#Need help cutting card in my Evelyn the Covetous deck
1 messages Β· Page 7 of 1
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
it is rarely going to stop someones extra turn to be classific as disruption
[[rune of mortality]] is also pretty bad when there are no additional rune support, equipments for it to stay around, or synergy with deathtouch pinging stuff down
[[bolas citadel]] is kinda whatever in here, because it is usually a lot more threatening when played in a deck
in here it is not as big of a threat but more so for card advantage
[[starfield mystic]] i dont like too much at first but i guess it did end up being one of the better ramp in here
not sure when you added in [[vizkopa guildmage]]
too bad this needs a mountain [[chained to rocks]] is such a flavourful card
between starfield mystic, i think [[hero of iroas]] is slightly worse?
still no [[flickering ward]]
bit of a win more card
overall, i dont think none of the cards in here is any idssue, lot of preference and different route you can take
too much good stuff makes it limiting what yu can cut, or too much jank makes it harder to function when the main strategy falls apart
and i would at least want a few ways so that it is possible to search certain aura
whenever it is ramp, removal, or draw etc
i would do that over running the one ring
unless i have ways to untap an artifact
few simple reason, restrict self on powerleve, budget; more synergy around the less played card types; and heavier focus on that theme without straying around from it
keeping all the best cards probly means you have to cut the aura theme stuff like [[angelic gift]] due to lower power
and less relying on commander's ability
like i said ,personally, i would even cut the generous gift, utter end variant just because they are not auras
it somewhat sets the limitation of what auras can do if i ran out of ways to deal with a type that i am weak against
maybe someday down the line, wotc will print a card that say
split second
exile target permanent.
i may play it one time in a deck if i get my hands on it; but would never try to put it in every single deck
thats just so happens to what i find more fun
having "only suboptimal cards" that fits into my theme
actually i did see an aura i may not be a big fan of, [[demonic embrace]]
but on opponent's stuff it should be okay...
in the end after all the cut, if aura count is too low, feel free to remove [[rethther]] since its value also decreased
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
not in here
Yeah theres a lot of good stuff that I had to set aside to put the self recursing + cantrips ones
I went for the double damage options instead of Exquisite/Sanguine effects in the end
Generous gift Gives me something to aura too, and I've had lots of success destroying strong lands like [[Cabal coffers]] and it's couzin
The new Gaia's cradle in planet form too
I used to switch Generous gift with anything else, but I've had a few matches were it was pretty good, so I'm keeping it in now.
Bolas's Citadel can be a wincon if I hit a bunch of auras with Eriette on board; plus the tapped effect is actually relevant here.
[[ossification]] does the same thing
I decided that creatures werent the biggest problem my opponents could put, hence why I also dont have Swords and Path to Exile in the deck.
Shit... is there a log to see all the changes applied to a deck? Aragorn is at 99 cards and I have no idea what was removed
Found it
i usually only have [[ghost quarter]] π my own fault for not using cabal coffers
targetable removals like beast within and elephant
but on the other hand, my (stronger) LGS really only have a specific group of individuals who use cabal coffers, at which the power level often becomes a mismatch and have some stompy games
and the worst experience with land destruction basically means in general, cabal is almost like half a step into the "unwritten" GC list. so i dont see it often anymore
my group hug storm deck maybe responsibe for the worst "stax" experience for the table
π
land destruction wasnt at my table so i dont know the details; only know it had happened
not sure about those, dont have any to test, havent seen many used in games either
Get [[Demolition field at least my man]]
No card found for βDemolition field at least my mβ¦β
because unlike crew, doing it at sorcery speed means no agency and a major loss of boardstate to block with after your turn, if not set up early, or instantly late game
[[Demolition field]]
i have only one copy of that
so it was used in the stronger deck
and it has the secret political aspect of it
can you guess it
No
also i like the one that gives the entire table lands
since the basic they search enters uptapped
if there is a common enemy, or you want to give out a favour
destroying that land on his turn will ramp that player by 1 mana
while you have to use 3 mana to get back one, it is always net neg2
rare case, but you can check if they have a boardwipe, give that extra mana and let them cast it
mythology makes it more flavourful
the long deck history
which i think archidekt is more user friendly on
or at least visually
Yeah its not perfect. I cant see what i moved from main to side
π π§
use memory
just download more ram if not enough space
i have no records of my decks from the past 8+ years
https://archidekt.com/decks/15863294/past_commanders_and_fun_cards made this recently, still trying to find all the commanders i had tried
Captain Howler, Sea Scourge & Anrakyr the Traveller & Balthor the Defiled & Marchesa, the Black Rose & Bilbo, Retired Burglar & Delina, Wild Mage & Anje Falkenrath & Rakdos, Lord of Riots & Heliod, the Radiant Dawn // Heliod, the Warped Eclipse & Niv-Mizzet Reborn & Volo, Guide to Monsters & Glissa, the Traitor & Niv-Mizzet Reborn & Vraska, the ...
a few i stopped after a quick look, but most of which i have played or built with cards i had
very few white cards, i am sure i will find the rest to put in eventually
Once the deck is printed and sleeved I can visually remember whats in it, but not when it's on Moxfield where everything is changing around
Far too few lands. I would recommend running 42 lands instead of just 35.
Welp, I decided to print 5 decks. I learned that I could only print up to 612 cards with MPC fill, so with the tokens and a few upgrade to other decks I didnt have enough space for 6 whole decks
I ended up cutting Muerra
should have skipped the tokens smh
alreadu forgot who is Muerra
[[muerra
[[muerra]]
Legendary Creature β Raccoon Warrior
At the beginning of your first main phase, add
or
for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
2/4
Ive made custom Cabbage tokens, and the art for tokens is much more varied than what Wizard usually has.
but it was 612
you dont have to print every basics too
rn i am trying to put together a sleeveless low budget [[Doc aurlock grizzled genius]] deck
so that the total deck price will be under a certain limit
although the original thing was a $50 charity tourney based around ante cards
abrev as Trash Ante
simic do cover for lot of the weakness in low budget since every card is like a card draw
as simple as [[think twice]] actually put less effort into storming off?
but how to get a board state / build a green storm deck is still a challenge
spellslinger simic is the goal
They're the best art. Every deck has about 12 sideboard cards that I also print "in case" too.
Isnt that all your decks?
Anyway, does plotting matter?
i do have sleeves, just because those were penny sleeves they are not as cheap as sleeveless
if the card is cheap enough
your proxies will probably be more expensive than that deck :p
Debatable, since all 612 card cost me 260$ and thats with 58$ of shipping
[[Mister Negative]]
Legendary Creature β Human Villain
Vigilance, lifelink
Darkforce Inversion β When Mister Negative enters, you may exchange life totals with target opponent. If you lose life this way, draw that many cards.
"Light and dark. They are in opposition, but both are necessary. I am both, and so I am all."
5/5
Looks fun
Just having him in the Command zone seems disturbing for your opponents
The implication of what he can do once he hit the field is a special unwritten power that makes it fun to me
You've got a lot of vampires that don't add to the idea of the deck. [[Blood Seeker]] [[Blood Artist]] [[Creeping bloodsucker]] and [[Orcish Bowmasters]] Add nothing to the deck other than being cheep, and even less so with Bowmasters seeing as it is not ever a vampire. I know he's not a vampire but I would suggest [[Gonti Night Minister]] since he loves theft stuff. [[Reflections of Littjara]] and [[Kindred Discovery]] could also be nice to add on.
Well that is my two cents and hopefully that helps.
i do plan on using like 85% free cards i got so as long as the good cards are something i dont mind without sleeves, it will be trash budget
yeah i saw the eps from command zone game knight and it does play like i expected, probaly one of the most interesting one from spiderman
[[rakdos showstopper]] has like a similar effect in the command zone, but this one is even harder to react to
Yeah I did too. Great game that showed most commanders strong points.
Besides that, I wanna make an Esper deck and a Dimir deck
esper imo is the grosses colour combination if maximized, but without tutoring, it would be more interesting side of dimir artifact
overall still going to be heavy control
[[rent is due]]
a weird part i didnt mention is probably how i like when the table doesnt know certain card and want to play those themselves. i prefer low budget that are assessible by casual players and sometimes trade away almost anything in my own 99
so i feel like if i am to proxy, it has to be cards that are special enough that i either want more copies of; not something i want to trade the original away, something i cant get myself one or completely unique art that fits my taste with the flavour of the deck. The proxy has to be quite special to match all those criterias
[[Doctor octopus, master planner]] [[vren the relentless]] [[the scarab god]] for dimir and [[aminatou veil piercer]] [[temmet naktamuns will]] [[kamiz obscura oculus]] [[jin sakai ghost of tsushima]] for esper. Those are the interesting ones to me. I try not to pick top ten commanders in their colors but some are just really interesting
[[Doctor octopus, master planner]] [[vren the relentless]]
Legendary Creature β Human Scientist Villain
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
"Soon all will cower before the superior intellect of Doctor Octopus!"
4/8
Legendary Creature β Rat Rogue
Ward 
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
3/4
those tokens are so strong they are like [[construct]]
i wonder if it can become a [[gyruda, ]]deck [[extinction event]]
Legendary Creature β Demon Kraken
Companion β Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
the villian anthem on dr octo is something i am not sure how effective it is due to the amount of newer card with the type. 7 drop in commander is kind of challenging to get out since there is no guarantee there will be enough mana acceleration to get it out couple turns earlier. even when you do, it doesnt have a etb to immediately get a payoff. it feels kinda like [[kozi, great distortion]]
in fact i can see you wanting that in the deck?
it has a much clearer direction where you maybe doing mayhem things that will get yourself to hellbent mode or draw 6-7 cards
almost fit the control strategy playing counterspells with [[chimil the inner sun]]
Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
or if you do few counterspell i can see the use of
[[lier disciple of drowned ]] maybe [[nezahal primal tide]]
Legendary Creature β Elder Dinosaur
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7
the black identity side and villian tribal is what i want to explore more into
[[catalyst stone]] looks janky without luer in the commander zone
scarab god is more self explanatory but the instant speed draw past play style do open up options [[aminatou veil piercer]] [[temmet naktamuns will]] [[kamiz obscura oculus]] [[jin sakai ghost of tsushima]]
Legendary Creature β Human Wizard
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
2/4
Legendary Creature β Octopus Rogue
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2/4
Legendary Creature β Human Samurai
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one β
β’ Standoff β It gains double strike until end of turn.
β’ Ghost β It can't be blocked this turn.
2/4
temmet has a whole precon and lot of esper zombie support with a clear focus on card draw. it feels a bit easier to build but more effort to optimize with all sort of [[knowledge is power]] stuff
aminatou is so intersting it can probably be talked about all day, saga has an interesting interaction, any form of top deck manipulation of choice. i think not having top deck revealed with lantern will make the miracle much more thematic but giving "free" information is also going to mess with your opponent's plan
or even just a high density of enchantment so you can really feel the gambling/ miracle top deck experience without controlling your future with exactly what to put on top
enchantment that say surveil are easy include there
the case that can copy creature spell would be jankier
POWER MATTERS aggro in esper, that is one of a kind, iirc, there are like 0 sultai colour identity cards that can give double strike. so the white part of this commander really stands out
first creature gets big, second creature hits twice, again tons of options for how open ended things could be
leaning toward the value play ofc
maybe many hidden gem if you explore deep into the barrel
the last one i hardly recognize
it can probably go into the 99 as well
it almost say "exalt" on it but its kinda "melee"
standoff is obviously stronger but that means ghost will need to be covered first
blue can do that as low as a single mana
aura to avoid paying more in the future
or single use spells works too
the fact it can be done up to 3 times per turn is really interesting
value train is going strong
not sure what the rest of the deck should be since other than small evasive creatures, combat triggers, the 60-70ish minus lands cards can be spellslinging, control, combat tricks
i think combat trick would be cool here since it is completely unique in esper
AND, because that is an attack trigger ability that doesnt say target, you can actually put greave on it
[[neurok stealthsuit]] too
i think 6/10 times, if the opponent has a creature thats not for chump blocking, they will not block to deny your 2 card draws.
so you dont actually need too much [[bedlam]] in the 99
you are trying to be red without playing red
π€
esper double strike/miracle > dimir card draw mid range> go wide tribal would be how i rate what seems to be more unique
is this a card you ever considered [[exclusion ritual]]
Enchantment
Imprint β When this enchantment enters, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
"Your desires have become our discretion." βIzathel, priest of the Annex
oh and for the apple there is an overcosted fun curse [[curse of misfortunes]]
Yeah I think this will be more of a control deck that can empty its hand fast. Lots of interaction, lots of board wipes. Win through something something (I'll think about it)
[[Hullbreaker]] and such
Creature β Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one β
β’ Return target spell you don't control to its owner's hand.
β’ Return target nonland permanent to its owner's hand.
7/8
For the rest, its a tossup between Aminatou, Jin and Kamiz. Temmet is the most meh in the lot for me, and the rest are super interesting. I had already seen a Phyrexian proliferation decklist for Kamiz which was super themeful. Jin is similar to Kamiz so its a tossup between the two
Btw, another LGS, more Queen wins. I'm now at 10/4 with the deck
yeah temmet is meh for me too, never big in zombies
you should try other akido cards lol
some are so bad i dont dare to play
Jin looks to work well with combat damage (duh) cards. Ninjas seems an easy way to build him, so is equipment. I feel like I need at least one copy of him on board to trigger his ability twice, and he also work well with [[Delney streetwise]]
Legendary Creature β Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
delney is just OP
[[$roaming throne]]
$30.62 β’ β¬25.84
$36.59
$32.41 β’ β¬26.46 β’ 0.02 TIX
$28.31 β’ β¬26.51 β’ 0.02 TIX
[[$delney streetwise lookout]]
$86.12 β’ β¬95.50
$34.34 β’ β¬22.76
$45.69
$33.32 β’ β¬21.99 β’ 0.03 TIX
$30.83 β’ 0.49 TIX
$46.91 β’ 0.26 TIX
I got 2 real Delneys
One I bought and the other I won in a promo pack. My first ever promo pack actually.
I also got a Godless shrine in a promo pack last LGS. Feels nice
i have a godless shrine i hardly ever play π
https://scryfall.com/card/tmp/84/rootwater-shaman is this interesting
does this count as tutoring [[Fervent mastery]] XD
the gamble theme deck
this weird card is something i want to play[[leave// chance]]
a game where everything goes everywhere [[confusion in the rank]] all day
overall i would want to do gambling with [[flub the fool]]
I've seen a chaos Flubs deck, its quite infuriating to play vs
guy dropped a bloodmoon t2
I was lucky enough to have a Mana dork on board and win but the other 2 couldnt play at all
ANyway, Queen is 10/5 now. Lost vs a voltron of all things lol. He had 2 protection cards in hand
We both did
And I realized I shouldnt have died there. I forgot Maze of ith prevented combat damage for the whole turn
He had 3 combat phases
Feelsbadman. I really hate missing crucial stuff that changes the whole game. I would've won afterwards since I had more aikido pieces in hand. I just didnt have the mana at that time, and he wouldve needed something for my Maze of Ith
~~inb4 maze of ith becomes the next GC cards ~~ XD
i think it lowkey deserves to be a GC because in B2, there are too few ways to destroy lands. one time i pulled off [[doppelgang]] on an opponent's maze of ith X = 3
i was 1 mana off from X = 4
where i would probably just win the game instead
my own deck has no way of winning with my board, but my opponents got like $100 worth of good stuff
[[$maze of ith]]
$7.94 β’ β¬5.67 β’ 2.43 TIX
$6.46 β’ β¬6.81 β’ 2.91 TIX
$8.42 β’ β¬8.10 β’ 3.20 TIX
$8.18 β’ β¬6.29 β’ 2.55 TIX
$7.43 β’ β¬5.82 β’ 2.34 TIX
$8.64 β’ β¬7.18
3.09 TIX
3.06 TIX
$87.41 β’ β¬63.68
okay its just a bit over $10s
Card is less insane when you realize that it doesnt tap for mana
So you take a hit on your ramp to get a pillowfort card
ofc you can run a yavimaya or urborg, but still not a card you wanna tap for mana most of the time anyway
it doesnt count as a land in the 99
its more like a indestructible artifact with a fog effect once per turn
and since land drop isnt ramp, its not a hit to take unless you didnt play enough lands to begin with
Well it count as a land for your 1 land per turn, which means you're not playing a real land on that turn AKA you're behind in mana.
I'm making a list for this dude, I waneted to make a sort of control / pillowfort deck with 0 lifegain (In fact, I'll be playing a ton of self drain effect)
I'm missing crucial cards I know, but I'm drawing a massive blank on a couple names
like the one that draw cards when you lose life
[[Vilis broker of blood]]
had to say it for it to suddenly appear in my head
I wanna play tons of interactions, and a lot more boardwipes than usual
Blinks and ETBs too
Maybe a bit of aikido
ofc it will not fit, so I'll have to choose what I really want
effect wise, dont count maze as a land, land drop is the sacrifice to play it sort of like "
you may play this on your turn and no other lands can be played this turn"
having a land in the 99 usually refers to something that can tap for mana and doesnt die to mass removal. so i find it hard to have it in the actual land count
what if you can gain your opponent's life π€
if there is no life gain effect, it may become a burn yourself [[repay in kind]] style deck
extort, lifelink are all life gains <.<
the moment you put on swift boot on commander to swing, chances is that you will gain some life back
and closet still takes off the boots lmao
π
as i speak i saw the soul stone
i guess i am going to see it in all your decks now
from this point on
anyways, i think you can consider[[veilstone amulet]] if you want to go heavy interaction
[[snuff out]] and got double duty out of it
and this thing can "akido" some target remove onto your opponents creatures because they think your open mana will give hexproof
and since they dont want you to give them the lowlife total, the likelyhood of attacks coming your way already decrease
for that reason, i think it is good to test without certain protection staples just to see how much damage will come your way
white dont need this type of flicker but i will mention it [[voyager staff]]
again, something that is revealed on board
will again mess with the opponents decision on whenever you will do something to them
it is obviously worse than [[emphmerate]] but
No card found for βemphmerateβ
the modal aspect and having it out could be interesting to the state of the game
White got way too many good flickering
[[planar guide]] is something that can flicker the entire board and not many knows of
its probably best in preston the rabbit
i just sort of like the effect on the game when a [[devin's veto]] is revealed and everyone has to find ways to play around it
no matter how many time i look at voice of victory, it looks so much like something used in combo decks
its that last stax piece to ensure the combo happens
so much life gain...
other than wall of blood, i hardly see many ways to lower your own life. i imagine this is the place to run many off colour fetches
[[axis of mortality]] is like the suckish on-theme card that i expectt you would cut
would be nice to keep but in todays magic its too damn slow
Look again lol
You realize that these assemblies that I do are just a brainstorm of ideas? I don't intend on having all these lifegain cards in the main deck.
Doesnt mean that because there are lifegain cards that ita the plan im going for. I'm just putting everything that could be interesting to the deck in a moxfield list before making the real deck
[[phyrexian devour]]
wrong name
the thing with menance that resemble k'rrik but only works for first mana for creature cast
Anyway gtg ttyl
[[sign in blood]] [[shock]] is a win con
[[[Liesa, Shroud of Dusk]]
No card found for βsmoothering rugβ
[[rug of smoothering]] time
[[well of lost dream]] may be okay if there are less powerful cards
i think if i build this, i would put the self restriction where every card has to say the word "life" on it somewhere
and the meanest thing is always that [[sorin marlov]]
if build around the idea f [[near death experience]], countless ways to stay alive with 1 life, that would be very unique game play
[[restoration magic]] says gain life and [[blacksmith skill]] doesnt
Instant
Tiered (Choose one additional cost.)
β’ Cure β
β Target permanent gains hexproof and indestructible until end of turn.
β’ Cura β
β Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
β’ Curaga β 
β Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
i wonder how many game changers say "life" on it, i guess there is always Tpro and the ring
https://moxfield.com/decks/FSk35e8rUkaM58G8ZmtJBw Real deck, currently building
This is the version I'd prefer you comment on
I always go in that order btw:
-Draw
-Ramp
-Interaction
-Boardwipes
-The rest of the fucking owl
-Lands
Main draft done, cutting time.
π€ impress me π
I doubt thats possible with our difference in deck building
But hey, I'm playing white without the usual draw package for white! Thats something lol
nah surprise jank and cohesive brew arent the same thing
your decks got that consistency in general
weird ass new cards [[Morlun, Devourer of Spiders]]
dont know what to do with this because its like a green big beater
and a red burn ability
that immediate gain life upon enter
I think the counters are useless on him. I do like the second effect though
its a exsanguate that cannot be counterspelled by Negate
single target exan yes
without a way to bounce it, i think it s jsut a flexible green creature
Yeah, I think he's good here
[[villainous wrath]]
with 10 BWs, i think there will be very few creatures on board unless someone go near infinite token strategy
the potential burn is there
personally i favour the white side more for mass removal
White is white
ohhh thats what that card is, i 've been staring at the [[tragic arrogance]] art not knowing what it does
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
But I like the damage still. Some decks rebuild so fast after a wipe that I think this can work
Yeah its the Kefka art
i think its worth trying at the very least
Knowing the lore this fits pretty well... Ish
i usually aim for lowest cost [[split up]] [[slaughter the stronger]] etc
Yeah I thought of them but It feels stuck in hand if Negative is on board
StS I mean
as a meta-game pick if i ever play against you, i would be using [[martyr's cry]] and watch that onesided boardwipe
Please do lol. I love drawing cards
yes, i love me some [[underworld dreams]] and [[spiteful vision]] triggers and not get hated
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
group hug by suffocation π―
Oh yeah, I lost hard to a [[Nekusar the mindrazer]] 2 LGS ago
Legendary Creature β Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.
2/4
I was playing Garnet, with a very weak draw, so it was w/e
but you basically need to know what kind of player they are
so the base assumption is that they are a combo player
nekusar + wheel = game
but some are not so successful/jankier somehow
yeah thats how he won actually
Wheel and there was a double damage effect on board
2 double damage effect
4 damage per card
yeah, i think at least 85% of the nekusar i can expect are combo deck in hindsight
the 15% just either havent drew the combo or trying to be unique
He played jank that you wouldve loved, like a card that lets everyone ramp+2 and him +3
i know that green druid thingy
Wasnt green, unless I'm mistaking the deck
cauz he had another deck similar to that
its actually very political and against player who are struggling with mana its a nice thing to do
but most importantly, it really brings out the selfish side of people
iirc, the wording is, when it enters... `each opponent may search/put up to 3 basics into play tapped, if they do, the first one goes to you"
so naturally its 0 or 3. a tempted offering thing
I didnt read the card, he said we had to
but there are cards that can add to that such as [[gnome mancer]]
but thats very similar to what youve said
Yeah, that's a white card I'm 50/50 on
when it works its wonderful
when it doesnt its a useless dude
and when its in my hand were playing a no green game
Same thing with [[Tataru taru]] actually
[[rootweaver druid]] was what i was talking about
Creature β Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2/1
Oh yeah, thats the one
its optional but 90% of the lower power games i play it in, i am getting the full value
so I was wrong, it was a different deck
Should be 0 tbh
those kind of cards vs good players means you get nothing
I shouldve read the card, I'm 90% sure he omitted the "May" part
[[confounding conundrum]]
ANyway, back on Mr Negative
<.< fine
40 cards to cut
Yeah I could cut, but I want at least 1-2 per game
1 per game at minimal with good draw is like 3 in a deck, i would be aiming for 5, i think 6 is around where you can get 2 per game. so 7/8 should get you there
you have freaken 18 draw in there rightnow
I assume that I'm ramping during the first few turns
Mr Negative's effect is not considered either, sicne I wanna wipe before he gets in
[[infernal contract]] thats something i like hope it stays in the final version
Oh yeah its staying
The draw package is the most flexible one considering that Negative can draw a million cards
true
but if I had to cut I'd cut what doesnt cost life
and there are no white draw in here XD
[[pact weapon]] i am unsure, never used it or seen it do too much
Artifact β Equipment
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
EquipβDiscard a card.
Every "You dont die" effect is important here I think
Because I can burn myuself to 0 then exchange life
So both "You don't die" effect, and blink effect, need to stay
unless its pay 39 life
[[unspeakable symbol]], next turn Mr negative will be so evil
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.
Oh yeah.
actually you can pay to 0
you just need a lich effect to keep you alive
i can double check on that but i believe you can?
Oh ok, but I couldnt pay if I didnt have enough life no?
toxic deluge can be your life total X
Like with Symbol, if I had 1 life, I couldnt pay the 3
[[?toxic deluge]]
If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have
in its mana cost.
All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
you cant pay MORE but you should be able to pay exact
hmmmm its strong, idk if it is on theme
with good draw it is never a dead card because
worst case, you can use it as a one round fog
dead card*
Yeah
Works to stabilize before doing my shenanigans too
Because I'll be very vulnerable
if Tpro is sorcery speed, i feel like this sort of does the fog trick
you got life to spare
i am more interesting in how the table swings around knowing negative can swap
Like the command zone game
so i think the main part is
at which point of the game do you want to play negative
I like the fact that his existence changes how players play
scenario 1) archenemy ahead > lower own life > sorin the archenemy to near death
Thats the fun part: I can pop him anytime I want, doesnt need to be when I have the mana for it
scenario 2) everyone is beat up at low life total, swap for some value but not much else
If I can burn myself to near 0, I'll always have a target with above 10 hp
very rarely are all players under 10
and, in that case my finished like Exsanguinate can finish the game
each so its a [[sorin markov]] in the command zone
if no one caught on to that
I prefer [[Sorin of house markov]]
Legendary Creature β Human Noble
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
1/4
Sorin, Ravenous Neonate
Legendary Planeswalker β Sorin
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
+2: Create a Food token.
β1: Sorin deals damage equal to the amount of life you gained this turn to any target.
β6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Loyalty: 3
then they would try to lower everyone's life total but in reality, its more about lowing one person's life total, whenever it is you or not
i mean negative is that sorin markov
to do the -3 thing
Yeah ok
solitary isnt a bad card in here or in most decks that lacks blockers, but
i think it is less likely for Negative to get all the aggro
because of the potentual swap
i think if for some reason, you lower your own life to [[near death experience]] range, then that protection matters
but all those pay 1 life effect are instant speed
which make them a bit of a 2 card combo
with no tutor, i think near-death is very on theme
but all those pay 39 life stuff do feel a bit strong now
No space for tutors, All the 3 GC are on theme
Bolas might be too strong though
I've seen it win games by itself
yeah bolas is definitely a strong one, unless you wasted all your life ahead of time
stinging study paying how much
12 life?
i think bolas is basically instant win in any deck that can run it, it storm off the top deck until you hit 2 lands that turn
? Isnt it 7
5 to cast from bolas
I'll see anyway, no tutors for Bolas. If its too strong I'll trade it with Vampiric tutor or w/e
there is a small chance bolas is slightly weaker if you already lost like 80% of your life when you get it
but it is definitely one of the most on theme GC i have seen
note that T pro can be a nonbo with the "life cannot change" part
very minor but possible
Yeah, pretty rare
i would be waiting for when near-death and [[phyrexian arena]] are both out, wait for the 39 life loss
and [[krosan grip]] to see your demise
I'd tap my selfburn lands in response. Take that
as much as i love [[despark]] [[vanishing verse]] i dont think you can play all those
I know
which consider section is the cut
All of them
with flicker to fizzle target removal, i never have a non-budget reason to use [[rebuff the wicked]]
maybe if i ever play super friends, i would use that
I was thinking more for my enchantments and co
its okay, just on the niche side, but is worth trying
All my "dont die effects" to be precise
it would acts as a low cost, but a "second sopy" of the lich effect
and surprise white counterspell
i favour [[lapse of certainty]] flexility more to counter anything
but for your purpose, wicked do it
I have [[Aven interrupter]] in stead of lapse
Creature β Bird Rogue
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
2/2
yeah
I might put in more 2cost flicker effect
and I didnt think of it but [[Ketramose]] fits in well too
Legendary Creature β God
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Let the past die so the future might live.
4/4
yeah, its a good draw
I don't think he'll be a creature most of the time, but the draw 1 lose 1 is nice
havent seen that one played unfortunately
I had a commander deck with this dude
its kinda obnoxious with all the exiling stuff
havent see that build, but i know farewell is in there
XD no shit sherlock
I don't work on netdecks tbh
fair
It was my first experience with MPCfill and Makeplaying cards so it was a test run
i sometime use netdeck/the core to rebuildinto my liking
but since i am taking like 50 cards swap, its kinda quicker to start from scratch
and lot of those i only goldfish and not try to build in paper
i dont have enough games to test lot of legendaries and decks so...
I got nothing against netdecks, but making decks allowed me to read and learn a ton more cards
just trying to learn how to create that fun experience at the table for the entire table
i know too many cards its a downside at this point
Since I've been playing since may, this helps me learn quicker than most
May of 2000?
2025 lol
i am confident you have 25 years of game experience even if its not magic alone
your grandgrandgrandgrandpa taught you remember
I used to play back in 2010-2013 but I don't remember much from back then
<.< i am 99% self taught
Oh I've played Pokemon and Yugioh and Heartstone and probably other card games that I forgot
exactly
Core gameplay never change
i never played heartstone, but i seen some of it
and the one rule that is universal, no matter the game is "Draw is king"
YGO is now a solitaire game
ygo you dont need as many draws when every thing is like a one card combo
it was solitaire 15 years ago
Back in my day... Old man rant
I stopped when Legendary Six Samurai Shi En came out
The most miserable tournament experience of my life
In my 20's still calm down
the REAL salty stuff comes after 6 sam
I know I kept with the news
at least in my opinion
yeah i think torunament is how it ruins the fun for some
~~good thing commander dont have tournament .... right? Right!? ~~
2nd reason why I left YGO is when Storm of Ragnarok came out I bought 2 boxes which was a questionable financial decision back then
I got: 1 effect veiler.
idk which one that was
Nothing. else
It was the Six sam box
decade+some ago
oh ok
i have just a bit less than 10k ygo cards in my memory
probably dropped to 6k ish now
Oh I lied, I also got Maxx "C" which cost a nice amount today I think
But still, 2 boxes, not a single Legendary Six Sam. 1 Effect Veiler and 1 Maxx C
I think Tour Guide from the underworld came out the next set so I did well to eff off YGO after that
then came the XYZ garbage
never looked back
i hated xyz by mechanic and i was introduced to it through the anime
so that experience was even worst but i keep playing ygo online at the time
i think ygo is too competitive in nature that it isnt design for north america in general
a bit of a environment/societal thing
Yeah my LGS was cutthroat, made me very competitive
Learn everything about why you shouldnt buy boxes
<.< as an asian I think i got over the cutthroat part WITHOUt going to tournament or local and i reverted back into super advance casual mode
hince here i am in B2 commander
Kinda the same for me I guess, commander is super casual and I love card games, so it fits well
last box i brought was the march of the machines, and the one before was battlebond
I can still be competitive in a restricted sense
those i enjoyed, but i havent been able to buy much from wotc produce other than a precon once every ... half a year?
you think i cant tell π
Hey, thats how I like it
unfortunately, for me, my best play style in ygo is probably combo storm / flood gate
so it translate to storm ish stax in mtg
those are the things i am best at and avoided in commander lower power
Yeah I'm sure you were the guy playing that trap card that put monsters above 3 stars in defense or something. I forgot the name
i dont build for B4 because my whole plan would resolve around not letting others play the game and my win con would be rage quit
It looks like a green ball trying to get through a net of energy
thats thats weak stuff
Oh yeah.
i would just stop the entire summon from happening in the first place
It was garbage, annoying garbage, but garbage still
XD
such a fun mechanic
the "jank"
scrap got recent upgrades
but they are still very much scrap in both flavour and mechanics
not great in terms of today's power but its a nice touch
yusei in 5Ds had the most unplayable anime deck, up there with Jaden's mess
Thunder-King Raioh and shit. Loved that dude
not sure about the name exiling sorcer is it dark and light
oh, yeah, probably chaos anti meta then
Chaos Sorcerer yes!
i remember a bit of that
That was my last competitive deck
didnt play too much of that but thats probably 3-5 tiers below the top tier decks i was playing around that time
Nah it was pretty strong back then. But anti-meta decks tend to shift a lot
i played the most when tier 0 spellbook and dragon rulers just at the end before getting restricted/banned
iirc, Black Wings were the top tier then
they were there, and they were strong
i missed infernal π
as you see, i am not just someone who dont like value in magic
Yeah, no love lost there. I hated playing vs that deck
i am too lazy to hold onto my cards
so 0 hand combo is the idea i loved the most
but i didnt get to play infernal that much when it was the most broken
nah, more like 25 now
Oh yeah, I checked the meta a couple months ago
and then it got restricted so the consistency is gone
What a shit show. one card combos is absolutely insane
all new cards you dont recognize
1 card combo was there around 7 years ago
i stopped around 9 yrs
π΄ are you okay
Lost a single strand of hair there
But hey, I was there during the Cyber Stein times, so I saw a lot of YGO
By far the game that I played the most
but in magic, you just activated my [[runeflare trap]] card
they clearly belongs to hand
for someone's hand
pull off ygo reference the commander deck would be a dream deck for me
but there arent enough trap cards so i would probably need a really good tutor based core
[[Sudden impact]] why overcomplicate things, just blow them up
and a commander that supports those spellslinging moments
4 drop is the unplayable mana range
Start with [[Dark Devourer]]
No card found for βDark Devourerβ
i am B2, not B1
[[Dream Devourer]]
Creature β Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by
. (During your turn, you may pay
and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you foretell a card, this creature gets +2/+0 until end of turn.
0/3
i do want to build a B1 anime themed deck
Oh its not legendary. wouldve been a fun YGO commander
YOUVE ACTIVATED MY TRAP CARD
except that anime has more words than your avg dictionary and i am bad with [[exhange of words]] to emphasize the important of words
Enchantment
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
Before criticizing, walk a mile (about 1.6 kilometers) in their head. That way, when you do, you're a mile away and you have their head.
Its in my Queen Marchesa deck so I get to do it sometimes
POT OF GREED
[[divination]] you called?
THIS CARD ALLOWS ME TO DRAW 2 ADDITIONAL CARDS
YGO taught me "Draw is king" when they banned Pot of greed actually
idk if i run both medallion and [[the sky crystal]]
No card found for βthe sky crystalβ
Back then I was playing a garbage Warrior deck
do i still do divination type of cards for the meme
[[quick study]] is a card i havent seen any commander play
maybe the one commander that cares about 2nd draw per turn
but thats kinda it
its a one of a kind jank/value piece
I'd see it in [[Norman osborn]] decks
Legendary Creature β Human Scientist Villain
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)



: Transform Norman Osborn. Activate only as a sorcery.
1/1
Green Goblin 



Legendary Creature β Goblin Human Villain
Flying, menace
Spells you cast from your graveyard cost
less to cast.
Goblin Formula β Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
3/3
not a common thing in commander to spend 3 mana for 2 cards
Throw it in grave, cast it for 1 blue
greengolbin just bursted with cost reduction
basically the double medallion thing i was talking about
you can do meme cards if you want
I meant, its easy to build the deck in Bracket 4, without any game changer
All the blue cards that untap lands, played from grave?
but you do have to match other decks with all GCers
Insane ramp
so it would be more difficult to play still
[[Treacherous]] and co
[[Treachery]]
oh lol treacherous is a dream in high power
[[Frantic search]] [[Snap]] and a ton more
"nice blightsteel, oh i read my card and it give haste, ooohh and you are open because you are trying to cheat out your blightsteel"
Goblin go out of contorl too easily
You just need a discard outlet that work at Instant speed and you're good
i messed up that name like 4 times, i kept typing research, study etc
lol
and i want to see destructions
i dont see you play blue that much
i play blue quite a bit but with basically no counterspells
creature i cant counter 99% of the time
so someday i need to get myself a [[stifle]] for etb
Honestly, I just don't like when I get stopped by blue
But I have 2 Esper decks and a Dimir decks to do
and you like to stop others π [[grand abolisher]]
Grand abo is a safe space lol
there is no safe space in my book
its a torture room in disguise
for negative, do you want to try to see what happens if you dont run lot of the X drain sorcery spells
because from my experience, they are very anti dramatic to end a game with
especially with all the extra ramp for a high cost commander
[[heliod intervention]] is fine because it doesnt burn
otherwise, it create moment where you can do asolutely nothing all game yet the one top deck still wins you the game
unlike extort, where it is still paying mana to drain for the same amount, at the same rate.
it requires card draw and each spell to get its value
and it also make sense to have all those pay life to 0 + lich + mr negative kill, instead of drain X
let me know if you disagree
[[vilis broker of blood]] is a super fun card imo but i womder if it can go near infinite
I understand what you mean, usually one card that kills the whole board is kinda boring, buuuuuut
I guess its the same as that Command Zone game, where Rachel pulled it out after all the players kept trying to equilibrate the life
and X spells are kinda nonbo with bolas
i think in the game it was long sequence of event that got there
Its the punishing card for players that try to be cohesive and follow a plan to hurt you
and exact 16 so it was a little more
but even if the game doesnt end there
i doubt the life difference of ... 100+ will lose
itgain how much that gain 16 x 3? 48?
I doubt there will be a life diff of 100
i think with the combination of self life drain and high mana ramp, it gets more disgusting
A lifegain players will dread facing me
and will surely be more conservative with his lifegain
have to try it find out
but on that note, to cut 40 cards, it will probably go into the other direction
pay life/lich stuff
Yeah.
weird enough i think reanimate is less good here becaue there arent too many creatures
With the constant board wipes tho
ramp can be the last category for cut after all the other stuff is settled just to see how much card ramp is needed
there are also [[farewell]] all the exile removal
True, I exile of lot of shit
so i dont think most things will end up in grave, and hope those are working with your game plan
negative do have a specific way of controlling life
when it comes to self burn, technically losing 1 at a time is the best control/ common denominator for any amount
while losing 3 at once is harder because you can end up with 2 life
but the fact it will go down to 2, it really doesnt matter
in terms of value tho, from the life pay
I think the most dangerous selfburn are the reveal top, lose life = to mana cost
[[doomwhisper]] > [[unspeakable symbol}} [[wall of blood}
this is a power house to top deck control even without card draw
with draw, you basically "tutored" nearly 50 cards in your deck
and the most exciting one XD
Yeah
I mean, I draw cards
who cares about the burn lol
and tbh, we love lands in hand, but now drawing lands
but not*
so its a nice filter
Very cheap too.
except [[Darkstar augur]] I guess
Creature β Bat Warlock
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/3
from my perspective, from fun to least its probably [[dark confidant]] /[[keen duelist]] > infernal contract > [[bolas citadel]]
I dont think I'd want to pay 4 mana for a do nothing until next turn card
fair enough, by itself it is 3 mana flying confidant
I know Bolas is boring, trust me its not a GC I like
but it fits incredibly well in this deck
if its too strong I'll cut it out 100% tho
the flexibility is there so i think i do like a flying blocker more than 1 toughness easy to kill creature
Yeah true
bolas is kinda more fun IF you dont know how much life you will be at
and i do like that sac 10 permanent part
more than the drain X in here
because i see negative as a sorin
if everyone get themselves too low, bolas can be a win con without casting extra things or two land top deck
Is [[Alhammarret's archive]] needed? Drawing my entire deck is a possibility
Might even nonbo me out of the game
i think thats one of those
you may not want to play it when you draw it
if you have vilis out
you will deck yourself
so in the game where you draw both, you can ONLY play one
80 cards*
you do GAIN the difference
thats the fun and risk
MR negative is about
I gain?
not only do you want to control your life total, you want to control the entire tables life total
I need to reduce my life to draw with Negative
so in magic rule you gain 20, they lose 20
you then gain double that so you go to 60
Negative only works if I LOSE life by trading
I draw the difference
you dont gain here
Yeah
so the first and second is independent
I could also be unreacheable yeah
if you got two win cons, you cannot play both
Trading a difference of 20 life means I gain 40
and If I do it again twice
GG unless other wincon or Commander damage
and since you only draw when you lose life
from negative
you just have to pay life ahead of time
so you dont draw too many
thats not a downside
Yeah, not hard to scalpel this so I dont die
Yeah, don't play both, but either of them has their place in the deck
And I'll need to pay the full 8 mana for Vilis anyway
if you are so scared of decking, some lich eff cares about no cards in library
Meh, not the plan I wanna go with
reanimate that thessa oracle easy
kek paying 39 life to 1 is then swap, is that not a combo player move
"It goes in the square hole" the deck
i have a meme deck i never finished around that idea
but basically every card has to be flexible enough to a certain degree it fits all scenario in the. game
Man, even cutting in the draw feels hard
heavy removal
Phyrexian arena begone?
yeah i dont like that one too much, too slow
i wouldnt play every copy of lose life draw when the commander can draw a lot
Its still a strong t2 or t3 play if T2 was ramp
because you only draw when negative swap with LOWER life total opponent, if you already put yourself lower, you are only doing sorin to them
in a nutshell i would think thrice before using 3+ mana to draw like arena does
but without that? I need to draw somehow
doing damage is your opponent, getting everyone life total low as you want
and then you have control over the game
it is a control deck, just not necessary on the boardstate side
yea... it is kinda annoying
new card so i am not sure
I like that I can just pay w/e I want knowing I'll get it back
i like it because of big mana and it messed with life
but trading for a huge lifepool and getting it back down to 20 is meh
how about this, using the same cards here, every card you remove, goes into a second mr negative deck
build two decks with little to no overlap
end stone is a storm card that end the game within 2 turns
One that you might like
going to 20 life isnt an issue
the draw do seems weaker than bolas
kinda wish you can skip the draw sometimes
Yeah landfall is not important
it just say "you handsize remains the same"
Kinda important with a lot of removal
you dont go negative in card advantage with the 2 other players
in terms of options maybe
but sometimes its nice to embrace the discard
not having [[though vessal]]
No card found for βthough vessalβ
with all the draw into the best 7
do you really need 15 cards in hand?
Oh forgot to tag Reliquary
1 land 2 set up piece, and 4 removal
after spending 7 mana on end stone?
I'd rather have no mana up and 50 cards in hand than 10 amna up and 0 cards
Yeah thats the other point
i can probably cut 1/3 of the draw and call it a day, sad golem cut. 4 mana too high
, Sacrifice ten nonland permanents: Each opponent loses 10 life.

.