TL;DR: Attach my equipment to other people's stuff, get value. Now have red in identity so too many new options.
Hello, I've had some time to do some brewing and I'm in the middle of upgrading this deck and am looking for some help to make cuts to the deck. The idea of this deck is to use [[Ardenn, Intrepid Archaeologist]] to attach my equipment to my opponents' creatures and get value from them swinging. I don't play many large creatures in here, so I rely on attaching equipment like [[Robe of the Archmagi]] to my opponent's large creature and draw when they hit someone. Or attach Skullclamp to someone's mana dork to draw. This then ends in me swinging with large constructs or animating them with Cyberdrive Awakener. I recently switched out the partner from Silas Renn to Ludevic, Necro-Alchemist so now I have access to more goad effects which helps me trigger some of my equipment. To sum up, I've thrown a bunch of stuff that I think would be good in here, but need some help trimming down to at least a useable 100 so I can get some trial runs in and go from there.
I’ve had this deck in esper for almost a year, so I have a good bit of insight on how it runs, but always looking to improve.
Any help is greatly appreciated and I will do my best to answer and comments or questions asap!
P.S. I think I'm aiming for this deck to be about a 2 ro high 2
Current (too big) list: https://moxfield.com/decks/X27YiBvHekKTJeVChmI0fw
Original (Outdated) List: https://moxfield.com/decks/UEuQQ1gmPka31Qkevy5hnA