Hello, all!
Another group I'm in say this deck is an 8 and I'd like to get some other opinions before I try it irl at my local game store. I'd prefer not to stomp or make the table salty and match with the right kind of decks.
The gameplan is simple: early ramp and artifacts on the board to pod up to better things.
There are two infinite combos possible in the deck.
Infinite permanent removal loop involving spine of ish sah, foundry inspector, and sculpting steel.
Infinite turns involving esoteric duplicator, krark clan ironworks, and Ugin's nexus.
I'm never piloting the deck for an infinite, as it's just too risky, but drawing into a piece or two makes it more enticing.
The ultimate goal is a victory through combat damage.