#Need help cutting card in my Evelyn the Covetous deck
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Yeah great
I actually love the Clear matte sleeves from Dragonshield
for board games
nothing like those proxy alt AI "art" tho
like Root
I bought 3, 1 was dogshit out of the box
the other 2 are good
My sleeves of choice were the Ultra Pro Eclipse from 2012ish
i think i do want wotc to bring back the checklist cards every now and then
Nothing ever beat that so far
so there is no need to flip cards to read
Today's Eclipses are dogshit
but with a "sideboard pile"
Yeah I get it
i never got their good ones and i dont have any eclipse, i dislike the dragonshield with no art
too plain
oh yeah i hate whitei dont want plain sleeves
mana symbol sleeveswould be the worst art for me
they use maple syrup for plastic? XD
no wonder why sleeves sticks
You understand metaphors
Anyway, if you ever had the old Dragonshield sleeves
frmo earlydays
I still have a pack here
Holy garbage stickers
Its like shuffling glue
And I dont know if you remember the sleeves that came with some boxes in yugioh or Pokemon, with a decal on it
that peeled after a week of use
and sticked together like the pages of a teen Playboy
i actually never experienced some cheap maple syrup to know how bad those sleeves are like
i've been more satisfy with my "order number listed" penny sleeves for years than trying to get soome $35 100-pack
35$ fucking what lol
i mean on avg thats kinda like the price of some matte sleeves
18$ for quality sleeves where I am. It just jumped from 15$ too
why do you think i rare use wavy $2+ penny sleeves
rather
its at least $25 + here for a long time
if there is $30 before tax consider yourself lucky
every penny sleeves are $2.50 for like almost a decade
and the size are shrinking
Do you live so far up north?
my old ones are longer so they stand out from the new ones
Saskatchewan
western canada pricing
Saskatchewannnnnnnnnnnnnnnnnnnnn tu m'as prit ma feeeeeeeeeeeeeemme!
...๐
but with the population over here, its kinda rough with trying to win over any favour from the federal government, who get most of the vote from the Eastern side of the country
"oh this side of the country has more people, guess we will give them the benefits so they elect us the other side can screw themselves"
But did you pay the
% ยฏ_(ใ)_/ยฏ
Don't worry, were getting fucked over here too
yeah i know
15% here btw
its just a matter of front or back
XD rekt โ
pay
some gross rhystic study you have there
That a Mystic Remora without the upkeep
with any spells
right
"whenever a player cast a spell while it is not your turn, you draw card. you may as well draw becasue they cant pay anything."
"at the end of each turn, if nothing was pay, create a token copy of this permanent."
Oh so thats why people never pay
inflation going strok
"If nothing was paid, increase the representative's salary by 25%"
"And cut in healthcare and education"
at least the new generation will support this, its call powercreep
"Your friendly neighbour, everyone's favourite character, spiderman from the magical in universal of new york"
go thing i can live til i die at the old age of 40
going to cook some noodles and then maybe look at your deck with comparison
oooh, the payment should be accumulative
Yeah lets return to Magic, our faraway land out of Drama and... wait.
"each upkeep, put a tax counter on this card. The next time a spell is casted this turn, that player may pay
for each tax counter on a card, if he or she does, remove all tax counter. If no mana was paid, then you draw a card for each tax counter . "
is this a more balanced rhystic
?
So its a "Draw one card per turn"
actually i think its a more broken one ring XD
kinda shitty
The player on your left will love you
cast, end turn. Upkeep, add one each upkeep
the player one the right suffers the most if the next player doesnt pay
[[Shadow of the second sun]]
i mean, on your own turn, it already gets the upkeep one that you have no reason to pay
and then next upkeep its 2
so draw 2
next turn 3 draw 3
as long as they cant pay, its going to be a lot
Anyway
I hate smothering more
Draw upon draw is powerful but limited to the mana you have
draw has the same problem as tutor
but Ramp upon ramp outscale the table hard
its is as good as the cards in the 99
somewhat
with bad enough jank, mana doesnt scale as good
card draw wins better with value
it comes down to how that value is paid out
i prefer the selling your own blood for food type of interaction
A smothering tithe unanswered is stronger than a Rhystic IMO
which roughly translate to punishment burn
in my experience anyway
i think both are bad mainly because
if that person can afford a $50 card
they probably have other gross stuff in there
esp the pre game changer era with everyone this is a 7/10
Cedh supposely 10 but most people dont play or understand Cedh and competitive player thinks 10 is a 9.5 at best
true 10 doesnt exist but it would be an interesting thought experiment
i only have like 30 ish colourless cards for that
almost everything is a good tutor from [[urza saga]] to explosive one shot win cons
Enchantment Land โ Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ This Saga gains "
: Add
."
II โ This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III โ Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
dont own any except for the generic sol ring and cheap artifact stuff
idk if i can make it B3 though
gtg, ttyl
ttyl
I mean, some cards prices are way above what they should be. Esper Sentinel is a good example: a 1/1 creature that triggers only once per turn goes for 75 at the lowest.
The card aint that amazing. It doesnt break the game, nor is it hard to get rid of.
Smothering Tithe is the same price, but so much more impactful. It's also 75$. Rhystic is 100$
and lets not go into Dual lands
Seriously, lands should be cheap.
and lands like gaia's cradle should just be outright banned
i mean in commander thats the socially acceptable rhystic and the payoff is basically insane for hardly any cost
so rather than amzazing its just a generic filler that every slightly-competitive player are going to play it
whenever a card comes with the lable of "why would you not play it if you are in that colour; type of staple", they are just generic good stuff
they arent there for the unique one of a kind in the 99 experience, but many of those higher power cards with higher price tag tends to click the button for the player base
its a psychological dopamine rush
before even considering the actual power of the card, in comparison to other cards, secondary market, supply and demands , etc
i dont think esper belong in lower power deck but i also dont mind it in lower power pod, so in a sense its both more balanced and not always synergistic with anything that comes with it
esper sentinel*
gaia cradle is lowkey socially banned
B4 knows their pod, i feel like the "unlimited GC" is somewhat uneccesary to tell people who are already playing optimally
GC is just ban list with extra step for those who prefer B2
instead of some unofficial house ban
B2 is also another way of saying "Please don't run removal"
thats not true
Not as much anyway
its more so that lower power associate lack of removal with not interacting with your opponents
got a guy that (granted he decided to play a B2 deck into B3) got... not mad but passive agressive after I counterspelled his [[Ruinous Ultimatum]]
After that everytime someone cast a spell he was like "Well? do you counterspell?"
"Oh watch out thats a counterspellable card!"
Kinda hilarious looking back at it
thats just salt because they are not used to playing against have blue mana open
Aragorn doing its thing
Ended up losing that one. Got mysteriously focused afterwards
[[counterbalance]] would be an interesting card if only there arent so much things going on in commander already
all the chaos enchantment is what i would want to do
counterspells are just different form of spot removal on the stack
people dont like it for various reasons
i prefer the 1 pip to catch others off guard
and i dont like the universal "target anything" generic good stuff
i think [[arcane denial]] is as far as i go
otherwise i always look for additional utility once i have to pay 2 or more mana
sometimes i dont use counterspells correctly because i want to see what comes after, so thats just missing the oppotunity on my part
I try to use counterspells on game ending moves or preventing a broken Commander, although the last one never hapenned yet
just kinda have to acept islands are the saltiest lands in commander
surrounded by oceans and seas
formed by countless weeping commander players
there is always the potential of the salt maxing deck
my build is obviously going to include blue white and resources denial similar to land destruction
i kinda want to do something with [[aerith last ancient]] and/or [[sephiroth fallen hero]]
Legendary Creature โ Human Cleric Druid
Lifelink
Raise โ At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
"The flowers they ... they have something important to tell us."
3/5
Legendary Creature โ Human Avatar Soldier
Jenova Cells โ Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion โ
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7/5
still havent find a copy of [[sera crystalize]]
No card found for โsera crystalizeโ
[[serra crysta]]
No card found for โserra crystaโ
[[sera fon]]
No card found for โsera fonโ
i forgot that commander you built
[[Serah farron]]
Legendary Creature โ Human Citizen
The first legendary creature spell you cast each turn costs
less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.
"Our own private heaven."
2/2
Crystallized Serah
Legendary Artifact
The first legendary creature spell you cast each turn costs
less to cast.
Legendary creatures you control get +2/+2.
L'Cie who fulfill their Focus for their fal'Cie master are transformed into crystal and granted life eternal.
Kinda hard to cut on this one; I don't have a lot of draw too.
finally you pick a commander that i ve always been interesting in, but i havent finished my final version and i believe its on the higher end in terms of quality cards and power
i think my concerns are: scaling (zulaport only cares about 1 board rather than multiple boards) ; counterintuitive game plan (things that cares about lot of birds in play and other get rid all birds for value or something) so the sequence of getting those will really hinder the deck, single card type with little synergy
could be a lack of landfall focus? cobra is broken good but tireless is probably lot worse when the additional land isnt going smooth
with nearly unblockable flying i think the snow serpent is just a bad toski
tutors are all single type cards that doesnt trigger commander so it really depends on how important is the searched creature
would be nice if there are more 1 for 2 draws to get more cards to cast
especially permanents since those are the main focus on the deck
even bounce lands allows reusing artifact lands and MDFCs
[[return of the wild speaker]] just feels bit odd since its not exactly a go tall style deck, but its definitely not causing a major issue either
i can forsee the deck having the side with all the additional land drops but not enough lands to play with, and the other side of not getting the duo type cards to make birds
not sure if seedborn muse is getting too good of its benefit here
since idk how much instant stuff matters here
draw: [[species specialist]], token [[second harvest]][[parrellel evolution]]
Creature โ Human Warrior
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
"I don't have anything against Snapdax. I'm just more of a dog person."
2/3
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback 


(You may cast this card from your graveyard for its flashback cost. Then exile it.)
beast within is never bad, but the potential of triball gets you [[eyeblights ending]] & [[lignify]]
[[stinging study]] > wildspeaker draw here
[[gloomshriker]] is the duo type regrowth
here is a quick comparison of the WIP one
https://moxfield.com/decks/gyQC97Pzd0KrM3PA3fE6iQ/compare/KFONqmfX5Ua3X9S1R9ghyw
i thought of [[hylda's crown of winter]] as the "jank" control draw
and with artifact focus, [[wickerfolk indomitable]] is an interest card
[[semblance anvil]] best ramp
I'll keep note for a couple cards. I think overall the deck is ready for a draft, but I'm not printing anything for a while so we'll have to get back to it in a couple months
Probably need to cut the worst creatures here, and maybe a land or 2 since I make a lot of treasures
equipment will be hard to do with low creature count tho
i mean as you cut down creatures
It will be fine lol, one of them is for Vazi, the other is just really good with anything
Its at 38 creatures right now theres cuts in there for sure
i played proface breaker a bunch from the Cloud precon and its so nice to have that impulse draw
The card is pretty good in most red decks yes
be like draw 2 from cloud and 2 more impulse + turn draw
well vazi doesnt make her own treasures so
do you want to play that overcosted "land you control creature treasures" enchantment
it would be a fun one but its also kinda a useless card for a reason
[[Bootlegger's stash]]?
Nah, 6 mana is way above its paygrade
slightly less perfect when you consider the cost
6 mana do nothing is a high price to pay
i am not a fan of [[marching duodrone]] but maybe you can change that opinion
Would need Seedborn muse and tutors for her to even consider it
Well theres not a lot of cards that create treasures for others
its a necessary evil
its too friendly to be evil ๐
whats that 5 drop one sided artifact wipe that resemble overloaded vandalblast
its from the murder set
No idea
[[powerleech]] thats not something i have seen
Its a cute card
thats some jank i approve, idek if its useful or not
Might as well benefit from all those artifacts my opponents will have
and i can see it offsetting the life lost from things like BM connection
and your aggressive use of MDFC
do your Proxy MDFCs have both side well made?
yes
because from sets with generic$$ cards i think i would be most interesting in proxying those
You just gotta be careful to select the same artists for both sides
rn i only have like 3 of those MDFCs gifted from a friend and they all belongs in the B3 deck
no idea how setting that stuff work ๐ต
i wish there are better commit crime cards in the game, both flavourful and thematic in a politic deck
you start by getting the cards+art you want from there
proxy can be foil too?!?
secret lairs i would love to proxy XD just for hell of it
the "textless" commander deck with DCI and SLD
didnt know vazi had a special art
and its fan made?!
i mean the gross ones
Theres no porn in there no worries
Wanna talk [[Toph, metal bender]]
Legendary Creature โ Human Warrior Ally
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to
for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
3/3
I'm working on a deck with her right now: https://moxfield.com/decks/5tI2Q82oDEmQxz2Oxkf3qw
The most interesting part for me is the "Every artifact is also a land" and the fact that she can Earthbend artifacts, and if she does, those artifacts will return to the battlefield after dying.
Which means, that artifacts that sacrifice themselves for value (Or lands that sac themselves to fetch more lands for example) will return to the field
Note: Earthbending an artifact creature will reduce its P/T to 0, then give it +X counters, so artifact creatures with big P/T are actually not very interesting to play into this
Btw, [[Monkey Cage]] has potential here
other than combo, i havent really looked too hard into it
No combos
i mean as in didnt look at the toph decks
i basically skip spoilers since they are kinda a wait of time and mental hype
I don't care much since I can just print them. Anyway Avatar's right around the corner.
I already went through everything that looked good, I think I'll make her into a pseudo landfall deck since she's very good at it
i do want to explore into the part where all your lands have counters with potential proliferate synergy
yeah most green deck can run an amazing landfall core
cards like [[Evolution sage]] are very potent yeah
[[exploration]] is probably one card that i wouldnt ever consider playing
But since even artifacts trigger Landfall its a great way to go about it
its like [[ashaya wild]] again but with artifacts XD
Pretty much
ohh let me check if you put in vitu gazi
Same protection too, nothing can be targeted by the usual "Nonland permanent" spells
whatever that +9 counter legendary land thing is called
[[Dark depth]] ?
even tho i never pulled off any ashaya combo win myself, i do love playing it in the 99 just so that i can counter any potential iconic rift
not the land, its a sorcery that put 9 +1/+1 counters on a land
Oh, no idea
its basically overcosted and dumb but its just kinda a funny thing
it turns the land into a legendary with a name
[[Liquimetal torque]] is in, to make Toph into an artifact and earthbend herself for protection
[[awakening vitu ghazi]]
Nice
[[!scion Vitu Ghazi]]
not sure about the lore behind it
but , oh yeah i said sorcery but i meant instant
5 mana is still kinda overcosted
A bit
and there is always that flying infect artifact land
Another Urza's Saga banger, since you can earthbend it
my dream one shot, turn that into an unblocked flyer poking for 1 infect
[[Lotus Bloom]] also work for some good mana?
Artifact
Suspend 3โ
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
put 9 counters on it, then turn it into a 1/1 again
or is it too slow
depends on the game
in the high cost deck i think its kinda worth, but fast decks its relatively slow
most decks that run it can cheap it out before 3 turns after used
T1 play at best
but it is a "free" ability
so as long as you have enough card draw
its not the worst "dead" card to draw
[[Constant mists]] is pretty good here too
but having to suspend it in a 4 player game is never great
that card feels about as busted as maze of ith in Bracket 2
lol
in here it is basically infinite
i do like the potential of "wasting" just to sac a land at instant speed tho
Yeah
i think its better as a combo piece
get some good artifacts with strong ETB
its a lot stronger than sac a land gain 2 life
But hey, Monkey Cage? ๐
its almost "this card cannot be destroyed, sac a land, gain back all life from combat damage this turn"
tbh the landfall way might not have space for the monkeys
but its still possible
[[Hexavus]] my tech from my bello decks
i think i got tired of landfall since i mainly focus around playing B2, the only landfall i still do is the mana and draw/ type of engine to make the rest of the deck function
rather than the landfall = payoff
Well I still don't have a landfall deck.
getting 3 lands on avg gets repeatitive
and I don't wanna make it the main focus. I want to Earthbend focus 1st, Landfall 2nd
not too sure what you want to do with hexavus here
yeah i think it will be a tight list
and idek lot of the avatar cards
which will probaly directly support earth bending
Toph cards Earthbend a lot
There's like 5 of them
5 Tophs
Have you seen Avatar btw?
She's the best character by far in the whole series
Thats why I wanna make a deck with her.
but they are not introduce at the very beginning
Iroh is 2nd favourite I'd say
The uncle
oh XD ok lol
yeah they are badass characters
do you think you can run only boardwipes that doesnt kill your lands creatures
or B act at a single mana needs to be in
[[Hour of revelation]]
depends on how much utility and versatility you are willing to sacrifice for more room
i think out of ... assume i got 10 decks with red in it, i only run it in like 3-4
it probably works in all of them and is better with it most of the time since a boardwipe at 1
is that good
but it is something i ended up cutting for more thematic things to fit my own taste
[[Devastating Mastery]]
[[Fortunate few]]
i saw you had [[!titania command]] in the rendmaw as well, did you came to liking that card
Yeah
fortunate few, thats one i have never seen in a game XD
high price methinks
white wipe be getting gross
yeah, if wrath of god is the "standard" 5 mana do feel a bit high
the one sided removal + attack freely is really good tho
[[Tragic Arrogance]] is pretty good here
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
[[Urza's ruinous blast]] is less white pip intensive
that recent green creature from EoE can beat up T pro if they "fog" themselves to prevent damage i guess, but life total still cant change
but urza is exile so its against kinda insane
Yeah that doesnt matter
oooh maybe you can do [[all is dust]]
yeah, imo best wipe
Meh, high price and not singletarget
meh, i dont think mana is a problem in green
you dont have the tap indestructible duals
Nah
i think you want those other than darksteel citadel?
idk if my own deck can make use of this but i am running it anyways [[ nantuko monastery]]
The 7 in grave is probably not achievable consistently
anyway, I'm trying to find a good balance in the lands, but I'll have to do it later
yeah i just came across it since i was testing it out and saw it while looking for the right card
there is a thing that when it is in grave
way too many cuts to make I don't know what my mana basse will need to look like yet
all your lands gain "add green or white"
Heavy green for sure tho
so its like a chromatic lantern in your grave
[[restrore]] this one maybe nice to ramp as a "worse" ramp growth but it can steal from others too
No card found for โrestroreโ
[[restore]]
yeah those are a cycle i dont have since i avoided MH set
[[Flagstones of trokair]] is also a banger
i know someone that played [[undergrowth recon]] i think its too slow
true, flagstone is a perfect fit it seems
i am looking at that in my search as well
find the name [[riftstone portal]]
this card in grave, land you control have XD that was so many words i forgot is on it
my brain thought it hasthreshold for a second
if you draw enough, or turn it into something you sacrifice
Crop rotation
as always my favourite ramp involve [[ semblance anvil]] + artifact creature
Yeah that would be best in there
i think those always has a good potential
i hardly even look through the entire list and i feel like thats the fit
someday i want to do sorcery with it
the green spellslinger deck
[[Six]] retrace discard? XD
Legendary Creature โ Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2/4
Anyway gtg sleep, I'll sleep on it
yeah got to sleep soon
[[anthem of champions]] another green white card i wanted to test out in 0/0 creature deck, my commander would be [[nethrol apex of death]] using [[sigarda's summon]]
Legendary Creature โ Cat Nightmare Beast
Mutate 


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
lack of haste is the annoying part tho
Pulled a fullart Ozai at my prerelease (Including a foil Xan shi Tong Borderless!) so I'm working on a deck for the guy
I kinda wanna go Voltronish spell blaster
Final boss vibe
Also would like to make a [[Iroh Lotus]]
Legendary Creature โ Human Noble Ally
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback
.
5/5
I still dont have a spellslinger and Quintorius is nice and all but I prefer Iroh honestly
notes for the other decks... [[rootpath prifier]] [[deep cave]] that copy thing from grave fewer creatures more land things
[[the brother's war]] may work in Vazi for political control and finish off with big burn
came acrossed this one, have you ever looked into [[Amzu, Swarm's Hunger]] its so pricey from the one set until it gets a reprint
Multiple cards match โdeep caveโ, can you be more specific?
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ Create two tapped Powerstone tokens.
II โ Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III โ This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Legendary Creature โ Insect Shaman
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
3/3
i think ozai need more big mana and ramp
i think i would go for like [[thran dynamo]] rate of return
some card that stands out to me would be [[leyline tyrant]] redundancy of keeping mana around, idk whenever it is worth since they are mainly for other firebend cards i assume
chanrdra ignition and [[nibelheim aflame]] are also on the weird side because of the indestructibility? unless you target your commander for the wipe?
but then the rate is hardly worth it at 4+ mana
[[cavern of souls]] is probably fine with almost all the humans coming from avatar set
ignoring the price budget
looks like bot is dead at 6 am
for mass mana, i also wants revel in riches ,[[mana geysaralready in & [[goldspan dragon]]
i would remove [[sheoldred's edict]] since it s giving lot of choices to your opponent when you have strong target options
brother s war ends kills baiscally all your own stuf tpp
all the flashback from other effect like backdraft hellkite seems like mizzix mastery with extra steps
with nor targetting cards, idk how important it is to run nowhere to hide, but it works nicely in general and makes redirect easier
not enough colourless cards f0r Liberator to shine flash
[[vslley of boulders ]] also seems to be a bit weak for its cost without reduction
until the deck is 99 cards, its a bit hard to gp;dfosj whenever it is consistent 3 mana (lands) opening hand; ideally with a ramp
lot the spells do have a somewhat condition/ restricted timing so they arent a freely castable spell at all times
makes firebending student prowess that much weaker on your turn
fellwar stone may not always get your colours. in my locals, some players never play rakdos at all
sword of war and peace is probably the weakest one from my experience
rise of sozin seems a bit janky. i dislike the chapter wipe that will suck up all the mana that would normally give commander indestructible
if it is phyrexian scipture chap2 wipe that wouldnt be an issue
i wouldnt do swiftboots here unless i need that top 8 option
greaves for free equip fire bending
otherwise, open yourself for the potential redirect play
more in flavour of rise of the day
i think extra combat are easy to cut because they WILL work with firebending; they are like the "best cards" tutor in there that can be added in later to adjust power level
i got myself the one from assassins creed that can be freeruned if commander connects
while relentless assault is exactly 4 mana
and the full throttle is probably the strongest with triple combats in a single turn
Rolling Temblor seems meh
Yeah I mainly added cards that looked lile would be cast by Ozan himself, thus the whole final boss look.
I started working on the Iroh first because I wanted that Spellslinger deck. https://moxfield.com/decks/DyxM6VEU-EOGtYMyO5uThg
I'll work on Ozan next and keep your advice on notes. Thanks
i think the human tribal + mana remains part makes me want to do [[warping wail]] + [[secluded courtyard]] unexpected counter play
my best guess is that even without the commander, you should be able to somewhat store up a decent amount of big mana play with firebending
iroh do seems more interesting with the lesson build around, although many lessons seems to be staple/reprints
there is basically a white version of [[release the wind]]
using air bending and it draws a card
but since its white instead of blue, i have even less of a chance to use it in my decks
i want this so much upon first look
dang i need to watch avatar to learn all the reference
i assume she is more of a villain?
i dont see this here, imo the most important creature [[temur battlecrier]]
this WORKS on thousandyear storm etc
idk how many lessons you want or if you prefer the more powerful stuff
i actually used [[containment breach]] in just janks and its basically a worse krosan grip / beast within for its function, in here i is 2 spells but doesnt solve the sorcery speed problem
so the [[origin of metalbending]] wins big time
as weird it may sound, idk if bala ged recovery is necessary when nearly all your spells has flashback
its just a tapped land that increase you mana cast to recast sth
[[lier disciple of the drowned]] also seems redundant
if you have [[rune of archmage]] cast trigger the effect of the spell wont matter
which is probably going to be more useful that golbin electromancer
the [[case of ransack lab]] seems perfect here?
4 spells on your turn to solve before it becomes emeritus
only 2 lessons needed
[[keen sense]]
She's the 2nd villain after Ozai, her father. Pretty good one too. Zuko is her brother.
Oh yeah. Forgot to check temur cards. Thanks for that one
Wanted to go most lessons but some of them are really bad, then they become good with Iroh on the field but without him theyre all dead cards
i mean, thats kinda what commander is about; useless 99, commander takes the spotlight
times to teach you a lesson
""
most interesting card i saw today and it was from EDHrec [[spatial binding]]
For everything else, yeah old lessons from older sets got powercrept for the most part.
Felt overpriced, and I am overwhelmed in ramp right now.
i mean temur has all the ramps
i think the case is the most fitting here
with commander at 5 mana, 4 mana emeritus should be ok as well
Already 20 pieces of Draw tho, No idea what to cut for Emeritus
No problems in trading piece for piece, but since I'm cutting right now I gotta cut
Iroh is 6 mana. Yeah he's a big boi
oh right confused iroh with something else
i think we have draw and ramp reversed in building/play style
I'd like to cut some ramp but at the same time its hard to cut ramp in simic colors
i have like 25 + ramp and you try to do 22+ draws
Im at 20 draw 25 ramp rn
i mean in general rather that this specfic case, and in the final producy
not in the middle of looking at the deck now since i am just lurking
Depend on deck/colors, I always try to get as much draw as I can fit into without removing key pieces
mostly because my worst games are when I'm sitting with nothing in hand and no draw engine on board
i think you hav to cut ramp
i run enough janks to do random stuff even when i have to top deck
so draw engine is hardly my biggest concern
removals i can play with bare minimium
like 9ish pieces in the 99
including counterspell etc
15 interactions rn. Most are from lessons so its fine, the other ones are either core stuff or it goes well with Iroh
like [[Submerge]]
thats just 2 instances of get that boi out of here for free. Twice
Sadly most free spells are not that great with Iroh
[[Reverent Silence]] was another one I liked, but I run too many enchantments
if you math out the number of lessons you want + some staples and mana sources
i think you can go by process of elimination how much room left to keep
also, when i try to run generic removals, i try to look for something that i can "use" on myself
without top deck manipulation, tucking doesnt seems that thematic
and i doubt you want to "protect" your own creature by putting it back into the library
yes, but if there are 15 cards that say "
removal target creature off the board for one turn"
you can never fit all of them into a deck
so you have pick the top X instead
what removals you got left
with free spells, you can reduce another cost reduction/ramp
counterspells are like the same card, the lesson is the obvious worse one
i think i wouldnt play that because the flashback is limited to your turn
is price of freedom worth a slot
if yes, have to cut draw
or something else etc
idr whats alania
what server is that from
[[torph hardheaded teacher]] how do they cut this
Legendary Creature โ Human Warrior Ally
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
3/4
it s literally lesson build around with generic recovery
earthbend is lowkey broken
even on an evolving wild, you are using going to get +1 off your lands dying
or free creatures that are hard to remove
He might not see the play there
i can see putting more focus on the current commander but its still hard to cut a creature that is basically built for the set + mechanic synergy
Yeah I'm not agreeing with most like I said
ik
[[Alania divergent storm]]
Legendary Creature โ Otter Wizard
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
"Why would I chase the storm? Does a cloud chase the rain? Does the sun chase the light?"
3/5
thats alania
just kinda riduclous at that point
ah alania i can somewhat understand
if its not otters its kinda
[[double vision]]
but i love doubling too much so i would basically play both in the 99 whenever i can
Alania is better than Double vision thats certain
She procs once on both Instant and sorcery
Felt easy to just double trigger from all my graveyard stuff
hard to do legends in the 99 with no tutors
playing close to 80 cards in a game is kind of the limit
assume the game is not indefinite 3hrs + with shuffle and life gain and never clear the board or only boardwipes after wipes
Lets go over every cuts then. Alania is a maybe.
Electro seems insane to me, thats all my Lessons for free, and if I have spell ramp, its positive mana for every lessons I cast from grave
and I dont lose the Firebending mana from Iroh as a small bonus
i think its kinda hard to cut new avatar cards to begin with
Its a lesson too
because they are never playtested
Gotta at least try them out with the lesson commander
I see this as a (3 mana, discard 2 draw 4)
"my suggestion is that you dont play this commander." "WTF is that suggestion"
hybird mana and instant speed is relevant too
you can discard on opponents turn and flash back on your turn
For Kindlespark Duo,
Its the same as with Electro, but I need something that makes me tap my creatures for mana.
if [[thrill of possibility]] is playable in most 99
With that on board it untaps everytime I cast a spell, I can tap it again for mana
etc
this one is really not that bad with lesson synergy
Can cast every lessons for free yes
[[!Kindlespark Duo]]
hmmm
I play [[Enduring vitality]] and co
its not that great without Iroh yeah
i dont think a forced manadork like this is that great
I see the point yeah
[[Chakra Meditation]]
curiousity
Thats just draw
so thingsl ike guttersnipe is going to draw 3
I can agree with this one.
and let me swap out card draw engine
starts with the balaged recovery, and then cast trigger draw
but if you run out of lessons you have discard
but discard fills oyur grave with lessons
Compared to [[Secrets of the dead]] though, I feel like Chakra is better here
since everything has flashback, I get double value from my spells
I can also discard lands, I run Lumra
and Icetill
[[Price of freedom]]
lumra outside of land matter deck is kinda whatever to me
but its never a bad creature
lowkey in the good stuff category
Lesson. Kills lands, cantrips
Probably me playing too many players running good lands but I know he's not liking this card because I know his decks don't have basic lands LOL
Yeah, player I play with a lot runs Glacial Chasm
personally i always rate sword > path because giving a land drop is usually a lot more significant than some life even if its like 10+
and I see my fair share of Cabal coffers, Evendo and co.
but against people who does run enough basics
and high enough power/greed mana base
in my pods with people who either experienced stax, or people that are few months into the game
At worst its an artifact destroyer that draws me a card still
i have no good target and owuld end up getting a duo if not a basic land
just to get that lesson out of my hand for a card draw
so its a [[think twice]] in my case XD
i run enough sol ring removals in my good decks its usually not a problem, but its basically a free lesson in this deck
[[Surge to victory]]
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
i dont play blasphemist act when my deck doesnt survive the burn/ play off it
surge i dont think i need to defend that card
its like one of the best fun win con
I like the combo with [[Stormsplitter]]
unless you have absolutely no creatures to swing with
i havent got one but i would do like [[wizard of thay]] with it
Creature โ Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost
less to cast.
You may cast sorcery spells as though they had flash.
3/3
insane combat trick
Oh thats a nice dude
the -3 mana tho
i have so much sorcery jank to play with that
and ofc i wouldnt have space for 2 drop that reduce mana cost by 1 unless its like the otter to copy or something
and i dont think its perfect here when you alraedy have the [[!temur battlecrier]]
i am still waiting for a cheap copy
its a bit more annoying with basic land mana base
but i want to get out some super big turns with thousand year storm, possibility storm
be playing 7 cmc over and over
yeah you are not exactly instant speed flash type of deck
hmm
It was purely for the tap effect
not much off the top creature cast i assume
I got tutors and [[Enduring Vitality]]
can do rite
Enduring is better with the tutors
if the deck dont get a creature like 1/3 of the time
top deck cast is wasted text box space
endure doesnt die easily
can survive your blasphemy
Valley+Enduring with a couple more otters means almost infinite mana
your cost is low enough
adding Stormsplitter is game
you can try the weaker one first and adjust with the stronger one
like swap out the electro birgi thing to see if you can do otters
and then see the difference with electro
Thoughts on Guttersnipe vs [[Longshot rebel]]
for 1 more mana
yeah but cost reduction (in a vacuum evulation) is byfar worth more than just the burn alone
if it is a direct 1 to 1 comparison
longshot wins SLIGHTLY
Its all noncreature spells too. Better ramp than the instant+sorc ones
in a deck where you run creature spells and non creature spells, instant sorcery, 3 /4 mana curve
it changes everything
i dont think it replaces guttersnipe but it can probably replace cost reducer or ramp or 1 damage pinger
3/3 reach body is something too
can block basically anyhting without unblockable
Yeah hes good
it is a card that is Almost 4 lines of text
by memory what does [[!questing beast]]
do
3 keywords + 3 sentence but everyone forgets after the 2nd part/line
its like the funniest mini game you can pull out of the blue
I'll never forget the damage cant be prevented part
It almost is, considering its 4 power
but i mean the vraska one shot on planeswalker
So overall I cut 4 from the other suggestions. I'm almost there
just need 5 more.
[[Veyran voice of duality]]
Legendary Creature โ Efreet Wizard
Magecraft โ Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2/2
yeah that one pops up too much, cant really cut double trigger unless its a game play experience issue
if you want to lower power level, veyran is a easy cut
it screams infinite mana with those storm matter things
i think below 3 mana there isnt much to discuss since those are nearly free if not free spells
4-5 are the hard ones
and sometimes 1 drop if they lack the return-value
those are really hard to calculate outside of a real game
from oppotunity cost and whatever macro economic and probablity %
at which point i will be pulling stuff out of my ass because i am asian and i dont do math
i am like... so i play commander for the big fun 7 drop
why would i cut what i want to play if it is "technickly" playable over a small 1 drop value
i wish i can find myself playing [[!esper sentinel]] someday
i dont really dislike the card but its also something i cant see myself getting even if it is $10
balance rhystic is still not fun
I get it.
Just realized, surge of victory has barely any targets now. Ive cut most damaging spells
I used to have lightning bolt and grapeshot in the list
Its true that without them its gonna be a lot of draw instead, but its not a wincon anymore
no big spells left?
did you stray too far from the lessons and ended up with cast trigger deck XD
you are going to love the new GK video with Bumi card, katara value, cabbage man cabbage tokens
[[catalyst stone]] may not be doing that much when there are all the cost reducers
it is kind of a worse doc aurlock
i will b honest i straight up dont know how to make good use of [[gift ungiven]] even though it is functionally a Painful Choice from ygo (tutor 5 mill 4 of those 5 cards to grave) because its hard to get the 2 you need in hand to reuse for the situation, even with 4 lessons pick
i feel like the last cuts are either the creature-tutor/redundant ramp/4 drop that feels too slow
kinda like unexpected windfall being a strictly worse big score
[[mascot exhibilition]] XD love this card, may finally get to see it used in a deck? i think it would be so nice with surge to victory
the problem with catalyst is basically not reducing cost from hand
i think there is a small chase DOc aurl shares that same problem and would just get swaped by eletrocmancer
lot of it is due to the flashblack reduction only matters with commander out
most cards dont normally get casted from graveyard
no impulse/delay fire ball - cascade gambling off the top storm
doctor who also has lot of those support as well as [[the lost and the damned]] which i believe also went up in price with all the red draw stuff
Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
temple of the false god is too risky with 36 total lands
not good when your land count in the 99 will keep decreasing with fetches
essentially looking at a ~ 30 land count 99 trying to get 5 out on board on curve
[[!wan shi tong libr]] perhaps the most broken & expensive card from the set?
i feel like it is not very on theme with lessons but is the generic good card auto include as the "improved" [[fairie mastermind]]
meta game power level pick it will draw tons of cards
the worse thing tho is that it doesnt contribute to the non creature spell count for spellslinger triggers
i think it is already good but the full potential is not unleashed unless there is a "forced tutoring" theme
if there is a creature to cut, that maybe one of them
with cord of calling green sun, and devastation i thing [[dryad arbor]] is a must have
and out of those 3 greeen tutor i would probably cut one
[[!cord of calling]] have the high casting cost with green convoke part but with generic covoke then [[!finale of devastation]] would normally be the highest cost
the haste and hoof buff makes it worth it though so powerwise finale is byfar better
doubt the instant part matters too much
as there should be no next-turn for the opponent once you go off
for lessons [[combustion technique]] might be an early cut after testing since it cares about grave
its a bad [[shock]] even with exile
i can see it doing like 5 damage on a good day but the floor is also low depends on play test
i would like you to split your ramp into ramp that can only be used for instant sorcery and ramp that helps casting the commander
with the green sun + dyrad, technically it can be a ramp spell
trying to see when is doc aurl worth tutoring over otter
creature count so low XD
with the weird mix of spells and creature tutor, i almost feels like [[splended reclaimation]] has a better spot
mainly because of cost reduction and reusability
but total creature count is already low so idk
Toph earth bending to make 1/1 will really matter here
going wide also gives finale dev more value
cord is my cut unless i am missing something big
temple -> dryad arb
and with catalyst stone out, that is exactly 100 cards
i think i want the MDFC monk more than the land removal one
to up creature count and it comes with spell recovery
but thats a meta call since you care more about the nonbasic land destroy
were there any X spells in this build at any point or that was pheonix
vivi birgi electro stormkiln there are so much redundancy in the game now perhaps it will be near infinite with one or two out, but i dont want to do the math of getting X spell and the next game winning spell [[electro dominance]]
i think i never drew this in my games, i just want to use it to cast a 0 cmc card
or copy it a ton with zada if i ever build that
or feather but with crazy janks
[[feather redemn]]
No card found for โfeather redemnโ
[[feather the redeemed]]
aaaand that works with impulse draw ofc
I liked the instant search. Ill have time to think about it as they print it but yeah I'll probably cut catalyst.
I started working on Ozai, heres a quick list https://moxfield.com/decks/CSuk8LGQ90yDpAk0LjFP8Q
Huge ramp into Ozai ASAP, then get value through Firebending and extra combat steps.
Wincon is either Commander damage with combat tricks or big X spell like Crackling or Torrent
Voltronish, final boss vibes
Lots of wheel effects to draw through my deck. Very efficient in terms of finding my wincon
btw, assume you have access to both abilities but seperately, which do you prefer more: indestructible vs Hexproof
i think from my games, its usually counterspells and hexproof
no one really do [[flawless manuver]]
and i dont really see toxic deludge much below B3
other than the boardwipe superfriend player, i probably have the most boardwipes since i replace all my single target for X for 1 removals
i cant see you keeping [[wine of blood and iron]] too janky and overcosted
i used it in [[zirda dawn]] and that was it
Legendary Creature โ Elemental Fox
Companion โ Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
3/3
unless it is firebend X i doubt you want multiple uses of double power
red can double power in less than half the cost of 7
assume you know already, [[rakdos charm]] source of damage is the controller's own creature. therefore it will not be affected by damage doubler/etc
[[firebending ascension]] do seems to be on the slow side
Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
4 is a lot for red as well as attack triggers
bit too many artifact is very risky to removals
i doubt tapped rocks are needed
unless you really want the knuckle win con
i cant call sheoldred s edict interaction unless each of them only have a sinle thing to sac
pyroblast may work but bit conitional
Double strike and other works only if I already attacked them once, this can one-hit-kill someone
I'm trying to get Ozai out asap
Its been out for some times, refresh the page
Rare to see a game without at lest one guy having blue in his colors
Worst case I'm blowing up his commander
What can get Ozai to 21+ dmg besides Wine of Blood and Iron and Bulk Up in one go?
If I can find something cheaper then sure
hexproof ofc, but ozai has Indestructible written on
i dont mean double strike but double power
thats the "and other" part
anyways gtg to work
have fun
Im actually having a lot of issue cutting in Ozai, I have too much wincons for sure
but they feel all pretty good
I'm wondering if I'm better off going the extra combat route, since Firebending synergize well with it
I wanted to keep at least one X spell that I can cast at instant speed
i think there's always two sides
the stuff you want to play vs the good stuff that makes it better/stronger
X spells win cons are some of my cuts here
order for cuts: tutor -> win cons/removals > draw/ramp
commander being voltron is lowkey a win con
Yeah, I already have no tutors, the wincons are either big spells or extra combats, not that much interaction
Draw are mostly wheel effects, which is good, Ramp is ramp
I'm trying to find the balance
[[uncle iroh]] just saw this card
seems too weak tho
ohh and [[sokka's haiku]] xD
looking at cost and effect pay-off, i think [[seize the day]] is just the better [[relentless assault]] which no longer has a place (or similar extra combat)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
[[roaming throne]] isnt that much better than the stonic resonator or [[peter parker camera]]
when there are hardly any creatures
i have yet to test [[the last agni kai]] but when you dont have too many creatures out, its kinda hard to fight
Instant
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Zuko's journey began when he refused to duel his father, but it would end dueling his sister.
they are essentially the "equipments" of the deck
cards that do nothing when commander is not out gets a nerf to them
i have games where even [[reverberate]] is dead because everyone is playing creatures
so i have to copy my own spell like big score, and it becomes a
two card combo rather than the discounted ramp/tutor
bolt bend reduction has less than 10 things in the deck, and not of this world is only playable with commander
protection and interaction seems to be most of my cuts to get it down to 99
in the rare case where you can respond with ritual spells to destroys, those acts as interactive protection as well
without knowing your LGS meta, i would think that things that has no affect on creatures are generally going to be less playable
Copy your own big X spell
Thtas the point of reverberate in my deck anyway
Or counter a counterspell
And since the point of the deck is to get Ozai out asap, then its fine if I have some bricks when he<s not out. Plan is very one-dimensional
Ive made cuts to 105 for now

more?
(You may cast this card from your graveyard for its flashback cost. Then exile it.)