#need help making a workable yargle voltron deck

26 messages · Page 1 of 1 (latest)

final rose
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decklist: https://moxfield.com/decks/SS4ltVF83UOupFh2E8SHhQ
i made this voltron Yargle deck for a custom game with my friend where everyone is playing voltron itts 100 life, no commander tax and only damage that is valid is commander damage and the commander damage is shared (shared as in i need t recieve 100 total commander damage but it dosnt need to be just from 1 commander)
the problem is, i dont know how to make a voltron deck so can anyone check if its at least usable for a fun game night or its just a flop

copper galleon
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interesting rule change

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if you are to meta game and make your friends feel miserable, [[edict]] is your new friend

unkempt citrusBOT
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Multiple cards match “edict”, can you be more specific?

copper galleon
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[[dictate of erebos]] and [[gravepact]] being the poster child i made that up

unkempt citrusBOT
copper galleon
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as for normal voltron, i think you want effect that makes this damage 1) either unblockable or very difficult to block 2) maximize the output 3) protection

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so you dont have to recast, wait another turn to swing

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without commander tax sort of means you have a free sac outlet where it defeats the purpose of cards like [[supernatural stamina]]

unkempt citrusBOT
craggy ocean
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convert all your ramp into aura and get some green aura card draw as well

copper galleon
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there are some green cards that sac the creature and get value equal to its power

craggy ocean
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voltron usually run out of steam pretty quick if they dont have the draw engine setup

copper galleon
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draw 18 seems good

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the life gain wouldnt matter tho

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they have special game breaking rules

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no commander tax, only commander damage matters but its not 21

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so rather than real voltron, its broken recursive free card in the command zone

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swing, sac, recast = pseudo vigilance

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if greater good wasnt good enough, now it definitely is

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green enchantress can turn a enchantment build into all cantrips, [[unnatural growth]] double P/T EACH combats, yes not just your turn; if life gain doesnt apply to this game, fog preventing combat damage means you can not take lethal

unkempt citrusBOT
copper galleon
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100 life, no commander tax and only damage that is valid is commander damage and the commander damage is shared personally, i dont believe a group that are have years of experience in the format would bend the rules this much. i hope no one do the edicts effect I mentioned or abuse every interaction, but instead just a fun format among friends.

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at 36 damage per hit, Yargle is still going to be 3 direct hits, basically same as double strike

craggy ocean
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id just saying green aura has alot of card draw and since this deck has aura and enchantment build in it already it probably better if they gone more for aura enchantment synergy