#Celestine, White Reanimator

3 messages · Page 1 of 1 (latest)

gritty dagger
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https://archidekt.com/decks/13008954/healing_tears

I have been brewing this deck for about a week, and made many iterations.

I feel like the deck has trouble winning. I am usually able to get my engines online with the soul sisters and gain lots of life, strionic resonator is to double Celestine's triggered ability.

The typical win-condition is trying to get 8-9 creatures and either slamming down a Moonshaker Calvary, or just out-valuing the table with a grindy mid-range playstyle.

Biggest weaknesses are against combo, and control, hence the voice of victory and the very large removal package. The decks strengths to me are resilience from board wipes, and recurring threats like Cathar Commando, or Breathkeeper Seraph to recur my creatures over and over.

What do you guys think, where can I change things? Do I even need to change things?

Non-inclusion of gamechangers (Smothering Tithe) and the card esper sentinel is a deliberate choice, I hate those cards personally. I have tried Authority of the Consouls / Blind Obedience they feel good but I was trying to lean hard into the deck's strength of being creature based.

Thanks for your attention! manaw 🩷

Archidekt

Celestine, the Living Saint - Commander deck

(1) Commander • (10) Draw • (2) Finisher • (34) Land • (8) Lifegain • (3) Pressure • (8) Protection • (9) Ramp • (8) Recursion • (15) Removal • (1) Stax • (1) Tutor

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Oh, I'm rating this at a bracket 3, that is worth adding.

finite surge
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Looks interesting, why Voice of Victory but no Grand Abolisher?