decklist: https://moxfield.com/decks/SS4ltVF83UOupFh2E8SHhQ
i made this voltron Yargle deck for a custom game with my friend where everyone is playing voltron itts 100 life, no commander tax and only damage that is valid is commander damage and the commander damage is shared (shared as in i need t recieve 100 total commander damage but it dosnt need to be just from 1 commander)
the problem is, i dont know how to make a voltron deck so can anyone check if its at least usable for a fun game night or its just a flop
#need help making a workable yargle voltron deck
26 messages · Page 1 of 1 (latest)
interesting rule change
if you are to meta game and make your friends feel miserable, [[edict]] is your new friend
Multiple cards match “edict”, can you be more specific?
[[dictate of erebos]] and [[gravepact]] being the poster child i made that up
as for normal voltron, i think you want effect that makes this damage 1) either unblockable or very difficult to block 2) maximize the output 3) protection
so you dont have to recast, wait another turn to swing
without commander tax sort of means you have a free sac outlet where it defeats the purpose of cards like [[supernatural stamina]]
convert all your ramp into aura and get some green aura card draw as well
there are some green cards that sac the creature and get value equal to its power
voltron usually run out of steam pretty quick if they dont have the draw engine setup
draw 18 seems good
the life gain wouldnt matter tho
they have special game breaking rules
no commander tax, only commander damage matters but its not 21
so rather than real voltron, its broken recursive free card in the command zone
swing, sac, recast = pseudo vigilance
if greater good wasnt good enough, now it definitely is
green enchantress can turn a enchantment build into all cantrips, [[unnatural growth]] double P/T EACH combats, yes not just your turn; if life gain doesnt apply to this game, fog preventing combat damage means you can not take lethal
100 life, no commander tax and only damage that is valid is commander damage and the commander damage is shared personally, i dont believe a group that are have years of experience in the format would bend the rules this much. i hope no one do the edicts effect I mentioned or abuse every interaction, but instead just a fun format among friends.
at 36 damage per hit, Yargle is still going to be 3 direct hits, basically same as double strike
id just saying green aura has alot of card draw and since this deck has aura and enchantment build in it already it probably better if they gone more for aura enchantment synergy