest because they basically had to ignore me to avoid getting killed by the other while i just have small blockers to negate all their damage if they go in my direction
and then i just have to do the remaining below 20 combat damage to finish it, which was not hard at all in a jank golgari pump deck
when i have [[the rani]] grixis jank control, i was basically never in the red and still have a full grip of playable removals while everyone keep losing card advantage to one another
Legendary Creature โ Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
[[junk winder]] completely sealed the game when i am making like 4 tokens per round
funny enough i expected it to do more work in my past volo simic deck, but i either never draw it in time, or there is something better in green to do crazy things
the idea of having a token copy of junk winder just feels more special that it really is
than*
turns out i dont have to cast it for 
but as long as it is around half or less of the toal cost, it is pretty good to have a 6 toughness stax/removal piece
wish i have ways to search it in grixis tho
still waiting for the [[glimpse of tomorrow]] moment in the deck
Sorcery
Suspend 3โ

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
i want over 60 tokens and the dream of throwing my entire library out on board
hopefully with haste
Honestly, yeah. Considering that no one ever tried to take out Bello with Interaction I think it's not on me pubstomping but on them not actually playing B3 decks.
For my Hobbits I had 2 Boardwipe protection that sealed the game for them; but they never tried to remove the Academy Manufactor until it was too late.
Marchesa did what Marchesa does; I let the Baylen player kill off both other players and then I Rakdos Charmed him to death.
I got my cards for Inquisitor Greyfax, it's time to test it out soon
weird enough i sort of like the original build
did you test out that version and whats wrong with it
[[Mutagen man]] good card for hobbits.
And yeah that version of Greyfax didnt feel like I could do what I wanted the deck to do. Not enough focus on making Clues
[[Mutagen man living ooze]]
Was able to play Inquisitor Greyfax once today. Sadly it was hard to tell if the deck went well because there were 2 other control decks and one of them kept bouncing my shit back to hand
I ended up winning T13-14 with Mechanized production and 15+ clues
but it was grindy as shit
2nd game was Hobbit carnage. I survived a boardwipe with Heroic Intervention, and I had a [[Kambal, profiteering]] and [[Blind Obedience]] vs the New Ashling. Complete counter
gross white decks XD good thing i dont play ashling. did i tell you how much i hate blind obedience, both as a card and irl
Necessary evil; it's the only non-creature extort that cost 2 mana with [[Sorin of house markov]]. Allows me to save up my food for stronger turns later on.
Legendary Creature โ Human Noble
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
1/4
Sorin, Ravenous Neonate
Legendary Planeswalker โ Sorin
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
+2: Create a Food token.
โ1: Sorin deals damage equal to the amount of life you gained this turn to any target.
โ6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Loyalty: 3
Working on the Baba Lysaga deck still. Im at 110 but I dont like how the deck is playtesting right now. I might cut half the Earthbending to add some play lands from graveyard
Another remake I'm working on to pad the proxy order
๐ค something seems off, so much mana and i dont see enough payoff, may need to goldfish ffew more times
Ive made a pass with cards I already had. Tbf theres a couple cards I really wanna try to push into the deck. For now ill test it like this and wait for the proxies
Need a 3rd deck to make it more worth though.
What do you think of [[Volrath shapestealer]]?
that card in a vacuum... bad, -1 counter at beginning of combat so its very limited and slow, the interesting part is definitely the low cost activated ability to target just about anything and get good ability out of it, fun and open ended build around. with all the counter synergy stuff in the game it is easy to go into a +1 & ability counter deck
not having restrition is what makes it more challenging, you can put all the good stuff +1 stuff and win without commander out [[invisble stalk]] and the phyrexian infect one if you want almost one shot
and for the most part sultai has lot of room that isnt explored
where as ton of broken sultai commanders are out there
but really limit the deck space and pushes cards out
Yeah hes not even in the top 10 sultais
not surprised
it lacks the "power" to appeal to majority
and too flexible
its fun to copy opponent's stuff but thats like thief decks
lacks the synergy to win
i think the most interest aspect is that
as a 5 mana simic + black commander that has a 1 mana ability
means you basically need 6 mana for it to be safe
He has green, not a problem
its not something to play early, and the 99 need to support a somewhat high curve and inconsistent game plan
its very different from your fast mana dorks turn 2 commander
this is looking at a turn 7 commander AFTER you have developped a board
the 99 can have non-etb utility creatures that triggers at combat phase or end step
the mono blue yshtola or something
Or stuff with unblockable/hexproof to kill people via commander damage. 7 Power is a 3-hit kill
but that one cares about etb :/
Yeah
well then thats even slower but it is a sure way to get someone, i think it would at least be 8+ power because i assume there are +1 counter stuff
[[Ouroboroid]] style of cards
because sultai doesnt have double strike in its colour identity, i sometimes like to run equipments for the surprise double damage
yeah, that one is going to win you the game without commander
On the contrary, you wanna copy it with commander
i honest dont think the deck need hardenscale btw
power matter is definitely a good theme
[[Cold-eyed selkie]] is another example
Creature โ Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
1/1
there is the bant legendary that somewhat do something similar, i remember it has etb and attack trigger, that turns another creature into a 1/1 or a 7/7 and is a 7/7 itself
yeah, i am also thinking of this card but never remember the name, its also used into that bant commander
ohhhh guess what
SAGAS
you can turn it into specific saga creatures and skip to the chapter you want
[[power conduit]] and play around with adding/removaing counter
there is the black saga that chapter 2 has "when this deals combat damage, that player lose the game"
and since it gains that ability, i think the time stamp should work
flying trample/unblockable should do it
You can skip to the chapter of your choice?
Oh yeah, [[Primal odin]]
Enchantment Creature โ Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ Gungnir โ Destroy target creature an opponent controls.
II โ Zantetsuken โ This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III โ Hall of Sorrow โ Draw two cards. Each player loses 2 life.
The elder primal Odin has returned to Eorzea.
5/3
if you already have a lore counter than why not
I guess having some ways to move counters around would make it so you have the right lore chapter when you need it
dont even need edhrec for this commander
Unless the copy works for pretty much the whole saga?
copy your land to dodge cyc rift is definitely my favourite interaction
need one lore counter, copy primal odin before main phase for chapter 2, then copy unblock for the surprise one shot
i killed someone with odin with a top deck MDFC eruption, non flying cant block this turn
right before that elf player combo off
the perfect timing tho, draw, move to chapter 2, oh i guess i need you to die this turn, oh and apparently i got unblockable now
Yeah thats a nice interaction
Sold, I'll work on that commander, he looks fun
Can't play legendaries. Small obstacle
[[Giggling Skitterspike]] oh man.
[[Bender's waterskin]] and [[Victory chimes]] are given, considering you can use his ability pretty much anytime you want
Need stuff that puts counters to what I need. Doesnt matter which counter it is
[[Master Seymour]]
Legendary Creature โ Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.


: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
1/3
If I stack the triggers, Copy-Volrath puts 7 counters on Seymour, then Seymour puts 8 counters on Volrath, right?
Still no clue where I'm headed, just adding interesting cards
you forgot you can*t use legendary cloning, so theres no timing for you to enter beginning of combat with that interaction
the beginning of combat on repeat is nice tho
and since you proxy cards, you can always go for the expensive soul cauldron if its not already there
Big derp
Oh yeah thats a good one i forgot about
I think I'm at a good spot. I need to tag everything then cut just a few cards.
I think I'll redo every global tag I did. Completely delete everything and start over. It's not a good idea to tag everything a card does.
i think you still want the untap druid because it can put -1 counters on itself, and with the one round cloning i would also p[ay [[wall of root]]
[[toph and kiara]] is like a upgraded version of all previous counter stuff and is easy to fulfill the requirement
No card found for โtoph and kiaraโ
[[kiara toph]]
No card found for โkiara tophโ
Yeah space is tight though. Ill keep it in mind
[[top and katara spa]]
No card found for โtop and katara spaโ
if you menage to add proliferate, one of the jankiest fun interaction is
having some old school +2 counters and stuff
because you can end up with +3 power out of a single proliferate
next time i see the person with that fallout golgari commander, i was going to give him that jank card
[[saiba cryptomancer]] is a ... good card, but i never find it to be that amazing because it is a etb creature, i feel like it doesnt belong in the same deck that runs both boots and graves
greaves
the weird interaction would be putting a counter on someone else's piece (ex daulthi void walker) and then later copy it with commander on the following turn etc
but i think purely for protection, i dont need more hexproof with counterspells
after it comes out, since it didnt put the counter on itself, if it has no counters, then you cant copy it anyways
oh wow, i actually never see [[spell rupture in a game]] and its so cheap
so much better than negate
I mean. Unless they pay the 7+ lol
if they have 7 you dont have to cast that, or you cast that, let them pay, then cast another counterspell/protection spell
and with a power matter deck, it should easily gets over 10
in my janks, i would easily get over 20 and probably up to 69 if the board allows my things to grow
the only real downside is not having a creature and having to pay two mana where other counters spells are basically guarantee and as low as 1 mana
there is a simic counterspell that puts counter on a thing you control as well as pay
equal to power
i think t came from the murder set
Yeah its XGU. Puts counters on stuff
Felt appropriate as a protection piece that can put a counter on any creature on board. Its a bit nonbo if I wanna copy it the same turn but on next upkeep its doable
Couple of sagas that looked nice, but since its only when you add a Lore counter it felt like a headache to prepare Volrath. Primal Odin is the exception since its so strong but still. Too many sagas also runs the risk of having to sac Volrath
yeah, even without the second chapter, just by copying the first chapter you get to destroy another thing
deck is so heavy on green its like goldfishing a mono green deck lol
if theres room in the end may consider the arcane lighthouse
That or Shadowspear yeah
meh land doesnt take up as much room
or the Enchantment that -3-3 something then removes hexproof also
equipment sort of spend a draw
yeah I get it
[[nowhere is run]]
Enchantement
Flash
Quand Pris au piรจge arrive, une crรฉature ciblรฉe qu'un adversaire contrรดle gagne -3/-3 jusqu'ร la fin du tour.
Les crรฉatures que vos adversaires contrรดlent peuvent รชtre la cible de sorts et de capacitรฉs comme si elles n'avaient pas la dรฉfense talismanique. Les capacitรฉs de parade de ces crรฉatures ne se dรฉclenchent pas.
to* ialways type is
Green tends to do that. Best ramp is best ramp after all
Task failed successfully
yes that, felt like a pepega moment
dead meme, pepega died around haylery vs trump election or something
Im older than memes, you're good.
but even beyond the ramp stuff, all the counter synergy and utility are also green lol
right i am living in the 2010 era XD where i had endless amount of time and no money to watch free shit online and play with penny bulk cards
Green counters is best counters... I guess white is a contender also.
But blue and black? nah
yeah black has very few good stuff with that but it has gotten much better, back [[unspeakable symbol]] is what makes marchesa matter
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.
back then*
Could still be relevant. I like the instant targeting of any creature.
ye... yeah that ~~inb4 i just like to lose all my life unresponsively/irresponsibly ~~
lagging so much on my end
i tyhink i have too many tabs open
can you imagine the fun of "if you target me with that value spell, i can, and will kill myself so it loses its only target and fizzle, dont you dare fling Boo at my face"
i dont favour tribute to the world tree here since it is triple green pips, and the draw is usually the better option. this isnt exactly a creature deck so it feels like a round about just to get initial counters on stuff, it is a maybe for me even with all the plausiblefixing
also dont need counter on everything, just one counter on the copiable target is enough
so nesting ground is like 2 mana for that effect on repeat
i dont care about putting counters on like vanilla creature tokens if any
and at 3 mana, what i really want would be static or trigger ability that i can cut into the middle of the stack for extra maximal value [[generous patron]]
Not having to pay mana to put a counter on something is valuable though. I think the triple green pip is negligible considering green will be the dominant color
I'll try to find space for three visits+natures lore too. I don't think this deck wants to cast Volrath T5 without the extra mana
Ok, I'm set on the cards. Just need to cut to 100 now.
Ended up with 110, which is quite low compared to my usual 125+ bullshit
my guess on the timing of the commander is T6/7+ with 1-2 ramp before then
so if there are over 20 ramp, can probably cut down to about 18
the second sun stuff i dont really get
extra untap upkeep draw phase. Mainly untap allows me to shenanigans with Volrath
Lots of mana + [[Freestrider Lookout]] is a ton of ramp
Creature โ Human Rogue
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/3
my favourite crime machine is that phyrexian beatle
beetle
2 life to commit crime on a land and get up to 4 lands the same turn that comes out
it was in my troll cirme deck coz i wanted to commit as much crime as possible,
Technically, Volrath can just copy Freestrider, then copy something else. double trigger Freestrider, then redo for 2 mana
every turn
but it is technically B1 power so it make itself look more threatening thn it really is, never won
you are kinda forgetting something
you can stay as freestrider under your NEXT turn
If I have something that can trigger Freestrider for 1 mana instead every player's turn then its better
but it's also a 3rd card
whats the name of that phyreixan creature
The white one?
it has X
ability
color?
you know me i dont remember white carrds mite is just a mother of rune wanna be
technically colourless but the mana symbol puts it in black identity
my mind always remember [[gitixian probe]] and [[noxious revival]] but i cant remember this name
i love my ygo free spells
Just went through every phyrexian black creatures and theres nothing
[[Hex parasite]]?
a reason to hurt myself is always nice
i literally told you its technically coloiurless with black identity
lol
yeah turn 3 freestrider up to 4 lands per rotation is broken af
Yeah I thought scryfall would show me color indentity when searching for black
you have to pick the right option, it can search black creature or black identity
or search colourless with specific card text
my wifi wire just got fixed so at least i got better connection
Good old north canada connection
north west so it works when it works, like my B2 decks
probably US taking my signal from Canada, since they like to take everything
Honestly I'm surprised Volrath is so low in the rankings compared to the other Sultai commanders
Way too far up north, they would freeze to death
people dont like to think so hard about this stuff
probably why we arent being invaded right now
from the FF equipment precon, there is a green creature that draws once per turn when your activated ability targets a creature you control
so its like self crime?
Is it a crime when you stab yourself?
yeah they dont invade they own state
not yet
depends if you are schzophinic enough i cant spell this shit
Well, suicide is a crime, although its the only crime you actually don't get punished for.
sentence to death by life is the harshest sentence anyone can bear
they will revive you just to torture your very existence
#GroupHug #CanBeFun
[[Madame null power broker]]
Legendary Creature โ Demon Advisor
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
"We suffered a bit of a setback tonight, but rest assured: We'll have the planet purged and primed for you right on schedule."
1/3
Too many legendaries
you forgot this though, there is always hope, there light at the end of the tunnel. canada was planning on allowing assisted suicide so it wont be a crime when that happens??
Still a good card in Volrath I think
Assisted suicide is not a crime. I've seen a couple at work
Its hard as fuck to get accepted though
yeah i forgot to mention, also noticed that problem, although my build would probably keep more legendary because i am a sucker for mutate to turn things into non legend. and i would add in scute swarm combo
sacarsm btw incase you didnt read that line correctly
but we were talking about how to determine/make suicide crimeable?
i dont like easy way out but i would do mini stuff that doesnt say i win the game
Are we talking in-game or irl?
and with that 2/2 insect that make copies of itself on damage it feels right to add in scute swarm for certain overlap and etb shenanigans
whichever one you prefer, fiction is inspired by reality and why not both
ah that make sense
Some guy made 102 Scute swarm on T4?5? in a Lumra deck. """""""""B3"""""""" btw
We let the Azula player use the best removal on him: Player removal
Flying murderbot doublestrike illegal steroid buffs to one-shot the Lumra
the reason why i consider scute here is because i can do weird mutate on it as well as the elemental [[risen rift]] triggers
No card found for โrisen riftโ
fuk i am looking at the name and still named it wrong [[risen reef]]
Creature โ Elemental
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
"No, not 'washed' ashore. It walked ashore." โShafring Hulm, beachcomber
1/1
reef sound too close to rift stupid language
Your fault for speaking English
i want a refund ๐ญ
We, refined individuals from the east, speak to each other in the tongue of Kings; Canadian French
well shit
Which is the equivalent of Boston english, but french
basically not french but also cant be fully canadian
Independance is still a long lost dream
idk much about politics irl but its probably more of a disadvantage that independance is only used as a bargining chip rather than the autal means
ofc thats more of an educated guess to my knowledge which is very little for anything outside of my expertises
neither do i really care
Nah don't worry, the dream is dead. Especially with the Orange turd downstairs.
We lost the referendum 49%-51% years ago. This was the only time we couldve become a country. Foul play from the Prime Minister Jean Chrรฉtien at the time, yes, but ours did some heavy damage with the speech he did when we lost.
i expect there to be more cons than pros in general for majority of those who claim for independence
orange turd ๐คฃ going with that from now on
my turd is orange, so it jammed my entirer sewage system from below
In todays time yes. Only the most rednecks still dream the dream.
are red necks kinda like the gingers to red heads
the difference between hot and not
At least they don't wear red caps
but i like red D:
well i prefer more like plain and simple, maybe like pokemon ash kechum hat
i do want to build a series of decks that is based on existing political government
voting mechanic = demoncracy for example
emperor dictatorship maybe straight forward as well
[[Tivit seller of secrets]] nothing like Democracy where they lose no matter which choice they take
Legendary Creature โ Sphinx Rogue
Flying, ward 
Council's dilemma โ Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
6/6
i wanted the simic elf one
and then the rigged cards in the 99 like additional vote
or incentive to share the same vote as you
but comrade some other concept are harder
technically equal but some are more equal, with like that Join Force mechanic
i think i would have most fun with ararchy XD as a rakdos lover
Can't play a voting system without that red card that deals damage to the others
Whats the name again
didnt grasp from that detail [[goblin game]][[life bidding]]
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
No card found for โlife biddingโ
They vote for silence, snitch or something
Yes that one
[[prisoner dilemma]]
Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback 


i seen it played two times (i didnt pick it up because it was over price and over hyped but definitely fun to have)
people dont understand it and do it wrong/back ward
its fun to explain the scenario from a psychological stance point but it increase the game time , and the outcome is still kinda random
i feel like its more of a B1 or B2 card unless there is some crazy synergy with it
i would politely call the players "uneducated fucks" and let everyone laugh it off with this type of social causal card XD
Triple the damage the card does and fun ensues I guess
as a Canadian, the best we can say sometimes is "Pardon my fucks"
if it is sure kill
then it defeat the purpose of the card tho
because that choice no longer matters of they are all force to minimize their lost
4 damage is easy to convince everyone to just vote silence
yeah, you need the betrayer* at the table
when it jumps to 8-12 it becomes tempting to snitch
Mono red chaos works fine
its 4 or 8 or 12
Double damage is 8/16/24 yes
then it depends on the timing
if life total is low, they may no longer have a choic
as well as boardstate who is in a good position
and how the table thinks for themselve or group think
i know people who play lot of what i call "selfish cards/selfish decks"
i know full well they arent someone who will put their life on the line for others
unless they have a common interest or archenemy
so in my case, if i can play that card, i think that chaos is well controlled and the outcome is actually 85% predictable in my suitable deck
Welp sleep time. ttyl
ttyl
also forgot the most missed text "otherwise, P's D (ONLY) deals 12 dmg to each one who stayed silent"
its a guessing game/chicken game among the players
Toph won tonight. I was able to triple Brisly bill before my turn, triple him again and wipe out existence itself.
It was such a sticky board too. Everything had hexproof due to Tomik and Ashaya, and even a farewell wouldve kept half my board on the field. Very resilient deck
Final cut for now
any weakness on toph? my side is too laggy to goldfish that deck rightnow, so i will just do guesstimate when i can
Flying is a big weakness
I just have no tools to deal with it. Not a lot of lifegain either
Not a ton of draw
I wanna put more Earthbending effect in, either from doubling's Toph's effect or via good Earthbenders
And more type-changing effects so I can earthbend Toph and important pieces
Like Ashaya
Maybe add in some landfall goodies like [[Greensleeves maro sorcerer]] and Gruul Omnath
Because Offensively the deck is so-so
Without Brisly Bill it wouldve been death by a thousand cuts
There's some goodies in the sideboard I wanna try out, check the X2 cards
was sick for a bit and my toast is still acting up but i will probably be looking into decks again in no time, oh also buying a home so just lot of irl stuff going on
toaster*
i think lot of my deck has weak defense so maybe i can take something away from naya Toph, I am making more adjustment to my cloud precon and converting the whole deck into Tifa focus, so i may have to cut Cloud at some point
No problems lol, I havent worked on any deck since either. Wasnt able to go to my Lgs
yeah thats the worse of brewing too many decks and getting too many new cards you never played before
not enough games and sample size from testing/just having fun in general
Yeah, and with more precon coming out, some of my old decks might just die off or get replaced by them. Im looking at the new Orzhov aura commander https://moxfield.com/decks/zQLesJzHJEyCaNMw-GUT7w
A Commander Precons deck featuring Killian, Decisive Mentor by Wizards of the Coast (by Moxfield) โข Source: https://magic.wizards.com/en/news/announcements/secrets-of-strixhaven-commander-decklists
Its gonna replace my https://moxfield.com/decks/upCSV_jqQEexGeMXuKYl7g
I ended up shelving the deck after 3 very bad experiences in a row
it just wasnt performing at all, and everytime Eriette was off the board I got blasted asap before I could recast her
XD rip
i think my decks from the past 3 years can all function without commander in play
the idea behind it wasnt meant to be efficient but sometimes, sometimes when your commander gives "false info" to the table, they may disregard what could be hiding in your hand
so instead of enhancing the deck with monolith commander and the 99, its more about branching off to more unexpected build around that no one sees coming, and the element of surprise works to my advantage more often than not
[[Eriette charmed apple]] never had much appeal to me
Legendary Creature โ Human Warlock
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
"Hush now. I need your beauty sleep."
2/4
Looking weak while building up the kill works very often Ive seen
well, i think the thing about lot of my deck is that not only do i look weak
but i am in fact weak
Queen Marchesa works like that too, you dont seem to do much and then you just turn the tables and win
pauper and prEDH are the ones i havent been able to attempt with much success
but my own decks are usually very low budget
Nonetheless I like Monolith commanders. Building around a Commander is fun to me
[[rakdos the deflier]] i think i hardly won with this deck but i fucking love it
perhaps i will find a new way to build around it as a secret commander now that earthbending is a thing in the 99
the spider that force everything to attack maybe a potential candidate but not my initial thought
I<d look at a couple of new Strixhaven cards. Whats the prepared one that can use Pox^
Its liliana I think^
but its basically one of the commanders i have played that serves as the "KOS" and catch the "most attention" yet so weak and misread power from everyone i played with
its more like "flying 7/6, you cannot attack with this creature without lowkey kingmaking/ dethroning"
but opponent reads it as "if this thing comes in my direction and i cant prevent this trample flying nearly if not semi unblockable combat damage, i will lose 99%"
Oh btw: [[Erode]] Budget Path to Exile lol
Sorcery
As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Two tired souls finally found something to unite them.
i wouldnt really use it along with path unless intent to use it on a token or something
white cards
pay X life is automatically broken
Creature โ Troll Warlock
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
Reanimate 
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
although orzhove dont really self mill that well
nah, i hardly play reanimate
i am a dummy who just ramp all my way up to hard cast [[it that betrays]]
twice in the same deck
and then not have a way to force sacrifice XD
it was a simic deck afterall
i think i dont really play destroy unless i plan on using it on my own card and later recur it somehow, this one being able to target planeswalker is really interesting
but the last time i saw a planeswalker in a game is like only that super friends precon
and maybe the delirium deck
[[Pox Plague]]
very very niche
as much as i love symetrical effect this could be a hit or miss for me
i play mostly 2 +colour decks
and dont own urborg level of fixing
and then when i go to build a mono colour deck
Yeah but
it play all the mono colour cards i cant fit in the other decks
its not "Nonland permanents"
so its very tight for cuts
yeah i am aware
i read "pox" and "Each player" and i dont need to read more to know the rest
[[small pox]] [[Pox]]
idk if i owned smallpox but i think i played it once around 10 years ago
New smallpox art is insane
early its just miserable, mid game it hurt whoever is behind, late game it is kinda insignificant
Pox i never experienced or played
would need proxy for that one
Nah, new card has Pox attached to it
so the "big" pox is a nice call back but the play pattern...
Im still searching for her
half life = cant kill, half discard/half sac only works on somewhat combo-ish, midrange/control players
so its 5 mana to do a bunch of things but very much the definition of jacks of all trades
such fucking good art
unless you do [[waste not]] [[sephiroth, fable solider]] [[mayhem devil]] or lot of those good payoff value stuff
No card found for โsephiroth, fable soliderโ
big pox is really not getting much on its own
[[Stensian Sanguinist]] not the one I was looking for but a recurring Exsanguinate is terrifying lol
Creature โ Vampire Cleric
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/2
Exsanguinate 


Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
yeah, i think prepare is nice and all
but for efficiency and just raw power
they are basically all slower versions of their previous counterpart
[[!exsanguinate]] when do you want this card in a game
probably not opening hand for sure, assume it is in the deck because you can ramp a lot and make X lethal either by a low paced slow game or have some form of life gain synergy
I mean If you end up with the creature in your opening hand you don't mind playing it on curve
thats the point of these prepared cards
consider the "avg" speed and turn count of a game, it is not a full finisher unless you have a "combo" deck to make near infinite mana
Besides, someone can 1-1 a 2 mana dude for all I care
yeah so you basically turn exsanguinate into a lesser dead card by playing it as an early creature
so prepare is irrelevant here because you have it revealed to the table
and then its the combination of a spell and a creature, other than the part that it is not "blockable" to get countered
If you wanna make some jank out of it, know that prepared spells are spells cast from Exile
a repeatible X spell is worse than most other utility spells because you would not want to skip every turn just to recast it unless it is a win con at that point
so my evaluation here is not that exsanguinate is bad but rather its not a spell i want to cast on repeat, revealed too early
or just exsanguinate being too generic/boring of a spell for certain decks i want to play it in to begin with
the higher power decks would want minimal and most efficient spells
having another attacking creature and two extra mana before getting out the "surprise" exsan is a downside
it is more interesting than just an uninteractable game ending antidramatic sorcery
but overall this type of spell actually feels more like a nerf than a buff
just to increase the overlap and creature count in the deck
if you have [[talrand sky summon]] or that dimir nezgul so the deck cares more about noncreature spells. the value of repeatable spells increase
or the synergy for cleric for Party
.
,
: Return this creature to its owner's hand.
can be paid with either
can be paid with either
: Remove up to X counters from target permanent. For each counter removed this way, this creature gets +1/+0 until end of turn. (