#looking to boost playability of Upgraded Precon (commander)

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indigo furnace
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looking to boost playability of Upgraded Precon (commander)

steep nova
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I think to not mess with your curve too bad Detective of the Month and Aerial Extortionist are the ones to cut.

Detective of the Month works well if you are in detectives a little harder or if you had more things to do with the city's blessing.

Aerial Extortionist is better if you had more blink effects but it doesn't really work with what your deck is doing other than a draw outlet. Even then it requires your opponent to do something to get that draw. It isn't bad but I think it is cuttable to make room for the two cards you want to add

neon sluice
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Esix is ok but kinda slow and clunky in this deck. You're not really running a lot of the really explosive Esix pieces and I'm not sure if it's worth the 6 mana here

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[[Grand Architect]] is a really cool way to crack your clues. He actually works quite well together with things like Detective of the month

fringe lodgeBOT
indigo furnace
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Thanks for the tips! Do you have any other suggestions for boosting its power a bit, like maybe swapping in another heavy hitter? I've got a Wurmcoil Engine floating around that I could add

neon sluice
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Wurmcoil is ok but I don't really see any direct synergy with the deck tbh. outside of maybe the token doublers but I think you can do better.

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Really, the big hitters for clue decks are things like [[Rise and shine]] and [[cyberdrive awakener]]

fringe lodgeBOT
neon sluice
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These are usually your finishers

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Consider replacing Confirm Suspicions with a cheaper counterspell. Yes, it makes clues, but holding open 5 mana for a counterspell is just not great

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More often than not, you'll either just not have the mana or it will heavily impede your gameplay trying to hold it open

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I don't think Proft's Eidetic Memory is gonna be impactful enough here. that can probably go.

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Also Psychosis crawler

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Both of these fit a lot better in things like wheel decks, where you draw a large number of cards each turn. Here you're maybe drawing like 1 or 2 extra cards divided over multiple turns and it's just not really as impactful

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Serene Sleuth is kinda weird here. It's good if you expect to face a lot of goad effects. if you aren't, it's kinda mediocre without any type of flicker effects

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Not a big fan of Pick your Poison, I think you want a more direct removal spell here

indigo furnace
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I'm a newish player, just started playing physically in the past few months. What removal and counter spells would you recommend?

If i have them, they're in there - that's why confirm suspicions is still there haha as well as pick, Can order though, but there's a wide variety so unsure of which one I should pick up

neon sluice
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Well, good ol [[counterspell]] for one, as a catch-all answer. Nowx in a 3 color deck, holding open exactly 2 blue is a bit harder, so I also really like [[negate]], since noncreatures are the ones in most need of countering anyway. Most of the time your onboard removal can handle creatures.

Rather than Pick your Poison, I'd run anything that can deal with artifacts/enchantments directly without giving an out to sacrifice irrelevant stuff.
[[Nature's claim]] is really good. Even just [[return to nature]] will do the job of getting rid of specific threats. [[Beast within]] and [[generous gift]] are some more catch-all answers. The 3/3 they get is often irrelevant, compared to what you removed from them.

fringe lodgeBOT
neon sluice
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These are relatively budget recommendations. If you have the funds, you can also consider [[fierce guardianship]] as a counterspell. Just one of of not the best counters in the whole format